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	<title>Help U.N.I.T. find and destroy the Inquest - Revision history</title>
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		<id>https://wiki.ezgame.cc/index.php?title=Help_U.N.I.T._find_and_destroy_the_Inquest&amp;diff=42177&amp;oldid=prev</id>
		<title>imported&gt;AWB Alex: /* top */+Fixing parameter.</title>
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		<updated>2023-02-03T22:30:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;top: &lt;/span&gt;+Fixing parameter.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Event infobox&lt;br /&gt;
| location = Toxal Bog; Duskstruck Moors&lt;br /&gt;
| coordinates = [39277,33409]&lt;br /&gt;
| indicator = shield&lt;br /&gt;
| level = 25&lt;br /&gt;
| start npc = Broken Golem&lt;br /&gt;
| map1 = UNIT mission path.jpg&lt;br /&gt;
| map1-text = U.N.I.T.&amp;#039;s route during the event&lt;br /&gt;
| id = 1331CA9A-463E-413A-AA05-82635A30219A&lt;br /&gt;
}}&lt;br /&gt;
[[Help U.N.I.T. find and destroy the Inquest]] is a level 25 [[dynamic event]] that starts in the south of [[Toxal Bog]] by speaking to the [[Broken Golem]] and leads to [[Thaumacore Inquiry Center]] in [[Duskstruck Moors]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
[[File:Broken Golem.jpg|thumb|240px|The Broken Golem before it gets activated as &amp;quot;U.N.I.T.&amp;quot;.]]&lt;br /&gt;
* U.N.I.T.&lt;br /&gt;
* {{event bar}} {{event shield}}&lt;br /&gt;
* Clear the Inquest from the lab interior.&lt;br /&gt;
* Inquest Holding Cell&lt;br /&gt;
* {{event bar}} {{event swords}}&lt;br /&gt;
* Destroy the Inquest holding cell, and free Wistt.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{{Event rewards}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* [[U.N.I.T.]]&lt;br /&gt;
* [[Wistt]]&lt;br /&gt;
&lt;br /&gt;
=== Foes ===&lt;br /&gt;
* [[Giant (NPC)|Giant]]&lt;br /&gt;
* [[Inquest Assassin]]&lt;br /&gt;
* [[Inquest Assistant]]&lt;br /&gt;
* [[Inquest Engineer]]&lt;br /&gt;
* [[Inquest Extinguisher]]&lt;br /&gt;
* [[Inquest Grenadier]]&lt;br /&gt;
* [[Inquest Technician]]&lt;br /&gt;
* [[Mark I Golem]]&lt;br /&gt;
* [[Mark II Golem]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
;Event starts&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;U.N.I.T.:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Initializing. Error. Initialization—failed. Begin—essential—internal—diagnostics.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;U.N.I.T.:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;amp;#9834;music&amp;amp;#9834;&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;U.N.I.T.:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Memory—matrix—analysis—complete. Scanning—recent—events.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;U.N.I.T.:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Sustained—damage—in—reactor—explosion. Analyzing—data—collected—during—explosion—event.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;U.N.I.T.:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Analysis—complete. Cause: sabotage. Perpetrators: Inquest. Initiating—secondary—protocol.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;U.N.I.T.:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Inquest—saboteurs—detected. Elimination—mode—engaged.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Upon reaching Thaumacore Inquiry Center&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;U.N.I.T.:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Inquest—saboteurs—identified. Attention: you—have—committed—criminal—acts—against—life—and—property. Surrender—or—be—neutralized.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;U.N.I.T.:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;amp;#9834;music&amp;amp;#9834;&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;U.N.I.T.:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Surrender—not—evident. Preparing—neutralization—subroutine.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;U.N.I.T.:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Integrity—within—acceptable—parameters. Resuming—neutralization—subroutine.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;If U.N.I.T. is sufficiently down on health:&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;U.N.I.T.:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Integrity—compromised. System—repairs—initiated.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;If U.N.I.T. is defeated during the event:&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;U.N.I.T.:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Error. Operation—compromised. Shutdown—sequence—initial—&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Upon event completion&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;U.N.I.T.:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Master—Wistt! UNIT—was—not—aware—of—your—survival. Secondary—protocols—deactivated. Awaiting—further—instructions.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Wistt:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Yes, yes. Thank you for finding me. My colleagues scoffed at my secondary protocol, but who&amp;#039;s laughing now?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;After Wistt is done being a merchant&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Wistt:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Now, let&amp;#039;s return to [[Rata Sum]] before these cretins get reinforcements.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Wistt:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Might I recommend a strategic withdrawal?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Until the release of [[Path of Fire]], the [[Giant (NPC)|Giants]] that spawn were the only non-[[NPC rank#Champion|champion]] [[giant]]s in the game, making this event an excellent way to work on the [[Slayer|Giant Slayer]] [[achievement]]. The number of Giants that spawn increases with more players:&lt;br /&gt;
:: 1 player = 1 giant&lt;br /&gt;
:: 2-3 players = 2 giants&lt;br /&gt;
:: 4-5 players = 3 giants&lt;br /&gt;
:: 6-8 players = 4 giants&lt;br /&gt;
:: 9-20+ players = 5 giants&lt;br /&gt;
:: 30+ players = 6 giants&lt;br /&gt;
* U.N.I.T. respawns after 7 minutes if the event fails and 12 minutes if the event succeeds. However, after success, Wistt will be a merchant for 2 minutes.&lt;br /&gt;
&lt;br /&gt;
{{Bug|&lt;br /&gt;
* If U.N.I.T skips the Inquest Assistant and the Mark II Golem and enters through the north door into the final room, and instead engages inquest inside the final room and enters though the east door, it proceeds to clear the room and free Wistt from his cell, but stays in combat mode as if the room is still not cleared, causing the event to not proceed to the final dialogue and progress to its final phase. If this happens you can unstick it yourself but getting UNIT killed. To do this, just kite in enemies near UNIT and he will attack them. You will need to get several. If you can get the Prototype Robot and 1 other, that will work.&lt;br /&gt;
* It is possible to gain contribution for this dynamic event, for simply waiting at U.N.I.T&amp;#039;s spawn point area.}}&lt;br /&gt;
&lt;br /&gt;
[[de:Helft G.R.Ä.T., die Inquestur aufzufinden und zu vernichten]]&lt;br /&gt;
[[es:Ayuda a U.N.I.D.A.D. a encontrar y destruir a la Inquisa]]&lt;br /&gt;
[[fr:Aider l&amp;#039;U.N.I.T. à trouver et à détruire l&amp;#039;Enqueste]]&lt;/div&gt;</summary>
		<author><name>imported&gt;AWB Alex</name></author>
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