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		<title>imported&gt;Vysnaite: /* My story */</title>
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;My story&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Story infobox&lt;br /&gt;
| id = &lt;br /&gt;
| name = Eyes, Ears, and Arms&lt;br /&gt;
| storyline = Visions of Eternity&lt;br /&gt;
| chapter number = 3&lt;br /&gt;
| step number = 4&lt;br /&gt;
| location = Shipwreck Strand&lt;br /&gt;
| level = 80&lt;br /&gt;
| year = 1338&lt;br /&gt;
| prev = Solid Ground&lt;br /&gt;
| next = Truths Unearthed&lt;br /&gt;
| gallery1 = Riddled Cove loading screen.png&lt;br /&gt;
| gallery1-text = Riddled Cove&lt;br /&gt;
| requires = voe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Eyes, Ears, and Arms]] is the third chapter of the [[Visions of Eternity]] story.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
; Gather intel on the Inquest.&lt;br /&gt;
* Enter the hidden Inquest facility.&lt;br /&gt;
* (Defeat the Inquest guards.) &amp;lt;!--only on screen, not in the list--&amp;gt;&lt;br /&gt;
* Inquest Guards Defeated&amp;lt;br/&amp;gt;{{event bar empty|color=green}} {{event icon|green swords}}&lt;br /&gt;
* Steal an Inquest golem power suit to disguise yourself.&lt;br /&gt;
* (Draw the Inquest&amp;#039;s attention by hacking into command consoles and turning the golems against the Inquest.) &amp;lt;!--only on screen, not in the list--&amp;gt;&lt;br /&gt;
* Command Consoles Hacked&amp;lt;br/&amp;gt;{{event bar empty|color=green}}&lt;br /&gt;
* Observe the two high-ranking Inquest as they enter the facility.&lt;br /&gt;
* Open the animal pen to release Sebb&amp;#039;s experimental creatures.&lt;br /&gt;
* Eavesdrop on Kuda and Sebb&amp;#039;s discussion as they depart.&lt;br /&gt;
* (Destroy incoming golems as you escape.) &amp;lt;!--only on screen, not in the list--&amp;gt;&lt;br /&gt;
* Golems Destroyed&amp;lt;br/&amp;gt;{{event bar empty|color=green}} {{event icon|green swords}}&lt;br /&gt;
* Exit the Inquest facility.&lt;br /&gt;
&lt;br /&gt;
; Investigate what the Inquest are doing on Castora.&lt;br /&gt;
* Fill Sayida in on the intel you gathered at the Inquest facility.&lt;br /&gt;
* Return to the Inquest research facility.&lt;br /&gt;
* (Follow the Inquest procurement team&amp;#039;s track to see where they lead.) &amp;lt;!--only on screen, not in the list--&amp;gt;&lt;br /&gt;
* Procurement Team Footprints Tracked&amp;lt;br/&amp;gt;{{event bar empty|color=green}}&lt;br /&gt;
* Attempt to enter the Wardroom bar where Agent Thessa is meeting with the freebooters.&lt;br /&gt;
* (Defeat freebooters to obtain a disguise and the password to the Wardroom.) &amp;lt;!--only on screen, not in the list--&amp;gt;&lt;br /&gt;
* Freebooters Defeated to Obtain Password and Disguise&amp;lt;br/&amp;gt;{{event bar empty|color=green}}&lt;br /&gt;
* Enter the Wardroom using the secret password.&lt;br /&gt;
* Act casual and listen in.&lt;br /&gt;
* (Optional) Get a drink.&lt;br /&gt;
* Return to the Inquest facility cavern to find a way to disable the freebooters&amp;#039; new golems.&lt;br /&gt;
* Search the area for instructions on how to disable the golems.&lt;br /&gt;
* (Collect the missing pages of the Golem Admin Notes book.) &amp;lt;!--only on screen, not in the list--&amp;gt;&lt;br /&gt;
* Missing Golem Code Pages Found&amp;lt;br/&amp;gt;{{event bar empty|color=green}}&lt;br /&gt;
* Head to Bunkhome Square to destroy the freebooters&amp;#039; Inquest merchandise.&lt;br /&gt;
* (Disable the freebooters&amp;#039; Inquest golems.) &amp;lt;!--only on screen, not in the list--&amp;gt;&lt;br /&gt;
* Golems Disabled&amp;lt;br/&amp;gt;{{event bar empty|color=green}}&lt;br /&gt;
* (Destroy additional Inquest supplies given to the freebooters.) &amp;lt;!--only on screen, not in the list--&amp;gt;&lt;br /&gt;
* Inquest Supplies Destroyed&amp;lt;br/&amp;gt;{{event bar empty|color=green}}&lt;br /&gt;
* Update Sayida on your progress over comms.&lt;br /&gt;
* Complete!&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* {{Rewards item|Bag of Loot (Visions of Eternity)|id=106157|qty=5}}&lt;br /&gt;
* {{Rewards item|Castoran Cache of Riches|id=106748}}&lt;br /&gt;
* {{Rewards item|Tale of Adventure|id=96151}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Facility ===&lt;br /&gt;
# Enter the facility and defeat the guards at the entrance to steal golem suit to wear as a disguise.&lt;br /&gt;
# Hack 5 control stations (do so without misclicking for the {{achievement icon|Visions of Eternity: Act 1|icon=only}} [[#Flawless Hacker|Flawless Hacker]] achievement) and then open the central gate when Sebb asks for it.&lt;br /&gt;
# Follow Sebb and Kuda around and defeat all the Inquest golems (and Inquest personnel for the {{achievement icon|Visions of Eternity: Act 1|icon=only}} [[#In for a Copper...|In for a Copper...]] achievement) after the duo leaves.&lt;br /&gt;
&lt;br /&gt;
=== Tunnels ===&lt;br /&gt;
Speak to Sayida and then return to the Inquest facility and follow the leads through the caverns. After arriving at a bar, interact with the door then kill 5 Freebooters in the cavern to get the password. After getting in, you can speak with the three named NPCs to obtain the {{achievement icon|Visions of Eternity: Act 1|icon=only}} [[#The Enemy of My Enemy Is Still My Enemy|The Enemy of My Enemy Is Still My Enemy]] achievement and drink ale or lemonade at the bar for the {{achievement icon|Visions of Eternity: Act 1|icon=only}} [[#Overindulgence|Overindulgence]] achievement.&lt;br /&gt;
&lt;br /&gt;
;Drinking skills&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
{{Environmental skill table header}}&lt;br /&gt;
{{Environmental skill table row|Drink (Eyes, Ears, and Arms)}}&lt;br /&gt;
{{Environmental skill table row|Rush (rabbit icon)|2}}&lt;br /&gt;
{{Environmental skill table row|Locked|6-0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eavesdrop on the conversation, then return to the cave near the {{poi|Inquest Confinement Pens}} to find 4 pages of Golem Fail-Safe Codes near the point of interest. One page is southeast of the point of interest, a second page is south of the {{poi|Structural Integrity Reinforcement}}, a third right next to that point of interest, and a fourth is just northwest of it.&lt;br /&gt;
&lt;br /&gt;
Return to the Freebooter tavern, then destroy 5 boxes of Inquest supplies and sabotage the 5 Inquest golems.&lt;br /&gt;
&lt;br /&gt;
The codes for the golems can be accessed by reading the [[Golem Fail-Safe Compiled Codes]]:&lt;br /&gt;
* S4lty D0g: 1312&lt;br /&gt;
* J1mmy: 1723&lt;br /&gt;
* Johnny Redknees: 8231&lt;br /&gt;
* J3ss: 0334&lt;br /&gt;
* Shortshanks the Knuckledragger: 5791&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
&amp;lt;div id=&amp;quot;achievementcontrol&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;{{account achievements widget}}&lt;br /&gt;
{{achievement box|Eyes, Ears, and Arms}}&lt;br /&gt;
* Complete the mission.&lt;br /&gt;
&lt;br /&gt;
{{achievement box|Flawless Hacker}}&lt;br /&gt;
* After obtaining a golem suit, interact with the five command consoles and complete each 5-step puzzle without making a mistake.&lt;br /&gt;
** Only misclicking will fail the achievement. Not clicking on a button before it shifts will not fail it.&lt;br /&gt;
* Eligibility is tracked by the effect {{effect|Achievement Eligibility: Flawless Hacker}}.&lt;br /&gt;
&lt;br /&gt;
{{achievement box|In for a Copper...}}&lt;br /&gt;
* Defeat all enemies during the final step of &amp;quot;Gather intel on the Inquest.&amp;quot;&lt;br /&gt;
** This encounter begins once Kuda and Sebb leave the area.&lt;br /&gt;
** The enemy counter includes all Inquest and the spawning waves of golems.&lt;br /&gt;
* Eligibility is tracked by the effect {{effect|Achievement Eligibility: In for a Copper...}}.&lt;br /&gt;
&lt;br /&gt;
{{achievement box|Overindulgence}}&lt;br /&gt;
* Speak with [[Heavy-Handed Hank]] during &amp;quot;Investigate what the Inquest are doing on Castora,&amp;quot; after entering the private bar with the passcode. Ask for an ale or a lemonade and drink it quickly five times in a row to obtain the achievement.&lt;br /&gt;
** More specifically, the achievement is gained by getting 5 stacks of [[Sloshy]].&lt;br /&gt;
** Only one mug can be obtained, so make sure to not unequip it.&lt;br /&gt;
* Eligibility is tracked by the effect {{effect|Achievement Eligibility: Overindulgence}}.&lt;br /&gt;
&lt;br /&gt;
{{achievement box|The Enemy of My Enemy Is Still My Enemy}}&lt;br /&gt;
* Speak with all three named NPCs during &amp;quot;Investigate what the Inquest are doing on Castora,&amp;quot; after entering the private bar with the passcode.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
==== Inquest Subterranean Research Facility &amp;lt;small&amp;gt;(instance)&amp;lt;/small&amp;gt; ====&lt;br /&gt;
;[[Augmented creature]]s&lt;br /&gt;
* [[Creation 5]]&lt;br /&gt;
* [[Creation 7]]&lt;br /&gt;
&lt;br /&gt;
;[[Asura]] &amp;lt;small&amp;gt;([[Inquest]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Agent Thessa]]&lt;br /&gt;
* [[Inquest Amalgam Assassin]]&lt;br /&gt;
* [[Inquest Amalgam Engineer]]&lt;br /&gt;
* [[Inquest Galvanic Technician]]&lt;br /&gt;
* [[Overseer Kuda]]&lt;br /&gt;
* [[Principal Biomancer Sebb]]&lt;br /&gt;
&lt;br /&gt;
;[[Golem]]s&lt;br /&gt;
* [[Haywire Golem]]&lt;br /&gt;
* [[Mark II Golem]]&lt;br /&gt;
* [[Mark IX Centurion Golem]]&lt;br /&gt;
* [[SERV]]&lt;br /&gt;
&lt;br /&gt;
==== Open world ====&lt;br /&gt;
;[[Human]]s&lt;br /&gt;
* [[Sayida the Sly]]&lt;br /&gt;
&lt;br /&gt;
==== The Wardroom ====&lt;br /&gt;
;Asura &amp;lt;small&amp;gt;(Inquest)&amp;lt;/small&amp;gt;&lt;br /&gt;
* Agent Thessa&lt;br /&gt;
&lt;br /&gt;
;[[Charr]]&lt;br /&gt;
* [[Freebooter Bouncer]]&lt;br /&gt;
&lt;br /&gt;
;Humans&lt;br /&gt;
* [[Sage Tenfingers]]&lt;br /&gt;
* [[Seamus the Slick]]&lt;br /&gt;
* [[Kiki Crowsnest]]&lt;br /&gt;
* [[Freebooter Burner]]&lt;br /&gt;
* [[Weeping Winnie]]&lt;br /&gt;
&lt;br /&gt;
;Golems&lt;br /&gt;
* Mark II Golem&lt;br /&gt;
* Mark IX Centurion Golem&lt;br /&gt;
* SERV&lt;br /&gt;
&lt;br /&gt;
;[[Norn]]&lt;br /&gt;
* [[Heavy-Handed Hank]]&lt;br /&gt;
&lt;br /&gt;
;[[Porcine]]&lt;br /&gt;
* [[Sir Piggy]]&lt;br /&gt;
&lt;br /&gt;
;Various&lt;br /&gt;
* [[Freebooter Raider]]&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
==== Inquest Subterranean Research Facility &amp;lt;small&amp;gt;(instance/open world area)&amp;lt;/small&amp;gt; ====&lt;br /&gt;
;Asura &amp;lt;small&amp;gt;(Inquest)&amp;lt;/small&amp;gt;&lt;br /&gt;
* Inquest Amalgam Assassin&lt;br /&gt;
* Inquest Amalgam Engineer&lt;br /&gt;
* Inquest Galvanic Technician&lt;br /&gt;
* Inquest Void-Emulation Specialist&lt;br /&gt;
&lt;br /&gt;
;Golems&lt;br /&gt;
* Mark IX Centurion Golem&lt;br /&gt;
* SERV&lt;br /&gt;
&lt;br /&gt;
==== Open World ====&lt;br /&gt;
* Any foes associated with the areas and related events (especially various [[freebooter]]s).&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
* [[Animal-Pen Gate]]&lt;br /&gt;
* [[Command Console (Eyes, Ears, and Arms)|Command Console]]&lt;br /&gt;
* [[Door (Eyes, Ears, and Arms)]]&lt;br /&gt;
* [[Golem Admin Notes]]&lt;br /&gt;
* [[Inquest Power Suit (Eyes, Ears, and Arms)|Inquest Power Suit]]&lt;br /&gt;
* [[Inquest Supplies]]&lt;br /&gt;
* [[Optimal Overhearing Spot]]&lt;br /&gt;
* [[Procurement Team Footprints]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
=== Riddled Cove instance ===&lt;br /&gt;
;Upon entering the facility&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Inquest Amalgam Engineer:&amp;#039;&amp;#039;&amp;#039; You! You can&amp;#039;t be here! Guards!&lt;br /&gt;
&lt;br /&gt;
;After hacking consoles&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mark IX Centurion Golem:&amp;#039;&amp;#039;&amp;#039; Warning. Warning. Friend—Foe—Recognition—System—corrupted.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mark IX Centurion Golem:&amp;#039;&amp;#039;&amp;#039; Multiple—targets—acquired. Weapons—free.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If [[asura]])&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Only one? Hmm. I&amp;#039;m certain I hacked several units...&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If [[human]])&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Only one? Thought I hacked them all.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If [[norn]])&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Only one? (grumbles) Should&amp;#039;ve worked on more than that.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If [[charr]])&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; (grumbles) Just one golem? Supposed to be more...&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If [[sylvari]])&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; One only? I must be losing my touch...&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Overseer Kuda:&amp;#039;&amp;#039;&amp;#039; I doubt he wants you dealing with this personally, Sebb. Let your underlings handle it. Delegate.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Principal Biomancer Sebb:&amp;#039;&amp;#039;&amp;#039; Fearful of getting dirt under your claws, Kuda? I prefer a hands-on approach.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Principal Biomancer Sebb:&amp;#039;&amp;#039;&amp;#039; Besides, this is an opportunity to assess the effectiveness of my experiments.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Overseer Kuda:&amp;#039;&amp;#039;&amp;#039; (sighs)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Overseer Kuda:&amp;#039;&amp;#039;&amp;#039; This is a waste of our time. We have subordinates for a reason.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Principal Biomancer Sebb:&amp;#039;&amp;#039;&amp;#039; Golem. &amp;quot;Subordinate.&amp;quot; Let&amp;#039;s indulge the [[Overseer (title)|overseer]] with a bit of delegation: open the animal pens.&lt;br /&gt;
&lt;br /&gt;
;After opening animal pens&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Principal Biomancer Sebb:&amp;#039;&amp;#039;&amp;#039; (chuckles) Yes. Yes, very good.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Overseer Kuda:&amp;#039;&amp;#039;&amp;#039; Satisfied your puerile need to make things go boom today, Sebb? Let&amp;#039;s get to the mission at hand.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Principal Biomancer Sebb:&amp;#039;&amp;#039;&amp;#039; You think to order me, &amp;quot;overseer&amp;quot;? I answer solely to the [[Director Vloxx|director]], and I will see his bidding done.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Overseer Kuda:&amp;#039;&amp;#039;&amp;#039; By putting high-priority objectives on hold to deal with every minor incident—&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Principal Biomancer Sebb:&amp;#039;&amp;#039;&amp;#039; By not stopping to explain my every move to the meek commander of an obsolete [[krewe]].&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Overseer Kuda:&amp;#039;&amp;#039;&amp;#039; Agent Thessa is ready. Find me after you have your procurement team in order. And your composure.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Principal Biomancer Sebb:&amp;#039;&amp;#039;&amp;#039; No need to wait, Kuda—I don&amp;#039;t tolerate unnecessary delays. My team is ready. Lead the way, agent.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Agent Thessa:&amp;#039;&amp;#039;&amp;#039; Ready, Overseer. Principal Biomancer. Move out, team!&lt;br /&gt;
&lt;br /&gt;
;After Kuda and Sebb have left&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Warning System:&amp;#039;&amp;#039;&amp;#039; Warning. Golem target identification systems corrupted. Override failed. Recommend physical decommissioning.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If asura)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Ah, the file corruption was slow to proliferate. I knew it! Overheating. Time to go.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If human)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; I guess I did hack them all. And now my suit&amp;#039;s on fire. Time to get out of here!&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If norn)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Better late than never. Didn&amp;#039;t expect the flames though. Time to hit the exit!&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If charr)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Hack took its sweet time. Fire? Burn me! Gonna have to fight my way out of here.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If sylvari)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Not losing my touch after all. Ah, it&amp;#039;s getting hot in here. Time to go.&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck Stand ===&lt;br /&gt;
;Talking to Sayida at Pub Canach&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Sayida the Sly:&amp;#039;&amp;#039;&amp;#039; Back already? Just heard from [[Canach]] that you&amp;#039;d tracked the [[Inquest]] out here. You okay? Looking a little flushed.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If asura or sylvari)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; My hacking resulted in some unwanted heat. More importantly, I recognized Kuda. Arguing with someone named Sebb.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If human)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; After the hacking, things got heated. Not important. I saw Kuda. Arguing with somebody named Sebb.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If norn)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Did some hacking, things got heated. Not important. I saw Kuda. Arguing with someone named Sebb.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If charr)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Singed some fur in the hacking process. Not important. I saw Kuda. Arguing with someone named Sebb.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Sayida the Sly:&amp;#039;&amp;#039;&amp;#039; So this Sebb is running the show?&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Not sure. He mentioned reporting to a [[Director|&amp;quot;director&amp;quot;]] before setting his experimental creatures loose...&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; They&amp;#039;re heading somewhere north of their base with a &amp;quot;procurement team.&amp;quot;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Sayida the Sly:&amp;#039;&amp;#039;&amp;#039; What the hell are they up to? Think it&amp;#039;s cleared out enough to follow them?&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Only one way to find out.&lt;br /&gt;
&lt;br /&gt;
;Examining the first Procurement Team Footprints&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If asura or sylvari)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; It appears they went this way.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If norn, charr or human)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Looks like they went this way.&lt;br /&gt;
&lt;br /&gt;
;Examining the fourth Procurement Team Footprints&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; They passed through here.&lt;br /&gt;
&lt;br /&gt;
;Examining the seventh Procurement Team Footprints&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If asura or sylvari)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; It appears they went this way.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If norn, charr or human)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Looks like they went this way.&lt;br /&gt;
&lt;br /&gt;
;Approaching the Wardroom&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Agent Thessa:&amp;#039;&amp;#039;&amp;#039; Nothing right now, thank you. Perhaps when our business concludes.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Sounds like that agent from earlier. I need to get in there.&lt;br /&gt;
&lt;br /&gt;
;After defeating enough freebooters&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; You had to write that password down? My lucky day. Now I&amp;#039;ll just borrow your outfit...&lt;br /&gt;
&lt;br /&gt;
{{Book text|title = Passwords|&lt;br /&gt;
&amp;lt;s&amp;gt;[[Freebooter]]s only, mate.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Down with [[Hullgarden]], mate.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Let me in or else, mate.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m thirsty, mate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Knocking on the door&lt;br /&gt;
:Can&amp;#039;t let ya in without the password.&lt;br /&gt;
:{{dialogue icon|story2}} &amp;#039;&amp;#039;&amp;quot;I&amp;#039;m thirsty, mate!&amp;quot;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(only after having obtained the password from defeating freebooters)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;Umm... &amp;quot;Loot and pillage...in Hullgarden village!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;Freebooter Bouncer:&amp;#039;&amp;#039;&amp;#039; (laughs) No, that&amp;#039;s not it. Nice try, scrub.&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;I&amp;#039;ll be back.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Speaking to Heavy-Handed Hank&lt;br /&gt;
:Hey. What can I get ya, pal?&lt;br /&gt;
:{{dialogue icon|story}} &amp;#039;&amp;#039;How about an ale?&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|story}} &amp;#039;&amp;#039;I&amp;#039;d love a lemonade!&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;Back in a minute.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Talking to Kiki Crowsnest&lt;br /&gt;
:I&amp;#039;ve been cut off! Can you believe it? You break one table, two chairs, six glasses...&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;The gall...&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Talking to Weeping Winnie&lt;br /&gt;
:My gold! Gone! Wasted it all on a &amp;quot;magic crab,&amp;quot; but it wasn&amp;#039;t magic at all! Can you believe it?&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;Who would&amp;#039;ve guessed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Talking to Sage Tenfingers&lt;br /&gt;
:Mighty spiffy outfit you got there. I swear my friend has those exact same pants...&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;They must have good taste.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Looking casual at the Optimal Overhearing Spot&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Seamus the Slick:&amp;#039;&amp;#039;&amp;#039; Full-time jobs? With rules? Policies? And for what? A pension? Ha! Hope you&amp;#039;ve got something better&amp;#039;n that to offer!&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Agent Thessa:&amp;#039;&amp;#039;&amp;#039; We can outfit you with a squad of Mark IIs.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Seamus the Slick:&amp;#039;&amp;#039;&amp;#039; Gave us golems already. Bit flimsy, ya ask me. Them shore rats knock &amp;#039;em apart mighty easy.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Agent Thessa:&amp;#039;&amp;#039;&amp;#039; Those were hastily refurbished Mark I support models. We just uncrated a number of combat-ready Mark IIs.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Seamus the Slick:&amp;#039;&amp;#039;&amp;#039; Them ones that do the spinning? With the fists? I&amp;#039;m listening. What else ya got?&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Agent Thessa:&amp;#039;&amp;#039;&amp;#039; Rations. Medicines. State-of-the-art small arms. And a sizable quantity of that dark, headache-inducing swill you enjoy.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Seamus the Slick:&amp;#039;&amp;#039;&amp;#039; And what&amp;#039;re ya asking in return this time?&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Agent Thessa:&amp;#039;&amp;#039;&amp;#039; Mostly you use this equipment to secure the area. We also require some muscle. Eyes and ears, possibly. Inland.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Seamus the Slick:&amp;#039;&amp;#039;&amp;#039; Plenty of muscle here, eh, pal? And a keen eye or two. Don&amp;#039;t think we can match your ears, though, friend!&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Agent Thessa:&amp;#039;&amp;#039;&amp;#039; Have we a deal? Can the Inquest count on you?&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Seamus the Slick:&amp;#039;&amp;#039;&amp;#039; Hmmm... You got it! Now, you bring any of that swill with you?&lt;br /&gt;
&lt;br /&gt;
;Interacting with the door to exit the Wardroom&lt;br /&gt;
:Ready to leave?&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;Yar.&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;No.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Once outside&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Bad news for Hullgarden. I need to figure out a way to deal with these golems. And those supplies, too.&lt;br /&gt;
&lt;br /&gt;
;Reading the Golem Admin Notes&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If asura)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; I must find the rest of these codes—I won&amp;#039;t allow the freebooters to use the golems against the Hullgardeners.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If sylvari)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; I must find the rest of these codes—I won&amp;#039;t allow the freebooters to use those golems against the Hullgardeners. {{verify|Is it &amp;quot;these golems&amp;quot; as with an asura, or &amp;quot;those golems&amp;quot;?}}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If human or norn)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Have to find the rest of these codes—don&amp;#039;t want the freebooters using those golems against the Hullgardeners.&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039;(If charr)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;?&amp;#039;&amp;#039; {{verify|If it follows the same pattern as above, a charr should have the same as a norn or human.}}&lt;br /&gt;
&lt;br /&gt;
{{Book text|title = Golem Fail-Safe Codes, Doc. 1|&lt;br /&gt;
The principal biomancer insisted that any golems traded to the local freebooters be outfitted with fail-safe codes, should they attempt to betray our good-faith exchange for inland manpower and increased coastal harrying. These codes deactivate all combat features. Please ensure multiple copies of these documents are given to all facilty{{sic|facility}} staff. (Note: A compiled list will also be available when time permits.)&lt;br /&gt;
&lt;br /&gt;
Previous designation: Mark II Golemite var. V-C-56788&amp;lt;br&amp;gt;&lt;br /&gt;
Requested freebooter redesignation: S41ty D0g&amp;lt;br&amp;gt;&lt;br /&gt;
S41ty D0g fail-safe code: 1312&lt;br /&gt;
&lt;br /&gt;
Previous designation: Mark II Golemite var. V-C-56789&amp;lt;br&amp;gt;&lt;br /&gt;
Requested freebooter redesignation: J1mmy&amp;lt;br&amp;gt;&lt;br /&gt;
J1mmy fail-safe code: 1723&lt;br /&gt;
&lt;br /&gt;
Document 1 of 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Compiling notes from [[Page from Golem Admin Notes]]&lt;br /&gt;
{{Book text|title = Golem Fail-Safe Codes, Doc. 2|&lt;br /&gt;
Fail-safe documentation, cont&amp;#039;d:&lt;br /&gt;
&lt;br /&gt;
Previous designation: Mark II Golemite var. V-C-56790&lt;br /&gt;
&lt;br /&gt;
Requested freebooter redesignation: Johnny Redknees&lt;br /&gt;
&lt;br /&gt;
Johnny Redknees fail-safe code: 8231&lt;br /&gt;
&lt;br /&gt;
Document 2 of 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Book text|title = Golem Fail-Safe Codes, Doc. 3|&lt;br /&gt;
Fail-safe documentation, cont&amp;#039;d:&lt;br /&gt;
&lt;br /&gt;
Previous designation: Mark II Golemite var. V-C-56791&lt;br /&gt;
&lt;br /&gt;
Requested freebooter redesignation: J3ss&lt;br /&gt;
&lt;br /&gt;
J3ss fail-safe code: 0334&lt;br /&gt;
&lt;br /&gt;
Document 3 of 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Book text|title = Golem Fail-Safe Codes, Doc. 4|&lt;br /&gt;
Fail-safe documentation, cont&amp;#039;d:&lt;br /&gt;
&lt;br /&gt;
Previous designation: Mark II Golemite var. V-C-56792&lt;br /&gt;
&lt;br /&gt;
Requested freebooter redesignation: Shortshanks the Knuckledragger&lt;br /&gt;
&lt;br /&gt;
Shortshanks the Knuckledragger fail-safe code: 5791&lt;br /&gt;
&lt;br /&gt;
The principal biomancer thanks you for your attention to this matter. Compilation document forthcoming.&lt;br /&gt;
&lt;br /&gt;
Document 4 of 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Reading the Golem Admin Notes next to the Wardroom&lt;br /&gt;
{{Book text|title = Golem Fail-Safe Compiled Codes|&lt;br /&gt;
The aforementioned compiled code sheet has now been provided for your convenvience. Ensure all staff are aware of these fail-safe codes.&lt;br /&gt;
&lt;br /&gt;
Compiled Codes&lt;br /&gt;
&lt;br /&gt;
S41ty D0g: 1312&lt;br /&gt;
&lt;br /&gt;
J1mmy: 1723&lt;br /&gt;
&lt;br /&gt;
Johnny Redknees: 8231&lt;br /&gt;
&lt;br /&gt;
J3ss: 0334&lt;br /&gt;
&lt;br /&gt;
Shortshanks the Knuckledragger: 5791&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Talking to J1mmy&lt;br /&gt;
:Input code:&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;9&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;6&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;1&amp;#039;&amp;#039;&lt;br /&gt;
::Next value.&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;7&amp;#039;&amp;#039;&lt;br /&gt;
:::Next value.&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;1&amp;#039;&amp;#039;&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;2&amp;#039;&amp;#039;&lt;br /&gt;
::::Next value.&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;4&amp;#039;&amp;#039;&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;3&amp;#039;&amp;#039;&lt;br /&gt;
:::::&amp;#039;&amp;#039;&amp;#039;J1mmy:&amp;#039;&amp;#039;&amp;#039; All—weapons—systems—disabled.&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;6&amp;#039;&amp;#039;&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;4&amp;#039;&amp;#039;&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;5&amp;#039;&amp;#039;&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;0&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Talking to Shortshanks the Knuckledragger&lt;br /&gt;
:Input code:&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;6&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;5&amp;#039;&amp;#039;&lt;br /&gt;
::Next value.&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;3&amp;#039;&amp;#039;&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;1&amp;#039;&amp;#039;&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;7&amp;#039;&amp;#039;&lt;br /&gt;
:::Next value.&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;9&amp;#039;&amp;#039;&lt;br /&gt;
::::Next value.&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;8&amp;#039;&amp;#039;&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;1&amp;#039;&amp;#039;&lt;br /&gt;
:::::&amp;#039;&amp;#039;&amp;#039;Shortshanks the Knuckledragger:&amp;#039;&amp;#039;&amp;#039; Targeting—system—decommissioned.&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;5&amp;#039;&amp;#039;&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;2&amp;#039;&amp;#039;&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;4&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;1&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Talking to J3ss&lt;br /&gt;
:Input code:&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;5&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;0&amp;#039;&amp;#039;&lt;br /&gt;
::Next value.&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;4&amp;#039;&amp;#039;&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;3&amp;#039;&amp;#039;&lt;br /&gt;
:::Next value.&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;8&amp;#039;&amp;#039;&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;3&amp;#039;&amp;#039;&lt;br /&gt;
::::Next value.&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;4&amp;#039;&amp;#039;&lt;br /&gt;
:::::&amp;#039;&amp;#039;&amp;#039;J3ss:&amp;#039;&amp;#039;&amp;#039; Friend—Foe—Identification— disabled. Friend—Friend—Identification enabled.&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;3&amp;#039;&amp;#039;&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;1&amp;#039;&amp;#039;&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;9&amp;#039;&amp;#039;&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;5&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Talking to S41ty D0g&lt;br /&gt;
:Input code:&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;1&amp;#039;&amp;#039;&lt;br /&gt;
::Next value.&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;4&amp;#039;&amp;#039;&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;3&amp;#039;&amp;#039;&lt;br /&gt;
:::Next value.&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;1&amp;#039;&amp;#039;&lt;br /&gt;
::::Next value.&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;3&amp;#039;&amp;#039;&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;8&amp;#039;&amp;#039;&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;2&amp;#039;&amp;#039;&lt;br /&gt;
:::::&amp;#039;&amp;#039;&amp;#039;S41ty D0g:&amp;#039;&amp;#039;&amp;#039; Administrator—override—accepted. Weapons—off-line.&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;6&amp;#039;&amp;#039;&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;7&amp;#039;&amp;#039;&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;9&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;2&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;5&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Talking to Johnny Redknees&lt;br /&gt;
:Input code:&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;3&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;5&amp;#039;&amp;#039;&lt;br /&gt;
:{{dialogue icon|more}} &amp;#039;&amp;#039;8&amp;#039;&amp;#039;&lt;br /&gt;
::Next value.&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;9&amp;#039;&amp;#039;&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;2&amp;#039;&amp;#039;&lt;br /&gt;
:::Next value.&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;5&amp;#039;&amp;#039;&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;7&amp;#039;&amp;#039;&lt;br /&gt;
:::{{dialogue icon|more}} &amp;#039;&amp;#039;3&amp;#039;&amp;#039;&lt;br /&gt;
::::Next value.&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;1&amp;#039;&amp;#039;&lt;br /&gt;
:::::&amp;#039;&amp;#039;&amp;#039;Johnny Redknees:&amp;#039;&amp;#039;&amp;#039; Code—approved. Combat—mode—deleted.&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;7&amp;#039;&amp;#039;&lt;br /&gt;
::::{{dialogue icon|more}} &amp;#039;&amp;#039;2&amp;#039;&amp;#039;&lt;br /&gt;
::{{dialogue icon|more}} &amp;#039;&amp;#039;1&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;After sabotaging the Inquest&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Sayida the Sly:&amp;#039;&amp;#039;&amp;#039; {{flavor|Everything okay, [[Pact Commander|Commander]]? Been in there a while...}}&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Got sidetracked. The Inquest have struck an arms deal with the freebooters. I sabotaged what I could.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Sayida the Sly:&amp;#039;&amp;#039;&amp;#039; {{flavor|I&amp;#039;ll let our new friends know you did &amp;#039;em a solid. What&amp;#039;s in all this for the Inquest?}}&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;lt;Character name&amp;gt;:&amp;#039;&amp;#039;&amp;#039; Not entirely clear yet. Kuda and Sebb must&amp;#039;ve continued north. I&amp;#039;ll keep at it.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Sayida the Sly:&amp;#039;&amp;#039;&amp;#039; {{flavor|Good luck. Holler if you need backup.}}&lt;br /&gt;
&lt;br /&gt;
== My story ==&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = Riddled Cove loading screen.png&lt;br /&gt;
| text =&lt;br /&gt;
I followed the freebooters&amp;#039; leads to a cave in the south of Shipwreck Strand. To access the base and gain more intel unnoticed, I stole an Inquest power suit and hacked into the control system, setting one of their golems to combat mode. I thought I&amp;#039;d hacked into several golem units, but one malfunctioning golem proved to be enough to draw the attention of Inquest leadership.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, one of the leaders turned out to be Overseer Kuda. The other I&amp;#039;d never heard of—a &amp;quot;principal biomancer&amp;quot; named Sebb. Sebb ordered me to open the animal pen nearby, releasing a pair of his experimental creatures—&amp;quot;5&amp;quot; and &amp;quot;7,&amp;quot; reptiles grafted with golem-like tech. The creatures ripped the malfunctioning golem to shreds. While Sebb seemed to enjoy the chance to test out his creatures, Kuda was annoyed and wanted to focus on their current mission. Perhaps their distaste for each other could prove useful later...&lt;br /&gt;
&lt;br /&gt;
With the golem destroyed, I eavesdropped on Sebb and Kuda&amp;#039;s bickering—they planned to leave the facility with an Agent Thessa and her &amp;quot;procurement team.&amp;quot; Kuda chastised Sebb for the delay, but Sebb pushed back, mentioning he answered &amp;quot;solely to the director.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As they made their way out of the area, I considered my next move...but suddenly a number of other golems malfunctioned—my hacking had worked after all, just too slowly...maybe too well; my own golem suit burst into flames, and I was forced to eject and fight my way out of the cavern. I&amp;#039;ll have to go after Kuda and Sebb another time. For now, it&amp;#039;s time to find my allies and fill them in on what I&amp;#039;ve learned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I returned to Canach&amp;#039;s pub to find Sayida, and I filled her in on the Inquest facility and the presence of Overseer Kuda and this principal biomancer, Sebb. I was still unclear as to who was in charge of the Inquest, but we agreed the only way to get more information was to try following their trail through the caverns.&lt;br /&gt;
&lt;br /&gt;
After activity calmed at the facility, I returned and followed the procurement team&amp;#039;s circuitous path through the cavern system, eventually leading me north into Twisting Hollows—freebooter territory.&lt;br /&gt;
&lt;br /&gt;
Outside a private bar called the Wardroom, I overheard a snippet of conversation—Agent Thessa speaking to a freebooter. I wasn&amp;#039;t getting past the bouncer into the Wardroom without a password and a disguise. Luckily, I was able to get both off the nearby freebooters and gain access.&lt;br /&gt;
&lt;br /&gt;
Inside the Wardroom, Agent Thessa was in deep negotiations with a freebooter representative called Seamus the Slick (likely a self-given nickname since his negotiation skills didn&amp;#039;t seem to warrant it—he seemed mostly interested in acquiring barrels of &amp;quot;swill.&amp;quot;). The Inquest agreed to provide the freebooters with weapons and golems, so long as the freebooters agreed to use them against the Hullgardeners—and keep the Tyrian Alliance busy in the process. The Inquest also provided supplies in exchange for freebooter intel and manpower somewhere inland.&lt;br /&gt;
&lt;br /&gt;
I couldn&amp;#039;t allow the freebooters to use those weapons and golems—they were too dangerous, and they&amp;#039;d tie up even more of our forces protecting Hullgarden. Before following the Inquest&amp;#039;s trail north, I made my way back into Inquest territory and tracked down a set of codes that allowed me to turn off the freebooters&amp;#039; newly acquired golems&amp;#039; combat systems.&lt;br /&gt;
&lt;br /&gt;
After sabotaging what supplies, weapons, and golems I could, Sayida checked in over comms. With the immediate threat to Hullgarden dealt with, I let her know I was ready to continue tracking the Inquest north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Visions of Eternity storyline|1}}&lt;br /&gt;
&lt;br /&gt;
[[de:Augen, Ohren und Arme]]&lt;br /&gt;
[[es:Ojos, oídos y brazos]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Vysnaite</name></author>
	</entry>
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