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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Quotes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{see|Guild Wars 2 Wiki:Projects/Quotes and Dialogues}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;== General pointers ==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The formatting of dialogue uses the following rules:&lt;br /&gt;
&lt;br /&gt;
* Level 2 section headers should be named either &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;== Dialogue ==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (npcs) or &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;== Text ==&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (objects).&lt;br /&gt;
* Begin with one colon &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;, and increase the indent with an additional colon every time a dialogue option is chosen.&lt;br /&gt;
* Use &amp;lt;code&amp;gt;{{tl|dialogue icon}}&amp;lt;/code&amp;gt; immediately after the colon for any response options.&lt;br /&gt;
* Response options are written in &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;#039;&amp;#039;italics&amp;#039;&amp;#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If only one NPC speaks, omit their name. If the page contains dialogue from more than one NPC, precede the first time they speak with their name in &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;bold:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
* If the same NPC can have completely different dialogue depending on progress, decribe the requirements on the line above. For NPC articles, use semi-colons before this description.&lt;br /&gt;
* If the dialogue has options which lead back to the same point, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(bracketed bold small text)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to mark where it goes to.&lt;br /&gt;
* Ambient dialogue lines are written in &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;#039;&amp;#039;italics&amp;#039;&amp;#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;== Examples ==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=== Basic format ===&lt;br /&gt;
Example taken from [[Aquila Elek]], an NPC article:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
:Why are we still here? I need to be out there, in the thick of it, destroying things. You don&amp;#039;t understand how serious I am when I say I &amp;quot;need&amp;quot;. Look at my face. Tell me I&amp;#039;m not serious.&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;You look pretty serious.&amp;#039;&amp;#039;&lt;br /&gt;
::I am. People don&amp;#039;t understand—I&amp;#039;m an artist. My canvas is the world itself, and my paints are the flames I conjure. People just can&amp;#039;t appreciate the beauty, the majesty of my compositions.&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;Majesty is a big word.&amp;#039;&amp;#039;&lt;br /&gt;
:::Isn&amp;#039;t it? I&amp;#039;m glad you appreciate it!&lt;br /&gt;
:::{{dialogue icon|end}} &amp;#039;&amp;#039;I don&amp;#039;t.&amp;#039;&amp;#039;&lt;br /&gt;
::{{dialogue icon|end}} &amp;#039;&amp;#039;You&amp;#039;re frightening me, and I&amp;#039;m leaving.&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;And I need to be somewhere else.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dialogue&amp;quot; style=&amp;quot;margin: 1em auto; padding: 1em; border: 1px solid #ddd;&amp;quot;&amp;gt;&lt;br /&gt;
:Why are we still here? I need to be out there, in the thick of it, destroying things. You don&amp;#039;t understand how serious I am when I say I &amp;quot;need&amp;quot;. Look at my face. Tell me I&amp;#039;m not serious.&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;You look pretty serious.&amp;#039;&amp;#039;&lt;br /&gt;
::I am. People don&amp;#039;t understand—I&amp;#039;m an artist. My canvas is the world itself, and my paints are the flames I conjure. People just can&amp;#039;t appreciate the beauty, the majesty of my compositions.&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;Majesty is a big word.&amp;#039;&amp;#039;&lt;br /&gt;
:::Isn&amp;#039;t it? I&amp;#039;m glad you appreciate it!&lt;br /&gt;
:::{{dialogue icon|end}} &amp;#039;&amp;#039;I don&amp;#039;t.&amp;#039;&amp;#039;&lt;br /&gt;
::{{dialogue icon|end}} &amp;#039;&amp;#039;You&amp;#039;re frightening me, and I&amp;#039;m leaving.&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;And I need to be somewhere else.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Entirely different dialogue trees ===&lt;br /&gt;
This is used when the entire dialogue tree changes based on a player character&amp;#039;s race, order, profession, or story/heart progress.&lt;br /&gt;
&lt;br /&gt;
Example taken from [[Elain]], a heart NPC:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;Prior to completing the [[Help Elain clear the spider cave|heart]]&lt;br /&gt;
:As an aspiring chef, I&amp;#039;m always on the lookout for new tastes and flavors. The caves here had some great ingredients to work with until those spiders moved in.&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;I hope your search leads to something delicious.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;After completing the heart&lt;br /&gt;
:Thank you for helping with those nasty spiders. The mushrooms from the cave will make a very interesting dish, I think. Thanks again!&lt;br /&gt;
:{{dialogue icon|karma}} &amp;#039;&amp;#039;Find anything interesting lately?&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;Anytime. Take care.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dialogue&amp;quot; style=&amp;quot;margin: 1em auto; padding: 1em; border: 1px solid #ddd;&amp;quot;&amp;gt;&lt;br /&gt;
;Prior to completing the [[Help Elain clear the spider cave|heart]]&lt;br /&gt;
:As an aspiring chef, I&amp;#039;m always on the lookout for new tastes and flavors. The caves here had some great ingredients to work with until those spiders moved in.&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;I hope your search leads to something delicious.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;After completing the heart&lt;br /&gt;
:Thank you for helping with those nasty spiders. The mushrooms from the cave will make a very interesting dish, I think. Thanks again!&lt;br /&gt;
:{{dialogue icon|karma}} &amp;#039;&amp;#039;Find anything interesting lately?&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;Anytime. Take care.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional branch ===&lt;br /&gt;
This is used when there&amp;#039;s additional branches available depending on a player character&amp;#039;s race, order, profession, or story/heart progress.&lt;br /&gt;
&lt;br /&gt;
Example taken from [[Cydwenn]], an NPC article:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
:Welcome to Skovtrolde. What brings you out here?&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(if in the [[Order of Whispers]])&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;I&amp;#039;m seeking the unsought.&amp;#039;&amp;#039;&lt;br /&gt;
::Then you&amp;#039;ve found the unfound. I&amp;#039;ve been told to inform you of a mysterious power coming from the [[jotun]] camp in [[Theign Kenning]].&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dialogue&amp;quot; style=&amp;quot;margin: 1em auto; padding: 1em; border: 1px solid #ddd;&amp;quot;&amp;gt;&lt;br /&gt;
:Welcome to Skovtrolde. What brings you out here?&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(if in the [[Order of Whispers]])&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;I&amp;#039;m seeking the unsought.&amp;#039;&amp;#039;&lt;br /&gt;
::Then you&amp;#039;ve found the unfound. I&amp;#039;ve been told to inform you of a mysterious power coming from the [[jotun]] camp in [[Theign Kenning]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converging options ===&lt;br /&gt;
This is used when multiple dialogue options result in the same response from the NPC - instead of repeating the NPC&amp;#039;s line (which can potentially result in an endless loop), simply state in the format below which earlier option shares the response.&lt;br /&gt;
&lt;br /&gt;
Example from [[Setting the Stage]], a personal story mission:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
:I&amp;#039;m here on leave. I&amp;#039;m usually stationed on [[Claw Island]] as an adjunct to the [[Lionguard]]. I was called back to Lion&amp;#039;s Arch to deal with a personal matter.&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;What is Claw Island?&amp;#039;&amp;#039;&lt;br /&gt;
::You must be new to Lion&amp;#039;s Arch. Claw Island is the Lionguard&amp;#039;s outer defense post. It&amp;#039;s well-armed and heavily fortified. The Lionguard stationed there guard the bay into the city.&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;What&amp;#039;s your role there?&amp;#039;&amp;#039; &amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(same as &amp;quot;What are your responsibilities on Claw Island?&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::{{dialogue icon|end}} &amp;#039;&amp;#039;Thanks for your time.&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;What are your responsibilities on Claw Island?&amp;#039;&amp;#039;&lt;br /&gt;
::I&amp;#039;m the [[Vigil]] liaison for the Lionguard inspectors. I keep the Vigil informed of the status of defenses there, and gather intelligence about any [[Ruins of Orr|Orr]]ian movement.&lt;br /&gt;
::{{dialogue icon|end}} &amp;#039;&amp;#039;I should let you return to your personal business.&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;I&amp;#039;ll leave you alone, then.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dialogue&amp;quot; style=&amp;quot;margin: 1em auto; padding: 1em; border: 1px solid #ddd;&amp;quot;&amp;gt;&lt;br /&gt;
:I&amp;#039;m here on leave. I&amp;#039;m usually stationed on [[Claw Island]] as an adjunct to the [[Lionguard]]. I was called back to Lion&amp;#039;s Arch to deal with a personal matter.&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;What is Claw Island?&amp;#039;&amp;#039;&lt;br /&gt;
::You must be new to Lion&amp;#039;s Arch. Claw Island is the Lionguard&amp;#039;s outer defense post. It&amp;#039;s well-armed and heavily fortified. The Lionguard stationed there guard the bay into the city.&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;What&amp;#039;s your role there?&amp;#039;&amp;#039; &amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(same as &amp;quot;What are your responsibilities on Claw Island?&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::{{dialogue icon|end}} &amp;#039;&amp;#039;Thanks for your time.&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;What are your responsibilities on Claw Island?&amp;#039;&amp;#039;&lt;br /&gt;
::I&amp;#039;m the [[Vigil]] liaison for the Lionguard inspectors. I keep the Vigil informed of the status of defenses there, and gather intelligence about any [[Ruins of Orr|Orr]]ian movement.&lt;br /&gt;
::{{dialogue icon|end}} &amp;#039;&amp;#039;I should let you return to your personal business.&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;I&amp;#039;ll leave you alone, then.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spoken responses ===&lt;br /&gt;
This is used when an NPC&amp;#039;s response is not in the dialogue box, but is voiced instead. Other basic formatting applies.&lt;br /&gt;
&lt;br /&gt;
Example from [[Gorrik#Historical_dialogue|Gorrik]], an NPC article:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;In Eye of the North during [[Dragon Bash]]&lt;br /&gt;
:We&amp;#039;re just getting started here, Commander. Impressive setup, right?&lt;br /&gt;
:{{dialogue icon|story}} &amp;#039;&amp;#039;You two going to check out Dragon Bash?&amp;#039;&amp;#039;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;Gorrik:&amp;#039;&amp;#039;&amp;#039; I don&amp;#039;t know. Doesn&amp;#039;t really feel like my scene.&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;Taimi:&amp;#039;&amp;#039;&amp;#039; We could use a break from staring at charts and papers, though. Think I could chug a whole stein of norn grog?&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;Gorrik:&amp;#039;&amp;#039;&amp;#039; Their body mass is much greater. I think you&amp;#039;d die from liver failure.&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;Taimi:&amp;#039;&amp;#039;&amp;#039; Me? Ha!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dialogue&amp;quot; style=&amp;quot;margin: 1em auto; padding: 1em; border: 1px solid #ddd;&amp;quot;&amp;gt;&lt;br /&gt;
;In Eye of the North during [[Dragon Bash]]&lt;br /&gt;
:We&amp;#039;re just getting started here, Commander. Impressive setup, right?&lt;br /&gt;
:{{dialogue icon|story}} &amp;#039;&amp;#039;You two going to check out Dragon Bash?&amp;#039;&amp;#039;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;Gorrik:&amp;#039;&amp;#039;&amp;#039; I don&amp;#039;t know. Doesn&amp;#039;t really feel like my scene.&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;Taimi:&amp;#039;&amp;#039;&amp;#039; We could use a break from staring at charts and papers, though. Think I could chug a whole stein of norn grog?&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;Gorrik:&amp;#039;&amp;#039;&amp;#039; Their body mass is much greater. I think you&amp;#039;d die from liver failure.&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;Taimi:&amp;#039;&amp;#039;&amp;#039; Me? Ha!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Multiple NPCs in one dialogue ===&lt;br /&gt;
This is used when the dialogue tree switches between characters. On the right side of the dialogue box, the NPC name and face will change. Simply place the NPC&amp;#039;s name the &amp;#039;&amp;#039;first&amp;#039;&amp;#039; time it is used per change.&lt;br /&gt;
&lt;br /&gt;
Example from [[The Lost Shores/Phase 1/dialogue#Return to Inspector Ellen Kiel|The Lost Shores/Phase 1]], a Living World story episode:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;Return to Inspector Ellen Kiel&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Inspector Ellen Kiel:&amp;#039;&amp;#039;&amp;#039; That&amp;#039;s the Consortium&amp;#039;s mark, all right. And from the look of it, that bag has been in the water for at least a week. Which means this whole mess started earlier than we thought.&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;What&amp;#039;s next?&amp;#039;&amp;#039;&lt;br /&gt;
::We talk to the Consortium. Or at least, their representative in town. We need someone in the know that we can lean on.&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;Anyone in mind?&amp;#039;&amp;#039;&lt;br /&gt;
:::&amp;#039;&amp;#039;&amp;#039;Researcher Levvi:&amp;#039;&amp;#039;&amp;#039; I know just the weasel. His name&amp;#039;s [[Subdirector Blingg|Blingg]], and you&amp;#039;ll find him near [[Fort Marriner]]. He&amp;#039;s got no spine, no brains, and no guts, so he&amp;#039;ll roll right over. Just don&amp;#039;t tell him I sent you.&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;Why not?&amp;#039;&amp;#039;&lt;br /&gt;
::::He&amp;#039;s my ex. We were young, on the same krewe, we got involved...but he was a cheat, both in terms of plagiarism and infidelity. It ended badly...for his face. My fist fared much better.&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;All right, then. I&amp;#039;ll talk to Blingg.&amp;#039;&amp;#039;&lt;br /&gt;
:::::&amp;#039;&amp;#039;&amp;#039;Inspector Ellen Kiel:&amp;#039;&amp;#039;&amp;#039; That sounds solid to me. Track down Blingg near Fort Marriner and let me know what you find out.&lt;br /&gt;
:::::{{dialogue icon|end}} &amp;#039;&amp;#039;Will do.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dialogue&amp;quot; style=&amp;quot;margin: 1em auto; padding: 1em; border: 1px solid #ddd;&amp;quot;&amp;gt;&lt;br /&gt;
;Return to Inspector Ellen Kiel&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Inspector Ellen Kiel:&amp;#039;&amp;#039;&amp;#039; That&amp;#039;s the Consortium&amp;#039;s mark, all right. And from the look of it, that bag has been in the water for at least a week. Which means this whole mess started earlier than we thought.&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;What&amp;#039;s next?&amp;#039;&amp;#039;&lt;br /&gt;
::We talk to the Consortium. Or at least, their representative in town. We need someone in the know that we can lean on.&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;Anyone in mind?&amp;#039;&amp;#039;&lt;br /&gt;
:::&amp;#039;&amp;#039;&amp;#039;Researcher Levvi:&amp;#039;&amp;#039;&amp;#039; I know just the weasel. His name&amp;#039;s [[Subdirector Blingg|Blingg]], and you&amp;#039;ll find him near [[Fort Marriner]]. He&amp;#039;s got no spine, no brains, and no guts, so he&amp;#039;ll roll right over. Just don&amp;#039;t tell him I sent you.&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;Why not?&amp;#039;&amp;#039;&lt;br /&gt;
::::He&amp;#039;s my ex. We were young, on the same krewe, we got involved...but he was a cheat, both in terms of plagiarism and infidelity. It ended badly...for his face. My fist fared much better.&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;All right, then. I&amp;#039;ll talk to Blingg.&amp;#039;&amp;#039;&lt;br /&gt;
:::::&amp;#039;&amp;#039;&amp;#039;Inspector Ellen Kiel:&amp;#039;&amp;#039;&amp;#039; That sounds solid to me. Track down Blingg near Fort Marriner and let me know what you find out.&lt;br /&gt;
:::::{{dialogue icon|end}} &amp;#039;&amp;#039;Will do.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Multiple talkable NPCs ===&lt;br /&gt;
This is used primarily on [[personal story|personal]] and [[Living World|living story]] [[instance]]s, [[Dynamic event|event]]s, and [[dungeon]] articles.&lt;br /&gt;
&lt;br /&gt;
The description text above the NPC interaction text differs based on situation. The formatting is up to the writer, but here are two frequently used styles&lt;br /&gt;
* Style 1 (plain start, colon end - used on personal story pages): &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;Talking to the airship crew:&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* Style 2 (semi-colon start, plain end - used on event pages): &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;;After completing the event&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As long as the whole page consistently uses the same format it doesn&amp;#039;t matter which you use.&lt;br /&gt;
&lt;br /&gt;
Example dialogue from [[The Source of Orr]], a personal storyline mission:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;Talking to the airship crew&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Captain Gegnir Skyfarer:&amp;#039;&amp;#039;&amp;#039; Captain Gegnir Skyfarer, at your service. I mean to have Zhaitan&amp;#039;s head on a stick. And it&amp;#039;s heart—as many pieces as I can get, actually. The only limitation is the number of sticks.&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;That&amp;#039;s the spirit. I&amp;#039;ll let you know if and when I need you.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;First Mate Kyori Eza:&amp;#039;&amp;#039;&amp;#039; Hello, Commander. Don&amp;#039;t let Cap&amp;#039;n Skyfarer&amp;#039;s bloodthirstiness throw you. He&amp;#039;s lost a lot of good soldiers to the Risen, and like many charr{{sic|Skyfarer is a norn}}, he converts anguish into anger.&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;I know how he feels.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dialogue&amp;quot; style=&amp;quot;margin: 1em auto; padding: 1em; border: 1px solid #ddd;&amp;quot;&amp;gt;&lt;br /&gt;
;Talking to the airship crew&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Captain Gegnir Skyfarer:&amp;#039;&amp;#039;&amp;#039; Captain Gegnir Skyfarer, at your service. I mean to have Zhaitan&amp;#039;s head on a stick. And it&amp;#039;s heart—as many pieces as I can get, actually. The only limitation is the number of sticks.&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;That&amp;#039;s the spirit. I&amp;#039;ll let you know if and when I need you.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;First Mate Kyori Eza:&amp;#039;&amp;#039;&amp;#039; Hello, Commander. Don&amp;#039;t let Cap&amp;#039;n Skyfarer&amp;#039;s bloodthirstiness throw you. He&amp;#039;s lost a lot of good soldiers to the Risen, and like many charr{{sic|Skyfarer is a norn}}, he converts anguish into anger.&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;I know how he feels.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ambient dialogue ==&lt;br /&gt;
Ambient dialogue is spoken dialogue that triggers out in the world &amp;lt;u&amp;gt;without requiring player interaction with the NPC.&amp;lt;/u&amp;gt; The writing staff sub-categorizes dialogue into smaller descriptors such as &amp;quot;ambient&amp;quot; and &amp;quot;event&amp;quot;.&lt;br /&gt;
* Event dialogue are placed in the [[event]] page.&lt;br /&gt;
* Ambient dialogue are placed on [[area]] pages. In rare cases of dialogue that can be heard map-wide, such as the Awakened Affirmation System in [[Domain of Vabbi#Ambient dialogue|Domain of Vabbi]], it should be placed on the map page.&lt;br /&gt;
&lt;br /&gt;
=== Basic format ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (1):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;An asura just walked in.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (2):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Really? An asura? Where?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (1):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Shhhhh! Keep your voice down. Over there.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dialogue&amp;quot; style=&amp;quot;margin: 1em auto; padding: 1em; border: 1px solid #ddd;&amp;quot;&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (1):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;An asura just walked in.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (2):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Really? An asura? Where?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (1):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Shhhhh! Keep your voice down. Over there.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Differentiating between scenes ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (1):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Go get us more nectar, will you? It&amp;#039;s your turn.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (2):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;For everyone?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (3):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Yes, please.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Two citizens running around the area&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (1):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;I&amp;#039;d have won if my strap hadn&amp;#039;t broken. You were tiring.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (2):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;You misinterpret your Dream. I was catching my second bloom of strength.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Many NPCs can have multiple scenes. Separate them with an empty line. You can add a brief description of NPC&amp;#039;s actions, if applicable&lt;br /&gt;
&amp;lt;div class=&amp;quot;dialogue&amp;quot; style=&amp;quot;margin: 1em auto; padding: 1em; border: 1px solid #ddd;&amp;quot;&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (1):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Go get us more nectar, will you? It&amp;#039;s your turn.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (2):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;For everyone?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (3):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Yes, please.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Two citizens running around the area&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (1):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;I&amp;#039;d have won if my strap hadn&amp;#039;t broken. You were tiring.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Citizen (2):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;You misinterpret your Dream. I was catching my second bloom of strength.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
Quotes are text that appears in speech bubbles above an NPC&amp;#039;s head upon interaction with them. When an NPC audibly acknowledges a [[player]] upon interaction with them or in combat, those are considered &amp;quot;quotes&amp;quot;. There are typically four kinds of quotes: Greets, Aggro, Downing foes or disengaging, and Death. These are placed in the NPC page under Quotes header.&lt;br /&gt;
&lt;br /&gt;
* Notes: The &amp;#039;&amp;#039;Quotes&amp;#039;&amp;#039; sections for tiered renown heart NPCs and renown heart objective guides are exceptions; these are actually &amp;quot;ambient dialogue&amp;quot; that require certain heart tiers to be reached.&lt;br /&gt;
&lt;br /&gt;
=== Basic format ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
== Quotes ==&lt;br /&gt;
;Greets&lt;br /&gt;
:&amp;#039;&amp;#039;Well met.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;Hello.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;[[Aggro]]&lt;br /&gt;
:&amp;#039;&amp;#039;Prepare for sacrifice!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;Take this one!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;[[Downed|Downing]] foe and disengaging&lt;br /&gt;
:&amp;#039;&amp;#039;Too easy!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;We&amp;#039;ll settle this later.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
:&amp;#039;&amp;#039;This can&amp;#039;t be!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;We&amp;#039;ll settle this later.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;dialogue&amp;quot; style=&amp;quot;margin: 1em auto; padding: 1em; border: 1px solid #ddd;&amp;quot;&amp;gt;&lt;br /&gt;
;Greets&lt;br /&gt;
:&amp;#039;&amp;#039;Well met.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;Hello.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;[[Aggro]]&lt;br /&gt;
:&amp;#039;&amp;#039;Prepare for sacrifice!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;Take this one!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;[[Downed|Downing]] foe and disengaging&lt;br /&gt;
:&amp;#039;&amp;#039;Too easy!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;We&amp;#039;ll settle this later.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
:&amp;#039;&amp;#039;This can&amp;#039;t be!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;We&amp;#039;ll settle this later.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{formatting nav}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Tery3065</name></author>
	</entry>
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