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	<id>https://wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Bunker_Down%2Fhistory</id>
	<title>Bunker Down/history - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Bunker_Down%2Fhistory"/>
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	<updated>2026-07-17T16:55:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Bunker_Down/history&amp;diff=120249&amp;oldid=prev</id>
		<title>imported&gt;Chieftain Alex at 18:02, 6 June 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Bunker_Down/history&amp;diff=120249&amp;oldid=prev"/>
		<updated>2026-06-06T18:02:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version history}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2026-06-02&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Bunker Down]]: Fixed an issue that prevented this trait from functioning in midair.&lt;br /&gt;
| minor = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2024-03-19&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Bunker Down]]: This trait now triggers when disabling an enemy instead of when critically striking. The mine now spawns at the enemy&amp;#039;s location instead of near the player. Reduced the internal cooldown from 4 seconds to 1 second. Increased the mine power coefficient from 0.77 to 0.95. The bandage now cleanses a condition, and its base healing has been increased from 502 to 598.&lt;br /&gt;
| line = Inventions&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 2&lt;br /&gt;
| recharge = 1&lt;br /&gt;
| description = Create a [[Bunker Down (trait skill)|proximity mine]] and [[Bandage (trait skill)|med kit]] at your location when you [[disable]] an enemy.&lt;br /&gt;
| training order = 11&lt;br /&gt;
| improves property = Disable an enemy&lt;br /&gt;
| id = 1680&lt;br /&gt;
}}&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2020-02-25&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Bunker Down]]: (Competitive split) Increased internal cooldown from 3 seconds to 4 seconds.&lt;br /&gt;
| split = pve, wvw pvp&lt;br /&gt;
| line = Inventions&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 2&lt;br /&gt;
| recharge = 2&lt;br /&gt;
| recharge pvp = 4&lt;br /&gt;
| description = Create a [[Bunker Down (trait skill)|proximity mine]] and [[Bandage (trait skill)|med kit]] at your location when you [[critical hit|critically hit]] with an attack.&lt;br /&gt;
| id = 1680&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2017-08-08&lt;br /&gt;
| changes = &lt;br /&gt;
* [[Bunker Down]]: Increased damage by 10%.&lt;br /&gt;
| minor = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2017-05-16&lt;br /&gt;
| changes = &lt;br /&gt;
* [[Bunker Down]]: The cooldown of this trait has been increased from 2 seconds to 3 seconds in PvP only.&lt;br /&gt;
| split = pve wvw, pvp&lt;br /&gt;
| line = Inventions&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 2&lt;br /&gt;
| recharge = 2&lt;br /&gt;
| recharge pvp = 3&lt;br /&gt;
| description = Create a [[Bunker Down (trait skill)|proximity mine]] and [[Bandage (trait skill)|med kit]] at your location when you [[critical hit|critically hit]] with an attack.&lt;br /&gt;
| id = 1680&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2017-02-22&lt;br /&gt;
| changes = &lt;br /&gt;
* Skills that count as explosions for the traits [[Steel-Packed Powder]], [[Explosive Powder]], and [[Shrapnel]] are now marked with a skill fact.&lt;br /&gt;
| minor = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2016-07-26&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Bunker Down]]: Dropped bandages will no longer grant regeneration.&lt;br /&gt;
| name = Bunker Down&lt;br /&gt;
| line = Inventions&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 2&lt;br /&gt;
| recharge = 2&lt;br /&gt;
| description = Create a [[Bunker Down (trait skill)|proximity mine]] and [[Bandage (trait skill)|med kit]] at your location when you [[critical hit|critically hit]] with an attack.&lt;br /&gt;
| id = 1680&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2015-06-23&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Bunker Down]]: Updated this trait to reflect the introduction of the [[specialization]] mechanic.&lt;br /&gt;
** This trait has been moved to the Inventions Grandmaster tier.&lt;br /&gt;
** Added: When you critically hit, create a med pack (approximately 500 healing and 4 seconds of regeneration) at your location.&lt;br /&gt;
| name = Bunker Down&lt;br /&gt;
| line = Inventions&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| recharge = 2&lt;br /&gt;
| description = Create a [[Bunker Down (trait skill)|proximity mine]] and [[Bandage (trait skill)|med kit]] at your location when you [[critical hit|critically hit]] with an attack.&lt;br /&gt;
| id = 1680&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2014-05-20&lt;br /&gt;
| minor = y&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Bunker Down]]: Fixed a bug that caused the damage skill fact to scale incorrectly when [[Explosive Powder]] was traited.&lt;br /&gt;
| name = Bunker Down&lt;br /&gt;
| line = Firearms&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| numeral = XIII&lt;br /&gt;
| recharge = 2&lt;br /&gt;
| description = Create a proximity mine at your location when you [[critical hit|critically hit]] with an attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| line = Firearms&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| numeral = XIII&lt;br /&gt;
| recharge = 2&lt;br /&gt;
| description = Create a proximity mine at your location when you critically hit with an attack. Mines have a 10s duration.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Chieftain Alex</name></author>
	</entry>
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