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	<id>https://wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Mantra_of_Pain%2Fhistory</id>
	<title>Mantra of Pain/history - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Mantra_of_Pain%2Fhistory"/>
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	<updated>2026-07-18T03:18:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Mantra_of_Pain/history&amp;diff=118327&amp;oldid=prev</id>
		<title>imported&gt;Chieftain Alex: Added changes from Game updates/2024-01-30 (via AJAX script).</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Mantra_of_Pain/history&amp;diff=118327&amp;oldid=prev"/>
		<updated>2024-01-31T19:57:23Z</updated>

		<summary type="html">&lt;p&gt;Added changes from &lt;a href=&quot;/wiki/Game_updates/2024-01-30&quot; title=&quot;Game updates/2024-01-30&quot;&gt;Game updates/2024-01-30&lt;/a&gt; (via AJAX script).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version history}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2024-01-30&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Mantra of Pain]]: Increased the radius from 240 to 360. This mantra no longer requires a target.&lt;br /&gt;
| description = Meditate, charging a spell that will damage your target. Grant might to nearby allies when this spell is fully charged.&lt;br /&gt;
| facts=&lt;br /&gt;
{{skill fact|might|5|stacks=8}}&lt;br /&gt;
{{skill fact|Number of Casts|2}}&lt;br /&gt;
{{skill fact|targets|5}}&lt;br /&gt;
{{skill fact|radius|360}}&lt;br /&gt;
| recharge = 1&lt;br /&gt;
| profession = mesmer&lt;br /&gt;
| type = mantra&lt;br /&gt;
| hero points = 2&lt;br /&gt;
| slot = utility&lt;br /&gt;
| chain1 = Mantra of Pain&lt;br /&gt;
| chain2 = Power Spike&lt;br /&gt;
| training order = 2&lt;br /&gt;
| id = 10211&lt;br /&gt;
| palette id = 361&lt;br /&gt;
| activation = 2.25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2023-02-14&lt;br /&gt;
| changes =&lt;br /&gt;
* Mesmer mantras now require an initial casting time to prepare the mantra charges. The effects they grant when completing the initial cast are as follows:&lt;br /&gt;
** [[Mantra of Pain]]: Grant might to yourself and nearby allies.&lt;br /&gt;
| description = Meditate, charging a spell that will damage your target. Grant might to nearby allies when this spell is fully charged.&lt;br /&gt;
| facts={{skill fact|might|5|stacks=8}}{{skill fact|Number of Casts|2}}{{skill fact|targets|5}}{{skill fact|radius|240}}&lt;br /&gt;
| recharge = 1&lt;br /&gt;
| profession = mesmer&lt;br /&gt;
| type = mantra&lt;br /&gt;
| hero points = 2&lt;br /&gt;
| slot = utility&lt;br /&gt;
| chain1 = Mantra of Pain&lt;br /&gt;
| chain2 = Power Spike&lt;br /&gt;
| training order = 2&lt;br /&gt;
| id = 10211&lt;br /&gt;
| palette id = 361&lt;br /&gt;
| activation = 2.25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2021-05-11&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Mantra]]s no longer need to be prepared before use. They regenerate ammunition normally.&lt;br /&gt;
| split = pve, wvw pvp&lt;br /&gt;
| description = Chant the mantra of pain to damage your target and nearby foes. Inflict [[vulnerability]] on foes whose skills aren&amp;#039;t active.&lt;br /&gt;
| facts = {{skill fact|damage|weapon=utility|coefficient=1.33|game mode = pve}}{{skill fact|damage|weapon=utility|coefficient=0.45|game mode = pvp wvw}}{{skill fact|vulnerability|stacks=5|8|game mode = pve}}{{skill fact|vulnerability|stacks=12|6|game mode = pvp wvw}}{{skill fact|targets|5}}{{skill fact|count recharge|10}}{{skill fact|maximum count|2}}{{skill fact|radius|240}}{{skill fact|range|1200}}&lt;br /&gt;
| recharge = 1&lt;br /&gt;
| profession = mesmer&lt;br /&gt;
| slot = utility&lt;br /&gt;
| type = mantra&lt;br /&gt;
| hero points = 2&lt;br /&gt;
| id = 10211&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2017-12-12&lt;br /&gt;
| changes = &lt;br /&gt;
* [[Mantra of Pain]]: Increased [[might]] stacks from 8 to 12.&lt;br /&gt;
| description = Meditate, charging a spell that will damage your target. Gain [[might]] when this skill is fully charged.&lt;br /&gt;
| facts = {{skill fact|might|stacks=12|5}}{{skill fact|Number of Casts|2}}&lt;br /&gt;
| recharge = 1&lt;br /&gt;
| profession = mesmer&lt;br /&gt;
| type = mantra&lt;br /&gt;
| hero points = 2&lt;br /&gt;
| slot = utility&lt;br /&gt;
| chain1 = Mantra of Pain&lt;br /&gt;
| chain2 = Power Spike&lt;br /&gt;
| activation = 2.25&lt;br /&gt;
| id = 10211&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2017-08-08&lt;br /&gt;
| changes = &lt;br /&gt;
* [[Mantra]]s: Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.&lt;br /&gt;
** Reduced cast time by 0.5 seconds.&lt;br /&gt;
** Mantras no longer grant bonus Toughness while channeling.&lt;br /&gt;
** Ammo count has been set to 2.&lt;br /&gt;
** Recharges between casts have not changed.&lt;br /&gt;
* [[Mantra of Pain]]: When fully charged, gain 8 stacks of might for 5 seconds.&lt;br /&gt;
| description = Meditate, charging a spell that will damage your target. Gain [[might]] when this skill is fully charged.&lt;br /&gt;
| facts = {{skill fact|might|stacks=8|5}}{{skill fact|Number of Casts|2}}&lt;br /&gt;
| recharge = 1&lt;br /&gt;
| profession = mesmer&lt;br /&gt;
| type = mantra&lt;br /&gt;
| hero points = 2&lt;br /&gt;
| slot = utility&lt;br /&gt;
| chain1 = Mantra of Pain&lt;br /&gt;
| chain2 = Power Spike&lt;br /&gt;
| activation = 2.25&lt;br /&gt;
| id = 10211&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2015-10-23&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed a bug that prevented the toughness granted by channeling a [[mantra]] from scaling properly with your effective level.&lt;br /&gt;
| minor = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2015-07-28&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed a bug that caused [[mantra]]s to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.&lt;br /&gt;
| minor = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2015-06-23&lt;br /&gt;
| changes =&lt;br /&gt;
* Mantras now give 600 toughness while channeling them.&lt;br /&gt;
| description = Meditate, charging a spell that will damage your target.&lt;br /&gt;
| facts = {{skill fact|Attribute Adjust While Channeling|600|icon=Attribute bonus.png}}{{skill fact|Number of Casts|2}}&lt;br /&gt;
| recharge = 1&lt;br /&gt;
| profession = mesmer&lt;br /&gt;
| type = mantra&lt;br /&gt;
| hero points = 2&lt;br /&gt;
| slot = utility&lt;br /&gt;
| chain1 = Mantra of Pain&lt;br /&gt;
| chain2 = Power Spike&lt;br /&gt;
| activation = 2.75&lt;br /&gt;
| id = 10211&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2014-09-09&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed a bug that allowed players to have [[mantra]] charges when the associated mantra was not equipped.&lt;br /&gt;
| minor = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2013-10-15&lt;br /&gt;
| changes =&lt;br /&gt;
* Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.&lt;br /&gt;
| minor = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2013-04-30&lt;br /&gt;
| changes =&lt;br /&gt;
* Reduced mantra cast times from 3.25 seconds to 2.75 seconds.&lt;br /&gt;
| description = Meditate, charging a spell that will damage your target.&lt;br /&gt;
| facts = {{skill fact|misc|alt=Number of Casts|2}}&lt;br /&gt;
| recharge = 1&lt;br /&gt;
| profession = mesmer&lt;br /&gt;
| type = mantra&lt;br /&gt;
| slot = utility&lt;br /&gt;
| skill-point = 1&lt;br /&gt;
| tier = 1&lt;br /&gt;
| chain1 = Mantra of Pain&lt;br /&gt;
| chain2 = Power Spike&lt;br /&gt;
| activation = 2.75&lt;br /&gt;
| id = 10211&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2012-12-14&lt;br /&gt;
| changes =&lt;br /&gt;
* Decreased all Mantra cast times by one second.&lt;br /&gt;
| description = Meditate, charging a spell that will damage your target.&lt;br /&gt;
| facts = {{Skill fact|misc|alt=Number of casts|2}}&lt;br /&gt;
| recharge = 1&lt;br /&gt;
| profession = mesmer&lt;br /&gt;
| type = mantra&lt;br /&gt;
| slot = utility&lt;br /&gt;
| skill-point = 1&lt;br /&gt;
| tier = 1&lt;br /&gt;
| chain1 = Mantra of Pain&lt;br /&gt;
| chain2 = Power Spike&lt;br /&gt;
| activation = 3.25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2012-10-07&lt;br /&gt;
| changes =&lt;br /&gt;
* Added a much faster breakout for mesmer underwater mantras.&lt;br /&gt;
| minor = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2012-10-01&lt;br /&gt;
| changes =&lt;br /&gt;
* Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.&lt;br /&gt;
| minor = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2012-09-25&lt;br /&gt;
| changes =&lt;br /&gt;
* Fixed text on &amp;quot;readied&amp;quot; [[mantra]] buffs.&lt;br /&gt;
| minor = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| description = Meditate, charging a spell that will damage your target.&lt;br /&gt;
| facts = {{Skill fact|misc|alt=Number of casts|2}}&lt;br /&gt;
| recharge = 1&lt;br /&gt;
| profession = mesmer&lt;br /&gt;
| type = mantra&lt;br /&gt;
| slot = utility&lt;br /&gt;
| skill-point = 1&lt;br /&gt;
| tier = 1&lt;br /&gt;
| chain1 = Mantra of Pain&lt;br /&gt;
| chain2 = Power Spike&lt;br /&gt;
| activation = 4.25&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Chieftain Alex</name></author>
	</entry>
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