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	<title>Lunatic Inquisition - Revision history</title>
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		<id>https://wiki.ezgame.cc/index.php?title=Lunatic_Inquisition&amp;diff=30811&amp;oldid=prev</id>
		<title>1.145.33.246: Baseball jargon is needlessly obscure. Cursor is software at the PC&#039;s single pointer location; each mouse plugged in at the time is hardware. They are linked concepts, but very different.</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Lunatic_Inquisition&amp;diff=30811&amp;oldid=prev"/>
		<updated>2026-07-01T05:03:45Z</updated>

		<summary type="html">&lt;p&gt;Baseball jargon is needlessly obscure. Cursor is software at the PC&amp;#039;s single pointer location; each mouse plugged in at the time is hardware. They are linked concepts, but very different.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Temporary|release=Shadow of the Mad King 2012|seasonal=Halloween|notes=Unavailable in 2015 and 2016.}}&lt;br /&gt;
{{Location infobox&lt;br /&gt;
| type = Activity&lt;br /&gt;
| within = Mad King&amp;#039;s Realm&lt;br /&gt;
| location tree = The Mists; Mad King&amp;#039;s Realm&lt;br /&gt;
| status = temporary&lt;br /&gt;
| id = 864&lt;br /&gt;
| loading-screen = Mad King&amp;#039;s Labyrinth loading screen.jpg&lt;br /&gt;
| gallery1 = Lunatic Inquisition annotated map.jpg&lt;br /&gt;
| gallery1-text = Annotated map.&lt;br /&gt;
}}&lt;br /&gt;
{{quotation|In-game description|Villagers&amp;lt;br/&amp;gt;—Find hidden tools and secrets to help you.&amp;lt;br/&amp;gt;—Survive the night.&amp;lt;br/&amp;gt;Lunatic Courtiers&amp;lt;br/&amp;gt;—Defeat villagers to convert them.&amp;lt;br/&amp;gt;—Terrorize villagers before their conversion for extra points.&amp;lt;br/&amp;gt;—Beseech the Mad King to tell the villagers what to do.}}&lt;br /&gt;
[[Lunatic Inquisition]] is a PvP style [[activity]] with unique rules available during [[Halloween]]. It isn&amp;#039;t counted as one of the [[area]]s of the [[Mad King&amp;#039;s Realm]] as it takes place in the [[Mad King&amp;#039;s Labyrinth]].&lt;br /&gt;
&lt;br /&gt;
The game starts with one player selected as the sole member of the Courtier team and all of the other players as villagers. The Courtier starts in the center of the labyrinth and the villagers spawn randomly around the edges of the labyrinth. When a courtier kills a villager, the villager is respawned at the center of the labyrinth as a courtier. The game ends when all villagers have been killed/converted (Courtier Victory) or the time limit runs out with at least one villager remaining (Villager Victory).&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
* Talking to any [[Lunatic Boatmaster]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The status bar at the top of the screen will show the time remaining in the round, with each round lasting up to 6 minutes. It also displays your personal points earned and the top player&amp;#039;s total; these scores are only for bragging rights, and do not affect the win condition or the rewards.&lt;br /&gt;
&lt;br /&gt;
=== Villagers ===&lt;br /&gt;
[[File:Lunatic Inquisition villager.jpg|150px|thumb|Villager armor appearance.]]&lt;br /&gt;
* Find hidden tools and secrets to help you.&lt;br /&gt;
* Survive the night.&lt;br /&gt;
&lt;br /&gt;
Rule #1: Don&amp;#039;t die. While playing as a villager, players begin with no skills other than a 10 second self-[[stealth]] skill. Enemy players are Lunatic Courtiers, whose objective is to kill Villagers. They have melee attacks as well as a leap attack and a scarecrow that causes fear. Acquiring tools lying around the map will give Villagers a skill that can be used once to hinder enemy courtiers.&lt;br /&gt;
&lt;br /&gt;
==== Villager skills ====&lt;br /&gt;
{| {{STDT|mech2}}&lt;br /&gt;
{{Environmental skill table header}}&lt;br /&gt;
! Bundle&lt;br /&gt;
{{Environmental skill table row|Hide in Shadows (Lunatic Inquisition)|0}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 | Basic bundles&lt;br /&gt;
{{Environmental skill table row|Bone Crack (Lunatic Inquisition)}}&lt;br /&gt;
| [[Bone (Lunatic Inquisition)|Bone]]&lt;br /&gt;
{{Environmental skill table row|Burn (Lunatic Inquisition)}}&lt;br /&gt;
| [[Torch (Lunatic Inquisition)|Torch]]&lt;br /&gt;
{{Environmental skill table row|Throw Web}}&lt;br /&gt;
| [[Spider Web (Lunatic Inquisition)|Spider Web]]&lt;br /&gt;
{{Environmental skill table row|Throw Goo}}&lt;br /&gt;
| [[Black Goo]]&lt;br /&gt;
{{Environmental skill table row|Consume (Lunatic Inquisition)}}&lt;br /&gt;
| [[Food (Lunatic Inquisition)|Food]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=6 | Special bundles&lt;br /&gt;
{{Environmental skill table row|Hammer Smash (Lunatic Inquisition)}}&lt;br /&gt;
| [[Hammer (Lunatic Inquisition)|Hammer]]&lt;br /&gt;
{{Environmental skill table row|Mighty Smash (Lunatic Inquisition)}}&lt;br /&gt;
| [[Hammer (Lunatic Inquisition)|Hammer]]&lt;br /&gt;
{{Environmental skill table row|Throw Rock (Lunatic Inquisition)}}&lt;br /&gt;
| [[Boulder (Lunatic Inquisition)|Boulder]]&lt;br /&gt;
{{Environmental skill table row|Pumpkin Smash (Lunatic Inquisition)}}&lt;br /&gt;
| [[Pumpkin (Lunatic Inquisition)|Pumpkin]]&lt;br /&gt;
{{Environmental skill table row|Jack-o&amp;#039;-Lantern Smash (Lunatic Inquisition)}}&lt;br /&gt;
| [[Jack-o&amp;#039;-Lantern (Lunatic Inquisition)|Jack-o&amp;#039;-Lantern]]&lt;br /&gt;
{{Environmental skill table row|Blunderbuss (Lunatic Inquisition)}}&lt;br /&gt;
| [[Blunderbuss Rifle]]&lt;br /&gt;
{{Environmental skill table row|Rifle Butt (Lunatic Inquisition)|chain=yes}}&lt;br /&gt;
| [[Blunderbuss Rifle]]&lt;br /&gt;
{{Environmental skill table row|Ripper (Lunatic Inquisition)}}&lt;br /&gt;
| [[Ripper]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only one bundle can be equipped at a time (excluding rifles, which persist after picking up other items). Picking up another will drop your current one at your position. Bundles periodically respawn around the map. There is an NPC ghost in each corner of the map with an event that asks villagers to collect a certain type of item ([[Bone (Lunatic Inquisition)|Bone]], [[Spider Web (Lunatic Inquisition)|Spider Web]], [[Black Goo]], or [[Torch (Lunatic Inquisition)|Torch]]) in order to form friendly NPC patrols to hinder the courtiers. The type of item to collect is less common in that corner of the map, requiring villagers to stray farther in search of them.&lt;br /&gt;
&lt;br /&gt;
;Special bundles&lt;br /&gt;
* [[Hammer (Lunatic Inquisition)|Hammer]] — found on the floor in the labyrinth&lt;br /&gt;
* [[Boulder (Lunatic Inquisition)|Boulder]] — created when smashing an alarm wall with a hammer&lt;br /&gt;
* [[Pumpkin (Lunatic Inquisition)|Pumpkin]] — created when hitting a hanged pumpkin with a boulder&lt;br /&gt;
* [[Jack-o&amp;#039;-Lantern (Lunatic Inquisition)|Jack-o&amp;#039;-Lantern]] — created when smashing a pumpkin on a teleport pad&lt;br /&gt;
* [[Blunderbuss Rifle]] — unlocked by giving a Jack-o&amp;#039;-Lantern to [[Mad King Thorn]] in the center of the labyrinth&lt;br /&gt;
** Ammo is gained by eating at Mad King&amp;#039;s feasts laid out from gathering event NPCs.&lt;br /&gt;
* [[Ripper]] — appears at the feet of last villager alive&lt;br /&gt;
&lt;br /&gt;
In straight one on one combat, villagers will be at a big disadvantage against courtiers. Instead, use tools to either hinder them as you run or work together in killing courtiers. Often, the best strategy is simply to hide somewhere and prepare to stealth if a courtier comes near or to run away. Courtiers have the ability to force a Simon Says style action, where failing to complete the correct action will result in damage to the villager. When this occurs, villagers will be given several skills for actions such as cowering or dancing. Normally, this is not difficult, but if you are being chased by a courtier, it can be deadly. By successfully doing the emote the Mad King demands, you will be stuck in a different animation depending on the skill used but your stealth ability cooldown will be refreshed and can be used at anytime (such as when stuck in an emote). Villagers have superior movement speed to courtiers, however courtiers can place scarecrow that emits a shockwave that causes fear, which forces you to run away from any Courtiers you have line of sight to. Time your dodge roll to be a moment after the scarecrow is placed, because the shockwave does not occur the exact instant the scarecrow spawns. Other hazards around the map include traps placed by courtiers that can damage or hinder you.&lt;br /&gt;
&lt;br /&gt;
=== Courtiers ===&lt;br /&gt;
[[File:Lunatic Inquisition courtier.jpg|150px|thumb|Courtier armor appearance.]]&lt;br /&gt;
* Defeat villagers to convert them.&lt;br /&gt;
* Terrorize villagers before their conversion for extra points.&lt;br /&gt;
* Beseech the Mad King to tell villagers what to do&lt;br /&gt;
&lt;br /&gt;
As a courtier, you must kill any villager you find. Upon killing a villager, they will respawn as a courtier whose objectives are now the same as yours. Your combat skills should prove sufficiently capable of killing a villager, though catching them is not quite as easy. The map is fairly large, but there are teleportation platforms placed at the north, south, east and west of the labyrinth, which can teleport you freely between them. Tools lying around can be used by both you and the villagers, so make sure to use them whenever possible to deny their use by villagers. Other than tools, villagers&amp;#039; only defense is a 10 second stealth skill. Each tool allows you to set a different trap.&lt;br /&gt;
&lt;br /&gt;
==== Courtiers skills ====&lt;br /&gt;
{| {{STDT|mech2}}&lt;br /&gt;
{{Environmental skill table header}}&lt;br /&gt;
{{Environmental skill table row|Chop (Lunatic Inquisition)}}&lt;br /&gt;
{{Environmental skill table row|Eviscerate (Lunatic Inquisition)}}&lt;br /&gt;
{{Environmental skill table row|Terrifying Screech}}&lt;br /&gt;
{{Environmental skill table row|Plant Scarecrow}}&lt;br /&gt;
{{Environmental skill table row|Shadow Walk|chain=yes}}&lt;br /&gt;
{{Environmental skill table row|Traps (Lunatic Inquisition)}}&lt;br /&gt;
{{Environmental skill table row|Mad King Says Shrug|6}}&lt;br /&gt;
{{Environmental skill table row|Mad King Says Cower|7}}&lt;br /&gt;
{{Environmental skill table row|Mad King Says Salute|8}}&lt;br /&gt;
{{Environmental skill table row|Mad King Says Ponder|9}}&lt;br /&gt;
{{Environmental skill table row|Mad King Says Dance|0}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Traps&lt;br /&gt;
{{Environmental skill table row|Web Trap}}&lt;br /&gt;
{{Environmental skill table row|Fire Trap}}&lt;br /&gt;
{{Environmental skill table row|Fake Banquet}}&lt;br /&gt;
{{Environmental skill table row|Ink Trap}}&lt;br /&gt;
{{Environmental skill table row|Bone Trap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Try to set traps at corners or other locations that are likely to be crossed by fleeing villagers. Your most valuable normal skill is your scarecrow, which can be placed to cause a shockwave the inflicts [[fear]] in villagers. Contrary to what one might think, the Fear effect does not drive the Villager from the scarecrow, but instead from any nearby Lunatics. You cannot herd Villagers toward you by using a scarecrow. You can also teleport to the scarecrow&amp;#039;s location in order to close distance, though this doubles the recharge time of the scarecrow. Don&amp;#039;t forget to beseech to the Mad King when confronting villagers in order to force them to perform a Simon Says like action, which can damage or stall them.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Important and not explained in-game:&amp;#039;&amp;#039;&amp;#039; Standing on a teleport pad as a Courtier will show the location of any Villagers not currently using the Hide skill on the minimap as red dots.&lt;br /&gt;
** Sometimes NPC gatherers will also appear as red dots on the minimap. No known reason. Enemy players&amp;#039; pets will also appear at the Mad King&amp;#039;s location temporarily, and display on the minimap.&lt;br /&gt;
* Certain parts of the labyrinth have trapped walls that Villagers can trigger, causing a ping on the map that reveals your location to Villager and Courtier alike. A grotesque face will pop out of the wall in the likeness of the Mad King.&lt;br /&gt;
** These faces can be smashed with a Hammer, disabling the trap for the round and spawning 3 boulders.&lt;br /&gt;
*** This is a 5 point discovery.&lt;br /&gt;
*** Boulders are single-use, but do a fair amount of damage and cause knockdown.&lt;br /&gt;
* Around the inner ring are several sconces. Lighting them all (by approaching it while holding a torch) awards 25 points and spawns a [[Mad King&amp;#039;s Feast]] in the central area, north from the mountain.&lt;br /&gt;
* Throwing a torch at large unlit braziers located on top of the outer walls around the perimeter of the central area lights them up, awards 15 points and spawns a [[Mad King&amp;#039;s Feast]] below it.&lt;br /&gt;
* Remember that ranged objects can be thrown behind you as long as you have an enemy targeted. Use this to your advantage.&lt;br /&gt;
* It&amp;#039;s best to use torches and spider webs on pursuing Courtiers as they deal no damage and therefore do not place you in-combat, keeping you mobile.&lt;br /&gt;
* Killing a Courtier does very little, as they respawn in the same spot shortly, with [[invulnerability]] to boot. Flee immediately after slaying Courtiers.&lt;br /&gt;
** Killing a courtier is worth 20 points.&lt;br /&gt;
* When chased, don&amp;#039;t be afraid to lead the courtiers to other (hiding) villagers. Villagers working together can easily overwhelm or crowd control lone courtiers, and if the encounter goes badly, they only have to out-run the slowest fellow villager.&lt;br /&gt;
* Line-of-sight can be used to cause a Mad King Says skill currently being cast to be ineffective. Listen to the voiceline and step around a corner at the end.&lt;br /&gt;
* After 1:35 remaining, the last Villager will start glowing similar to the first Courtier picked for a match, after which The Ripper will spawn on their current location. It deals immense damage to Courtiers, but you can&amp;#039;t use its skills while moving.&lt;br /&gt;
* Courtiers will get {{effect|Swiftness (Lunatic Inquisition)}} for each villager they kill. Despite this effect&amp;#039;s description, it stacks in intensity, increasing a courtier&amp;#039;s speed very slightly for each stack.&lt;br /&gt;
* The Courtier&amp;#039;s 2nd skill {{skill icon|Eviscerate (Lunatic Inquisition)|size=20}} attack does the most damage and delays effects of CC until the end of the leap.&lt;br /&gt;
* You don&amp;#039;t need to make any kills in order to gain credit for participation. You must however use a means to interact with the enemy side to gain the Chest or Splendid Chest.&lt;br /&gt;
&lt;br /&gt;
=== Common hiding spots ===&lt;br /&gt;
While they can trick most new players, expect experienced Courtiers to bee-line for these spots. Intermediate players may get fooled by a well timed {{skill icon|Hide in Shadows (Lunatic Inquisition)|size=20}}. Keep in mind that nameplates will clip through thin walls and around corners, and remember to have an exit strategy, such as jumping off the map.&lt;br /&gt;
&lt;br /&gt;
* In a crevice below the two trees to the north-east&lt;br /&gt;
* Around the corner by the northern eastern opening&lt;br /&gt;
* A tiny lip below the cliff off the southern eastern opening&lt;br /&gt;
* A ledge around a corner below the pumpkin to the south-east&lt;br /&gt;
* On a cliff outside the far south-west corner&lt;br /&gt;
* Outside the western wall&lt;br /&gt;
* Behind the building in the north-west corner&lt;br /&gt;
* A cubby along the path half-way up the central hill&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
{{area events}}&lt;br /&gt;
&lt;br /&gt;
Each NPC starts the game offering their respective &amp;quot;create a feast&amp;quot; event. Once that event has been completed, the NPC then offers their &amp;quot;summon a patrol&amp;quot; event. Following this a final event will appear to summon a single veteran creature.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* Once per day, one of:&lt;br /&gt;
** {{rewards item|Splendid Chest (Lunatic Inquisition)|notes=If victorious in the first game of the day}}&lt;br /&gt;
** {{rewards item|Chest (Lunatic Inquisition)|notes=If defeated in the first game of the day}}&lt;br /&gt;
&lt;br /&gt;
* {{rewards item|Trick-or-Treat Bag|qty=5|notes=Winning as a courtier}}&lt;br /&gt;
* {{rewards item|Trick-or-Treat Bag|qty=15|notes=Winning as a villager}}&lt;br /&gt;
* {{rewards item|Trick-or-Treat Bag|qty=20|notes=Getting killed as the last villager}}&lt;br /&gt;
{{bug|Getting killed as the last villager rewards more Trick-or-Treat Bags than winning as the last villager. It is likely this was instead meant as an extra reward for winning as the only survivor, like the historical reward.}}&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
;Defeat&lt;br /&gt;
* 3 [[Trick-or-Treat Bag]]s {{verify|When was this removed?}}&lt;br /&gt;
&lt;br /&gt;
==== Before 2018 ====&lt;br /&gt;
;Victory&lt;br /&gt;
* If interacted with the opposing side:&lt;br /&gt;
** [[Splendid Chest (Lunatic Inquisition)|Splendid Chest]] (once a day)&lt;br /&gt;
* As a courtier:&lt;br /&gt;
** 3 [[Personalized Trick-or-Treat Bag]]s&lt;br /&gt;
* As a villager:&lt;br /&gt;
** 5 [[Personalized Trick-or-Treat Bag]]s&lt;br /&gt;
* As the last villager standing:&lt;br /&gt;
** 10 [[Personalized Trick-or-Treat Bag]]s&lt;br /&gt;
;Defeat&lt;br /&gt;
* [[Chest (Lunatic Inquisition)|Chest]] (once a day)&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
* [[Mad King Thorn]]&lt;br /&gt;
* [[Maisie]]&lt;br /&gt;
* [[Prince Ewan Thorn]]&lt;br /&gt;
* [[Portia]]&lt;br /&gt;
* [[Samson]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
;One of the following announcements from [[Mad King Thorn]] upon game start&lt;br /&gt;
:&amp;#039;&amp;#039;My subjects! It is time for you-know-what to start!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;The king—that&amp;#039;s me—is getting bored. I need more mirth, more bloodshed. Lunatics!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;When auto-balanced onto the Courtier team&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mad King Thorn:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Yes, you are worthy of my benevolent rule.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;When ordered to do any emote&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mad King Thorn:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Your Mad King says...&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mad King Thorn:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;lt;EMOTE&amp;gt;!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;When getting killed by the Mad King Thorn&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mad King Thorn:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;What&amp;#039;s you and about to be dead? Answer: you! (laughter)&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mad King Thorn:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;DIE!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The game cannot end until 2:58, even if all villagers have been converted.&lt;br /&gt;
* Similar to other PvP modes, pressing the &amp;#039;B&amp;#039; key will allow players to see the scores.&lt;br /&gt;
* As a villager, falling off the cliffs on the map&amp;#039;s edge will teleport the player a short distance away; Courtiers will respawn at the Mad King&amp;#039;s tower.&lt;br /&gt;
* The activity was first introduced with the [[Game updates/2012-10-22|October 22, 2012]] update, as part of the [[Shadow of the Mad King 2012]] [[release]], and has returned for every following [[Halloween]] except in 2015 and 2016.&lt;br /&gt;
{{bug|&lt;br /&gt;
* [[Elementalist]]s still benefit from the [[Zephyr&amp;#039;s Speed (elementalist)|Zephyr&amp;#039;s Speed]] and [[One with Air]] [[trait]]s during this activity, allowing them to run noticeably faster than other players.&lt;br /&gt;
* [[Guardian]]s still benefit from the passive effect of [[Virtue of Courage]] during this activity, allowing them to periodically [[block]] an incoming attack.&lt;br /&gt;
* Sometimes, characters will not be fully transformed, keeping their appearance or not getting a ghostly visual effect.&lt;br /&gt;
* [[Toy]]s can be used during this activity. As a result, it is possible to use [[Summon Cauldron]]. However, players transformed by using a summoned cauldron will be instantly defeated shortly after being transformed.&lt;br /&gt;
* Players joining an in-progress game as a Courtier have a chance to spawn stuck inside the ceiling of the central tower.&lt;br /&gt;
* Courtiers who die due to fall damage towards the final moments of the game may return as a villager and be treated as such when villagers win, thus receiving the villagers&amp;#039; rewards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
* {{achievement|The Mad Inquisition}}&lt;br /&gt;
* {{achievement|Lunatic Inquisition Regular|category=Halloween Rituals}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Originally players could also talk to an NPC named [[Rasmus]] who was found standing near the [[Mystic Plaza]] in Lion&amp;#039;s Arch to enter the activity.&lt;br /&gt;
* Shares a great many similarities with the kid&amp;#039;s game [http://www.wikihow.com/Play-Ghost-in-the-Graveyard Ghosts in the Graveyard.]&lt;br /&gt;
* Players will be given transformations that temporarily equip sets of armor:&lt;br /&gt;
** Players on the side of the Villagers will be temporarily given level 0 basic [[Country Armor]] chest [&amp;amp;AgFEAAAA], leggings [&amp;amp;AgH9CQAA] and boots [&amp;amp;AgErAgAA].&lt;br /&gt;
** Players on the side of the Inquisition will temporarily wear [[Zhed&amp;#039;s armor]]&amp;#039;s chest [&amp;amp;AgFAAgAA], leggins [&amp;amp;AgHrCQAA] and boots [&amp;amp;AgFAAgAA], which use [[Seer armor]] skins, and carry a bundle with the apperances of [[Dreadwing (skin)|Dreadwing]] axe [&amp;amp;ClESAAA=] and [[Reaper of Souls (skin)|Reaper of Souls]] dagger [&amp;amp;CnkSAAA=].&lt;br /&gt;
** It&amp;#039;s possible to see the icons of the armors by hovering the cursor over the icons of chests, leggings and boots that can be equipped by the character in the trading post or the inventory.&lt;br /&gt;
&lt;br /&gt;
{{Activities nav}}&lt;br /&gt;
[[de:Verrückte Inquisition]]&lt;br /&gt;
[[es:Inquisición Lunática]]&lt;br /&gt;
[[fr:Inquisition lunatique]]&lt;/div&gt;</summary>
		<author><name>1.145.33.246</name></author>
	</entry>
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