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	<title>GW2 Wiki English Mirror:Projects/Skill Version History/Example 2 - Revision history</title>
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	<updated>2026-07-17T17:19:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.ezgame.cc/index.php?title=GW2_Wiki_English_Mirror:Projects/Skill_Version_History/Example_2&amp;diff=115763&amp;oldid=prev</id>
		<title>imported&gt;Nefastu at 14:11, 31 August 2016</title>
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		<updated>2016-08-31T14:11:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Example:{{trait icon|Dogged March}}&lt;br /&gt;
&lt;br /&gt;
== Version history example 1 ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For a detailed trait history, see [[{{FULLPAGENAME}}|here]]&amp;#039;&amp;#039;.&lt;br /&gt;
{| {{STDT|warrior}}&lt;br /&gt;
! width=120 | Patch&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Game updates/2016-04-19#Warrior|April 19, 2016]]&lt;br /&gt;
| The regeneration duration applied by this trait has been increased from 3 seconds to 6 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| [[Game updates/2015-06-23#Defense|June 23, 2015]]&lt;br /&gt;
| Specialization update: &lt;br /&gt;
* Chilled, crippled, and immobilized have their durations reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you. This trait has a 10-second internal cooldown.&lt;br /&gt;
|- &lt;br /&gt;
| [[Game updates/2014-04-15#Warrior 2|April 15, 2014]] &lt;br /&gt;
| Added a cooldown trait fact.&lt;br /&gt;
|- &lt;br /&gt;
| [[Game updates/2013-04-30#Warrior|April 30, 2013]] &lt;br /&gt;
| Dogged March has been added to the game and replaces [[Turtle&amp;#039;s Defense]] as a Adept major trait in [[Defense]].&lt;br /&gt;
* Incoming immobilize, chill, and cripple conditions are reduced by 33%. Gain 3 seconds of regeneration when you are crippled, chilled, or immobilized. This effect can trigger only once every 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another example:{{Confusion}}&lt;br /&gt;
&lt;br /&gt;
== Version history example 2 ==&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|condition}}&lt;br /&gt;
! width=120 | Patch&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Game updates/2015-06-23#Condition Updates|June 23, 2015]]&lt;br /&gt;
| Specialization update:&lt;br /&gt;
* This condition now has two damage components - damage over time, and the damage dealt when an ability completes. The damage has also been normalized between all game modes. The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat. The skill-use damage will also now trigger when the affected target is interrupted during skill activation.&lt;br /&gt;
* New damage over time: &amp;lt;code&amp;gt;2 + (0.1 * Level) + (0.035 * Condition Damage)&amp;lt;/code&amp;gt;&lt;br /&gt;
* New trigger damage: &amp;lt;code&amp;gt;3.5 + (0.575 * Level) + (0.0625 * Condition Damage)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Boon to Condition Conversion: Retaliation converts to 3 stacks of confusion for 5 seconds.&lt;br /&gt;
* Condition to Boon Conversion: Confusion converts to retaliation for 5 seconds.&lt;br /&gt;
|- &lt;br /&gt;
| [[Game updates/2015-01-27#General|January 27, 2015]] &lt;br /&gt;
| The effect of condition damage on confusion has been increased by 33% in PvE.&lt;br /&gt;
|- &lt;br /&gt;
| [[Game updates/2013-06-25#Profession Skills|June 25, 2013]] &lt;br /&gt;
| Fixed confusion to no longer fire extra times on skills due to hidden script actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Game updates/2013-04-30#World vs. World 2|April 30, 2013]] &lt;br /&gt;
| World vs. World: Updated confusion and retaliation effects to do the same damage as they do in sPvP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild Wars 2|August 25, 2012]]&lt;br /&gt;
| Game release:&lt;br /&gt;
* Confusion is a condition which deals damage each time a foe uses a skill. Confusion stacks in intensity. Damage from confusion is given by:&lt;br /&gt;
** PvE and WvW: &amp;lt;code&amp;gt;10 + (1.5 * Level) + (0.15 * Condition Damage)&amp;lt;/code&amp;gt; per stack&lt;br /&gt;
** sPvP: &amp;lt;code&amp;gt;65 + (0.075 * Condition Damage)&amp;lt;/code&amp;gt; per stack&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example without changes: {{skill icon|Duelist&amp;#039;s Preparation}}&lt;br /&gt;
&lt;br /&gt;
== Version history example 3 ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For a detailed skill history, see [[{{FULLPAGENAME}}|here]]&amp;#039;&amp;#039;.&lt;br /&gt;
{| {{STDT|revenant}}&lt;br /&gt;
! width=120 | Patch&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| [[Game updates/2015-10-23#Revenant|October 23, 2015]] &lt;br /&gt;
| Duelist&amp;#039;s Preparation has been added to the game.&lt;br /&gt;
* Assume a defensive stance, blocking incoming attacks.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Nefastu</name></author>
	</entry>
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