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	<title>GW2 Wiki English Mirror:Projects/Soft trinity - Revision history</title>
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	<updated>2026-07-17T04:49:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.ezgame.cc/index.php?title=GW2_Wiki_English_Mirror:Projects/Soft_trinity&amp;diff=9791&amp;oldid=prev</id>
		<title>imported&gt;Tolkyria at 22:09, 19 January 2022</title>
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		<updated>2022-01-19T22:09:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%; border: 2px solid #BFB1A3;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right; font-size: smaller; padding: 0 10px;&amp;quot; | [[Guild Wars 2 Wiki:Projects|Other wiki projects]]&lt;br /&gt;
|- style=&amp;quot;background: #F2E6CE; font-size:1.6em; font-weight: bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:1em; text-align: center;&amp;quot; | Soft trinity : [[Damage]], [[Control]] and [[Support]]&lt;br /&gt;
|- style=&amp;quot;background: #F2E6CE;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | Obtain an understanding of how refined the combat system work, and use that knowledge to write compelling and exhaustive articles on damage, control, support and other associated mechanics.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px 8px; background: #FFFCF5;&amp;quot; |&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
&amp;#039;&amp;#039;Please feel free to add your name here if you are helping or want to help.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[User:Leonim|Leonim]]&lt;br /&gt;
* [[User:A_Liability|A_Liability]] - currently working on Compassion to health regen/rejuvi/heal calculations&lt;br /&gt;
* [[User:Calbus731|Calbus731]] - working on the support tree topics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Methodology ==&lt;br /&gt;
Use the [[{{TALKPAGENAME}}|talk page]] to discuss the necessity and state of articles shown in the [[#Progress|progress]] section below. In this case, you may want to include on this page a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Verify|&amp;lt;debated topic&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; as a markup.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Progress ==&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Attribute]]s (see below for normal progression)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2px&amp;quot; style=&amp;quot;width:400px; border:1px solid silver; font-size:90%; text-align:center; margin:5px; padding:0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#ACA;  border-bottom:2px solid #ACA; text-align:center;&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;width:15%; text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ACA;&amp;quot; |  Level&lt;br /&gt;
| 1 || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ACA;&amp;quot; | Attribute&lt;br /&gt;
| 24 || 62 || 124 || 206 || 308 || 430 || 572 || 784 || 916&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Equipment]] &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=xOrvV0rKGKw The Mists PvP vendors (source: Curse) : in-game description of every standard-issued PvP items (level 80), plus steady weapons&amp;lt;/ref&amp;gt; at level 80 ([[Hall of Memories]]) :&lt;br /&gt;
&lt;br /&gt;
** Weapon strength :&lt;br /&gt;
*** For PvP sets, maximum is around 920 for off-hand, 1020 for most others, 1120 for 2H melee, then the rifle at 1224.&lt;br /&gt;
*** Steady weapons have a unique damage value between 107 and 135 depending on the weapon type (equivalent to level 1 starting equipment, without the varying damage range).&lt;br /&gt;
** Weapon speed : ?&lt;br /&gt;
&lt;br /&gt;
** Armor defense : &amp;lt;small&amp;gt;(coat {{bullet}} leggings {{bullet}} boots and gloves {{bullet}} helm/breather and shoulders)&amp;lt;/small&amp;gt;&lt;br /&gt;
*** [[Heavy armor]] (PvP) : 1230 &amp;lt;small&amp;gt;(30% {{bullet}} 20% {{bullet}} 2x15% {{bullet}} 2x10%)&amp;lt;/small&amp;gt;&lt;br /&gt;
*** [[Medium armor]] (PvP) : 1084 &amp;lt;small&amp;gt;(32% {{bullet}} 20% {{bullet}} 2x15% {{bullet}} 2x9%)&amp;lt;/small&amp;gt; is the reference for mitigation.&lt;br /&gt;
*** [[Light armor]] (PvP) : 937 &amp;lt;small&amp;gt;(34% {{bullet}} 21% {{bullet}} 2x14,5% {{bullet}} 2x8%)&amp;lt;/small&amp;gt; (Starter) : 75&lt;br /&gt;
** [[Necklace|Amulet]] : choices among the PvP amulets allow to spec in one go, by heavily boosting one main attribute (+813) and two secondary (+530), since other pieces of equipment are blank from bonus.&lt;br /&gt;
&lt;br /&gt;
* [[Upgrade component]]s&lt;br /&gt;
* [[Skill]]s&lt;br /&gt;
* [[Trait]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:left;&amp;quot; /&amp;gt;&lt;br /&gt;
=== [[Damage]] ===&lt;br /&gt;
Damage or the best ways of pummeling those [[Health]] bars to zero.&lt;br /&gt;
* [[Direct damage]] : [[weapon skill]]s, [[Skill bar#Slot skills|slot skills]]&lt;br /&gt;
* [[Condition Damage]] : {{effect|Bleeding}}, {{Burning}}, {{Poisoned}}&lt;br /&gt;
* [[Falling damage]]&lt;br /&gt;
&lt;br /&gt;
* [[Life stealing]]&lt;br /&gt;
* Life sacrifice&lt;br /&gt;
&lt;br /&gt;
==== [[Hit]] or [[Miss]] ====&lt;br /&gt;
{{Quotation|Sun Tzu|Opportunities multiply as they are seized.}}&lt;br /&gt;
&lt;br /&gt;
No mandatory targeting, but still target(s) hit or missed :&lt;br /&gt;
* [[Call Target|Target]], [[Targeting#Ground targeting|Ground target]], [[Line of sight]], [[Range]]&lt;br /&gt;
&lt;br /&gt;
* [[Attack|Attack type]]s :&lt;br /&gt;
** [[Blast finisher]], [[Area of effect|Cone]], [[Leap finisher]], [[Swing]], [[Whirl finisher]]&lt;br /&gt;
** [[Projectile]] : Arrow, Bullet, Orb&lt;br /&gt;
&lt;br /&gt;
* Distance : self, point blank, nearby and specific to each ranged [[weapon]]&lt;br /&gt;
* Trajectory : ballistic, bounce, direct, homing, round-trip, thrown&lt;br /&gt;
&lt;br /&gt;
* [[Area of effect|Area of Effect]]&lt;br /&gt;
** Shape : bubble, circle, cone, dome, line, ring, trail, vertical, wall&lt;br /&gt;
&lt;br /&gt;
* [[Damage|Damage type]]s :&lt;br /&gt;
** Magic : dark, light&lt;br /&gt;
** Elemental : Fire, Ice, Lightning, Magnetic {{Verify|Is &amp;quot;magnetic&amp;quot; the damage type associated to the Earth element?}}&lt;br /&gt;
** [[Physical]] (or untyped)&lt;br /&gt;
&lt;br /&gt;
==== Damage output ====&lt;br /&gt;
Improving or boosting the damage dealt :&lt;br /&gt;
* {{Weakness}}, {{effect|Might}}&lt;br /&gt;
&lt;br /&gt;
* [[Combo]] [[Combo finisher|finisher]]&lt;br /&gt;
&lt;br /&gt;
* [[Critical chance]] : {{Precision}}, {{Fury}}&lt;br /&gt;
** Chance = 4% + ( {{Precision}}&amp;lt;sub&amp;gt; listed&amp;lt;/sub&amp;gt; - {{Precision}}&amp;lt;sub&amp;gt; from level progression&amp;lt;/sub&amp;gt; ) / 10 + bonuses&lt;br /&gt;
&lt;br /&gt;
==== Damage multiplier ====&lt;br /&gt;
Situational modifiers :&lt;br /&gt;
* {{Protection}}&lt;br /&gt;
* [[Glancing]] hit, {{Weakness}}&lt;br /&gt;
* [[Critical hit]], {{Critical Damage}}, {{effect|Frenzy (effect)|Frenzy}}&lt;br /&gt;
* [[Flanking]]&lt;br /&gt;
* Higher ground&lt;br /&gt;
&lt;br /&gt;
==== Damage mitigation ====&lt;br /&gt;
Reduction of direct damage received :&lt;br /&gt;
* {{User:Leonim/Template:Key press|Armor [[Defense (attribute)|Defense]]|{{Toughness}}| result = [[Armor (attribute)]]}}&lt;br /&gt;
* {{effect|Protection}}&lt;br /&gt;
&lt;br /&gt;
==== Other data ====&lt;br /&gt;
* Death breakdown which, upon being [[defeated]], list the inflicted damage that leaded to it, broke down by aggregated damage sources (with total number of hits for each).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== [[Control]] ===&lt;br /&gt;
Control of the battle&amp;#039;s flow : pace (speed), reach (distance), terrain (position), and action (activity)... any others?&lt;br /&gt;
&lt;br /&gt;
==== Pace ====&lt;br /&gt;
{{Quotation|Sun Tzu|Speed is the essence of war.}}&lt;br /&gt;
&lt;br /&gt;
Controlling speed is a paradigm, imposing your own pace both in movement and time :&lt;br /&gt;
* {{effect|Crippled|Cripple}}, {{Swiftness}}&lt;br /&gt;
* {{effect|Chilled|Chill}}, {{effect|Quickness}}&lt;br /&gt;
&lt;br /&gt;
==== Reach ====&lt;br /&gt;
Controlling distance so that harm never reaches :&lt;br /&gt;
* [[Dodge]], {{effect|Immobile|Immobilization}}, {{Vigor}} {{verify|[[Haste]] = [[Vigor]]?}}, [[Endurance]]&lt;br /&gt;
* [[Retreat]], [[Kite]], Out of range&lt;br /&gt;
&lt;br /&gt;
* [[Knockback]]&lt;br /&gt;
** {{Pull}}, {{Knockback|Push}}&lt;br /&gt;
** {{Float}}, {{Sink}} {{Verify|Do [[Float]] and [[Sink]] interrupt?}}&lt;br /&gt;
&lt;br /&gt;
* [[Portal Entre]]&lt;br /&gt;
&lt;br /&gt;
==== Terrain ====&lt;br /&gt;
Controlling position through clever use of the terrain :&lt;br /&gt;
* Harmful [[Area of effect|Area of Effect]] (red zone)&lt;br /&gt;
** On trigger : [[Bomb]], [[Mark]], [[Mine]], [[Trap]]&lt;br /&gt;
** [[Targeting#Ground targeting|Ground-target]]ed AoE : [[Grenade]]&lt;br /&gt;
&lt;br /&gt;
* Manifestation of obstacle (wall, ring, bubble, etc.)&lt;br /&gt;
* Cover, [[Line of sight]]&lt;br /&gt;
* [[Stealth]], Invisibility&lt;br /&gt;
&lt;br /&gt;
* Higher ground&lt;br /&gt;
* [[Underwater combat]]&lt;br /&gt;
&lt;br /&gt;
* [[Bundle]]s, [[Steal]], [[Forage]]&lt;br /&gt;
&lt;br /&gt;
==== Action ====&lt;br /&gt;
Controlling activity by dictating the flow of actions :&lt;br /&gt;
* {{effect|Blinded|Blindness}}&lt;br /&gt;
* [[Interrupt]] : {{effect|Daze}}, {{effect|Stun}}, {{Fear}}, {{effect|Knockback}} {{verify|Should Knockback article be set apart and include Pull, Push, Float and Sink?}}, {{effect|Knockdown}}, {{effect|Launch}}&lt;br /&gt;
* [[Block]], {{Aegis}}&lt;br /&gt;
* Counter, [[Reflect]]&lt;br /&gt;
&lt;br /&gt;
* by punishing : {{effect|Confusion}}, {{Retaliation}}&lt;br /&gt;
* by restricting : {{Poisoned}} (healing), {{Weakness}} (damage)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== [[Support]] ===&lt;br /&gt;
Support self and allies through team spirit in prevention, backup, partnership, numbers against harmful effects.&lt;br /&gt;
&lt;br /&gt;
==== Preventing harm ====&lt;br /&gt;
{{quotation|Folksay proverb|Better be safe than sorry : &amp;quot;An ounce of prevention is worth a pound of cure.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* [[Condition removal]]&lt;br /&gt;
&lt;br /&gt;
* [[Boon]], {{Concentration}}&lt;br /&gt;
* preventing damage : {{Protection}}, {{Regeneration}}, {{effect|Rejuvenation}}, {{effect|Invulnerability}}&lt;br /&gt;
* preventing interrupt : {{effect|Stability}}&lt;br /&gt;
* preventing stun : {{effect|Breaks stun}}&lt;br /&gt;
&lt;br /&gt;
==== Against harm ====&lt;br /&gt;
Reactive support :&lt;br /&gt;
* [[Heal]], {{Healing Power}}&lt;br /&gt;
** Beneficial [[Area of effect|Area of Effect]] (blue)&lt;br /&gt;
** [[Healing skill]]&lt;br /&gt;
* [[Revive]]&lt;br /&gt;
&lt;br /&gt;
==== In backup ====&lt;br /&gt;
Being around is already half the work :&lt;br /&gt;
* [[Shout]], [[Virtue]]&lt;br /&gt;
&lt;br /&gt;
* [[Banner]], [[Nature spirit]], [[Well]]&lt;br /&gt;
* [[Aura]]&lt;br /&gt;
: Use of the &amp;quot;aura&amp;quot; term quite leisurely, since it is normally almost exclusive to elementalists, but activated virtues or other trait benefits (grandmaster tactician, venom aura, etc.) fit perfectly in the description (until someone find a better term).&lt;br /&gt;
&lt;br /&gt;
==== In partnership ====&lt;br /&gt;
Active cooperation on both ends :&lt;br /&gt;
* [[Combo]] [[Combo field|field]] {{Verify|Color proposal for combo field visuals : yellow?}}&lt;br /&gt;
* [[Conjured weapon]], [[Med Pack Drop]]&lt;br /&gt;
&lt;br /&gt;
==== In numbers ====&lt;br /&gt;
Firepower, meat shield... and everything in between :&lt;br /&gt;
* [[Summon]] : [[Clone]], [[Phantasm]], [[Spirit Weapon]] and uncategorized helpers (like [[Hounds of Balthazar]], etc.).&lt;br /&gt;
* [[Pet]] : [[Animal companion]], [[Minion]], [[Turret]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== Others ===&lt;br /&gt;
* Choice of meaningful examples (see Appendix A).&lt;br /&gt;
* [[Damage calculation]] intrinsics (a whole new project perhaps, but see Appendix B for now).&lt;br /&gt;
* Collection of material references and articles to support those claims (see Appendix C).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{| class=&amp;quot;expandable collapsed&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; border:0; background:transparent;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== Appendix ==&lt;br /&gt;
Related topics : click the &amp;#039;&amp;#039;show&amp;#039;&amp;#039; button on the right to expand the section.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Appendix A : Examples ===&lt;br /&gt;
Page examples used to debate and show combat mechanics, including in user spaces.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;[[Damage/examples]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;[[Damage/examples/A dummy life]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appendix B : Calculation ===&lt;br /&gt;
Lets crack the numbers?&lt;br /&gt;
* [[Damage calculation]] &amp;lt;ref&amp;gt; http://www.youtube.com/watch?v=fJhFInsZ3kQ Let&amp;#039;s Play Guild Wars 2 - Warrior / Krieger - Gameplay aus der Beta (speech: german) (text: english) (source: Gamestar) : newly-created warrior&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=jA6TPoWWdV0 Guild Wars 2: Warrior Spotlight (source: The Yogscast) : level 30 warrior (scaled to 11)&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=Y4UWZ2XN9rs GW2 Beta - Warrior Slaughterthon 3000 (source: TotalBiscuit&amp;#039;s Cynical Brit) : level 38 warrior (scaled to 24)&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.youtube.com/watch?v=qES7L16Jvcc Guild Wars 2 beta, Warrior skills - Daily Rush (speech: danish) (text: english) (source: Daily Rush DK) : level 80 warrior in the Hall of Memories&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Scaling]]&lt;br /&gt;
* [[Practice Dummy]]&lt;br /&gt;
&lt;br /&gt;
=== Appendix C : References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Tolkyria</name></author>
	</entry>
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