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	<title>Alacrity - Revision history</title>
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		<id>https://wiki.ezgame.cc/index.php?title=Alacrity&amp;diff=84427&amp;oldid=prev</id>
		<title>imported&gt;Tery3065 at 16:22, 4 April 2026</title>
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		<updated>2026-04-04T16:22:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Effect infobox&lt;br /&gt;
| type = boon&lt;br /&gt;
| description = Skills [[recharge]] faster.&lt;br /&gt;
| stacking = duration&lt;br /&gt;
| max duration = 30&lt;br /&gt;
| id = 30328&lt;br /&gt;
| gallery1 = Alacrity.jpg&lt;br /&gt;
| gallery1-text = Alacrity appearance.&lt;br /&gt;
}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
[[Alacrity]] is a [[boon]] that increases the rate at which skills [[recharge]] by 25%, therefore making skills recharge in 80% of the original time. Like most boons, Alacrity has a maximum duration of 30 seconds. &lt;br /&gt;
&lt;br /&gt;
The recharge time reduction from Alacrity affects skills produced by traits, like {{trait icon|Method of Madness|size=18}}, but not internal cooldowns of traits themselves, like {{trait icon|Auspicious Anguish|size=18}}. Additionally, Alacrity affects most [[bundle]] skills, but not [[siege weapons]] in the [[World versus World]] game mode.&lt;br /&gt;
&lt;br /&gt;
{{effect icon|Chilled|size=18}} [[Chilled]] [[condition]], which makes skills recharge slower, is the negative counterpart to Alacrity.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
For every second under the effect of alacrity, skills recharge 1.25 seconds. If the alacrity expires before the skill is recharged, the actual recharge time is: &lt;br /&gt;
:&amp;lt;code&amp;gt;actual recharge time = original recharge time - 0.25 * alacrity duration &amp;lt;/code&amp;gt;&lt;br /&gt;
If the cooldown of the skill expires before the alacrity does, the actual recharge time is:&lt;br /&gt;
:&amp;lt;code&amp;gt;actual recharge time = original recharge time / 1.25&amp;lt;/code&amp;gt;&lt;br /&gt;
For example, a skill with a 10 second cooldown will recharge in 8 seconds, as long as you&amp;#039;re under the effect of alacrity for the whole time.&lt;br /&gt;
&lt;br /&gt;
With the {{trait icon|Time Marches On|size=18}} trait, alacrity gives 50% skill recharge rate (recharge is around 66.67% of the original time).&lt;br /&gt;
So for every second under the effect of alacrity, skills recharge 1.5 seconds. Therefore if the alacrity expires before the skill is recharged, the actual recharge time is:&lt;br /&gt;
:&amp;lt;code&amp;gt;actual recharge time = original recharge time - 0.5 * alacrity duration&amp;lt;/code&amp;gt;&lt;br /&gt;
If the cooldown of the skill expires before the alacrity does, the actual recharge time is:&lt;br /&gt;
:&amp;lt;code&amp;gt;actual recharge time = original recharge time / 1.5&amp;lt;/code&amp;gt;&lt;br /&gt;
For example, a skill with a 10 second cooldown will recharge in about 6.67 seconds, as long as you&amp;#039;re under the effect of alacrity for the whole time.&lt;br /&gt;
&lt;br /&gt;
== Related [[skill]]s ==&lt;br /&gt;
{{see|Boon#Related skills}}&lt;br /&gt;
{{related skills|heading=that grant alacrity}}&lt;br /&gt;
&lt;br /&gt;
== Related [[trait]]s ==&lt;br /&gt;
{{see|Boon#Related traits}}&lt;br /&gt;
{{related traits|heading=that grant alacrity}}&lt;br /&gt;
&lt;br /&gt;
=== Traits that convert [[chilled]] into alacrity ===&lt;br /&gt;
{{main|Boon#Traits that convert conditions into boons}}&lt;br /&gt;
&lt;br /&gt;
== Related [[equipment]] ==&lt;br /&gt;
=== [[Relic]]s that grant alacrity ===&lt;br /&gt;
* {{item icon|Relic of Rivers}} — {{item description|Relic of Rivers}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
{{Version history table header|boon|type=effect}}&lt;br /&gt;
{{Version history table row|2021-10-26|General}}&lt;br /&gt;
* Positive percentage-based enhancements now display with a &amp;quot;+.&amp;quot; For example, swiftness now displays &amp;quot;+33% Movement Speed&amp;quot; instead of &amp;quot;33% Movement Speed.&amp;quot;&lt;br /&gt;
{{Version history table row|2021-10-05|General 3}}&lt;br /&gt;
* Fixed a bug causing duration-stacking boons to be affected by a hidden stack limit of 9, which in some cases could come into effect before stacking to that boon&amp;#039;s expected duration cap. This resulted in some boons having a lower total duration than expected. This hidden stack limit has been removed for duration-stacking boons that also have a maximum duration—alacrity, fury, protection, quickness, resistance, resolution, swiftness, and vigor.&lt;br /&gt;
{{Version history table row|2021-05-11|Duration Caps for Boons and Conditions}}&lt;br /&gt;
* Duration-stacking boons and conditions now behave consistently. They directly stack durations added from all sources, do not have hidden stack limits, and generally have shorter maximum durations. (30 seconds)&lt;br /&gt;
{{Version history table row|2019-10-01|General}}&lt;br /&gt;
* Updated the visual effects of this effect to be less profession specific.&lt;br /&gt;
{{Version history table row|2018-02-06|Boons and Conditions}}&lt;br /&gt;
* Alacrity is now a boon.&lt;br /&gt;
* The recharge-speed bonus has been reduced from 33% to 25%.&lt;br /&gt;
* Alacrity now converts to 3 seconds of chill.&lt;br /&gt;
{{Version history table row|2016-01-26|Profession Skills}}&lt;br /&gt;
* The effects of this buff have been reduced from 66% recharge reduction to 33% recharge reduction.&lt;br /&gt;
{{Version history table row|2015-10-23|Chronomancer|r=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Effects nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tatendrang]]&lt;br /&gt;
[[es:Alacridad]]&lt;br /&gt;
[[fr:Euphorie]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Tery3065</name></author>
	</entry>
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