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	<title>Drive the Ascalonian ghosts away from Lake Feritas - Revision history</title>
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		<title>imported&gt;Tery3065 at 15:42, 3 April 2026</title>
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		<updated>2026-04-03T15:42:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Event infobox&lt;br /&gt;
| location = Lake Feritas&lt;br /&gt;
| indicator = swords&lt;br /&gt;
| level = 4&lt;br /&gt;
| previous = Join Engineer Marinus on his maintenance patrol&lt;br /&gt;
| coordinates = 58825,30427&lt;br /&gt;
| id = EEAD7A47-44FD-4502-9823-F55F9E6276FB&lt;br /&gt;
}}&lt;br /&gt;
[[Drive the Ascalonian ghosts away from Lake Feritas]] is a level 4 [[Dynamic event|event]] that occurs in [[Lake Feritas]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Ascalonian raiding parties killed: x/10&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{{Event rewards}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* [[Engineer Marinus]]&lt;br /&gt;
&lt;br /&gt;
=== Foes ===&lt;br /&gt;
* [[Ascalonian Archer]]&lt;br /&gt;
* [[Ascalonian Cultist]]&lt;br /&gt;
* [[Ascalonian Enchanter]]&lt;br /&gt;
* [[Ascalonian Fighter]]&lt;br /&gt;
* [[Ascalonian Healer]]&lt;br /&gt;
* [[Ascalonian Mage]]&lt;br /&gt;
* [[Breena]]&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
* [[Legion Mortar]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
;After the previous event ends&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Engineer Marinus:&amp;#039;&amp;#039;&amp;#039; Hear that? Trouble is on the way.&lt;br /&gt;
:&amp;#039;&amp;#039;A group of invulnerable ghosts spawn, consisting of [[Ascalonian Healer]], [[Ascalonian Fighter]], and 2 [[Ascalonian Archer]]s&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Ascalonian Fighter:&amp;#039;&amp;#039;&amp;#039; Die, charr scum. Die!&lt;br /&gt;
&lt;br /&gt;
;Engineer Marinus after the previous event ends and during this event&lt;br /&gt;
:Ghosts are pouring in from the old duke&amp;#039;s estate. We need to drive them out of Lake Feritas and back where they came from.&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;Yes, sir.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;When the event starts&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Engineer Marinus:&amp;#039;&amp;#039;&amp;#039; Move on, humans! This is charr territory now, and you&amp;#039;re trespassing.&lt;br /&gt;
:&amp;#039;&amp;#039;Ghosts become attackable, defeating them counts to the objective as the first raiding party killed&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Upon killing 5 raiding parties&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Engineer Marinus:&amp;#039;&amp;#039;&amp;#039; Ha! Look at them fall! They can&amp;#039;t die, but they can be taken down a peg.&lt;br /&gt;
&lt;br /&gt;
;Upon killing 6 raiding parties&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Engineer Marinus:&amp;#039;&amp;#039;&amp;#039; Good! Keep pushing back on them! Let them know this is our land now!&lt;br /&gt;
&lt;br /&gt;
;Upon killing 8 raiding parties&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Engineer Marinus:&amp;#039;&amp;#039;&amp;#039; Keep thinning their ranks! Victory is in sight!&lt;br /&gt;
&lt;br /&gt;
;Upon killing 9 raiding parties&lt;br /&gt;
:&amp;#039;&amp;#039;The final group of ghosts that spawns has [[Breena]] among them&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Breena:&amp;#039;&amp;#039;&amp;#039; You&amp;#039;ll never take Ascalon! We&amp;#039;ll die first!&lt;br /&gt;
&lt;br /&gt;
;When the event ends&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Engineer Marinus:&amp;#039;&amp;#039;&amp;#039; Heh. Ascalon&amp;#039;s army is as incompetent as ever.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Engineer Marinus:&amp;#039;&amp;#039;&amp;#039; Thanks for pitching in.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Engineer Marinus:&amp;#039;&amp;#039;&amp;#039; (yawning)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Engineer Marinus:&amp;#039;&amp;#039;&amp;#039; I could do with some leave.&lt;br /&gt;
:&amp;#039;&amp;#039;Engineer Marinus starts walking to the circular bunker north-east from [[Smokestead Waypoint]], and, upon reaching it, despawns&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Engineer Marinus after the event ends&lt;br /&gt;
:Thanks for the help back there. Sometimes I think I&amp;#039;d be safer out on the battlefield dealing with ghosts than back here working with these contraptions.&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;You don&amp;#039;t have to convince me.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Some time after despawning &amp;lt;!-- 7m 44s in my case, or 11m after he started walking --&amp;gt; Engineer Marinus respawns near his starting position for [[Join Engineer Marinus on his maintenance patrol]], runs to it, and starts idling.&lt;br /&gt;
[[Category:Events with unusual spawn conditions]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Tery3065</name></author>
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