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	<title>Endurance - Revision history</title>
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		<id>https://wiki.ezgame.cc/index.php?title=Endurance&amp;diff=3411&amp;oldid=prev</id>
		<title>imported&gt;TheJerBear.6935: /* Relics that restore endurance */</title>
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		<updated>2025-03-08T09:54:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Relics that restore endurance&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{otheruses|the [[character]]&amp;#039;s resource|the endurance system used by [[mount]]s|Mount#Endurance}}&lt;br /&gt;
[[File:Health orb.png|The endurance bar is displayed above the health orb.|thumb]]&lt;br /&gt;
[[Endurance]] is a resource used to [[dodge]] incoming [[attack]]s. The endurance pool is shown as a yellow bar just above the [[health]] orb. Dodging requires 50 endurance to execute; each available dodge is represented by the filled segments of the yellow bar. The default endurance cap for all [[profession]]s is 100, which means each character can normally dodge twice consecutively before needing to recharge. &lt;br /&gt;
&lt;br /&gt;
Endurance recharges at a base rate of 5 endurance per second, which can be increased up to a maximum rate of 10 endurance per second. A number of [[skill]]s, [[trait]]s, and [[food]] items restore endurance or increase its regeneration rate. The boon [[Vigor]], available to all professions, increases the regeneration rate by 50%.&lt;br /&gt;
&lt;br /&gt;
[[Thief]]&amp;#039;s [[elite specialization]] [[Daredevil]] increases the endurance cap to 150, allowing for three consecutive dodges.&lt;br /&gt;
&lt;br /&gt;
== Conditions that affect endurance==&lt;br /&gt;
* {{Exhaustion}} — {{effect description|Exhaustion}}&lt;br /&gt;
* {{Weakness}} — {{effect description|Weakness}}&lt;br /&gt;
&lt;br /&gt;
== Boons that affect endurance ==&lt;br /&gt;
* {{Vigor}} — {{effect description|Vigor}}&lt;br /&gt;
&lt;br /&gt;
== Related [[skill]]s ==&lt;br /&gt;
{{related skills|Endurance Gained|heading=that restore endurance|include effects=y|suffix=notes|show filter=true}}&lt;br /&gt;
&lt;br /&gt;
== Related [[trait]]s ==&lt;br /&gt;
{{related traits|Endurance Regeneration Increase|heading=that increase endurance regeneration|show filter=true}}&lt;br /&gt;
&lt;br /&gt;
{{related traits|Endurance Gained|heading=that restore endurance}}&lt;br /&gt;
&lt;br /&gt;
=== Traits that prevent endurance restoration ===&lt;br /&gt;
* {{daredevil}} {{trait icon|Unhindered Combatant}} - {{trait description|Unhindered Combatant}}&lt;br /&gt;
&lt;br /&gt;
{{Related traits|Endurance Threshold Increased|heading=that increase maximum endurance}}&lt;br /&gt;
&lt;br /&gt;
=== Traits that benefit from lower endurance ===&lt;br /&gt;
* {{daredevil}} {{trait icon|Havoc Specialist}} — {{trait description|Havoc Specialist}}&lt;br /&gt;
* {{vindicator}} {{trait icon|Leviathan Strength}} — {{trait description|Leviathan Strength}}&lt;br /&gt;
* {{engineer}} {{trait icon|Takedown Round}} — {{trait description|Takedown Round}}&lt;br /&gt;
&lt;br /&gt;
===Traits that benefit from full endurance===&lt;br /&gt;
* {{renegade}} {{trait icon|Brutal Momentum}} — {{trait description|Brutal Momentum}}&lt;br /&gt;
&lt;br /&gt;
== Related [[equipment]] ==&lt;br /&gt;
==== [[Relic]]s that restore endurance ====&lt;br /&gt;
* {{item icon|Relic of the Adventurer}} — {{item description|Relic of the Adventurer}}&lt;br /&gt;
* {{item icon|Relic of Geysers}} — {{item description|Relic of Geysers}}&lt;br /&gt;
&lt;br /&gt;
=== [[Upgrade component]]s that restore endurance ===&lt;br /&gt;
==== [[Sigil]]s ====&lt;br /&gt;
* [[Sigil of Energy]]:&lt;br /&gt;
** {{item icon|Major Sigil of Energy}} — Gain 25% of your [[endurance]] when you swap to this weapon while in combat. {{gray|(Cooldown: 9 seconds)}}&lt;br /&gt;
** {{item icon|Superior Sigil of Energy}} — Gain 50% of your [[endurance]] when you swap to this weapon while in combat. {{gray|(Cooldown: 9 seconds)}}&lt;br /&gt;
** {{item icon|Sigil of Energy (PvP)}} — Gain 25% of your [[endurance]] when you swap to this weapon while in combat. {{gray|(Cooldown: 9 seconds)}}&lt;br /&gt;
* {{item icon|Superior Sigil of Stamina}} — Your [[Endurance|endurance]] is refilled each time you [[Kill effect|kill a foe]].&lt;br /&gt;
&lt;br /&gt;
== Related Consumables ==&lt;br /&gt;
=== Foods that restore endurance ===&lt;br /&gt;
* See [[Food]] (filter the table to &amp;quot;Endurance regeneration&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Some skills that consume endurance indicate it with the same icon that is used to indicate energy cost: a little bottle in a golden circle.&lt;br /&gt;
* When regenerating endurance a small audio cue is played after reaching 50/100(/150) endurance letting you know you have another dodge to use.&lt;br /&gt;
{{Anomaly|Some skills that do not use endurance keep a vestigial Energy cost in their tooltips, depicted as a little bottle in a golden circle.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to the Beta, endurance was instead known as energy, and there was an [[attribute]] called Willpower which increased a player&amp;#039;s maximum energy. When attempting to dodge with insufficient endurance, the game still says &amp;quot;Not enough energy&amp;quot;.&lt;br /&gt;
* Prior to the Gamescom 2011 demo, energy was a long term resource used for the activation of active [[skill]]s and maintenance of passive skills. Whenever a skill was activated, a percentage of the total energy was expended.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[de:Ausdauer]]&lt;br /&gt;
[[es:Aguante]]&lt;br /&gt;
[[fr:Endurance]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TheJerBear.6935</name></author>
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