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	<id>https://wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Fear</id>
	<title>Fear - Revision history</title>
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	<updated>2026-07-17T07:39:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.ezgame.cc/index.php?title=Fear&amp;diff=4407&amp;oldid=prev</id>
		<title>imported&gt;Sunlion at 05:12, 14 January 2025</title>
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		<updated>2025-01-14T05:12:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Effect infobox&lt;br /&gt;
| type = condition&lt;br /&gt;
| stacking = duration&lt;br /&gt;
| description = Involuntary retreat; unable to act; stacks duration.&lt;br /&gt;
| id = 791&lt;br /&gt;
| gallery1 = Fear.jpg&lt;br /&gt;
}}&lt;br /&gt;
[[Fear]] is a [[condition]] that causes an enemy to be [[interrupt|interrupted]] and run directly away from the player for a short period of time. It is primarily, but not exclusively, used by the [[necromancer]] [[profession]]. Characters suffering from fear will run directly away from the source of fear and have a dark green tinted skull appear over their heads. Fear counts as a [[control effect]], meaning it can be cleared by both [[Condition#Skills_that_remove_conditions|condition removal]] as well as [[stun break]]s. Fear deals [[defiance bar]] damage at a rate of 100 per second.&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Related [[skill]]s ==&lt;br /&gt;
{{see|Condition#Related skills}}&lt;br /&gt;
{{related skills|heading=that fear}}&lt;br /&gt;
&lt;br /&gt;
== Related [[trait]]s ==&lt;br /&gt;
: &amp;#039;&amp;#039;See also&amp;#039;&amp;#039;: &lt;br /&gt;
:* &amp;#039;&amp;#039;[[Control effect#Related traits|Traits related to disables]] (Disables include [[stun]], [[daze]], [[knockback]], [[pull]], [[knockdown]], [[sink]], [[float]], [[launch]], [[taunt]], and [[fear]].)&amp;#039;&amp;#039;&lt;br /&gt;
:* &amp;#039;&amp;#039;[[Condition#Related traits|Traits related to conditions]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{related traits|heading=that apply fear}}&lt;br /&gt;
&lt;br /&gt;
=== Traits that convert [[stability]] into fear ===&lt;br /&gt;
{{main|Condition#Traits that convert boons into conditions}}&lt;br /&gt;
&lt;br /&gt;
== Related [[equipment]] ==&lt;br /&gt;
{{see|Condition#Related equipment}}&lt;br /&gt;
=== [[Relic]]s that apply fear ===&lt;br /&gt;
* {{item icon|Relic of the Nightmare}} — {{item description|Relic of the Nightmare}}&lt;br /&gt;
&lt;br /&gt;
=== [[Relic]]s that improve fear ===&lt;br /&gt;
* {{item icon|Relic of the Necromancer}} — {{item description|Relic of the Necromancer}}&lt;br /&gt;
&lt;br /&gt;
=== [[Upgrade component]]s that increase fear duration ===&lt;br /&gt;
; [[Rune]]s &lt;br /&gt;
* {{item icon|Superior Rune of the Nightmare}} (rank 2)&lt;br /&gt;
** {{item icon|Major Rune of the Nightmare}} (rank 2)&lt;br /&gt;
** {{item icon|Minor Rune of the Nightmare}} (rank 2)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Reduction in duration of stun effects (such as that provided by [[Rune of Melandru]]) does not affect duration of fear; its duration is only affected by reduction or increase in [[Condition Duration]].&lt;br /&gt;
* A player who has toggled Walk speed will travel less distance when Feared. Walk has no default key, but can be set in the [[Controls|keybinding options]] and toggled on when required.&lt;br /&gt;
&lt;br /&gt;
== Player Chatter ==&lt;br /&gt;
* When fear is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.&lt;br /&gt;
&lt;br /&gt;
{{Character quote&lt;br /&gt;
| asura_male = Executing escape plan!&lt;br /&gt;
| asura_female = Flee, egress!&lt;br /&gt;
| charr_male = Fall back!&lt;br /&gt;
| charr_female = Retreat!&lt;br /&gt;
| human_male = Run away!&lt;br /&gt;
| human_female = Flee!&lt;br /&gt;
| norn_male = I must run!&lt;br /&gt;
| norn_female = What is possessing me?&lt;br /&gt;
| sylvari_male = Flee, and take shelter!&lt;br /&gt;
| sylvari_female = Nightmare!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
{{Version history table header|condition|type=effect|hidetext=y}}&lt;br /&gt;
{{Version history table row|2015-07-07|Profession Skills}}&lt;br /&gt;
* Fixed a bug that caused skills that convert boons to conditions to not properly convert stability to fear.&lt;br /&gt;
{{Version history table row|2015-04-02|Bug Fixes}}&lt;br /&gt;
* Fixed an issue with the fear condition in which the interrupt functionality would not trigger.&lt;br /&gt;
{{Version history table row|2015-03-19|Bug Fixes}}&lt;br /&gt;
* Updated condition damage. Previously, a condition that had a fractional remainder of time after it dealt damage would not inflict the rest of its damage.&lt;br /&gt;
* For example, a 1.5-second burn would deal 1 second of burning damage, then fail to inflict the remaining 0.5 seconds of burning.&lt;br /&gt;
* Conditions will now deal this fractional damage either at the beginning or end of their duration, depending on when the next damage pulse would occur and their remaining duration.&lt;br /&gt;
{{Version history table row|2012-12-14|General}}&lt;br /&gt;
* Fear is now properly affected by Defiant.&lt;br /&gt;
{{Version history table row|2012-10-22|Professions}}&lt;br /&gt;
* Reduced fear&amp;#039;s maximum stacks to 5 to prevent excessively long periods of time where players don&amp;#039;t have control of their character.&lt;br /&gt;
{{Version history table row|release|r=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Fear floater.png|Floater indicating damage over time from Fear with [[Terror]] active.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Can be disabled with &amp;quot;Show Simple Condition Floaters&amp;quot;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Effects nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Conditions]]&lt;br /&gt;
[[de:Furcht]]&lt;br /&gt;
[[es:Miedo]]&lt;br /&gt;
[[fr:Peur (effet)]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Sunlion</name></author>
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