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	<title>Engineer - Revision history</title>
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	<updated>2026-07-17T20:17:30Z</updated>
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		<id>https://wiki.ezgame.cc/index.php?title=Engineer&amp;diff=6752&amp;oldid=prev</id>
		<title>imported&gt;Vingam: /* Elite */</title>
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		<updated>2026-03-18T16:32:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Elite&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Engineer icon (highres).png|right|180px|Engineer profession icon|link=|class=pageimage]][[File:Engineer 04 concept art.png|350px|right]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|[http://www.guildwars2.com/en/the-game/professions/engineer/ GuildWars2.com Engineer]|Masters of mechanical mayhem, engineers love to tinker with explosives, elixirs, and all manner of hazardous gadgets. They support their allies with alchemic weaponry, deploy ingenious inventions, or lay waste to foes with a wide array of mines, bombs, and grenades.}}&lt;br /&gt;
&lt;br /&gt;
[[Engineer]] is a [[profession]] of technological and alchemical masterminds who wield a [[tool belt]] as their [[profession mechanic]]. This Tool belt grants a second set of [[skill]]s providing engineers with a plethora of options ensuring they always have the right tool for the job. They employ [[turret]]s, [[grenade]]s, [[elixir]]s, [[gadget]]s and even wield their own [[Engineering Kit]]s as weapons to overcome their enemies. As an [[adventurer]] profession, engineers wear medium [[armor]]. With certain [[expansion]]s, engineers get access to [[Specialization#Engineer|elite specializations]]:&lt;br /&gt;
&lt;br /&gt;
With the {{HoT}} &amp;#039;&amp;#039;[[Guild Wars 2: Heart of Thorns|Heart of Thorns]]&amp;#039;&amp;#039; expansion, engineers can choose to become {{scrapper}} [[scrapper]]s, expert tinkerers that build hovering [[gyro]]s to [[finish]] foes, create [[well]]s, [[revive]] allies, and just blow things up.&lt;br /&gt;
&lt;br /&gt;
With the {{PoF}} &amp;#039;&amp;#039;[[Guild Wars 2: Path of Fire|Path of Fire]]&amp;#039;&amp;#039; expansion, engineers can choose to become {{holosmith}} [[holosmith]]s, using their [[Photon Forge]] to wield the very power of the sun as hard-light weapons to cauterize their enemies and empower their [[exceed]] skills.&lt;br /&gt;
&lt;br /&gt;
With the {{EoD}} &amp;#039;&amp;#039;[[Guild Wars 2: End of Dragons|End of Dragons]]&amp;#039;&amp;#039; expansion, engineers can choose to become {{mechanist}} [[mechanist]]s and build their own [[Jade Mech CJ-1|battle mech]]. The mechanist can use [[signet]] skills to benefit both themselves and their mech, which itself can take on an offensive or defensive role.&lt;br /&gt;
&lt;br /&gt;
With the {{VoE}} &amp;#039;&amp;#039;[[Guild Wars 2: Visions of Eternity|Visions of Eternity]]&amp;#039;&amp;#039; expansion, engineers can choose to become {{amalgam}} [[amalgam]]s, forming a symbiotic relationship with a mercurial mold to morph and evolve themselves and adapt to every situation, even changing their state of matter with [[stance]] skills.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Profession mechanic ===&lt;br /&gt;
The engineer&amp;#039;s profession mechanic is the [[tool belt]]. It appears above the profession&amp;#039;s [[skill bar]], granting each equipped [[utility skill|utility]], [[elite]] and [[healing skill|healing]] skill a corresponding extra skill. For example, when using the utility skill [[Grenade Kit]], the engineer gains access to the tool belt skill [[Grenade Barrage]]; when using the healing skill [[Med Kit]], the engineer gains the tool belt skill [[Bandage Self]]; and with the elite utility skill [[Elite Mortar Kit]], the engineer gains the tool belt skill [[Orbital Strike]]. &lt;br /&gt;
&lt;br /&gt;
Tool belt skills recharge independently from their parent skill, and default to keys from {{key|f1}} to {{key|f5}}. With the tool belt skill from the healing skill defaulting to F1; the tool belt skills from utility skills defaulting to F2, F3, and F4; and the tool belt skill from the elite skill defaulting to F5. When using an elite specialization (Scrapper or Holosmith), the elite tool belt skill, F5, is replaced by the profession mechanic of that elite specialization: the [[Function Gyro (tool belt skill)|Function Gyro]] for the Scrapper, and the [[Photon Forge]] for the Holosmith.&lt;br /&gt;
&lt;br /&gt;
With the use of various [[Engineering Kit]]s, engineers gain access to additional kit skills. However, unlike most other professions, engineers cannot [[weapon swap]] while in combat.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{{Main|List of engineer skills}}&lt;br /&gt;
&lt;br /&gt;
==== Utility skill types ====&lt;br /&gt;
* [[Elixir]] — Elixirs are concoctions that provide [[boon]]s to the engineer, and to their allies via their tool belt skill. Elixirs provide boons, cleanse [[condition]]s, revive allies, or even provide invulnerability.&lt;br /&gt;
* [[Engineering Kit]]s — Engineers can wield Engineering Kits to replace their currently equipped weapon, and their skills, with a new set of skills based on the Engineering Kit used. There are seven Engineering Kits available: the [[Med Kit]], the [[Bomb Kit]], the [[Grenade Kit]], the [[Flamethrower]], the [[Elixir Gun]], the [[Tool Kit]], and the [[Elite Mortar Kit]].&lt;br /&gt;
* [[Gadget]] — A mixed group of various devices, focused on providing utility like [[Rocket Boots]] or [[Utility Goggles]]; or [[crowd control]] like [[Personal Battering Ram]].&lt;br /&gt;
* [[Turret]] — Immobile allied devices deployed to help defend and control an area. Each turret skill creates one turret. Turrets can be packed up by interacting with them, reducing their next deployment cooldown by 25%, or triggered to self-destruct to do extra damage.&lt;br /&gt;
&lt;br /&gt;
;Skills unique to elite specializations&lt;br /&gt;
* {{Scrapper}} [[Scrapper]]: [[Well]] — Scrappers can use [[gyro]]s to surround themselves with mobile wells that follow them around, either aiding allies or harming enemies.&lt;br /&gt;
* {{Holosmith}} [[Holosmith]]: [[Exceed]] — Powerful holographic weapons and tools created using solidified sunlight, or hard light, that benefit from the amount of accumulated [[heat]] in the [[Photon Forge]].&lt;br /&gt;
* {{Mechanist}} [[Mechanist]]: [[Signet]] — Signets grant passive effects while equipped, and produce a powerful effect at the mechanists or the mechs location when activated. The passive effect is lost while the signet recharges.&lt;br /&gt;
* {{Amalgam}} [[Amalgam]]: [[Stance]] — Stance is a skill type that makes the Amalgam briefly mold into a different shape and grants temporary bonuses after activation.&lt;br /&gt;
All skills provide access to their unique tool belt skill when equipped.&lt;br /&gt;
&lt;br /&gt;
=== [[Specialization]]s ===&lt;br /&gt;
Engineers have five core specializations, and four elite specializations:&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
: {{trait icon|Explosives|size=35}} — Focuses on [[damage]] increase, [[dodging]], [[vulnerability]], and [[Explosion]]s, including bombs, grenades, and mines. May enhance [[Grenade Kit]].&lt;br /&gt;
: {{trait icon|Firearms|size=35}} — Focuses on [[critical hit]]s and [[condition]]s, especially [[bleeding]] and [[burning]]. May enhance [[pistol]] and [[Flamethrower]] skills.&lt;br /&gt;
: {{trait icon|Inventions|size=35}} — Focuses on [[healing]], defense, and cleansing conditions. May enhance [[shield]] and [[turret]] skills.&lt;br /&gt;
: {{trait icon|Alchemy|size=35}} — Focuses on gaining [[boon]]s and support. May enhance [[elixir]] and [[Med Kit]] skills.&lt;br /&gt;
: {{trait icon|Tools|size=35}} — Focuses on [[tool belt]] skills and [[endurance]]. May enhance [[gadget]] and [[Tool Kit]] skills.&lt;br /&gt;
&lt;br /&gt;
====Elite====&lt;br /&gt;
: {{trait icon|Scrapper|size=35}} — Gain access to [[Scrapper#Weapon skills|hammer]]s, a set of [[Scrapper#Slot skills|well]]s, and replaces the fifth tool belt skill with [[Function Gyro (tool belt skill)|Function Gyro]]. Function Gyro can [[revive]] allies and [[stomp]] enemies.&lt;br /&gt;
: {{trait icon|Holosmith|size=35}} — Gain access to [[Holosmith#Weapon skills|sword]]s, a set of [[Holosmith#Slot skills|exceed]] skills, and replaces the fifth tool belt skill with [[Photon Forge]]. Photon Forge replaces weapon skills with unique skills that generate [[heat]].&lt;br /&gt;
: {{trait icon|Mechanist|size=35}} — Gain access to [[Mechanist#Weapon skills|mace]]s, a set of [[Mechanist#Slot skills|signet]]s, and replaces your tool belt skills with the [[Jade Mech CJ-1]] which uses [[Mech Command]]s.&lt;br /&gt;
: {{trait icon|Amalgam|size=35}} — Gain access to [[Amalgam#Slot skills|stance]]s and replaces your tool belt skills with [[Morph]]s, which enhance your ability to [[Evolve]].&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
See [[list of engineer traits]].&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
The engineer is an adventurer profession and wears medium armor.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
See also [[list of engineer skills#Weapon skills|detailed list of engineer weapon skills]].&lt;br /&gt;
&lt;br /&gt;
* [[Two-handed]]&lt;br /&gt;
** [[Hammer#Scrapper|Hammer]] — Focuses on aoe damage, can reflect projectiles, evade, block, and disrupt opponents, perfect for a bruiser playstyle. ([[Scrapper]] specialization or [[Weaponmaster Training]])&lt;br /&gt;
** [[Rifle#Engineer|Rifle]] — Blast foes out of the way or jump on them with a powerful jump attack. Rifles provide the engineer with the ability to manipulate their position as well as the opponent. With a quick interrupt, piercing ranged shots and a short-ranged bleed to deter foes who come too close, this weapon best suits the engineer who prefers to stay mobile.&lt;br /&gt;
** [[Short Bow#Engineer|Short Bow]] — A ranged support weapon that rewards [[Chain Reaction|proper sequencing of skill]] ([[Expanded Weapon Proficiency]])&lt;br /&gt;
** [[Spear#Engineer|Spear]] - A melee weapon that deals condition damage, has an additional mechanic of [[Focused]] that gives additional effects to skills against focused target. ([[Janthir Wilds]])&lt;br /&gt;
&lt;br /&gt;
* [[Main-hand]]&lt;br /&gt;
** [[Mace#Mechanist|Mace]] — Smash your targets with heavy blows confusing them and applying barrier to allies, leap towards your foes, or launch a exploding fist that stuns the first target it hits. ([[Mechanist]] specialization or [[Weaponmaster Training]])&lt;br /&gt;
** [[Pistol#Engineer|Pistol]] — Poison, bleed or confuse enemies with variety of ranged shots. Pistols allow the engineer to quickly stack a variety of damaging conditions in a short amount of time. This weapon is ideal for engineers who like to focus on condition damage.&lt;br /&gt;
** [[Sword#Holosmith|Sword]] — Cut through enemies&amp;#039; defenses, launch blades of concentrated light that bleed them, or jump at them with the speed of light while gaining quickness. Sword skills gain bonus effects based on your current heat level. ([[Holosmith]] specialization or [[Weaponmaster Training]])&lt;br /&gt;
&lt;br /&gt;
* [[Off-hand]]&lt;br /&gt;
** [[Pistol#Engineer|Pistol]] — Spread sticky glue on the ground or fire a jet of flames from your pistol, providing further condition damage and the option of immobilizing foes. &lt;br /&gt;
** [[Shield#Engineer|Shield]] — Provides protection from ranged and melee attacks and can be used to push foes back with a magnetic pulse. Can also be thrown like a boomerang for a 2-hit ranged attack. Good for engineers who value defense over pure offense while wielding a pistol, sword, or mace.&lt;br /&gt;
&lt;br /&gt;
* [[Aquatic Weapon|Aquatic]]&lt;br /&gt;
** [[Harpoon gun#Engineer|Harpoon gun]] — Ranged weapon suitable for controlling foes.&lt;br /&gt;
&lt;br /&gt;
There are four possible weapon sets for the engineer, the lowest amount out of all the professions, balanced by the high amount of skills engineers get from their tool belt and their Kits. Engineers use a harpoon gun while underwater. Engineering Kit skills benefit from the damage and attribute bonuses of the engineer&amp;#039;s equipped weapons, including the weapon&amp;#039;s [[sigils]].&lt;br /&gt;
&lt;br /&gt;
Access to the [[weapon swap]] mechanic when out of combat was added for engineers in the [[Game updates/2019-12-03|December 3, 2019]] game update.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
The following [[crafting|crafting disciplines]] can create items that are useful to the engineer:&lt;br /&gt;
* [[Weaponsmith]] &amp;amp;mdash; Hammers, Shields, Swords, Maces.&lt;br /&gt;
* [[Huntsman]] &amp;amp;mdash; Harpoon guns, pistols, rifles.&lt;br /&gt;
* [[Leatherworker]] &amp;amp;mdash; Medium armor.&lt;br /&gt;
* [[Jeweler]] &amp;amp;mdash; [[Jewelry]].&lt;br /&gt;
* [[Chef]] &amp;amp;mdash; [[Food]].&lt;br /&gt;
&lt;br /&gt;
== Personal story ==&lt;br /&gt;
In the [[Biography#Engineer|biography]] step of [[character creation]], engineers may choose their favorite tool. This choice is merely cosmetic and determines their starting head or backpack armor, which can be hidden or transmuted after character creation.&lt;br /&gt;
{| {{STDT|engineer}} style=&amp;quot;width:100%; max-width:1000px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=1000 | My most useful tool is my _____.&lt;br /&gt;
|-&lt;br /&gt;
| width=50 | [[File:Biography Universal Multitool Pack.png|50px]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Universal Multitool Pack]]&amp;#039;&amp;#039;&amp;#039; (&amp;quot;universal multitool pack&amp;quot;) — It&amp;#039;s got a wrench. It&amp;#039;s got a screwdriver. It&amp;#039;s got a spade. It&amp;#039;s got a lateral displacer! It doesn&amp;#039;t matter what you need; this pack has a gadget for every situation.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biography Eagle-Eye Goggles.png|50px]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Eagle-Eye Goggles]]&amp;#039;&amp;#039;&amp;#039; (&amp;quot;eagle-eye goggles&amp;quot;) — Nothing sees the world more clearly than a soaring eagle. These goggles allow its wearer to see just as well.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biography Panscopic Monocle.png|50px]]&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Panscopic Monocle]]&amp;#039;&amp;#039;&amp;#039; (&amp;quot;panscopic monocle&amp;quot;) — The details matter. Whether you&amp;#039;re double-checking the wiring on your new explosives or charging the gear shaft on your favorite turret, this monocle lets you see what needs to be seen.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Engineering is a relatively new profession to [[Tyria]], having been developed by the [[charr]] [[Iron Legion]] thanks to their technological progress within the past 250 years.&amp;lt;ref name=&amp;quot;Wartower&amp;quot;&amp;gt;[https://web.archive.org/web/20130724123646/http://www.wartower.de/artikel/artikel.php?id=562 Guild Wars 2: Engineer - Interview mit Eric Flannum und Jon Peters (english)], Wartower.de (archived)&amp;lt;/ref&amp;gt; &lt;br /&gt;
Although most of their abilities come from tinkering with technology and alchemy, they can also use magic as other professions do, including magical weaponry.&amp;lt;ref&amp;gt;[https://forum-en.gw2archive.eu/forum/game/lore/Lore-Q-A/page/1#post6171371 Post by Scott McGough] in &amp;quot;Lore Q&amp;amp;A&amp;quot;, Old Guild Wars 2 Forums (Archived)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Notable engineers&lt;br /&gt;
{{see|:Category:Engineer NPCs}}&lt;br /&gt;
* [[Aerin]]&lt;br /&gt;
* [[Gorrik]]&lt;br /&gt;
* [[Ivan]]&lt;br /&gt;
* [[Karde]]&lt;br /&gt;
* [[Sabetha the Saboteur]]&lt;br /&gt;
* [[Scarlet Briar]]&lt;br /&gt;
* [[Taimi]]&lt;br /&gt;
* [[Lightbringer Tybalt Leftpaw|Tybalt Leftpaw]]&lt;br /&gt;
* [[Yao]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
;Concept art&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Engineer concept art 02.jpg&lt;br /&gt;
File:Engineer 06 concept art.jpg&lt;br /&gt;
File:Engineer concept art 03.jpg&lt;br /&gt;
File:Engineer 04 concept art.png&lt;br /&gt;
File:Engineer 02 concept art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
;Pre-launch promotional screenshots&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:2011 May engineer 03.jpg&lt;br /&gt;
File:2011 May engineer 06.jpg &lt;br /&gt;
File:2011 February Norn with Rifle.jpg &lt;br /&gt;
File:2011 May engineer 04.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
;Icons&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Engineer icon (highres).png|Official icon&lt;br /&gt;
File:Engineer icon (old highres).png|Old official icon&lt;br /&gt;
File:Engineer (overhead icon).png|Official icon&lt;br /&gt;
File:Engineer icon white.png|Official icon&lt;br /&gt;
File:Engineer icon small.png|Wiki icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The engineer was previewed under [[:File:Professions_reveal_detail_1.png|this]] image until its unveiling on May 19, 2011.&lt;br /&gt;
* The engineer was the third profession unveiled that was not present in the original [[gw1:Guild Wars|&amp;#039;&amp;#039;Guild Wars&amp;#039;&amp;#039;]].&lt;br /&gt;
* Original concepts for the engineer placed it as a heavy [[armor class]] profession.&amp;lt;ref name=&amp;quot;Tap Repeatedly&amp;quot;&amp;gt;[http://tap-repeatedly.com/2011/06/10/exclusive-interview-arenanets-jon-peters-and-jonathan-sharp/ Exclusive Interview: ArenaNet&amp;#039;s Jon Peters and Jonathan Sharp], Tap Repeatedly&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The engineer was the final profession to make it into the original eight professions.&amp;lt;ref name=&amp;quot;Tap Repeatedly&amp;quot;/&amp;gt;&lt;br /&gt;
* During [[April Fools&amp;#039; Day 2011]], [[ArenaNet]] &amp;quot;revealed&amp;quot; the [[commando]] and Wartower &amp;quot;revealed&amp;quot; the [http://guildwars2.crws.de/the-game/professions/alchemist/ alchemist]. [[Eric Flannum]] joked that the engineer was like a combination of these two.&amp;lt;ref name=&amp;quot;Wartower&amp;quot; /&amp;gt;&lt;br /&gt;
* Many believe this profession was inspired by Valve&amp;#039;s Team Fortress 2. Specifically, the Flamethrower and Elixir Gun appear to reference the Pyro and Medic classes, respectively. The Guild Wars 2 engineer is also similar to the Engineer in Team Fortress 2, in that they both use turrets, can equip wrenches to melee attack enemies (which can also be used to repair turrets), and the line &amp;quot;Dispenser here!&amp;quot; (a quote from the TF2 Engineer) can be sometimes heard when the Healing Turret is deployed, despite never being referred to as a dispenser anywhere else in Guild Wars 2. The rifle&amp;#039;s [[Jump Shot]] is similar to the Soldier class&amp;#039;s Rocket Jump.&lt;br /&gt;
* Engineer and revenant are the only core professions that do not have any [[signet]] [[skill]]. However, the [[End of Dragons]] [[expansion]] introduced signets to the [[mechanist]] [[elite specialization]].&lt;br /&gt;
* The engineer and elementalist are the only professions that cannot [[Weapon swap]] when in combat.&lt;br /&gt;
* Prior to the [[Game updates/2019-03-05|March 5, 2019]] game update, engineers had an additional unique skill type, [[Gyro]]s. These were reworked into Well skills. ([[Scrapper]] specialization only).&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.guildwars2.com/en/the-game/professions/engineer/ Engineer] on the official website.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Professions nav}}&lt;br /&gt;
[[de:Ingenieur]]&lt;br /&gt;
[[es:Ingeniero]]&lt;br /&gt;
[[fr:Ingénieur]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Vingam</name></author>
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