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		<title>So It Is Written</title>
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		<summary type="html">&lt;p&gt;91.182.25.129: /* Achievements */ account achievements widget&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Story infobox&lt;br /&gt;
| id = &lt;br /&gt;
| name = So It Is Written&lt;br /&gt;
| storyline = Visions of Eternity&lt;br /&gt;
| chapter number = 13&lt;br /&gt;
| step number = 14&lt;br /&gt;
| location = Sanctum of the Divine&lt;br /&gt;
| level = 80&lt;br /&gt;
| year = 1339&lt;br /&gt;
| prev = A Bold Strategy&lt;br /&gt;
| next = &lt;br /&gt;
| gallery1 = So it is Written loading screen.png&lt;br /&gt;
| gallery1-text = So It Is Written: Seneschal&#039;s Shrine&lt;br /&gt;
| requires = voe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[So It Is Written]] is the thirteenth chapter of the [[Visions of Eternity]] story.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
; Meet with Historian Minna, and try to break Isgarren&#039;s curse. &lt;br /&gt;
* Head to the dome in the Sanctum of the Divine. &lt;br /&gt;
* Catch up with your allies. &lt;br /&gt;
* Speak to Historian Minna to begin the rite. &lt;br /&gt;
* Participate in the ritual to break Isgarren&#039;s curse. &lt;br /&gt;
* Perform the proper gesture called for by the ritual. &lt;br /&gt;
* (Optional) Speak with your allies about the fate of Castora. &amp;lt;br&amp;gt;{{event bar empty|color=green}}&lt;br /&gt;
* Leave the Dome of the Indelible Word when you&#039;re ready. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* {{Rewards item|Bag of Loot (Visions of Eternity)|id=106157|qty=2}}&lt;br /&gt;
* {{Rewards item|Castoran Cache of Riches|id=106748}}&lt;br /&gt;
* {{Rewards item|Tale of Adventure|id=96151}}&lt;br /&gt;
* {{Rewards item|Vial of Liquid Shadowstone|id=109391}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The ritual starts after some talking (It is also possible to gather up to 5 River Otter Pups throughout the instance area first for the [[#Honored Guests|Honored Guests]] achievement). &lt;br /&gt;
&lt;br /&gt;
When ready, speak with [[Historian Minna]] to start the ritual. &lt;br /&gt;
She will stop at each altar and indicate which gesture to perform. The player&#039;s utility skill bar will change into the seer ritual movement gestures available to perform. &lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
{{environmental skill table header}}&lt;br /&gt;
{{Environmental skill table row|Kneel in Supplication|6}}&lt;br /&gt;
{{Environmental skill table row|In Joyous Company|7}}&lt;br /&gt;
{{Environmental skill table row|Perceptions Sharpened|8}}&lt;br /&gt;
{{Environmental skill table row|Weight of the Sky|9}}&lt;br /&gt;
{{Environmental skill table row|Above the Ground|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The correct gesture is the one named before the semi-colon (before the comma for the third gesture) of the last sentence in each ritual segment: {{skill icon|In Joyous Company}} &amp;gt; {{skill icon|Perceptions Sharpened}} &amp;gt; {{skill icon|Above the Ground}} &amp;gt; {{skill icon|Weight of the Sky}}.&lt;br /&gt;
&lt;br /&gt;
After a short dialogue, there are more optional dialogues with allies scattered about the area, or simply leaving the area to finish the mission. &lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
&amp;lt;div id=&amp;quot;achievementcontrol&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;{{account achievements widget}}&lt;br /&gt;
&lt;br /&gt;
{{achievement box|Honored Guests}}&lt;br /&gt;
[[File:So It Is Written - Honored Guests map.jpg|thumb|Honored Guests]]&lt;br /&gt;
* {{effect|Achievement Eligibility: Honored Guests}} tracks how many River Otter Pups have been gathered. &lt;br /&gt;
* You need to pet 5 River Otter Pups with a special action key. You will get an achievement icon to track how many otters are following you. Only speak with Minna after you have all 5.&lt;br /&gt;
** 1 near the ley-line pond on the northwest edge of the area.&lt;br /&gt;
** 1 near the ley-line just north of the {{poi|Glowing Pond}}.&lt;br /&gt;
** 1 behind crates north-east of the {{poi|Issvano&#039;s Reliquary}}.&lt;br /&gt;
** 1 outside the dome building, to the north-east of the {{poi|Dome of the Indelible Word}}, near some blue goop.&lt;br /&gt;
** 1 on the south-western edge of the area, on a raised platform with 3 trees and some bushes.&lt;br /&gt;
&lt;br /&gt;
{{achievement box|The Storm Ahead}}&lt;br /&gt;
* Eligibility is tracked with {{effect|Achievement Eligibility: The Storm Ahead}}. &lt;br /&gt;
* Speak with Sayida, Rytlock, Canach, Minna, Isgarren, and Westergard &amp;amp; Osborne after completing the ritual but before leaving the instance. &lt;br /&gt;
** Each NPC has 3 dialogue options and the optional bubble will extinguish when that NPC is finished&lt;br /&gt;
** Most of the characters are near the end of the mission but Westergard &amp;amp; Osborne are on the far side of the area, follow the optional bubble on the minimap.&lt;br /&gt;
&lt;br /&gt;
{{achievement box|So It Is Written}}&lt;br /&gt;
* Complete the mission.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;[[Animal]]s&lt;br /&gt;
* [[River Otter Pup]]&lt;br /&gt;
&lt;br /&gt;
;[[Asura]]&lt;br /&gt;
* [[Councillor Ludo]] &amp;lt;small&amp;gt;(voice only)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Historian Minna]]&lt;br /&gt;
&lt;br /&gt;
;[[Charr]]&lt;br /&gt;
* [[Rytlock Brimstone]]&lt;br /&gt;
&lt;br /&gt;
;[[Crustacean]]s&lt;br /&gt;
* [[Kela, Seneschal of Waves]]&lt;br /&gt;
&lt;br /&gt;
;[[Gwyl]]&lt;br /&gt;
* [[Gwyllian, Seneschal of the Forest]]&lt;br /&gt;
&lt;br /&gt;
;[[Human]]s&lt;br /&gt;
* [[Sayida the Sly]]&lt;br /&gt;
&lt;br /&gt;
;[[Norn]]&lt;br /&gt;
* [[Mayor Osborne]]&lt;br /&gt;
* [[Castaway Westergard|Westergard]]&lt;br /&gt;
&lt;br /&gt;
;[[Seer]]s&lt;br /&gt;
* [[Isgarren]]&lt;br /&gt;
&lt;br /&gt;
;[[Sylvari]]&lt;br /&gt;
* [[Canach]]&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
* [[Sidony&#039;s Curse]]&lt;br /&gt;
* [[Sidony&#039;s Curse (Translated)]]&lt;br /&gt;
* [[Sidony&#039;s Curse (Revised)]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
;Entering the instance&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; I don&#039;t like losing. We should gather more reinforcements and strike at Kuda.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I&#039;d like to. But stopping Vloxx is still the priority, and Kuda&#039;s Inquest have the advantage for the time being.&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; At least they&#039;re withdrawing from some of these ruins. She obviously has different priorities than Vloxx.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; If it makes you feel better, Rytlock, I expect we&#039;ll have no choice but to settle the score with Kuda at some point.&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Commander, are you prepared to begin the ritual?&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I&#039;ll be right there, Historian.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; If this ritual succeeds, at least we can salvage something from these setbacks.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Do we really need that wizard?&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Given how things have gone while he&#039;s been cursed, it seems like we do.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; (grunts)&lt;br /&gt;
&lt;br /&gt;
;Speaking with Minna&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; The scroll you discovered was invaluable—with that as my guide, I was able to piece the rest of the rite together.&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Thanks to your success in overcoming the All Seer, Kela and Gwyllian are freed and present; the rite is ready.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; The shrine is prepared. We&#039;re ready to perform the rite. All that&#039;s left is for you to give the word, and we can begin.&lt;br /&gt;
:{{dialogue icon|story2}} &#039;&#039;Thanks, Minna. I&#039;m ready.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Just another moment...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Starting the rite&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Let&#039;s hope this has the desired effect...&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Let the burden of bitterness, the curse of Sidony, be lifted.&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Isgarren, in joyous company, together in Castora.&lt;br /&gt;
&lt;br /&gt;
;At the second alter&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Servant of Tyria, he forgoes perfection; may his reputation be restored.&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; His position freely given, his perception sharpened; this eternal grudge lifts from him.&lt;br /&gt;
&lt;br /&gt;
;At the third alter&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Who stands at the gate; who volunteers to watch over all.&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Standing above the ground, watching, ever waiting.&lt;br /&gt;
&lt;br /&gt;
;At the fourth alter&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Isgarren, the father, rejoices; back straightened by determination.&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; The weight of the sky he will carry; this solitude cease, finite.&lt;br /&gt;
&lt;br /&gt;
;Return to the starting alter&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; The seer of all stands conquered; the heavy sky shall oppress him no more.&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; So speaks Minna; so it is written, so it will be done.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; That is then?&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; I expected something a bit more grand.&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; I don&#039;t know. Maybe we need to try again?&lt;br /&gt;
:&#039;&#039;(Isgarren teleports in)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; Ahhh, Wayfinder and...friends. My power begins to return. And I have all of you to thank. &lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Go right ahead then, wizard.&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; What?&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Thank us.&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; Thank you, Tribune. Wayfinder. Captain. Canach.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; You&#039;re quite welcome, Isgarren.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; (snorts)&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; This is making me uncomfortable. I think I like you better when you&#039;re surly.&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; &amp;quot;Surly&amp;quot; does not begin to scratch the surface.&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; Sidony sought to protect Castora from me. Rightfully so, perhaps. But this is a different time. A different battle.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Vloxx said he is going to repair...reforge the foundation of reality. &amp;quot;One change,&amp;quot; he said—&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; One change? No! I have seen what Vloxx now sees, trod the paths Vloxx will surely tread.&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; It is a road beset with perils. With temptation. With consequences beyond anything you can imagine.&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; It always begins with one change...but that path has no end.&lt;br /&gt;
&lt;br /&gt;
;Receiving a call&lt;br /&gt;
:&#039;&#039;&#039;Councillor Ludo:&#039;&#039;&#039; {{flavor|Commander?}}&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Ludo!&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; Ah, yes. The fog surrounding Castora begins to clear. Communications are—&lt;br /&gt;
:&#039;&#039;&#039;Councillor Ludo:&#039;&#039;&#039; {{flavor|Commander! Is this a bad time? I&#039;ve tried calling over and—}}&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Ludo. What do you know about the Arcane Council&#039;s involvement with Vloxx?&lt;br /&gt;
:&#039;&#039;&#039;Councillor Ludo:&#039;&#039;&#039; {{flavor|What are you getting at, Commander? Speak plainly.}}&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Vloxx had permission! From the Arcane Council itself! I saw it! How did you not know about this? You didn&#039;t know. Right?&lt;br /&gt;
:&#039;&#039;&#039;Councillor Ludo:&#039;&#039;&#039; {{flavor|What? No! What?}}&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Now Vloxx&#039;s power rivals Isgarren&#039;s, and Kuda&#039;s taken over the Inquest—&lt;br /&gt;
:&#039;&#039;&#039;Councillor Ludo:&#039;&#039;&#039; {{flavor|Those shifty, two-faced— TELL ME EVERYTHING! No, wait! No time! If I can talk to you, they can talk to Vloxx! Er...Kuda!}}&lt;br /&gt;
:&#039;&#039;&#039;Councillor Ludo:&#039;&#039;&#039; {{flavor|I need to gather evidence immediately, before they cover their tracks! They will not get away with this!}}&lt;br /&gt;
&lt;br /&gt;
;Speak with your allies about the fate of Castora.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; We came up short. Not for lack of trying.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Perhaps not our finest hour. But we&#039;ve suffered setbacks before. Something on your mind, Commander?&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;It had to be a bomb, didn&#039;t it?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Like old times, eh?&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; If only it hadn&#039;t required so many ingredients. Not easy counteracting that blend of tech and magic.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; But it felt good to be in the thick of it. I&#039;ve grown...complacent of late. &lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; It&#039;s taken this Vloxx affair for me to realize that.&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;Can you help me make sense of all of this?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; You get it already though, don&#039;t you? Anyone who has ever wanted to do good in the world would understand.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Remember what it&#039;s like to be a normal person trying to make things better? &lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; You&#039;re constantly faced with problems that keep coming back, problems you feel helpless against.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; You either deal with the small things and end up treading water...&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; ...Or you try to solve the big ones and realize you can&#039;t.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Every one of us has dreamed about what we would do if we could though. How we&#039;d solve everything.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Of course, if we tried, it would never work, because we can&#039;t see all the pieces.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Omnipotence doesn&#039;t guarantee omniscience. And there isn&#039;t always a single right answer.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; That&#039;s the thing about this kind of power, Commander: it&#039;s just as dangerous in the hands of those who want to do good.&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;What will you do while we plan our next move?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; I&#039;m going back to the pub. But not for the reasons you likely assume.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Yes, I will have a drink. But while I&#039;m doing that, I mean to have a good think about my priorities.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Wealth and pleasure are fine pursuits. But I find myself yearning for more...purpose.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Nothing at the moment, Canach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; I had my doubts, but it worked!&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; It worked. Yes! (clears throat) Sorry, Commander. It&#039;s just...between you and me, working with Isgarren while he was cursed was no easy task. But we did it! So...did you have a question?&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;Did you create that curse-breaker spell yourself?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; It was a collaborative effort. After you discovered it, Isgarren assisted me in translating Sidony&#039;s curse.&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Under normal circumstances, that would be a menial task for him. But the curse fought him, tooth and claw.&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Once we had the translation, I attempted to reverse engineer a counter to the curse.&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; I was skeptical—I am a historian, not a spellcrafter—but Isgarren believed it could be successful. He was correct!&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; I still do not understand Sidony&#039;s naming of Isgarren as &amp;quot;the father.&amp;quot; Isgarren claims it was used as a pejorative.&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; I kept it, relying on its positive connotations to negate the insult.&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;Are Kela and Gwyllian safe to be around?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; This is not my realm of expertise, but it does seem so.&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; &amp;quot;The All Seer&amp;quot;—the great statue infused with the...will, for lack of a better term...&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; ...the will of seers who willingly gave their lives, let&#039;s say? Its function was to control the seneschals.&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Perhaps you saw the chainlike magic affect them, yes? That, ah, influenced the seneschals to protect Castora.&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; This is my theory, anyway. I&#039;ve yet to run it by Isgarren. I&#039;ve noticed he is often not forthcoming with such details.&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Whether that&#039;s because he is secretive by nature or simply hiding his ignorance, I couldn&#039;t say.&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;Did the seneschals have to be freed to break the curse?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Yes. And no. I think so?&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; The All Seer had to be defeated, from my understanding of the curse. &lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; Whether the seneschals being freed was a requirement or a side effect is a question we might never know the answer to.&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; I for one am pleased to see them freed. They are friendly but still quite protective of this land.&lt;br /&gt;
::&#039;&#039;&#039;Historian Minna:&#039;&#039;&#039; I can see why, in desperation, the seers used them as guardians in their absence.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Nothing else, historian. Thank you for your help!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; My mind clears. Finally.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; These are trying times. But all is not lost. My curse is broken. My power returns...along with some newfound perspective. I am...grateful, Wayfinder.&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;Are you back to full strength already?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; No. But I expect it will not be long. Again, I offer my thanks. &lt;br /&gt;
::&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; Since landing on Castora, I&#039;ve felt increasingly out of sorts.&lt;br /&gt;
::&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; Being forced to rely on all of you, without access to all of my power... I&#039;ve felt almost helpless. Mortal, I suppose.&lt;br /&gt;
::&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; It is a disturbing feeling. Yet perhaps it has also provided me with some overdue perspective.&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;What do you think Vloxx will do?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; He has proven his sincerity, as well as his dedication to his beliefs.&lt;br /&gt;
::&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; He has witnessed the full depth and breadth of the obstacles that plague existence in Tyria and beyond.&lt;br /&gt;
::&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; And he has the unshakable conviction that what he does is for the greater good.&lt;br /&gt;
::&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; There are few things I truly fear. I fear what will remain of Tyria if Vloxx succeeds.&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;What do you think we should do?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; We must glean all the information available.&lt;br /&gt;
::&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; If we cannot track Vloxx himself, we must keep a close watch on Kuda.&lt;br /&gt;
::&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; We must know what the Inquest knows. What the council knows. We must leave no stone unturned.&lt;br /&gt;
::&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; And if we are still unable to predict his movements, we must react swiftly—we cannot afford to lose another chase.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I&#039;ll leave you to recover&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mayor Osborne:&#039;&#039;&#039; Commander. You and your people been awfully busy, haven&#039;t you? Houndin&#039; Inquest, breakin&#039; curses, freein&#039; monsters...&lt;br /&gt;
:&#039;&#039;&#039;Westergard:&#039;&#039;&#039;  Osborne. Kela is not a monster. I won&#039;t hear it.&lt;br /&gt;
:&#039;&#039;&#039;Mayor Osborne:&#039;&#039;&#039; You even got Westergard here turning into a regular Wavehawk Pete, the way she&#039;s taken to that crab.&lt;br /&gt;
:&#039;&#039;&#039;Westergard:&#039;&#039;&#039;  I&#039;m warning you, Mayor. Don&#039;t think I won&#039;t toss you right into the bay like wanted to with the commander here.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mayor Osborne:&#039;&#039;&#039; Well now! Everything&#039;s gonna change, isn&#039;t it? Not sure if we ought to thank you or blame you. Bit of both, eh? Ha! Ah, I can see you&#039;ve got something on your mind again. Well, go ahead. Out with it!&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;The fog is clearing?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Mayor Osborne:&#039;&#039;&#039; For better or worse, yeah. Mostly better, I have to think. But it&#039;s going to be a huge change for Hullgarden.&lt;br /&gt;
::&#039;&#039;&#039;Mayor Osborne:&#039;&#039;&#039; Without the fog and the storms, we could have a real trade route. Ought to talk to your Captain Sayida about that...&lt;br /&gt;
::&#039;&#039;&#039;Mayor Osborne:&#039;&#039;&#039; How do you like the sound of Port Hullgarden? Your people tell us this&#039;ll make waypoint construction simpler, too.&lt;br /&gt;
::&#039;&#039;&#039;Mayor Osborne:&#039;&#039;&#039; Survival here is about to get a lot easier. Whether we can hang on to what makes Hullgarden Hullgarden...that remains to be seen.&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;No more threat from the seneschals?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Westergard:&#039;&#039;&#039; I was itching to slay both of those beasts. I was wrong about them. I&#039;m not too big to admit that.&lt;br /&gt;
::&#039;&#039;&#039;Westergard:&#039;&#039;&#039; The seers chose them for a reason. Noble creatures. Fierce. And I think they care about this land. More than us, maybe.&lt;br /&gt;
::&#039;&#039;&#039;Westergard:&#039;&#039;&#039; Now that they&#039;re free from seer control, I think we can work together. Tend to the land. Protect it.&lt;br /&gt;
::&#039;&#039;&#039;Westergard:&#039;&#039;&#039; Pete called it &amp;quot;symbiosis.&amp;quot; I think. Pete says a lot of things. He&#039;s...cute. &lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;What will you two do now?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Westergard:&#039;&#039;&#039; Guess that depends on whether the Inquest are leaving Castora. If they are, guess I&#039;ll be tending to Kela and Gwyllian.&lt;br /&gt;
::&#039;&#039;&#039;Westergard:&#039;&#039;&#039; But if the Inquest think they&#039;re staying here, well, you might not be able to get rid of me just yet.&lt;br /&gt;
::&#039;&#039;&#039;Mayor Osborne:&#039;&#039;&#039; I&#039;ve been gone long enough, and I&#039;ve got a feelin&#039; there&#039;s gonna be a lot more mayorin&#039; that&#039;ll need doin&#039; now.&lt;br /&gt;
::&#039;&#039;&#039;Mayor Osborne:&#039;&#039;&#039; Tell Sayida I could use her advice about that port idea. Hear she&#039;s getting into politics, too... Plenty to discuss.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Whatever comes next, good luck. Both of you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Well. At least Isgarren is back to his old self. Kind of.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; What on Tyria possessed me to leave Elona behind? Things were much simpler back then. Now? Feel like I&#039;m being pulled in four directions at once. (sighs) What&#039;s on your mind, Commander?&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;So, Sidony&#039;s curse is broken...&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; So many ramifications, right? The fog and storms lifting changes everything for Castora.&lt;br /&gt;
::&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Communications, waypoints, trade... They aren&#039;t equipped to deal with all of it.&lt;br /&gt;
::&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Also, Isgarren&#039;s power returning means he can help you in ways the rest of us couldn&#039;t.&lt;br /&gt;
::&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; And did I just see Westergard feeding a senechal?&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;What do you think about this situation with the Arcane Council?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; I hope Ludo can dig up some evidence before there&#039;s a cover-up. If there isn&#039;t already.&lt;br /&gt;
::&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; I wonder if they even know that Vloxx betrayed them and Kuda&#039;s in charge. If not, likely they will, very soon.&lt;br /&gt;
::&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Honestly, I&#039;d love to be there when she calls the conspirators to question. &lt;br /&gt;
::&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Gods, I am starting to sound like an actual politician.&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;What will you do while we plan our next move?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; I&#039;m torn. With the curse gone and travel becoming easier, part of me wants to make a quick visit back to the mainland.&lt;br /&gt;
::&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; But we don&#039;t know what&#039;s going to happen next with Vloxx. Or Kuda. &lt;br /&gt;
::&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; And I&#039;m sure the Hullgardeners could use some help preparing for an influx of outsiders.&lt;br /&gt;
::&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; They&#039;re in a vulnerable position. Then there&#039;s the Captain&#039;s Council... I don&#039;t know. But I&#039;ll be ready if you need me.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Nothing more at the moment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; I don&#039;t like unfinished business, Commander.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Been on the back paw since the day we crashed on this rock. It&#039;s getting old, fast. Vloxx ascends to do who knows what, hands Kuda the Inquest...and all we&#039;ve got to show for it is a broken curse.&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;You seem even more on edge than the rest of us.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Kuda&#039;s out there strutting around with all those Inquest at her command. Nothing I can do about it.&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; I can&#039;t even guess what Vloxx will do next. If that&#039;s anybody&#039;s department, it&#039;s Isgarren&#039;s.&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Starting to wonder why I&#039;m here. Told myself I was just getting antsy.&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; But it has to be more than that. And I mean to find out.&lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;Happy to see Isgarren on the mend, then?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Can&#039;t say the old windbag isn&#039;t useful. We&#039;ve done everything we can to help you.&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; But Sayida, Canach, and me... We aren&#039;t wizards. Better personalities, though.&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; He does seem genuinely grateful. Almost as surprising as Vloxx not ascending any other Inquest.&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Maybe they&#039;re not so different, Isgarren and Vloxx. Hm. &lt;br /&gt;
:{{dialogue icon|story}} &#039;&#039;What will you do while we figure out our next steps?&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Oh, I&#039;m not going anywhere. I&#039;ll check in with Cre, but otherwise, I&#039;m not budging.&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; If the wizard gets a bead on Vloxx, if Kuda leaves an opening...&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Whatever happens, I&#039;m going to be a part of it.&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; I know something&#039;s going to happen. (sniffs) I can smell it.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;That&#039;s all for now, Tribune.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== My story ==&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = So it is Written loading screen.png&lt;br /&gt;
| text = We met with Minna at the Dome of the Indelible Word, where she had made preparations to perform the rite to reverse the effects of the curse. The disappointment of falling short with Vloxx and Kuda was still lingering, but breaking the curse would take some of the sting out of our failures—Isgarren, our most powerful ally on Castora, had increasingly weakened with every step we&#039;d taken into Castora. Not only was he the strongest wizard of the Astral Ward, he was also the one being with firsthand knowledge of the island and the seers; having his full support and wisdom to take on the Inquest could turn the tide of this entire conflict. &lt;br /&gt;
&lt;br /&gt;
Minna commenced the rite, leading me from altar to altar in a great circle inside the dome. I performed the proper movements alongside her as she recited her freshly penned curse-breaker. For a few seconds, it was unclear if she was successful. Suddenly, a portal popped into existence and out stepped Isgarren with uncharacteristic amusement. &lt;br /&gt;
&lt;br /&gt;
Isgarren was in the best spirits we&#039;d seen him in...well, ever, in my memory. And it seemed that his time being cursed, being unable to contribute to the fight, unable to even think clearly—it had all given him a bit of &amp;quot;overdue perspective,&amp;quot; to use Isgarren&#039;s own words. &lt;br /&gt;
&lt;br /&gt;
Still, when I told Isgarren Vloxx&#039;s words, that Vloxx wanted to make &amp;quot;one change&amp;quot; to reforge the foundation of reality, Isgarren was adamant that this was a path that would end in disaster, that Vloxx must be stopped. &lt;br /&gt;
&lt;br /&gt;
With Isgarren&#039;s ominous words handing in the air, I was suddenly interrupted by a comms call—Councillor Ludo, from the mainland! With the All Seer defeated and the curse broken, the fog around Castora cleared, and Ludo was finally able to make contact for the first time since we&#039;d sailed from Lion&#039;s Arch. &lt;br /&gt;
&lt;br /&gt;
I pressed Ludo, wondering exactly how much she knew about the fact that—as Vloxx himself admitted to me weeks ago—Vloxx had permission from the Arcane Council to make his expedition to Castora to begin with. &lt;br /&gt;
&lt;br /&gt;
Ludo was baffled. I quickly explained that Vloxx had completed the rite of Divitium Nava and Kuda had taken over as the director of the Inquest. While she wanted more details, Ludo realized that if she was able to talk to me over comms, the guilty parties in the Arcane Council could just as easily talk to Kuda and cover their tracks. Abruptly, Ludo cut off the call to gather evidence before Kuda could send a warning. &lt;br /&gt;
&lt;br /&gt;
We&#039;d done all we could for the moment. It was time to take stock of our options, see if we could gather any more information on Vloxx&#039;s next steps. Whether Isgarren would turn over a new leaf in the long term remained to be seen. But with the wizard on the mend, at least we had something to show for all our struggles in Eternity&#039;s Garden. &lt;br /&gt;
&lt;br /&gt;
The question was, what was Vloxx&#039;s next move? With the rite of Divitium Nava complete, he already possessed the strength and vision to rival Isgarren. Yet, despite his newfound knowledge, still he seemed to want something more, something that even the power of the greatest wizards couldn&#039;t provide—&amp;quot;one change&amp;quot; that would repair &amp;quot;the code of creation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We needed to take a step back and reassess the entire situation. Would Vloxx leave Castora, or was there someplace here that would play a part in his vision of Tyria&#039;s future? It isn&#039;t clear to me what he intends. But it&#039;s clear that he can&#039;t be allowed to succeed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Visions of Eternity storyline|1}}&lt;br /&gt;
[[es:Así está escrito]]&lt;/div&gt;</summary>
		<author><name>91.182.25.129</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=A_Bold_Strategy&amp;diff=290342</id>
		<title>A Bold Strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=A_Bold_Strategy&amp;diff=290342"/>
		<updated>2026-06-20T19:16:32Z</updated>

		<summary type="html">&lt;p&gt;91.182.25.129: /* Achievements */ added account achievements widget&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Story infobox&lt;br /&gt;
| id = &lt;br /&gt;
| name = A Bold Strategy&lt;br /&gt;
| storyline = Visions of Eternity&lt;br /&gt;
| chapter number = 12&lt;br /&gt;
| step number = 13&lt;br /&gt;
| location = Eternity&#039;s Garden&lt;br /&gt;
| level = 80&lt;br /&gt;
| year = 1339&lt;br /&gt;
| prev = Divitium Nava&lt;br /&gt;
| next = So It Is Written&lt;br /&gt;
| gallery1 = Alliance Camp loading screen.png&lt;br /&gt;
| gallery1-text = A Bold Strategy: Alliance Camp&lt;br /&gt;
| gallery2 = Supra Fortis loading screen.png&lt;br /&gt;
| gallery2-text = A Bold Strategy: Supra Fortis&lt;br /&gt;
| requires = voe&lt;br /&gt;
}}&lt;br /&gt;
[[A Bold Strategy]] is the twelfth chapter of the [[Visions of Eternity]] story.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
; Update your allies and decide on the next course of action. &lt;br /&gt;
* Return to Pilgrim&#039;s Rest. &lt;br /&gt;
* Find your allies. &lt;br /&gt;
* Tell your allies the bad news. &lt;br /&gt;
* Discuss the next course of action. &lt;br /&gt;
&lt;br /&gt;
; Find a high-ranking Inquest officer with comms access to Kuda and set up a parley. &lt;br /&gt;
* Search the Arcanological Survey Station to see if a high-ranking Inquest officer is present. &lt;br /&gt;
* Search the Golemancy Research Bivouac to see if a high-ranking Inquest officer is present. &lt;br /&gt;
* Search the Logistics Depot to see if a high-ranking Inquest officer is present. &lt;br /&gt;
** Subdue Logistics Chief Nenno and force him to call Kuda on his comms device. &lt;br /&gt;
* Set up a parley with Kuda. &lt;br /&gt;
* Leave the Logistics Depot and fill your allies in on the plan. &lt;br /&gt;
&lt;br /&gt;
; Parley with Kuda to get information on Vloxx&#039;s whereabouts. &lt;br /&gt;
* Head to the parley, north of the forge. &lt;br /&gt;
* Check in with your allies before meeting with Kuda. &lt;br /&gt;
* Make your way to the parley. &lt;br /&gt;
* Speak with Kuda. &lt;br /&gt;
* Make Kuda an offer. &lt;br /&gt;
* Negotiate with Kuda. &lt;br /&gt;
* Consider Kuda&#039;s counteroffer. &lt;br /&gt;
* Survive Inquest Attack &amp;lt;!--&amp;quot;Survive the Inquest attack!&amp;quot; when on screen--&amp;gt;&lt;br /&gt;
* Discover where Kuda teleported to. &lt;br /&gt;
&lt;br /&gt;
; Hunt Kuda down! &lt;br /&gt;
* Locate Kuda inside the forge. &lt;br /&gt;
* Defend Canach while he tried to override the seer defenses. &lt;br /&gt;
* Canach &amp;lt;br/&amp;gt;{{event bar empty|color=green}} {{event icon|green shield}}&lt;br /&gt;
* Seer defenses overriden: x/3&lt;br /&gt;
* Find a way to disable the barrier into the Inquest research facility. &lt;br /&gt;
* Enter the research facility. &lt;br /&gt;
* Defeat Kuda&#039;s Omega Team &amp;lt;br/&amp;gt;{{event bar empty|color=green}} {{event icon|green boss}}&lt;br /&gt;
* Regroup with your allies. &lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* {{Rewards item|Bag of Loot (Visions of Eternity)|id=106157|qty=5}}&lt;br /&gt;
* {{Rewards item|Castoran Cache of Riches|id=106748|qty=3}}&lt;br /&gt;
* {{Rewards item|Tale of Adventure|id=96151}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== First instance ===&lt;br /&gt;
; Update your allies and decide on the next course of action. &lt;br /&gt;
Start at {{waypoint|Pilgrim&#039;s Rest Waypoint}} and simply speak with your allies a few times (including a selectable dialogue) to complete the instance. &lt;br /&gt;
&lt;br /&gt;
=== Open World ===&lt;br /&gt;
; Find a high-ranking Inquest officer with comms access to Kuda and set up a parley. &lt;br /&gt;
The marked locations at {{poi|Arcanological Survey Station}} and just southeast of {{waypoint|Deepwood Outpost Waypoint}} do not have an Inquest officer so the {{poi|Logistics Depot}} with Nenno is the only useful location. Head out north to a cliff after defeating him to catch up the rest of the team for the next instance. Wait for the effect on Nenno to wear off then speak to him for the &amp;quot;Twist the Knife&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
=== Second instance ===&lt;br /&gt;
; Parley with Kuda to get information on Vloxx&#039;s whereabouts. &lt;br /&gt;
Enter the entrance at {{poi|Arcanological Survey Station}} and speak with your allies and Kuda, until you have to step away to consider her counteroffer, whereupon combat will start. Kill the inquest group, and then collect the two book entries for the first part of the &amp;quot;Scouting Report&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
Examine the teleportation console afterwards to start the next section.&lt;br /&gt;
&lt;br /&gt;
; Hunt Kuda down! &lt;br /&gt;
Head in towards {{poi|The Forge}}, dealing with a few enemies along the way. Getting further in requires Canach to hack 3 consoles while being swarmed by enemies; stick with him - protecting him awards &amp;quot;A Question of Trust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards, head up the ramp towards {{poi|Supra Fortis}} in the southwest. The door is locked by a console, which can be unlocked with either an &#039;&#039;&#039;Inquest Authorization Key&#039;&#039;&#039; found on the upper floor in the northwest (above {{poi|Gardesano&#039;s Atelier}}) or an &#039;&#039;&#039;Inquest Spanner&#039;&#039;&#039; found in {{poi|Steward Trial Chamber}} or {{poi|Gardesano&#039;s Atelier}} (using the spanner option grants the achievement &amp;quot;DIY Enthusiast&amp;quot;, the second of which requires using a [[Skimmer|Skimmer&#039;s]] [[Activate Aetherlocation]] ability. You can skip by this as an engineer by interacting with the console directly.&lt;br /&gt;
&lt;br /&gt;
Unlocking the door leads to a final combat encounter with all 3 members of Omega Team at the same time. Except for Zipp they don&#039;t hit that hard on their own but their high health and tendency to stack together can still make them difficult. [[Skimmer]]s and [[Warclaw]]s can be mounted up with in the middle of combat, which can be used to withdraw and heal up. &lt;br /&gt;
&lt;br /&gt;
After clearing the enemies, grab the four book entries for the last bit of the &amp;quot;Scouting Report&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
&amp;lt;div id=&amp;quot;achievementcontrol&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;{{account achievements widget}}&lt;br /&gt;
&lt;br /&gt;
{{achievement box|A Bold Strategy}}&lt;br /&gt;
* Complete the mission. &lt;br /&gt;
&lt;br /&gt;
{{achievement box|Twist the Knife}}&lt;br /&gt;
* Speak to [[Elite Logistics Chief Nenno]] after defeating him during {{event|Weaken the Inquest lieutenant to get them to surrender}}.&lt;br /&gt;
** Due to {{effect|Recovering from Fright}}, he cannot be spoken to for 20 seconds after being defeated.&lt;br /&gt;
&lt;br /&gt;
{{achievement box|Scouting Report}}&lt;br /&gt;
* Eligibility is tracked by {{effect|Achievement Eligibility: Scouting Report}}. &lt;br /&gt;
* Omega Plans for &amp;quot;Scouting Report&amp;quot; achievement, found in the Supra Fortis/&amp;quot;Parley with Kuda to get information on Vloxx&#039;s whereabouts.&amp;quot; instance. &lt;br /&gt;
** 2 in the first room where you find Kuda, at {{poi|Arcanological Survey Station}}. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Scouting Report 1 map.jpg|Map of the first two reports&lt;br /&gt;
Omega Team-Status Report location.jpg|[[Omega Team: Status Report]]&lt;br /&gt;
Project Omega Self-Evaluation Report II-Zipp location.jpg|[[Project Omega Self-Evaluation Report II: Zipp]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
:* 4 in the second room with Kuda (originally blocked by a barrier), at {{poi|Supra Fortis}}. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Scouting Report 2 map.jpg|Map of the later four reports&lt;br /&gt;
Omega Team- After Action Report location.jpg|[[Omega Team: After-Action Report]]&lt;br /&gt;
Omega Team- Future Plans location.jpg|[[Omega Team: Future Plans]]&lt;br /&gt;
Project Omega Self-Evaluation Report II-Plokk location.jpg|[[Project Omega Self-Evaluation Report II: Plokk]]&lt;br /&gt;
Project Omega Self-Evaluation Report II-Naati location.jpg|[[Project Omega Self-Evaluation Report II: Naati]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{achievement box|A Question of Trust}}&lt;br /&gt;
* Eligibility is tracked by {{effect|Achievement Eligibility: A Question of Trust}}. &lt;br /&gt;
* Just stick to Canach and kill mobs quickly for the &amp;quot;A Question of Trust&amp;quot; achievement. &lt;br /&gt;
** The first console has the fewest enemies around it while the second console will probably have the highest amount since Canach crosses close to the middle of the room to get there. Consider starting to fight a bit in the middle of the room after the first console&#039;s immediate area is cleared to make this a bit easier.&lt;br /&gt;
&lt;br /&gt;
{{achievement box|DIY Enthusiast}}&lt;br /&gt;
* Eligibility is tracked by {{effect|Achievement Eligibility: DIY Enthusiast}}. &lt;br /&gt;
* This achievement can be done in the instanced part of this story step, after defending Canach in the Forge.&lt;br /&gt;
* Use your Skimmer&#039;s Aetherlocation to identify the location of the &#039;&#039;&#039;Inquest spanner&#039;&#039;&#039; for the &amp;quot;DIY Enthusiast&amp;quot; achievement. This is marked with a magnifiying glass when you get close enough - dismount and pick it up. The spanner cannot be found until after you interact with the console on the second level.&lt;br /&gt;
* Note: Using your engineering skills or the [[Inquest Authorization Key]] will not earn DIY Enthusiast achievement.&lt;br /&gt;
** The spanner&#039;s location appears to be somewhat randomized within the Forge. Some possible locations where it has been found:&lt;br /&gt;
*** next to the lamp alcove in the {{poi|Steward Trial Chamber}}, in the northeastern section of The Forge&lt;br /&gt;
*** in the narrower southern section of {{poi|Gardesano&#039;s Atelier}}, on the floor near the conveyor belt&lt;br /&gt;
** When interacting with the console, use the option &amp;quot;Try to bypass the control panel with the tool&amp;quot; to get the achievement.&lt;br /&gt;
*** Other options such as &amp;quot;Use your engineering skills (...)&amp;quot; do not award the achievement, even if you have the tool in hand.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;Pilgrim&#039;s Rest instance&lt;br /&gt;
* [[Sayida the Sly]]&lt;br /&gt;
* [[Canach]]&lt;br /&gt;
* [[Rytlock Brimstone]]&lt;br /&gt;
* [[Isgarren]]&lt;br /&gt;
&lt;br /&gt;
;Open World&lt;br /&gt;
* [[Elite Logistics Chief Nenno]] &amp;lt;small&amp;gt;(turn hostile)&amp;lt;/small&amp;gt;&lt;br /&gt;
* Sayida the Sly &amp;lt;small&amp;gt;(voice only)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Supra Fortis instance&lt;br /&gt;
* [[Astral Ward Mage (NPC)|Astral Ward Mage]]&lt;br /&gt;
* [[Astral Ward Protector (NPC)|Astral Ward Protector]]&lt;br /&gt;
* Canach&lt;br /&gt;
* [[Priory Explorer]]&lt;br /&gt;
* [[Priory Magister]]&lt;br /&gt;
* [[Rift Hunter Warrior]]&lt;br /&gt;
* Rytlock Brimstone&lt;br /&gt;
* Sayida the Sly&lt;br /&gt;
* [[Steward of Galdra]]&lt;br /&gt;
* [[Vigil Crusader]]&lt;br /&gt;
* [[Vigil Scout Premhoc]]&lt;br /&gt;
* [[Vloxx Loyalist]]&lt;br /&gt;
* [[Whispers Agent]]&lt;br /&gt;
* [[Wolfborn]]&lt;br /&gt;
&lt;br /&gt;
=== Foes ===&lt;br /&gt;
;Open World&lt;br /&gt;
* Elite Logistics Chief Nenno&lt;br /&gt;
* [[Overseer Kuda]] &amp;lt;small&amp;gt;(voice only)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Supra Fortis instance&lt;br /&gt;
* [[Augmented Boar]] &amp;lt;small&amp;gt;(turn hostile)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Augmented Razortooth]] &amp;lt;small&amp;gt;(turn hostile)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Augmented Spitter]] &amp;lt;small&amp;gt;(turn hostile)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Augmented Stinger]]&lt;br /&gt;
* [[Augmented Swiftwing]]&lt;br /&gt;
* [[Augmented Wavehawk]]&lt;br /&gt;
* [[Coalesced Sentinel]] &amp;lt;small&amp;gt;(turn ally)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Elite Inquest Amalgam Assassin]]&lt;br /&gt;
* [[Elite Inquest Void-Emulation Specialist]] &amp;lt;small&amp;gt;(turn hostile)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Enchanted Staff]] &amp;lt;small&amp;gt;(turn ally)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Enchanted Sword]] &amp;lt;small&amp;gt;(turn ally)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Enchanted Torch]] &amp;lt;small&amp;gt;(turn ally)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Inquest Amalgam Assassin]] &amp;lt;small&amp;gt;(turn hostile)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Inquest Amalgam Engineer]] &amp;lt;small&amp;gt;(turn hostile)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Inquest Galvanic Technician]]&lt;br /&gt;
* [[Inquest Extinguisher]] &amp;lt;small&amp;gt;(turn hostile)&amp;lt;/small&amp;gt;&lt;br /&gt;
* Overseer Kuda/Director Kuda&lt;br /&gt;
* [[Plokk]] &amp;lt;small&amp;gt;(turn hostile)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Naati]] &amp;lt;small&amp;gt;(turn hostile)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Veteran Inquest Amalgam Assassin]] &amp;lt;small&amp;gt;(turn hostile)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Veteran Inquest Void-Emulation Specialist]]&lt;br /&gt;
* [[Zipp]] &amp;lt;small&amp;gt;(turn hostile)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
* [[Barrier Control Panel]]&lt;br /&gt;
* [[Inquest Authorization Key]]&lt;br /&gt;
* [[Inquest Cannon]]&lt;br /&gt;
* [[Inquest Spanner]]&lt;br /&gt;
* [[Inquest Turret]]&lt;br /&gt;
* [[Teleporter Control Panel]]&lt;br /&gt;
&lt;br /&gt;
;[[Book]]s&lt;br /&gt;
* [[Project Omega Self-Evaluation Report II: Zipp]]&lt;br /&gt;
* [[Project Omega Self-Evaluation Report II: Plokk]]&lt;br /&gt;
* [[Project Omega Self-Evaluation Report II: Naati]]&lt;br /&gt;
* [[Omega Team: Status Report]]&lt;br /&gt;
* [[Omega Team: After-Action Report]]&lt;br /&gt;
* [[Omega Team: Future Plans]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
=== Pilgrim&#039;s Rest Instance ===&lt;br /&gt;
;Update your allies and decide on the next course of action.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Commander. &lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; Wayfinder.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Glad to see you&#039;re in one piece. I held the gate as long as I could.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; What happened up there?&lt;br /&gt;
:{{dialogue icon|dignity}} &#039;&#039;Vloxx managed to escape. Just barely.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; The bomb worked perfectly. I was so close. But...I failed.&lt;br /&gt;
:{{dialogue icon|ferocity}} &#039;&#039;I almost had him! If I was just a bit faster...&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I was right on his tail! He finished the ritual just before I got through.&lt;br /&gt;
:{{dialogue icon|charisma}} &#039;&#039;The plan worked fast. But Vloxx worked faster. We&#039;ll keep at it.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I don&#039;t want to think about how close I was. We&#039;ll have to find another way to stop him.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; So. Vloxx has completed the rite. His power will rival the strongest of us. &lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; At least you&#039;re still alive...&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Canach was right about Vloxx-he could&#039;ve easily killed me. And Kuda. &lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Small consolation. Well, not the Kuda part. Or you being alive. You know what I mean!&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Vloxx never wanted power merely to kill. He&#039;s proven that much.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; It&#039;s always been bigger than that for Vloxx. For better or worse. &lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039;: What does that mean? We don&#039;t have the luxury of waiting to find out if his intentions are good!&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; I think we could all use some air. Let&#039;s step outside and give the wayfinder a moment. Then we can discuss the details.&lt;br /&gt;
&lt;br /&gt;
;After a short break&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; He refused to ascend Kuda. Or anyone else.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Huh.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; She ranted about the Inquest being &amp;quot;hers,&amp;quot; and he...ended the conversation.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; So they didn&#039;t part on good terms.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; You could say that. Although Vloxx didn&#039;t seem to care what Kuda did with the Inquest anymore.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Meaning she&#039;s in charge now?&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; That&#039;s unfortunate.&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; Vloxx is the primary concern. Did he give any indication of what he will do next?&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; He seemed to have some sort of epiphany. Said he wants to repair &amp;quot;the code of creation&amp;quot;...&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; That mean anything to you, wizard?&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; Not precisely. The idea is beyond even the power of Divitium Nava... &lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; We need a lead.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Kuda. Remember how she was keeping tabs on Sebb and Vloxx back when we arrived? If anybody has an idea, it&#039;s her.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Oh, wonderful. I&#039;m sure if you just ask nicely...&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I don&#039;t like it either, but she&#039;s all we have. We&#039;re not doing this alone, though.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I&#039;ll set up a parley, one way or another. Gather everyone you can to provide us some security.&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; You sure about this, Commander?&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(if asura)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Not in the slightest. I&#039;ll call when things are ready.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(if charr or norn)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; No. I&#039;ll call when things are ready.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(if human)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Not at all. I&#039;ll call when things are ready.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(if sylvari)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Absolutely not. I&#039;ll call when things are ready.&lt;br /&gt;
&lt;br /&gt;
=== Open World ===&lt;br /&gt;
;At Golemancy Research Bivouac&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; No krewe chief here...&lt;br /&gt;
&lt;br /&gt;
;At [[Arcanological Survey Station]]&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; No one with a high enough rank...&lt;br /&gt;
&lt;br /&gt;
==== At [[Logistics Depot]] ====&lt;br /&gt;
;On approach&lt;br /&gt;
:&#039;&#039;&#039;Elite Logistics Chief Nenno:&#039;&#039;&#039; Agent Blitt, where are our support golems? This is unacceptable!&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Ah, here we go.&lt;br /&gt;
&lt;br /&gt;
;Speaking to Nenno&lt;br /&gt;
:About time, agent! I&#039;m tempted to report you to Kuda for insubor— Wait, you&#039;re not Blitt!&lt;br /&gt;
:{{dialogue icon|combat}} &#039;&#039;No. But I do want to talk to Kuda. And you&#039;re going to make that happen!&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Hold that thought...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Upon engaging Nenno&lt;br /&gt;
:&#039;&#039;&#039;Elite Logistics Chief Nenno:&#039;&#039;&#039; I will do no such thing, intruder!&lt;br /&gt;
&lt;br /&gt;
;After defeating Nenno&lt;br /&gt;
:&#039;&#039;&#039;Elite Logistics Chief Nenno:&#039;&#039;&#039; No more! I surrender! &lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Get Kuda on comms. Now.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Overseer Kuda:&#039;&#039;&#039; {{flavor|Speak. This had better be—}}&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Kuda. We both want Vloxx. Let&#039;s parley.&lt;br /&gt;
:&#039;&#039;&#039;Overseer Kuda:&#039;&#039;&#039; {{flavor|The commander? Interesting. Yes. Meet me on the north bank of the forge.}}&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Your forces are amassed there. How about—&lt;br /&gt;
:&#039;&#039;&#039;Overseer Kuda:&#039;&#039;&#039; {{flavor|Take it or leave it, Commander. Forge, north bank. Don&#039;t delay—I won&#039;t wait.}}&lt;br /&gt;
&lt;br /&gt;
;Speaking to Nenno afterwards&lt;br /&gt;
:I did what you asked! Now what? I doubt Kuda will let me live after this. Compliance will hunt me down for sure! Take me with you!&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;You&#039;re on your own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Leaving Logistics Depot&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Sayida. Gather as many allies as you can and meet me north of the forge.&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; That&#039;s deep in Inquest territory.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Unfortunately, yes.&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Understood. We&#039;ll be there as soon as we can.&lt;br /&gt;
&lt;br /&gt;
=== Supra Fortis Instance ===&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Commander. Gathered everyone we could find.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; There&#039;s a fair chance we can secure an escape. Much beyond that...&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Kuda hasn&#039;t gone out of her way to get revenge, but she&#039;s never had an opportunity like this.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; We need to know what Vloxx is going to do. Make sure everyone is ready for a trap.&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; This isn&#039;t a trap. We&#039;re bringing this on ourselves—&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; We&#039;re out of options. Anyone who doesn&#039;t agree with this plan is welcome to leave.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Let&#039;s go.&lt;br /&gt;
&lt;br /&gt;
;At the parley&lt;br /&gt;
:&#039;&#039;&#039;Overseer Kuda:&#039;&#039;&#039; A bold strategy, assaulting one of my subordinates and marching straight to me. Bold...or desperate.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Overseer Kuda—&lt;br /&gt;
:&#039;&#039;&#039;Overseer Kuda:&#039;&#039;&#039; Director Kuda. But there&#039;s no need for such formalities between us at this point, is there?&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; We&#039;re well acquainted, after all. You allowed my escape from Kela. You didn&#039;t pursue when I...retreated from the temple.&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; On the other hand, there is the issue of your obsession with mass murdering my fellow Inquest. Including my father.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; We both know we&#039;re never going to be allies. But the bottom line is, I want to stop Vloxx. And so do you.&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; &amp;quot;Stop&amp;quot;? I want him DEAD.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Fair enough. Tell me where he is, and—&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; Ha! And what? What can you offer me?&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; Well? Enlighten me. What could you possibly have to offer?&lt;br /&gt;
:{{dialogue icon|dignity}} &#039;&#039;I have Vloxx&#039;s ear. I have a better chance of stopping him quickly.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; How has that worked for you so far? And what makes you think I don&#039;t want bloodshed?&lt;br /&gt;
:{{dialogue icon|charisma}} &#039;&#039;I&#039;d owe the Inquest. And I have powerful friends in the Tyrian Alliance.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; We have no interest in your &amp;quot;alliance.&amp;quot; The Inquest is concerned only with the Inquest.&lt;br /&gt;
:{{dialogue icon|ferocity}} &#039;&#039;Help me now, or I do everything I can to bury you and the Inquest for good.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; Don&#039;t insult me. that&#039;s all you&#039;ve ever done. Yet here we stand, you begging for our help.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; No. Besides, let&#039;s say I do have the information you seek. What will you do with it?&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; Nip at Vloxx&#039;s heels? Hope he discusses his plans with you before he yet again ignores your pleas to stop?&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; You haven&#039;t fared any better.&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; Haven&#039;t I? You&#039;re speaking to the director of the Inquest. I haven&#039;t marched into enemy territory to beg you for scraps.&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; You show up empty-handed on my doorstep. You&#039;ve no leverage. You&#039;ve nothing to offer. Or do I misread the situation?&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; But since you came all this way, I have a proposal for you.&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; I have Vloxx&#039;s most loyal and trusted krewe members here. They refuse to recognize my authority. They&#039;re traitors.&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; Punishable by death.&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; However, I&#039;d happily release them into your custody. I suspect they can provide your people the information you seek.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Done.&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; All I ask for in exchange, Commander, is you.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; What.&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Huh?&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; A simple trade. I take the commander prisoner; you save all of these traitors and likely get the intel you need.&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; It&#039;s a generous offer. Better than you all deserve. I will not negotiate any further.&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; Confer with your allies. Quickly. My time is precious.&lt;br /&gt;
&lt;br /&gt;
;Discussing the offer with allies&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; She can&#039;t be serious.&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; You&#039;re not really considering this offer. Right? &lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Let me see if—&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; Time&#039;s up.&lt;br /&gt;
:&#039;&#039;(The Inquest members behind Kuda shot Vloxx&#039;s loyalists)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; You truly believed I&#039;d negotiate with you? Vloxx&#039;s prattling led you astray; this is how the Inquest solves problems.&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; Omega Team, with me. Echo Team, no need to keep the corpses intact this time.&lt;br /&gt;
&lt;br /&gt;
;After surviving the Inquest attack&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; That didn&#039;t go according to plan.&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; It did. Kuda&#039;s plan. She wanted us to see that. &lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; She&#039;s vile. I miss Vloxx already.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Stay focused. Did anyone see where she went? &lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Teleporter. There.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Go!&lt;br /&gt;
&lt;br /&gt;
;After using the Teleporter Control Panel&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; She&#039;s locked down their forge research facility.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Back to the forge, then. Of course she&#039;s disabled the teleporter.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Not far. Just across the water.&lt;br /&gt;
&lt;br /&gt;
;Entering the forge&lt;br /&gt;
:&#039;&#039;&#039;Inquest Amalgam Assassin:&#039;&#039;&#039; Is that the... AH! Requesting immediate backup!&lt;br /&gt;
:&#039;&#039;&#039;Inquest Galvanic Technician:&#039;&#039;&#039; Engage the defenses!&lt;br /&gt;
&lt;br /&gt;
;Defeating initial forces&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Kuda doesn&#039;t have Ancora. How are they controlling these seer defenses?&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; I saw several consoles in the central chamber when we were last here. If I were a gambling man...&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; So the controls are likely in there.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; I&#039;d bet Kuda&#039;s death on it.&lt;br /&gt;
&lt;br /&gt;
;After Canach overrides the seer defenses&lt;br /&gt;
:&#039;&#039;&#039;Steward of Galdra:&#039;&#039;&#039; New targets have been identified. Shall we initiate our defense protocols?&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Absolutely.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Excellent work, Canach!&lt;br /&gt;
&lt;br /&gt;
;Approaching the barrier&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Unfortunately, I&#039;m fresh out of explosives.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Smash the control panel, see if it opens up.&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Brute force isn&#039;t the solution to every problem, boys. Other Inquest must get in and out somehow. Look around!&lt;br /&gt;
&lt;br /&gt;
;Picking up the Inquest Spanner&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Hm. Some kind of electrical tool. Could we use this to rewire the barrier console?&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Might as well try it. If nothing else, looks like it&#039;d do some damage.&lt;br /&gt;
&lt;br /&gt;
;Picking up the Authorization Key&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Hmm. This looks like some sort of control key for the barrier console.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Promising, if lacking in spectacle. Let&#039;s give it a go.&lt;br /&gt;
&lt;br /&gt;
;Interacting with the Barrier Control Panel&lt;br /&gt;
:&#039;&#039;&#039;Barrier Controls:&#039;&#039;&#039; Active. Lockdown protocol is in effect. Only authorized personnel may proceed. Enter valid authorization key to unlock controls.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(if player has Inquest Authorization Key)&#039;&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
:{{dialogue icon|story2}} &#039;&#039;(Insert the authorization key and disable the barrier.)&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(if player has Inquest spanner)&#039;&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
:{{dialogue icon|story2}} &#039;&#039;(Try to bypass the control lockout with the tool.)&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(if player is an engineer, an asura, or a charr)&#039;&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
:{{dialogue icon|story2}} &#039;&#039;(Use your engineering skills to disable the barrier.)&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Hm. I&#039;ll need to find a way to access the controls.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;After disabling the barrier&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; That did it. Inside!&lt;br /&gt;
&lt;br /&gt;
;Approaching Kuda&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; You should&#039;ve negotiated with us, Kuda. The only choice left is surrender.&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; Look at you, blindly pursuing whichever Inquest leader is dangled in front of you.&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; I can&#039;t help but notice that you seem to have left most of your allies behind, too.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; (growls)&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; Vloxx is a disgrace, but at least he isn&#039;t stupid. I can&#039;t help but question what he sees in you, though.&lt;br /&gt;
:&#039;&#039;&#039;Director Kuda:&#039;&#039;&#039; Farewell, Commander. We will not be meeting again. Omega Team, you have your orders.&lt;br /&gt;
&lt;br /&gt;
;Fighting Omega Team&lt;br /&gt;
:&#039;&#039;&#039;Naati:&#039;&#039;&#039; I think you&#039;ll find that we&#039;ve improved since you last faced us.&lt;br /&gt;
:&#039;&#039;&#039;Plokk:&#039;&#039;&#039; Finally. Time for a true test of strength.&lt;br /&gt;
:&#039;&#039;&#039;Zipp:&#039;&#039;&#039; Now you die. Now you die!&lt;br /&gt;
&lt;br /&gt;
;During the fight&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(one of)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Naati:&#039;&#039;&#039; Look upon your nightmares.&lt;br /&gt;
::&#039;&#039;&#039;Naati:&#039;&#039;&#039; Your mind is no longer your own.&lt;br /&gt;
::&#039;&#039;&#039;Naati:&#039;&#039;&#039; Losing your wits?&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(one of)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Naati:&#039;&#039;&#039; Yes, run away!&lt;br /&gt;
::&#039;&#039;&#039;Naati:&#039;&#039;&#039; Cower, fools!&lt;br /&gt;
::&#039;&#039;&#039;Naati:&#039;&#039;&#039; Frightening, no?&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(one of)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Zipp:&#039;&#039;&#039; Careful now!&lt;br /&gt;
::&#039;&#039;&#039;Zipp:&#039;&#039;&#039; Watch your step! And watch mine!&lt;br /&gt;
::&#039;&#039;&#039;Zipp:&#039;&#039;&#039; Think fast.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(one of)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Zipp:&#039;&#039;&#039; Untouchable!&lt;br /&gt;
::&#039;&#039;&#039;Zipp:&#039;&#039;&#039; No chance!&lt;br /&gt;
::&#039;&#039;&#039;Zipp:&#039;&#039;&#039; Not there! Can&#039;t hurt me!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(one of)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Plokk:&#039;&#039;&#039; Time to put you down.&lt;br /&gt;
::&#039;&#039;&#039;Plokk:&#039;&#039;&#039; Incoming.&lt;br /&gt;
::&#039;&#039;&#039;Plokk:&#039;&#039;&#039; Fall before me, weaklings.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(one of)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Plokk:&#039;&#039;&#039; I&#039;m too much for you.&lt;br /&gt;
::&#039;&#039;&#039;Plokk:&#039;&#039;&#039; (yells)&lt;br /&gt;
::&#039;&#039;&#039;Plokk:&#039;&#039;&#039; No mercy!&lt;br /&gt;
&lt;br /&gt;
;75% health&lt;br /&gt;
:&#039;&#039;&#039;Naati:&#039;&#039;&#039; You&#039;re Isgarren&#039;s last line of defense? Get out of my way.&lt;br /&gt;
:&#039;&#039;&#039;Zipp:&#039;&#039;&#039; No more mistakes—we learn fast.&lt;br /&gt;
:&#039;&#039;&#039;Plokk:&#039;&#039;&#039; I relish this challenge. With your defeat, none will deny my superiority. &lt;br /&gt;
&lt;br /&gt;
;25% health&lt;br /&gt;
:&#039;&#039;&#039;Naati:&#039;&#039;&#039; Why do you fight the wizard&#039;s battles?&lt;br /&gt;
:&#039;&#039;&#039;Zipp:&#039;&#039;&#039; Quit slowing me down!&lt;br /&gt;
:&#039;&#039;&#039;Plokk:&#039;&#039;&#039; That didn&#039;t hurt.&lt;br /&gt;
&lt;br /&gt;
;When defeated&lt;br /&gt;
:&#039;&#039;&#039;Naati:&#039;&#039;&#039; No! I was promised revenge...&lt;br /&gt;
:&#039;&#039;&#039;Zipp:&#039;&#039;&#039; How...did you...catch me?&lt;br /&gt;
:&#039;&#039;&#039;Plokk:&#039;&#039;&#039; I... You...beat me?&lt;br /&gt;
&lt;br /&gt;
;When Omega Team is defeated&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; All right, where&#039;s she at?&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Gone. Again. And we&#039;re lucky to be alive; she played us. &lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; What are we waiting for? Let&#039;s chase her down!&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; She planned this all out. There&#039;ll be an army of Inquest between us and Kuda at this point.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; That&#039;s it? We&#039;re just going to give up?&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Sayida&#039;s right. We&#039;re outnumbered and outmanoeuvred. We need to pull everybody back.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; We took a gamble. We lost. It happens. It&#039;s time to take a step back. Reassess. &lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Isgarren.&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; {{flavor|Wayfinder. I&#039;m told the Inquest are preparing to decamp. Your negotiations were successful, then?}}&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; No.&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; {{flavor|Unfortunate. But there is a positive development: with the Inquest on the move, we have unfettered access to the dome.}}&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; {{flavor|And given your defeat of the All Seer, we should finally be able to perform the rite to break Sidony&#039;s curse.}}&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; {{flavor|[[Historian Minna]] has pored over everything. She will meet you at the Dome of the Indelible Word to provide guidance.}}&lt;br /&gt;
:&#039;&#039;&#039;Isgarren:&#039;&#039;&#039; {{flavor|If all goes well, I&#039;ll be seeing you soon, Wayfinder.}}&lt;br /&gt;
&lt;br /&gt;
== My story ==&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = Supra Fortis loading screen.png&lt;br /&gt;
| text = I returned to camp at a loss. &lt;br /&gt;
&lt;br /&gt;
Time after time, Vloxx stayed a step ahead of us. Now I had to explain to everyone that I&#039;d failed, that Vloxx had completed the trials and succeeded in the rite of Divitium Nava. As I began to relate the details to everyone, the discussion got a bit heated, and we stepped outside for some air at Isgarren&#039;s suggestion. &lt;br /&gt;
&lt;br /&gt;
I finished explaining that Vloxx had ascended, gaining immense power and insight, and that it seemed Overseer Kuda was now the de facto leader of the Inquest. &lt;br /&gt;
&lt;br /&gt;
We needed to figure out what Vloxx was going to do next. But we had no leads, no idea where to go from that point. Feeling there was no choice, I decided to try to convince Kuda to give us any information she had on Vloxx&#039;s next steps with the hope that she&#039;d see that we had a common enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With no way to directly contact Kuda, I tracked down an Inquest officer and persuaded him to make an emergency call. She answered and agreed to meet for a parley, but she refused to negotiate on the location—she insisted it be north of the forge, an area crawling with Inquest. I had no leverage; I accepted the meeting and asked my allies to meet me there, prepared for an ambush. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We all agreed there was a good chance Kuda would double-cross us, so Sayida gathered as many allies as she could muster to provide us with a safe exit in case of an attack...which inevitably happened. However, while we saw an ambush coming, we didn&#039;t anticipate the cruelty with which Kuda executed it. She&#039;d gathered all the remaining Inquest loyal to Vloxx, and—after taking every opportunity she could to insult me—she postured as if to use the loyalists as a bargaining chip. Casually, she proposed that she turn Vloxx&#039;s loyalists over in exchange for taking me prisoner. &lt;br /&gt;
&lt;br /&gt;
Of course, she had no real intention of allowing such a trade to happen, regardless of whether we would accept the audacious proposal. Kuda gave us only a few seconds to discuss the proposal, then she suddenly announced, &amp;quot;Time&#039;s up!&amp;quot; This was the cue for her Inquest to open fire on the defenseless loyalists, murdering them all in cold blood, before turning her forces on us as she escaped via a teleporter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kuda had locked the teleporter controls behind her, but Canach saw that she&#039;d teleported into the nearby forge. Inside, the Inquest had taken control of the seer defenses, which threatened to overwhelm us. Canach remembered seeing control consoles when constructing the bomb earlier, so we headed for the central chamber. &lt;br /&gt;
&lt;br /&gt;
As we beat back the Inquest, Canach worked his magic, turning the seer defenses against them. The forge cleared of hostiles, we faced yet another barrier, this one blocking our acccess to Kuda inside the research facility. &lt;br /&gt;
&lt;br /&gt;
Once we found a way to get the barrier down, we entered the facility to find Kuda and her three forge-enhanced soldiers waiting. Kuda had expected us to follow her, leaving our Tyrian Alliance support behind in the chase—we&#039;d played right into her hands. &lt;br /&gt;
&lt;br /&gt;
Kuda&#039;s &amp;quot;Omega Team&amp;quot;—Zipp, Plokk, and Naati—had mastered their powers since our first meeting. She ordered them to attack and made her exit, disappearing up the stairs. &lt;br /&gt;
&lt;br /&gt;
Zipp&#039;s blurring speed, Plokk&#039;s supernatural strength, and Naati&#039;s mend-bending illusions pushed us to the brink, but with the help of Rytlock, Canach, and Sayida, I was able to defeat Kuda&#039;s Omega Team. By then, Kuda was long gone with an army of Inquest between her and us. With more Inquest encroaching and our backup support left well behind, we had no choice but to call of the chase. &lt;br /&gt;
&lt;br /&gt;
The Inquest&#039;s new director had outmaneuvered us. &lt;br /&gt;
&lt;br /&gt;
Frustrated, Rytlock called for us to keep up the pursuit, but it was no use. Just as Kuda herself pointed out, we&#039;d nipped at Vloxx&#039;s heels since arriving in Eternity&#039;s Garden, to no avail. Then we&#039;d chased after Kuda herself, and now we had nothing to show for it. &lt;br /&gt;
&lt;br /&gt;
Or almost nothing; Isgarren contacted me, and he and Historian Minna did have a positive development to report. They&#039;d managed to translate and reverse Sidony&#039;s scroll that I&#039;d recovered earlier while hunting for Canach&#039;s bomb components. &lt;br /&gt;
&lt;br /&gt;
If Minna&#039;s curse-breaker spell could unravel the hold that Sidony had over Isgarren and Castora, maybe there was a silver lining to our setbacks after all...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Visions of Eternity storyline|1}}&lt;br /&gt;
[[es:Una estrategia audaz]]&lt;/div&gt;</summary>
		<author><name>91.182.25.129</name></author>
	</entry>
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