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		<id>https://wiki.ezgame.cc/index.php?title=Class_I_Rift_Stabilizer&amp;diff=117574</id>
		<title>Class I Rift Stabilizer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Class_I_Rift_Stabilizer&amp;diff=117574"/>
		<updated>2019-05-29T16:08:46Z</updated>

		<summary type="html">&lt;p&gt;80.110.96.90: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| description = A device for stabilizing unstable magic rifts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Double-click to equip.&lt;br /&gt;
| rarity = rare&lt;br /&gt;
| type = gizmo&lt;br /&gt;
| bound = acquire&lt;br /&gt;
| id = 79621&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{see|Class II Rift Stabilizer}}&lt;br /&gt;
# Successfully complete a [[Stop the Bloodstone Elemental Incursion]] dynamic event in [[Fields of Ruin]] or have a player already in possession of either a Class I or Class II Rift Stabilizer spawn a [[Class I Magic Rift]]. It does not need to be stabilized.&lt;br /&gt;
# Jump through the rift. If you had someone open a rift for you anywhere besides [[Fields of Ruin]], you will be near [[Ebonhawke]]. Turn around and jump into the rift behind you.&lt;br /&gt;
# Swim to the bottom of the pond and pick up the &amp;quot;[[Unnamed Object (Gillfarn Plains)|???]]&amp;quot;. It does not show up until after step 2 has been completed. You will gain the [[Mysterious Device]].&lt;br /&gt;
# Talk to [[Auris Weirdbringer]] with the Mysterious Device in your inventory.&lt;br /&gt;
# When Auris says, &amp;quot;Now hold on a minute, cub. You can&#039;t rush some things.&amp;quot;, don&#039;t continue the dialogue, but wait a short while (up to a minute). Eventually, Auris will teleport to another location around [[Gillscale Pond]] and you will go with him. This will automatically change your [[Mysterious Device]] into a Class I Rift Stabilizer.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Using the device removes weapon skills and provides the skill [[Activate Stabilizer]]. When used near a [[Class I Magic Rift]] after successfully completing [[Stop the Bloodstone Elemental Incursion]], the dynamic event [[Stabilize the Rift]] will start. Please see that event&#039;s page on how to proceed with the mini-game.&lt;br /&gt;
&lt;br /&gt;
*Once the rift has been stabilized, skill 1 on the skill bar will change to a Roman numeral number I. Each use of skill 1 will now increase the number displayed on skill slot 1&#039;s graphic icon, from 1 to 13 (then looping around back to 1); this number will remain in Roman numeral form throughout. Jumping through the rift will teleport the player to a location corresponding to the number currently active in skill slot 1 (see locations below).&lt;br /&gt;
:*If another player has already stabilized the rift, usage of the skill [[Activate Stabilizer]] will immediately change the player&#039;s skill 1 to Roman numeral number I without needing to complete the skill bar mini-game.&lt;br /&gt;
&lt;br /&gt;
*This device can still be used to start [[Stabilize the Rift]] events around Tyria. The empty event markers are no longer present, but the meta event is still active. If you use the [[Activate Stabilizer]] skill near an active event, a rift will appear and the [[Stabilize the Rift]] event will start.&lt;br /&gt;
:*Note that without the presence of the event markers, it is impossible to determine which rift locations are currently active and able to be spawned.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
{{Environmental skill table header}}&lt;br /&gt;
{{Environmental skill table row|Activate Stabilizer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once activated on a stabilized [[Class I Magic Rift]], the first slot cycles through these skills, in order.&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
{{Environmental skill table header}}&lt;br /&gt;
{{Environmental skill table row|I (Slot 1)}}&lt;br /&gt;
{{Environmental skill table row|II (Slot 1)}}&lt;br /&gt;
{{Environmental skill table row|III (Slot 1)}}&lt;br /&gt;
{{Environmental skill table row|IV (Slot 1)}}&lt;br /&gt;
{{Environmental skill table row|V (Slot 1)}}&lt;br /&gt;
{{Environmental skill table row|VI (Slot 1)}}&lt;br /&gt;
{{Environmental skill table row|VII (Slot 1)}}&lt;br /&gt;
{{Environmental skill table row|VIII (Slot 1)}}&lt;br /&gt;
{{Environmental skill table row|IX (Slot 1)}}&lt;br /&gt;
{{Environmental skill table row|X (Slot 1)}}&lt;br /&gt;
{{Environmental skill table row|XI (Slot 1)}}&lt;br /&gt;
{{Environmental skill table row|XII (Slot 1)}}&lt;br /&gt;
{{Environmental skill table row|XIII (Slot 1)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
After channeling the skill [[Activate Stabilizer]] and choosing a number (per above), jumping into a [[Class I Magic Rift]] will teleport the player to a specific location based on the chosen number.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Stabilizer number !! Location&lt;br /&gt;
|-&lt;br /&gt;
| I || Over [[Gillscale Pond]] in [[Fields of Ruin]].&lt;br /&gt;
|-&lt;br /&gt;
| II || [[Brawler&#039;s Bout]] in [[Hoelbrak]].&lt;br /&gt;
|-&lt;br /&gt;
| III || On top of a pillar at [[Cachistic R&amp;amp;D]] in [[Cursed Shore]].&lt;br /&gt;
|-&lt;br /&gt;
| IV || The diving goggles at [[Sculptor&#039;s End]] in [[Malchor&#039;s Leap]].&lt;br /&gt;
|-&lt;br /&gt;
| V || The vista at [[Nemus Groves]] in [[Diessa Plateau]].&lt;br /&gt;
|-&lt;br /&gt;
| VI || The bridge at [[Demon&#039;s Maw]] in [[Lornar&#039;s Pass]].&lt;br /&gt;
|-&lt;br /&gt;
| VII || The beginning of the jumping puzzle at [[Pig Iron Mine]] in [[Fireheart Rise]].&lt;br /&gt;
|-&lt;br /&gt;
| VIII || [[Haunted Nolani]] in the [[Black Citadel]].&lt;br /&gt;
|-&lt;br /&gt;
| IX || The platform where [[Defeat the misplaced steam ogre]] takes place at [[Thaumanova Reactor]] in [[Metrica Province]].&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Graupel Waypoint]] in [[Dredgehaunt Cliffs]].&lt;br /&gt;
|-&lt;br /&gt;
| XI || The diving goggles at [[Crash Site 1]], the top of the jumping puzzle in [[Dry Top]].&lt;br /&gt;
|-&lt;br /&gt;
| XII || The battle arena next to [[The Last Whiskey Bar Waypoint]] in [[Blazeridge Steppes]].&lt;br /&gt;
|-&lt;br /&gt;
| XIII || The vista at [[The Envoy&#039;s Shelter]] in [[The Grove]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* After jumping into a [[Class I Magic Rift]] at least once with each of the 13 settings of the Class I Rift Stabilizer and afterwards the first setting again, you will receive a [[Broken Rift Stabilizer]] that can be turned into a [[Class II Rift Stabilizer]] by talking to [[Auris Weirdbringer]].&lt;br /&gt;
** If the [[Broken Rift Stabilizer]] or [[Class II Rift Stabilizer]] is destroyed, you can start the process over by obtaining a [[Mysterious Device]], and turning it into a Class I Rift Stabilizer by talking to [[Auris Weirdbringer]]. However, you only have to jump through a portal once (instead of 13 times) in order to obtain the [[Broken Rift Stabilizer]].&lt;br /&gt;
** Jumping through the 13 settings is per character, not per account.&lt;br /&gt;
* Occasionally, you can reopen a rift you have just jumped through, even without the quest marker present. Equip the &#039;&#039;Stabilizer&#039;&#039; and use the first skill to reveal the rift and start the stabilizing process.&lt;br /&gt;
* If you are close to a rift when it appears, you will need to move a short distance away from it before it will allow you to enter.&lt;br /&gt;
&lt;br /&gt;
[[de:Riss-Stabilisator, Klasse I]]&lt;br /&gt;
[[es:Estabilizador del abismo de clase I]]&lt;br /&gt;
[[fr:Stabilisateur de brèche de classe I]]&lt;/div&gt;</summary>
		<author><name>80.110.96.90</name></author>
	</entry>
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