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		<title>imported&gt;Tolkyria at 13:31, 11 January 2021</title>
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		<updated>2021-01-11T13:31:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Skill facts are identified under the skill description as a list of effects that show the properties of the skill or trait. The skill fact subobject holds all the information required in creating the facts. {{tl|skill fact}} handles the skill facts in the {{tl|skill infobox}} and {{tl|trait infobox}}.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== [[Property:Has context]] ===&lt;br /&gt;
; Purpose: Identifies the context skill fact.&lt;br /&gt;
; Applies to: All facts&lt;br /&gt;
; Has type: Text&lt;br /&gt;
; Set to: Skill fact&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Is for skill]] ===&lt;br /&gt;
; Purpose: Identifies the skill the fact is associated with.&lt;br /&gt;
; Applies to: All facts&lt;br /&gt;
; Has type: Page&lt;br /&gt;
; Allows values: Unrestricted&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Is missing fact]] ===&lt;br /&gt;
; Purpose: Identifies whether the fact is missing in-game although the skill or trait clearly provides it (Y) or not (N).&lt;br /&gt;
; Applies to: All facts&lt;br /&gt;
; Has type: Boolean&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Has fact index]] ===&lt;br /&gt;
; Purpose: Holds the ordering of the facts in the skill description.&lt;br /&gt;
; Applies to: All facts&lt;br /&gt;
; Has type: Number&lt;br /&gt;
; Allows values: Unrestricted&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Has fact]] ===&lt;br /&gt;
; Purpose: Identifies the skill fact, more or less reasonably based on the API parameter text.&lt;br /&gt;
; Applies to: All facts&lt;br /&gt;
; Has type: Text&lt;br /&gt;
; Allows values: Unrestricted&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Has secondary fact]] ===&lt;br /&gt;
; Purpose: Identifies the secondary skill fact, used rarely.&lt;br /&gt;
; Applies to: All facts&lt;br /&gt;
; Has type: Text&lt;br /&gt;
; Allows values: Unrestricted&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Has fact type]] ===&lt;br /&gt;
; Purpose: Identifies the type of a skill fact, more or less reasonably based on the API parameter type.&lt;br /&gt;
; Applies to: All facts&lt;br /&gt;
; Has type: Text&lt;br /&gt;
; Allows values:  Unrestricted&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Has fact text]] ===&lt;br /&gt;
; Purpose: Identifies the displayed text of the skill fact.&lt;br /&gt;
; Applies to: All facts&lt;br /&gt;
; Has type: Text&lt;br /&gt;
; Allows values: Unrestricted&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Has game description]] ===&lt;br /&gt;
; Purpose: Holds the description of the fact.&lt;br /&gt;
; Applies to: All facts with a description&lt;br /&gt;
; Has type: Text&lt;br /&gt;
; Allows values: Unrestricted&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Has fact effect]] ===&lt;br /&gt;
; Purpose: Identifies the fact as well as manually specified facts.&lt;br /&gt;
; Applies to: All facts, interesting of type Effect, e.g. [[Spotter]] would have: &amp;quot;Spotter (effect)&amp;quot; and the manually set &amp;quot;Precision&amp;quot;.&lt;br /&gt;
; Has type: Text&lt;br /&gt;
; Allows values: Unrestricted&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Has fact number]] ===&lt;br /&gt;
; Purpose: Identifies the number of damage, base healing, range, etc...&lt;br /&gt;
; Applies to: e.g. Has fact type::Damage/Healing/Barrier&lt;br /&gt;
; Has type: Number&lt;br /&gt;
; Allows values: Unrestricted&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Has fact stacks]] ===&lt;br /&gt;
; Purpose: Identifies the number of stacks.&lt;br /&gt;
; Applies to: facts with duration&lt;br /&gt;
; Has type: Number&lt;br /&gt;
; Allows values: Unrestricted, values are in seconds&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Has fact strikes]] ===&lt;br /&gt;
; Purpose: Identifies the number of strikes.&lt;br /&gt;
; Applies to: e.g. Has fact type::Damage/Healing/Barrier&lt;br /&gt;
; Has type: Number&lt;br /&gt;
; Allows values: Unrestricted&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Has fact coefficient]] ===&lt;br /&gt;
; Purpose: Identifies the coefficient related to the effect acquired.&lt;br /&gt;
; Applies to: Has fact type::Damage, Has fact type::Healing&lt;br /&gt;
; Has type: Number&lt;br /&gt;
; Allows values: Unrestricted&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Has linked skill]] ===&lt;br /&gt;
; Purpose: Identifies the mutex for skill.&lt;br /&gt;
; Applies to: All facts&lt;br /&gt;
; Allows values: Unrestricted, primarily applies to attunements and kits&lt;br /&gt;
&lt;br /&gt;
=== [[Property:Is for game mode]] ===&lt;br /&gt;
; Purpose: Identifies the game mode for skill.&lt;br /&gt;
; Applies to: All facts&lt;br /&gt;
; Has type: Text&lt;br /&gt;
; Allows values: PvE, PvP, WvW, Default&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! [[Property:Has fact index|#]] || [[Property:Has fact]] || [[Property:Has fact type]] || [[Property:Has fact text]] (default) || [[Property:Has fact description]] (e.g.) || [[Property:Has fact number]] || [[Property:Has fact strikes]] || [[Property:Has fact stacks]] || [[Property:Has fact coefficient]]&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Aegis || Boon || [[Aegis|Aegis]] || [[Block]] the next incoming attack. || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Alacrity || Boon || [[Alacrity|Alacrity]] || 25% Skill [[Recharge]] Rate. || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Fury || Boon || [[Fury|Fury]] || 20% [[Critical Chance]] || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Might || Boon || [[Might|Might]] || 30 Power, 30 Condition Damage || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Protection || Boon || [[Protection|Protection]] || -33% Incoming Damage || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Quickness || Boon || [[Quickness|Quickness]] || Skills and actions are [[Activation time|faster]]. || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Regeneration || Boon || [[Regeneration|Regen]] || 390 Heal || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Resistance || Boon || [[Resistance|Resistance]] || [[Condition]]s currently on you are ineffective; stacks duration. || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Retaliation || Boon || [[Retaliation|Retaliation]] || Reflect incoming damage back to its source. || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Stability || Boon || [[Stability|Stability]] || Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed or [[taunt]]ed. || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Swiftness || Boon || [[Swiftness|Swiftness]] || 33% [[Movement speed|Movement Speed]] || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Vigor || Boon || [[Vigor|Vigor]] || 50% Endurance Regeneration || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Bleeding || Condition || [[Bleeding|Bleeding]] || 66 Damage || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Blinded || Condition || [[Blindness|Blindness]] || Next outgoing attack [[miss]]es. || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Burning || Condition || [[Burning|Burning]] || 393 Damage || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Chilled || Condition || [[Chilled|Chilled]] || -66% Skill [[Recharge]] Rate, -66% [[Movement speed|Movement Speed]] || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Confusion || Condition || [[Confusion|Confusion]] || 30 Damage, 50 Damage to Players on Skill Use, 96 Damage to Non-Players on Skill Use || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Crippled || Condition || [[Crippled|Cripple]] || -50% [[Movement speed|Movement Speed]] || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Fear || Condition || [[Fear|Fear]] || Involuntary retreat; unable to act; stacks duration. || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Immobile || Condition || [[Immobile|Immobilize]] || Unable to move. || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Poisoned || Condition || [[Poisoned|Poisoned]] || 101 Damage, -33% Heal Effectiveness || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Slow || Condition || [[Slow|Slow]] || Skills and actions are [[Activation time|slower]]. || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Taunt || Condition || [[Taunt|Taunt]] || Involuntarily attack foes. || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Torment || Condition || [[Torment|Torment]] || 220 Damage, 318 Damage if Moving || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Vulnerability || Condition || [[Vulnerability|Vulnerability]] || 1% Incoming [[Damage]], 1% Incoming [[Condition Damage]] || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Weakness || Condition || [[Weakness|Weakness]] || -50% [[Endurance]] Regeneration, 50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]] || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Daze || Control effect || [[Daze|Daze]] || 3 seconds || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Float || Control effect || [[Float|Float]] || 3 seconds || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Knockback || Control effect || [[Knockback|Knockback]] || 500 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Knockdown || Control effect || [[Knockdown|Knockdown]] || 3 seconds || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Launch || Control effect || [[Launch|Launch]] || 500 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Pull || Control effect || [[Pull|Pull]] || 180 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Sink || Control effect || [[Sink|Sink]] || 3 seconds || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Stun || Control effect || [[Stun|Stun]] || 3 seconds || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Damage || Damage || [[Damage|Damage]] || 1,172 &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;(3.2)&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;abbr title=&amp;quot;Damage done = (weapon strength) * Power * ( 3.2 ) / (target&amp;#039;s Armor)&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&amp;lt;/sup&amp;gt; || {{yes}} || {{yes}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Life Siphon Damage || Damage || Life Siphon Damage || 325 &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;(3.2)&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;abbr title=&amp;quot;Damage done = (weapon strength) * Power * ( 0.04 ) / (target&amp;#039;s Armor)&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&amp;lt;/sup&amp;gt; || {{yes}} || {{yes}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Healing || Healing || [[Healing|Healing]] || 30 &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;(0.9)&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;abbr title=&amp;quot;30 + 0.9 * Healing Power&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&amp;lt;/sup&amp;gt; || {{yes}} || {{yes}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Life Siphon Healing || Healing || Life Siphon Healing || 386 &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;(0.2)&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;abbr title=&amp;quot;386 + 0.2 * Healing Power&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&amp;lt;/sup&amp;gt; || {{yes}} || {{yes}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Health Loss || Number || [[Health|Health Loss]] || 500 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Health Loss per Interval || Percent || [[Health|Health Loss per Interval]] || 5% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Barrier || Barrier || [[Barrier|Barrier]] || 500 &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;(0.1)&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;abbr title=&amp;quot;500 + 0.1 * Healing Power&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&amp;lt;/sup&amp;gt; || {{yes}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Distortion (effect) || Effect || [[Distortion (effect)|Distortion (effect)]] || Immune to conditions and damage. || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Banner of Discipline (effect) || Effect || [[Banner of Discipline (effect)|Banner of Discipline (effect)]] || 100 [[Precision]], 100 [[Ferocity]] || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Fencer&amp;#039;s Finesse (effect) || Effect || [[Fencer&amp;#039;s Finesse (effect)|Fencer&amp;#039;s Finesse (effect)]] || 15 [[Ferocity]] || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Hide in Shadows (effect) || Effect || [[Hide in Shadows (effect)|Stealth]] || Grants stealth. || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Attack Speed Increase || Percent || Attack Speed Increase || 50% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Damage Increase || Percent || Damage Increase || 50% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Damage Reduced || Percent || Damage Reduced || 50% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Damage Reduction per Hit || Percent || Damage Reduction per Hit || 10% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Condition Damage Increase || Percent || Conditon Damage Increase || 50% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Condition Damage Reduced || Percent || Conditon Damage Reduced || 50% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Duration Increase || Time || Duration Increase || 2 seconds || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Duration Increase || Percent || Duration Increase || 50% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Duration Decreased || Time || Duration Decreased || 2 seconds || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Duration Decreased || Percent || Duration Decreased || 50% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Radius Increase || Distance || Radius Increase || 60 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Radius Increase || Percent || Radius Increase || 50% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Recharge Reduced || Percent || Recharge Reduced || 50% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Recharge Time Reduced || Time || Recharge Time Reduced || 60 seconds || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Chance on Critical Hit || Percent || Chance on Critical Hit || 33% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Critical Chance || Percent || Critical Chance Increase || 33% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Critical Damage Increase || Percent || Critical Damage Increase]|| 33% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Bonus Critical Damage Increase || Percent || Bonus Critical Damage Increase || 33% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Movement Speed || Percent || Movement Speed Increase || 33% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Vitality || Attribute Conversion || Gain [[vitality|Vitality]] Based on a Percentage of [[power|Power]] || 7% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Stability || Boon Removed || [[Stability|Boon Removed]] || || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Boons Removed || Number || Boons Removed || 2 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Burning || Condition Removed || [[Burning|Condition Removed]] || || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Conditions Removed || Number || Conditions Removed || 2 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Adrenaline || Number || Adrenaline || 3 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Vitality || Attribute || Vitality || +250 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Vitality || Attribute || Vitality || -250 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Blocks Missiles || Special || Blocks Missiles || || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Bounce || Number || Number of Bounces || 5 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Breaks Enemy Targeting || Special || Breaks Enemy Targeting || || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Stun break || Stun break || Breaks stun || || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Cannot Critical Hit || Special || Cannot Critical Hit || || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Capture point || Special || Prevents Capture-Point Contribution || || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Combat || Special || Combat Only || || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Count Recharge || Time || Count Recharge || 10 seconds || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Duration || Time || Duration || 5 seconds || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Evade || Time || Evade || 1 second || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Interval || Percent || Interval || 3 seconds || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Invulnerability || Time || Invulnerability Duration || 2 seconds || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Life Force || Percent || Life Force || 5% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Maximum Count || Number || Maximum Count || 5 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Percent || Percent || Percent || 10% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Pierces || Special || Pierces || || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Pulses || Number || Pulses || 3 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Radius || Distance || Radius || 500 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Range || Distance || Range || 500 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Recharge Time || Time || Recharge Time || 2 seconds || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Reflect || Special || Reflect Missiles || || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Revival || Percent || Revive Percentage || 0% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Number of Targets || number || Number of Targets || 5 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Number of Allied Targets || number || Number of Allied Targets || 5 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Health Threshold || Percent || Health Threshold || 50% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Heat Gained || Percent || Heat Gained || 5% || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Heat Threshold || Percent || Heat Threshold || 50 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Unblockable || Special || Unblockable || || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Hits per Shell || Property || Hits per Shell || 5 || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Dark field || Combo Field || [[Combo|Combo Field]] || [[Dark field|Dark]] || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Ethereal field || Combo Field || [[Combo|Combo Field]] || [[Ethereal field|Ethereal]] || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Fire field || Combo Field || [[Combo|Combo Field]] || [[Fire field|Fire]] || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Ice field || Combo Field || [[Combo|Combo Field]] || [[Ice field|Ice]] || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Light field || Combo Field || [[Combo|Combo Field]] || [[Light field|Light]] || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Lightning field || Combo Field || [[Combo|Combo Field]] || [[Lightning field|Lightning]] || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Poison field || Combo Field || [[Combo|Combo Field]] || [[Poison field|Poison]] || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Smoke field || Combo Field || [[Combo|Combo Field]] || [[Smoke field|Smoke]] || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Water field || Combo Field || [[Combo|Combo Field]] || [[Water field|Water]] || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Blast finisher || Combo Finisher || [[Combo|Combo Finisher]] || [[Blast finisher|Blast]] || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Leap finisher || Combo Finisher || [[Combo|Combo Finisher]] || [[Leap finisher|Leap]] || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Projectile finisher || Combo Finisher || [[Combo|Combo Finisher]] || [[Projectile finisher|Physical Projectile]] || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Projectile finisher || Combo Finisher || [[Combo|Combo Finisher]] || [[Projectile finisher|Physical Projectile]] (20% chance) || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{increment|index}}{{#var:index}} || Whirl finisher || Combo Finisher || [[Combo|Combo Finisher]] || [[Whirl finisher|Whirl]] || {{no}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Semantic MediaWiki|Skill facts]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Tolkyria</name></author>
	</entry>
</feed>