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		<id>https://wiki.ezgame.cc/index.php?title=Wizard%27s_Court&amp;diff=244840</id>
		<title>Wizard&#039;s Court</title>
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		<summary type="html">&lt;p&gt;79.221.73.175: /* Janthir Wilds */&lt;/p&gt;
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&lt;div&gt;{{otheruses|the organization|the point of interest|The Wizard&#039;s Court}}&lt;br /&gt;
{{spoiler|&#039;&#039;[[Guild Wars 2: Secrets of the Obscure]]&#039;&#039; and &#039;&#039;[[Guild Wars 2: Janthir Wilds]]&#039;&#039;}}&lt;br /&gt;
[[File:The Wizard&#039;s Court 2.jpg|thumb|300px]]&lt;br /&gt;
The [[Wizard&#039;s Court]] is a group of powerful [[magic]]-users that has existed since the previous [[dragonrise]]. They live in [[the Wizard&#039;s Tower]] and [[Amnytas]] in the skies above [[Tyria (world)|Tyria]], though both have been moved around over the millennia. They make use of various structures and facilities known as bastions and [[Beacon (Wizard&#039;s Court)|beacons]], such as the [[Bastion of the Penitent]] or the [[Beacon of Ages]].&amp;lt;ref&amp;gt;[[Deimos (plaque)]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;HellBreaksLoose&amp;quot;&amp;gt;[[Hell Breaks Loose]]&amp;lt;/ref&amp;gt; The Bastions in Amnytas are named after different schools of thought regarding [[magic]]—the Natural, Strength, Balance, Knowledge, the Celestial, and the Obscure.&amp;lt;ref name=&amp;quot;Preview&amp;quot;&amp;gt;[https://www.mmorpg.com/previews/preview-without-dragons-guild-wars-2-secrets-of-the-obscure-enters-a-new-era-2000128698 Preview: Without Dragons, Guild Wars 2 Secrets of the Obscure Enters A New Era], MMORPG.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Led by the ancient [[Seer]] [[Isgarren]], the Wizard&#039;s Court is primarily focused on defending the world of Tyria from threats external of Tyria, having decided (though with much internal debate) to ignore internal plights and conflicts such as the [[Elder Dragon]]s. Despite this, the Wizard&#039;s Court has collected many powerful and dangerous relics from across Tyria, to safeguard them from those who would abuse their power, and has hidden them away in [[Wizard&#039;s Vault|their vault]].&lt;br /&gt;
&lt;br /&gt;
To become a member of the Wizard&#039;s Court, one must first be innately talented in magic, and then undergo an ancient Seer ritual called divcia nava, or [[Ascension (Wizard&#039;s Court)|Ascension]] in modern tongue.&amp;lt;ref&amp;gt;[[Mabon&#039;s Journal (Item)]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Seer Curses and Rituals]]&amp;lt;/ref&amp;gt; This ascension is not like the [[Ascension]] tied to [[Augury Rock]], which merely unlocks one&#039;s true potential and is said to allow communication with the [[Six Human Gods]], but instead connects the would-be Wizard to the flow of the world&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== The Founding ===&lt;br /&gt;
The Wizard&#039;s Court was founded by the [[seer]] [[Isgarren]] during the previous [[dragonrise]]. After the elder races&#039; failed attempt to slay [[Zhaitan]], Isgarren parted from the seer fhogos&amp;lt;ref&amp;gt;[[Isgarren]]&amp;lt;/ref&amp;gt; and started to build [[the World Spire]], a structure that would power a shield that would guard Tyria from the Mists.&amp;lt;ref name=&amp;quot;HellBreaksLoose&amp;quot;/&amp;gt; He also made use of existing [[Beacon (Wizard&#039;s Court)|beacons]]&amp;lt;ref&amp;gt;[[Mabon]]&amp;lt;/ref&amp;gt; such as the [[Beacon of Ages]] and [[the Wizard&#039;s Tower]] as conduits to help power the shield.&lt;br /&gt;
&lt;br /&gt;
The court&#039;s first recruit was the [[mursaat]] [[Mabon]],&amp;lt;ref&amp;gt;[[&amp;quot;An Unofficial History of the Wizard&#039;s Court, Volume 2&amp;quot; by A. Hawthorn]]&amp;lt;/ref&amp;gt; who Isgarren met during the seer-mursaat conflict. The two clashed before Mabon admitted defeat, but after a quick exchange in which Mabon professed shame for his people&#039;s actions, Isgarren spared him&amp;lt;ref&amp;gt;[[Into the Obscure]]&amp;lt;/ref&amp;gt; and later ascended him through the seer ritual of [[Ascension (Wizard&#039;s Court)|divcia nava]]. Mabon joined Isgarren to live at the Wizard&#039;s Tower and the two continued to work on building the spire.&amp;lt;ref&amp;gt;[[Aging Journal Entry]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before his departure from his kin, Isgarren encountered a [[kodan]] named [[Waiting Sorrow]] who was on the verge of [[Rage of Koda|Koda&#039;s rage]]. Seeing her struggle, Isgarren ascended her to sever her connection with [[Koda]], saving her life.&amp;lt;ref&amp;gt;[[Borrowed Journal]]&amp;lt;/ref&amp;gt; After her ascension, Waiting Sorrow roamed the world for a time until the kodan migrated south under [[Jormag]]&#039;s influence and she took refuge with the [[forgotten]] [[Vass]], whom Isgarren was courting at the time.&amp;lt;ref name=&amp;quot;StrengthoftheUnseen&amp;quot;&amp;gt;[[Strength of the Unseen (achievement)|Strength of the Unseen]]&amp;lt;/ref&amp;gt; These two eventually ascended and joined the court.&lt;br /&gt;
&lt;br /&gt;
When tracing the migrations south caused by Jormag&#039;s champion, Mabon and Waiting Sorrow found a female [[jotun]] named [[Dagda]] who was ill-treated by her tribe for her magic talents. They rescued her from the situation, and Dagda became Waiting Sorrow&#039;s apprentice before ascending and joining the court as well.&amp;lt;ref name=&amp;quot;HeavyBook&amp;quot;&amp;gt;[[Heavy Book]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point, the [[djinn]] [[Akeem]] ascended and joined the court.&lt;br /&gt;
&lt;br /&gt;
The Wizard&#039;s Court built [[Amnytas]] as a hub of research&amp;lt;ref&amp;gt;[[Mabon&#039;s Fate]]&amp;lt;/ref&amp;gt; and a vessel to protect Tyria.&amp;lt;ref&amp;gt;[[Amnytas (achievements)|Amnytas mastery achievement discription]]&amp;lt;/ref&amp;gt; They established six bastions, each representing a school of magic and led by a specific wizard. Waiting Sorrow built the defenses of Amnytas.&amp;lt;ref&amp;gt;[[Sorrow in These Halls]]&amp;lt;/ref&amp;gt; The court also built [[Bastion of the Penitent]], which was later overtaken by the mursaat.&amp;lt;ref name=&amp;quot;Preview&amp;quot;/&amp;gt; Whether the court abandoned the bastion or the mursaat took it from them remains unknown.&lt;br /&gt;
&lt;br /&gt;
=== Early history ===&lt;br /&gt;
At an unknown time, Isgarren met the Elder Dragon [[Soo-Won]]. They respected each other and agreed not to interfere with each other. Soo-won kept the magic of Tyria balanced, while Isgarren and his court protected Tyria from invasions from the Mists.&amp;lt;ref&amp;gt;[[Records of the Deaths of the Elder Dragons]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Daisy&amp;quot;&amp;gt;[[Drakologist Daisy]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the previous dragonrise, Isgarren rescued a [[Kryptis]] named [[Eparch]] who found himself in the [[Maguuma Jungle]] fleeing from [[Mordremoth]]. He took Eparch to the Wizard&#039;s Tower and taught him knowledge of Tyria, offering him the chance to join the court&#039;s rank. However, Isgarren eventually denied Eparch entry and banished him back to the demon realm [[Nayos]] after Eparch had torn a [[centaur]] village to innards and scraps of meat. This led to a rivalry spanning hundreds of years between Eparch and Isgarren as Eparch sought to return to Tyria and bring down Isgarren and his tower.&amp;lt;ref&amp;gt;[[Kryptis Memory (The Eleventh Hour)|Kryptis Memory]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;StrengthoftheUnseen&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When [[Six Human Gods|the Six]] gave the [[Scepter of Orr]] to a pair of mortal rulers as a form of test, Isgarren thought to intervene but ultimately decided not to, as the court was still young and he did not want to draw the gods&#039; ire.&amp;lt;ref name=&amp;quot;Legavo&amp;quot;&amp;gt;[[Archival Records: Legavo, the Binding of Wills]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 604 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;, Isgarren established the [[Astral Ward]] as protectors of Amnytas and the court, and named [[Taryn]] the first Warden.&amp;lt;ref&amp;gt;[[Foundation of the Astral Ward]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Immediately after the foundation of the Astral Ward, Eparch invaded the Wizard&#039;s Tower with a full entourage, bringing with him the demon brothers [[Deimos]] and [[Cerus]]. They were pushed back through the combined strength of Isgarren, Mabon, Dagda and Astral Ward members, but not without severe casualties: Vass was killed by the brothers and Akeem died in battle as well.&amp;lt;ref name=&amp;quot;Lonely Tower&amp;quot;&amp;gt;[[Lonely Tower Fractal]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point, the court started to conduct fractal-like simulations in the Mist to prepare for possible dire situations. Isgarren and Waiting Sorrow used their power to form the fractals together,&amp;lt;ref&amp;gt;[[Voices beyond the Veil]]&amp;lt;/ref&amp;gt; and these islands were kept on an astral plane separated from reality.&amp;lt;ref name=&amp;quot;MotherofStars&amp;quot;&amp;gt;[[Mother of Stars]]&amp;lt;/ref&amp;gt; The court used simulated lives in the fractals at first but switched to real people due to the simulation&#039;s inability to experience sufferings, lowering the predictive power of data collected. When a simulation ended, the court would pause the fractal and froze it in time.&amp;lt;ref&amp;gt;[[Director Camillus]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometime after 716 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;,&amp;lt;ref&amp;gt;[[Waiting Sorrow]]&amp;lt;/ref&amp;gt; Waiting Sorrow departed the court with all her power intact.&amp;lt;ref name=&amp;quot;DagdasJournal&amp;quot;&amp;gt;[[Dagda&#039;s Diary]]&amp;lt;/ref&amp;gt; Before her departure, she crafted the [[Heart of the Obscure]], a device capable of locating and sealing rifts from the mist via channeling the user&#039;s emotions. She left the device in her quarters, where it remained untouched until the modern era.&amp;lt;ref name=&amp;quot;MotherofStars&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During [[Palawa Joko]]&#039;s conquest of [[Elona]], the court aided [[Turai Ossa]]&#039;s campaign against Joko by providing him the spell necessary to trap the lich&#039;s soul.&amp;lt;ref&amp;gt;[[Turai&#039;s Journal]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Guild Wars]]&#039;&#039; ===&lt;br /&gt;
When [[Vizier Khilbron]] was found using the Scepter of Orr to open the [[gww:Door of Komalie|Door of Komalie]], the court thought to intervene. Before they could act, however, the Vizier was slain by [[Hero (NPC)|heroes]] of the time, and the scepter transported away by the lich&#039;s final whispers.&amp;lt;ref name=&amp;quot;Legavo&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During [[Nightfall]], the court sent Astral Ward members to investigate but chose to withdraw after [[Abaddon]]&#039;s manipulation behind the events was revealed. This was due to the Court not wishing to get involved with quandaries of the gods.&amp;lt;ref name=&amp;quot;HeavyBook&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometime between 1000 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt; and 1100 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;, the court sent Mabon to set up a warding enchantment around [[Janthir]], due to reasons only known to members of the Court.&amp;lt;ref name=&amp;quot;HeavyBook&amp;quot;/&amp;gt;. This enchantment prevented access to the city of the mursaat, [[Bava Nisos]], until 1336 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Shortly before the [[transformation of the Dwarves]] in 1078 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;,&amp;lt;ref name=&amp;quot;Letter from Lyhr&amp;quot;&amp;gt;[[Letter from Lyhr]]&amp;lt;/ref&amp;gt; Mabon went to [[Droknar&#039;s Forge]] and found a [[dwarf]] named [[Lyhr]]  who had the ability to spilt himself into two facets to join the Astral Ward.&amp;lt;ref&amp;gt;[[Collect essence to maintain Droknar&#039;s Forge]]&amp;lt;/ref&amp;gt; Lyhr would eventually ascend to join the Court, becoming the leading wizard of [[Bastion of Balance]].&lt;br /&gt;
&lt;br /&gt;
=== Interim years ===&lt;br /&gt;
In 1127 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;, the court sent Dagda and Lyhr on an errand involving getting relics from the [[Durmand Priory]] and Sparks of Deldrimor from [[Rune-Locked Doors|the dwarven mine]] in [[Derelict Delve]]. These items were transmuted into a silvery mercurial form trapped in a prism-shaped capsule by Dagda at Droknar&#039;s Forge. While she was performing the ritual, Lyhr saw visions of the past, though what he saw remains unknown.&amp;lt;ref&amp;gt;[[Journal (Lyhr)|Lyhr&#039;s Journal]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The court initially kept their distance from the newborn race, the [[sylvari]], when they first appeared in 1302 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;, but started to admit them into the Astral Ward when the sylvari [[Narcisse]] bypassed the magic defenses of the Beacon of Ages in 1316 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;. When [[Mordremoth]]&#039;s call started to affect sylvari in 1328 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;, the court enchanted the magical defense around Amnytas to sever the dragon&#039;s connection with sylvari Astral Ward members.&amp;lt;ref&amp;gt;[[On the Introduction of Sylvari to the Astral Ward]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the death of Mordremoth, Mabon and an Astral Ward member named [[Uenno]] recruited the former [[Destiny&#039;s Edge]] member [[Zojja]] who was on a journey to find herself and heal her trauma into the Astral Ward. The court saw that there were flames inside her, and Mabon took Zojja as his apprentice.&lt;br /&gt;
&lt;br /&gt;
=== [[Guild Wars 2: Secrets of the Obscure|Secrets of the Obscure]] ===&lt;br /&gt;
[[Soo-Won]]&#039;s death in 1335 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt; fractured Tyria&#039;s magic ecosystem, damaging the spire and the beacons. The shield between Tyria and the Mist was broken as a consequence, and some of the fractals the court created spilled out into reality, forming the [[Skywatch Archipelago]]. Isgarren held things together long enough for Aurene to take over, but the [[Kryptis]] still managed to breach into Tyria.&amp;lt;ref name=&amp;quot;Daisy&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The court gathered near the newly formed landscape to discuss the situation and prepare for the Kryptis attack. They had different ideas on whether to seek aid or not, and several members of the court started to show signs of being possessed as time went by.&amp;lt;ref&amp;gt;[[Zojja&#039;s Journal]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1336 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;, the Kryptis took over several bastions in Amnytas and the Wizard&#039;s Tower. Without the tower, the court was unable to access Amnytas and was forced to stay in the Skywatch Archipelago. The Kryptis breached into the [[Beacon of Ages]] soon after, possessing two of the wizards and forcing Lyhr to split himself in order to stop being fully possessed. Fortunately, Mabon, members of the Astral Ward and the Pact Commander who got pulled into Nayos and was rescued by Mabon and Zojja [[Hell Breaks Loose|arrived the scene]], repelling the Kryptis from the Beacon of Ages.&lt;br /&gt;
&lt;br /&gt;
The remaining wizards set their eyes on unlocking the Wizard&#039;s Tower and cleansing possessed members of the court. With the help of the commander, the court successfully [[Mother of Stars|purged Dagda of her possession]] as well as [[Unlocking the Wizard&#039;s Tower|forging a key]] into the Wizard&#039;s Tower. After [[The Missing Facet|cleansing Lyhr&#039;s other half]] and [[Tower of Secrets|clearing the tower]], the court bestowed the title [[Wayfinder]] to the commander for their help before Mabon leaving for Amnytas in search of Isgarren.&lt;br /&gt;
&lt;br /&gt;
The situation became dire after the remaining wizard arrived at [[Amnytas]]. Mabon, showing signs of being possessed back in the Wizard&#039;s Tower, was sighted by Astral Ward members and was not well. After locating him as the [[Bastion of Strength]], it was revealed that Mabon had been possessed by a Kryptis who linked its life with the wizard&#039;s, forcing the wayfinder and Zojja to [[Mabon&#039;s Fate|sacrifice him]].&lt;br /&gt;
&lt;br /&gt;
The court spent little time mourning as Isgarren was sighted in the [[Bastion of the Celestial]]. Joined by Astral Ward members and the wayfinder, the remaining wizards [[The World Spire (story)|chased]] Isgarren up to the apex of the World Spire, trying to expel the demon invading his mind. But before they could complete the ritual, Isgarren and the wayfinder was pulled into Nayos via a rift.&lt;br /&gt;
&lt;br /&gt;
Within Nayos, the wayfinder and Isgarren faced the demon that had possessed the wizard&#039;s consciousness: [[Cerus]], Glaive of House Nephus. Having been gravely injured, Isgarren gave his energy to the wayfinder. With this energy and the rebelling Kryptis lord [[Peitha]]&#039;s help, the wayfinder [[Treachery|defeated]] Cerus and returned to the Wizard&#039;s Tower with Isgarren and Peitha.&lt;br /&gt;
&lt;br /&gt;
Back in the tower, a quick exchange happened between Isgarren and Peitha before it was decided that Isgarren would send the Astral Ward to help Peitha kill Eparch and usurp the throne. At the same time, Zojja, who had been given the choice after Mabon&#039;s death, finally decided that she would be ascending and joining the court. The ritual would be held in the following days.&lt;br /&gt;
&lt;br /&gt;
The court started to send Astral Ward through as planned a few weeks later, helping Peitha and her forces gain a footing in Nayos. The court continued suppling the war effort as the battle raged on, and when the rebel army [[Into the Spider&#039;s Lair|approached]] Eparch&#039;s citadel [[Zakiros]], the court sent Dagda and Zojja into Nayos to help with the battle.&lt;br /&gt;
&lt;br /&gt;
During the [[The Eleventh Hour|final confrontation]] between Eparch and Peitha&#039;s forces, the king managed to freeze everyone against him. But before he could claim victory, Isgarren stepped through a portal and joined the fight. With the combined strength of Peitha, Isgarren and the wayfinder, Eparch was defeated and his magic released back to Nayos.&lt;br /&gt;
&lt;br /&gt;
Following Eparch&#039;s death, the court and Peitha [[Sovereign of Nayos|signed a treaty]], proclaiming Peitha as the legitimate ruler of Nayos and amnesty to the Kryptis in exchange for the Astral Ward&#039;s presence in Nayos and prohibition for Kryptis entering Tyria unless invited. After the treaty had been signed, Zojja expressed her desire to explore the Mist in the future.&lt;br /&gt;
&lt;br /&gt;
=== [[Guild Wars 2: Janthir Wilds|Janthir Wilds]] ===&lt;br /&gt;
When the Tyria leaders [[Prologue: The Tyrian Alliance|formed]] the [[Tyrian Alliance]] in response to the Kryptis attack in 1337 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;, the court decided to reveal themselves to the Tyrian society, sending Isgarren and Warden [[Frode]] of the Astral Ward as representatives.&lt;br /&gt;
&lt;br /&gt;
During the first summit of the alliance, Isgarren and Frode suggested venturing into [[Janthir]] to ally with the [[Lowland Kodan]] and provided [[Moon Camp Covert|Moon Camp]] as a footing. Frode later revealed the other reason for their suggestion to the wayfinder: They suspected that the missing wizard [[Waiting Sorrow]] was hiding among the Lowland Kodan.&lt;br /&gt;
&lt;br /&gt;
With the quest of making allies and finding the missing wizard, the wayfinder [[Unknown Territory|made their way]] to Janthir along with delegates from the Tyria Alliance. They met the Lowland Kodan shortly after their arrival and [[Missing in Action|found]] that [[titan]]s were a problem on Janthir. When [[Strangers among Lands|discussing their measures]] to take against the titans, Isgarren voted to used the [[Scepter of Orr]], but ultimately the alliance voted against it and the scepter was not used.&lt;br /&gt;
&lt;br /&gt;
During [[Strangers among Lands|the fights against the titans]], it was revealed that the Kodan village&#039;s healing master [[Fading Aurora]] was in fact Waiting Sorrow.&lt;br /&gt;
&lt;br /&gt;
After the titans [[Against the Wall|temporarily retreated]] from Janthir, the wayfinder [[Sorrow in These Halls|brought Waiting Sorrow back]] to the Wizard&#039;s Tower. The wizards met, and harsh words were exchanged before Waiting Sorrow dropped her tone and spoke about the titan crisis happening on Janthir. The court then proceeded to have a secret conversation on the subject.&lt;br /&gt;
&lt;br /&gt;
During the wayfinder&#039;s time in Janthir, the court decided to send Lyhr to stand in for Isgarren in the alliance.&amp;lt;ref name=&amp;quot;Letter from Lyhr&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known bases ==&lt;br /&gt;
;[[Horn of Maguuma]]&lt;br /&gt;
* [[The Wizard&#039;s Tower]]&lt;br /&gt;
** [[The Wizard&#039;s Court]]&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
The court consists of [[Isgarren]] and his hand-picked wizards for each bastion. Neither the Bastions of the [[Bastion of the Natural|Natural]] nor the [[Bastion of the Obscure|Obscure]] have been guided by a wizard for a millennium since the fall of their respective wizards [[Vass]] and [[Akeem]]. [[Lyhr]], the Wizard of Judgment and the head of the [[Bastion of Balance]], has been the latest wizard to ascend.&amp;lt;ref name=&amp;quot;Balance&amp;quot;&amp;gt;[[Bastion of Balance#Ambient dialogue|Bastion of Balance ambient dialogue]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Original ===&lt;br /&gt;
{| {{STDT|lore sortable}}&lt;br /&gt;
! Wizard&lt;br /&gt;
! Race&lt;br /&gt;
! Bastion&lt;br /&gt;
! Title&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Akeem]] || [[Djinn]] || [[Bastion of the Obscure|Obscure]] || Wizard of the Obscure&amp;lt;ref name=&amp;quot;Divination&amp;quot;&amp;gt;[[Divination Table]]&amp;lt;/ref&amp;gt; || Died in 635 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;.&amp;lt;ref name=&amp;quot;Lonely Tower&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagda]] || [[Jotun]] || n/a&amp;lt;ref name=&amp;quot;Defend Dagda&amp;quot;&amp;gt;[[Defend Dagda while she recalibrates the deposits]]&amp;lt;/ref&amp;gt; || || Only wizard who did not want to operate a bastion.&amp;lt;ref name=&amp;quot;Defend Dagda&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Isgarren]] || [[Seer]] || [[Bastion of Knowledge|Knowledge]] || Wizard of the Tower&amp;lt;ref name=&amp;quot;Divination&amp;quot; /&amp;gt; || Founder of the Wizard&#039;s Court. Owner of [[the Wizard&#039;s Tower]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Lyhr]] || [[Dwarf]] || [[Bastion of Balance|Balance]] || Wizard of Judgment&amp;lt;br/&amp;gt;Wizard of Balance&amp;lt;ref name=&amp;quot;Divination&amp;quot; /&amp;gt; || Can split himself into the Facets of Emotion and Logic. Latest wizard to ascend.&amp;lt;ref name=&amp;quot;Balance&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Mabon]] || [[Mursaat]] || [[Bastion of Strength|Strength]] || Wizard of Strength&amp;lt;ref name=&amp;quot;Divination&amp;quot; /&amp;gt; || First recruit of Isgarren.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vass]] || [[Forgotten]] || [[Bastion of the Natural|Natural]] || Wizard of the Natural&amp;lt;ref name=&amp;quot;Divination&amp;quot; /&amp;gt; ||  Died in 635 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;.&amp;lt;ref name=&amp;quot;Lonely Tower&amp;quot;/&amp;gt; Tried to save as many flora and fauna of [[Tyria (world)|Tyria]] as possible from the ravages of the [[Elder Dragon]]s.&amp;lt;ref&amp;gt;[[Bastion of the Natural#Ambient dialogue|Bastion of the Natural ambient dialogue]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Waiting Sorrow]] || [[Kodan]] || [[Bastion of the Celestial|Celestial]] || Eyes of the Cosmos&amp;lt;ref name=&amp;quot;Divination&amp;quot; /&amp;gt; || Left the court with her ascension powers intact sometime between 716 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;&amp;lt;ref&amp;gt;[[&amp;quot;An Unofficial History of the Wizard&#039;s Court, Volume 3&amp;quot; by A. Hawthorn]]&amp;lt;/ref&amp;gt; and 1070 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;.&amp;lt;ref name=&amp;quot;DagdasJournal&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[[Unknown Territory]]&amp;lt;/ref&amp;gt; Creator of the [[Heart of the Obscure]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
{{spoilers|&lt;br /&gt;
{{{!}} {{STDT|lore sortable}}&lt;br /&gt;
! Wizard&lt;br /&gt;
! Race&lt;br /&gt;
! Bastion&lt;br /&gt;
! Title&lt;br /&gt;
! Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vacant {{!!}} {{!!}} [[Bastion of the Obscure|Obscure]] {{!!}} {{!!}} Vacant since the death of Akeem.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Dagda]] {{!!}} [[Jotun]] {{!!}} [[Bastion of the Celestial|Celestial]] {{!!}} Wizard of the Celestial&amp;lt;ref name=&amp;quot;Divination&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[[Tower of Secrets]]&lt;br /&gt;
:&#039;&#039;&#039;Peitha:&#039;&#039;&#039; They&#039;ve already reclaimed the Wizard of the Celestial.&amp;lt;/ref&amp;gt; {{!!}} Successor of Waiting Sorrow as the Wizard of the Celestial.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Isgarren]] {{!!}} [[Seer]] {{!!}} [[Bastion of Knowledge|Knowledge]] {{!!}} Wizard of the Tower&amp;lt;ref name=&amp;quot;Divination&amp;quot; /&amp;gt; {{!!}} Founder of the Wizard&#039;s Court. Owner of the Wizard&#039;s Tower.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Lyhr]] {{!!}} [[Dwarf]] {{!!}} [[Bastion of Balance|Balance]] {{!!}} Wizard of Judgment&amp;lt;br/&amp;gt;Wizard of Balance&amp;lt;ref name=&amp;quot;Divination&amp;quot; /&amp;gt; {{!!}} Can split himself into the Facets of Emotion and Logic.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Waiting Sorrow|Waiting Dawn]]&amp;lt;ref&amp;gt;[[Lightly Wrinkled Letter]]&amp;lt;/ref&amp;gt; {{!!}} [[Kodan]] {{!!}} {{!!}} {{!!}} [[Sorrow in These Halls|Returned]] during the [[titan]] invasion of [[Janthir]] in 1337 &amp;lt;small&amp;gt;[[Mouvelian calendar|AE]]&amp;lt;/small&amp;gt;.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Zojja]] {{!!}} [[Asura]] {{!!}} {{!!}} {{!!}} Ascended between the [[Treachery|siege]] of [[Amnytas]] and the [[Duress|assault]] on [[Inner Nayos]] in 1336 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;. Left to explore [[the Mists]] after helping to settle the manifested [[Skywatch Archipelago]] [[Fractals of the Mists|fractal]] inhabitants.&amp;lt;ref&amp;gt;[[Sovereign of Nayos]]&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;: How about you? Any exciting wizardly duties?&lt;br /&gt;
:&#039;&#039;&#039;Zojja:&#039;&#039;&#039; Exciting? Maybe. Once we&#039;ve figured out what to do with the &amp;quot;fractal&amp;quot; inhabitants, I might explore the Mists.&lt;br /&gt;
:&#039;&#039;&#039;Zojja:&#039;&#039;&#039; There&#039;s just...so much out there. To explore. To learn. So many things that might help Tyria.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; That sounds like quite the adventure.&lt;br /&gt;
:&#039;&#039;&#039;Zojja:&#039;&#039;&#039; Are you gonna be okay? Without, uh...me?&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Everyone is going to be fine.&lt;br /&gt;
:&#039;&#039;&#039;Zojja:&#039;&#039;&#039; Good. I&#039;ll see you later, Commander.&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vacant {{!!}} {{!!}} [[Bastion of Strength|Strength]] {{!!}} {{!!}} Vacant since the [[Mabon&#039;s Fate|death]] of Mabon during the [[Kryptis]] invasion of 1336 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Vacant {{!!}} {{!!}} [[Bastion of the Natural|Natural]] {{!!}} {{!!}} Vacant since the death of Vass.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|&#039;&#039;[[Guild Wars 2: Secrets of the Obscure]]&#039;&#039;|100}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ascension (Wizard&#039;s Court)]]&lt;br /&gt;
* [[&amp;quot;An Unofficial History of the Wizard&#039;s Court, Volume 1&amp;quot; by A. Hawthorn]]&lt;br /&gt;
* [[&amp;quot;An Unofficial History of the Wizard&#039;s Court, Volume 2&amp;quot; by A. Hawthorn]]&lt;br /&gt;
* [[&amp;quot;An Unofficial History of the Wizard&#039;s Court, Volume 3&amp;quot; by A. Hawthorn]]&lt;br /&gt;
* [[&amp;quot;An Unofficial History of the Wizard&#039;s Court, Volume 4&amp;quot; by A. Hawthorn]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Secrets of the Obscure content}}&lt;br /&gt;
{{Janthir Wilds content}}&lt;br /&gt;
[[Category:Wizard&#039;s Court|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zaubererhof]]&lt;br /&gt;
[[es:Tribunal de los Brujos]]&lt;/div&gt;</summary>
		<author><name>79.221.73.175</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Revenant&amp;diff=77891</id>
		<title>Revenant</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Revenant&amp;diff=77891"/>
		<updated>2026-06-20T21:29:21Z</updated>

		<summary type="html">&lt;p&gt;79.221.73.175: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Revenant icon (highres).png|256px|right]][[File:Revenant 01 concept art.jpg|350px|right]]&lt;br /&gt;
{{Quotation|[https://www.guildwars2.com/en/the-game/professions/ Official site]|Heavily armored and equipped with the otherworldly powers of [[the Mists]], revenants channel [[Tyria (world)|Tyria’s]] legends to slaughter foes, unleash chaos on the battlefield, and support their allies.}}&lt;br /&gt;
&lt;br /&gt;
[[Revenant]] is a [[profession]] able to channel the power of [[the Mists]] through [[Legend]]s, their [[profession mechanic]]. The profession is only available to players who have purchased any of the Elder Dragon Saga [[expansion]]s: &#039;&#039;[[Guild Wars 2: Heart of Thorns|Heart of Thorns]]&#039;&#039;, &#039;&#039;[[Guild Wars 2: Path of Fire|Path of Fire]]&#039;&#039; or &#039;&#039;[[Guild Wars 2: End of Dragons|End of Dragons]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.guildwars2.com/en/news/guild-wars-2-elder-dragon-saga-expansion-sale/ Guild Wars 2 Elder Dragon Saga Expansion Sale], Guildwars2.com&lt;br /&gt;
:&amp;quot;Each expansion includes nine new specializations and access to the revenant profession. Don’t miss out on these amazing discounts—Tyria awaits you!&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://help.guildwars2.com/hc/en-us/articles/230165307-Account-types-Free-Core-HoT Guild Wars 2 Account Types: Free, Core, HoT &amp;amp; PoF], Guildwars2.com&amp;lt;/ref&amp;gt; They commune with echoes of legendary heroes and villains from [[Tyria (world)|Tyria’s]] past, which aid them in battle. Revenants commune with two legends, channeling only one at a time, swapping between the two while in combat. Additionally, revenant skills cost [[energy]], a resource that replenishes over time or when switching legends. As a [[soldier]] profession, revenants wear heavy [[armor]]. With certain [[expansion]]s, revenants get access to [[Specialization#Revenant|elite specializations]]:&lt;br /&gt;
&lt;br /&gt;
With the {{HoT}} &#039;&#039;[[Guild Wars 2: Heart of Thorns|Heart of Thorns]]&#039;&#039; expansion, revenants can choose to become {{herald}} [[herald]]s, communing with the legendary [[dragon]] champion [[Glint]] through the [[Legendary Dragon Stance]] to provide [[boon]]s to nearby allies by using [[facet]]s.&lt;br /&gt;
&lt;br /&gt;
With the {{PoF}} &#039;&#039;[[Guild Wars 2: Path of Fire|Path of Fire]]&#039;&#039; expansion, revenants can choose to become {{renegade}} [[renegade]]s, communing with the legendary [[charr]] [[Kalla Scorchrazor]] through the [[Legendary Renegade Stance]], summoning from the Mists echoes of her [[Legendary Renegade]] [[warband]] members to attack foes and empower allies.&lt;br /&gt;
&lt;br /&gt;
With the {{EoD}} &#039;&#039;[[Guild Wars 2: End of Dragons|End of Dragons]]&#039;&#039; expansion, revenants can choose to become {{vindicator}} [[vindicator]]s, communing with the legendary [[Cantha]]n heroes [[Saint Viktor]] and [[Archemorus]] at the same time through one [[Legendary Alliance Stance]]. With [[Legendary Alliance]] skills, Saint Viktor provides healing and support, while Archemorus goes all-in on the offensive. Additionally, their dodge is greatly modified as a leap skill that either damages enemies or aids allies.&lt;br /&gt;
&lt;br /&gt;
With the {{VoE}} &#039;&#039;[[Guild Wars 2: Visions of Eternity|Visions of Eternity]]&#039;&#039; expansion, revenants can choose to become {{conduit}} [[conduit]]s, communing with the legendary Mists-born being [[Razah]] and their [[Legendary Entity]] skills, empowering and elevating their bond with their second legend through Razah&#039;s boundless [[Cosmic Wisdom]], deepening the bond between the revenant&#039;s two legends.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
[[File:Revenant The Master of the Mists 002 Revenant UI 2.jpg|thumb|500px|[[Graphical user interface|UI]] animation of revenant entering [[Legendary Demon Stance]]. Out of [[combat mode]], revenant is limited to 50% energy.]]&lt;br /&gt;
=== Profession mechanic ===&lt;br /&gt;
Revenants can channel the Mists to invoke the powers of certain [[Legend|legendary figures]] of the past.&lt;br /&gt;
&lt;br /&gt;
==== Energy ====&lt;br /&gt;
Revenants use a resource called [[energy]], which regenerates over time. Activating skills uses energy, some even cause energy degeneration while active, making energy management critical for gameplay.&lt;br /&gt;
&lt;br /&gt;
==== Legends ====&lt;br /&gt;
The revenant can have two [[legend]]ary stances equipped, and of these only one can be active at any given time. As well as [[weapon swap]]ping they can swap between channeling two legends. Channeling replaces the last five skill slots on the skill bar, depending on the current legend: the [[healing skill]], three [[utility skill]]s, and the [[elite skill]]. Revenant traits tend to synergize with the skill set, similar to a [[skill]] type.&amp;lt;ref&amp;gt;[http://www.eurogamer.net/articles/2015-01-29-guild-wars-2-heart-of-thorns-expansion-level-cap-gear-tier PAX South presentation analysis in www.eurogamer.net]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When channeling a legend, the interface changes slightly to reflect the legend channeled. For instance, when channeling Jalis, ice spikes are seen behind the utility skills, while when channeling Ventari, yellow leaves can be seen.&lt;br /&gt;
&lt;br /&gt;
: {{skill icon|Legendary Assassin Stance|size=40}} — {{skill description|Legendary Assassin Stance}}&lt;br /&gt;
&lt;br /&gt;
: {{skill icon|Legendary Centaur Stance|size=40}} — {{skill description|Legendary Centaur Stance}}&lt;br /&gt;
&lt;br /&gt;
: {{skill icon|Legendary Demon Stance|size=40}} — {{skill description|Legendary Demon Stance}}&lt;br /&gt;
&lt;br /&gt;
: {{skill icon|Legendary Dwarf Stance|size=40}} — {{skill description|Legendary Dwarf Stance}}&lt;br /&gt;
&lt;br /&gt;
: {{skill icon|Legendary Dragon Stance|size=40}} — {{skill description|Legendary Dragon Stance}} ([[Herald]] specialization only)&lt;br /&gt;
&lt;br /&gt;
: {{skill icon|Legendary Renegade Stance|size=40}} — {{skill description|Legendary Renegade Stance}} ([[Renegade]] specialization only)&lt;br /&gt;
&lt;br /&gt;
: {{skill icon|Legendary Alliance Stance|size=40}} — {{skill description|Legendary Alliance Stance}} ([[Vindicator]] specialization only)&lt;br /&gt;
&lt;br /&gt;
: {{skill icon|Legendary Entity Stance|size=40}} — {{skill description|Legendary Entity Stance}} ([[Conduit]] specialization only)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{{Main|List of revenant skills}}&lt;br /&gt;
&lt;br /&gt;
==== Skill types ====&lt;br /&gt;
Due to the unique nature of the Revenant&#039;s mechanics, Revenant skills are classified according to their Legend.  Thus, each Legend is also a unique skill type.  See the above [[#Legends|Legends]] section for more details.&lt;br /&gt;
&lt;br /&gt;
This mechanic also results in Revenants &#039;&#039;&#039;not&#039;&#039;&#039; having access to Common and [[Racial Skills]].&lt;br /&gt;
&lt;br /&gt;
=== Specializations ===&lt;br /&gt;
Revenants have five core specializations, and four elite specializations:&lt;br /&gt;
&lt;br /&gt;
==== Core ====&lt;br /&gt;
: {{trait icon|Corruption (specialization)|size=35}} — Associated with [[Legendary Demon Stance]]. Focuses on [[Invoke Torment|invoking torment]], improving damaging conditions, and gaining [[resistance]]. &lt;br /&gt;
: {{trait icon|Retribution (specialization)|size=35}} — Associated with [[Legendary Dwarf Stance]]. Focuses on reducing incoming damage, [[endurance]] recovery, and inflicting [[weakness]]. May enhance [[dodge|dodging]].&lt;br /&gt;
: {{trait icon|Salvation|size=35}} — Associated with [[Legendary Centaur Stance]]. Focuses on [[healing]] and removing [[condition]]s.&lt;br /&gt;
: {{trait icon|Invocation|size=35}} — Focuses on invoking legends and improving [[fury]]. &lt;br /&gt;
: {{trait icon|Devastation|size=35}} — Associated with [[Legendary Assassin Stance]]. Focuses on increasing [[damage|outgoing damage]] and [[Battle Scars|stealing health]], and improving dual-wielding.&lt;br /&gt;
&lt;br /&gt;
==== Elite ====&lt;br /&gt;
: {{trait icon|Herald|size=35}} — Gain access to [[Herald#Weapon skills|shield]]s, the [[Legendary Dragon Stance]], and replaces [[Ancient Echo]] with [[Facet of Nature]] which provides a passive to allies that changes based on your current legend.&lt;br /&gt;
: {{trait icon|Renegade|size=35}} — Gain access to [[Renegade#Weapon skills|short bow]]s, the [[Legendary Renegade Stance]], and replaces Ancient Echo with [[Citadel Order]]s. Citadel Orders provide boons to allies or rain artillery on your enemies.&lt;br /&gt;
: {{trait icon|Vindicator|size=35}} — Gain access to [[Vindicator#Weapon skills|greatsword]]s, the [[Legendary Alliance Stance]], replaces [[dodge]] with a [[Tenacious Ruin|powerful blow from above]], and replaces Ancient Echo with [[Energy Meld]], which restores endurance.&lt;br /&gt;
: {{trait icon|Conduit|size=35}} — Channel Razah via the [[Legendary Entity Stance]], replaces Ancient Echo with [[Cosmic Wisdom]] while also gaining access to [[Release Potential]].&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
See [[list of revenant traits]].&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Armor ===&lt;br /&gt;
The revenant is a soldier profession and wears [[heavy armor]].&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
See also [[list of revenant skills#Weapon skills|detailed list of revenant weapon skills]].&lt;br /&gt;
&lt;br /&gt;
* [[Main-hand]]&lt;br /&gt;
** [[Mace#Revenant|Mace]] — Inflict various conditions on foes at a medium-close range. Works well with [[Legendary Demon Stance]].&lt;br /&gt;
** [[Scepter#Revenant|Scepter]] — A support weapon that forms a bond with the target whether they are a foe or an ally. Capable of pulling enemies, and shadowstepping to allies. ([[Expanded Weapon Proficiency]])&lt;br /&gt;
** [[Sword#Revenant|Sword]] — Quick and lethal strikes, grants high mobility during combat. Works well with [[Legendary Assassin Stance]].&lt;br /&gt;
&lt;br /&gt;
*[[Off-hand]]&lt;br /&gt;
** [[Axe#Revenant|Axe]] — Focuses on applying conditions and hindering enemy movement. Works well with [[Legendary Demon Stance]].&lt;br /&gt;
** [[Shield#Herald|Shield]] — Defensive weapon used to help survivability for you and your allies. Works well with [[Legendary Dragon Stance]]. ([[Herald]] specialization or [[Weaponmaster Training]])&lt;br /&gt;
** [[Sword#Revenant|Sword]] — Delivers high burst damage and inflicts immobile and vulnerability. Works well with [[Legendary Assassin Stance]].&lt;br /&gt;
&lt;br /&gt;
* [[Two-handed]]&lt;br /&gt;
** [[Greatsword#Vindicator|Greatsword]] — Delivers high damage to multiple targets, with vulnerability and chill. Works well with [[Legendary Alliance Stance]]. ([[Vindicator]] specialization or [[Weaponmaster Training]])&lt;br /&gt;
** [[Hammer#Revenant|Hammer]] — Functions as a ranged weapon, good for ranged combat, area damage and projectile block. Works well with [[Legendary Dwarf Stance]].&lt;br /&gt;
** [[Short bow#Renegade|Short bow]] — Inflict conditions and damage on foes at long-medium range. Works well with [[Legendary Renegade Stance]]. ([[Renegade]] specialization or [[Weaponmaster Training]])&lt;br /&gt;
** [[Spear#Revenant|Spear]] — Ranged condition-based hybrid weapon that focuses on area of effect damage. ([[Janthir Wilds]])&lt;br /&gt;
** [[Staff#Revenant|Staff]] — Supportive weapon with close combat attacks, healing and crowd control. Works well with [[Legendary Centaur Stance]].&lt;br /&gt;
&lt;br /&gt;
* [[Aquatic]]&lt;br /&gt;
** [[Spear#Revenant 2|Spear]] — Hybrid approach weapon with varied ranged attacks, can be used as physical and condition-damage. Works with available Aquatic Stances, [[Legendary Demon Stance]], [[Legendary Assassin Stance]] and [[Legendary Dwarf Stance]].&lt;br /&gt;
** [[Trident#Revenant|Trident]] — Ranged weapon that inflicts various conditions based on the wielder&#039;s legendary stance. Works with available Aquatic Stances, [[Legendary Demon Stance]], [[Legendary Assassin Stance]] and [[Legendary Dwarf Stance]].&lt;br /&gt;
&lt;br /&gt;
There are nine possible terrestrial weapon sets for this profession, two of which require an Elite Specialization ([[Herald]] or [[Renegade]]). The Revenant can [[weapon swap|swap]] between two weapon sets while in combat.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
The following [[crafting|crafting disciplines]] can create items that are useful to the revenant:&lt;br /&gt;
* [[Weaponsmith]] — Maces, spears, swords, axes, shields (Requires Herald trait line unlocked.), greatswords (Requires Vindicator trait line unlocked.), hammers.&lt;br /&gt;
* [[Huntsman]] — Short bow. (Requires Renegade trait line unlocked.)&lt;br /&gt;
* [[Artificer]] — Staves and Tridents.&lt;br /&gt;
* [[Armorsmith]] — Heavy armor.&lt;br /&gt;
* [[Jeweler]] — [[Jewelry]].&lt;br /&gt;
* [[Chef]] — [[Food]].&lt;br /&gt;
&lt;br /&gt;
== Personal story ==&lt;br /&gt;
In the [[Biography#Revenant|biography]] step of [[character creation]], revenants must decide which blindfold they wear to shut out their physical world interaction. This choice is merely cosmetic and determines their starting head armor, which can be hidden or transmuted after character creation.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|revenant}} style=&amp;quot;width:100%; max-width:1000px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=1000 | I fight with my _____ blindfold on to shut out the distractions of the physical world and focus my magical inner sight.&lt;br /&gt;
|-&lt;br /&gt;
| width=50 | [[File: Biography Mist Scrim.png|50px]]&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;[[Mist Scrim]]&#039;&#039;&#039; (&amp;quot;mist scrim&amp;quot;) — Simple, straightfoward, and utterly effective, this blindfold is preferred by revenants who rely on utility and efficiency to get results.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biography Veil Piercer.png|50px]]&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;[[Veil Piercer]]&#039;&#039;&#039; (&amp;quot;veil piercer&amp;quot;) — Form follows function with this blindfold, designed both to cover a revenant&#039;s eyes and help punch through the barriers that conceal the unseen.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biography Resplendent Curtain.png|50px]]&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;[[Resplendent Curtain]]&#039;&#039;&#039; (&amp;quot;resplendent curtain&amp;quot;) — The resplendent curtain is for revenants who choose to make a more elegant and stylish impression; because even if they can&#039;t see the world around them, it can still see them.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Revenant is by far the newest profession in [[Tyria (world)|Tyria]], having been introduced to the world by [[Rytlock Brimstone]] in 1328 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;, who in turn learned it from [[Glint]] while searching [[the Mists]] for the lost sword [[Sohothin]].&amp;lt;ref&amp;gt;[[Crystalline Memories]]&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; I also met Glint. She taught me the ways of the revenant.&amp;lt;/ref&amp;gt; Revenants are soldiers who have learned to commune with the Mists, a magical protoreality that makes up the fabric of space and time. The Mists remember what came before, and echoes of those who left an especially powerful imprint on the world of Tyria can still be found there—revenants call upon these legendary historical figures,&amp;lt;ref name=&amp;quot;Hidden Arcana&amp;quot;&amp;gt;[https://www.guildwars2.com/en/news/hidden-arcana-role-playing-the-revenant/ Hidden Arcana: Role-Playing the Revenant], Guildwars2.com&amp;lt;/ref&amp;gt; both heroic and villainous, bringing them into action to enhance the revenant&#039;s own abilities and power. As with other professions, anyone can learn and become a revenant—what is needed is the knowledge of the profession, the faith and will to reach into the Mists, and also an open mind.&amp;lt;ref name=&amp;quot;Hidden Arcana&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the legends invoked by revenants are not the actual persons, but rather Mist-echoes of them, the legends don’t necessarily have the full range of memories, knowledge &amp;amp; thoughts as the original person,&amp;lt;ref&amp;gt;[https://forum-en.gw2archive.eu/forum/game/lore/Lore-Q-A/page/1#post6173721 Post by Scott McGough] in &amp;quot;Lore Q&amp;amp;A&amp;quot;, Old Guild Wars 2 Forums (Archived)&amp;lt;/ref&amp;gt; but they are still sentient, with opinions and personalities of their own.&amp;lt;ref name=&amp;quot;Hidden Arcana&amp;quot; /&amp;gt; As echoes, the invoked legends are often of a deceased person, but invoking a person who is still alive, or considered active (as was the case of the revenant [[Commander]] channeling the [[undead]] [[lich]] [[Palawa Joko]])&amp;lt;ref&amp;gt;[[Legendary Prisoner Stance]]&amp;lt;/ref&amp;gt; is not unheard of either, with [[Razah]], a mysterious entity and a denizen of the Mists, being confirmed the first living legend channeled.&amp;lt;ref name=&amp;quot;Final 3&amp;quot;&amp;gt;[https://www.guildwars2.com/en/news/the-final-three-elite-specializations-elementalist-engineer-revenant/ The Final Three Elite Specializations: Elementalist, Engineer, Revenant], Guildwars2.com&amp;lt;/ref&amp;gt; Not every echo is thrilled about being invoked, such as [[gww:Mallyx|Mallyx]], who is offended at having his immense power being borrowed by upstart mortals.&amp;lt;ref name=&amp;quot;Hidden Arcana&amp;quot; /&amp;gt; Much like the [[Cantha]]n [[ritualist]]s, revenants often blindfold themselves to aid their focus in communing with the legends, who are able to perceive the world through their own senses.&amp;lt;ref name=&amp;quot;Hidden Arcana&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;Biography section&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
;Notable revenants&lt;br /&gt;
{{see|:Category:Revenant NPCs}}&lt;br /&gt;
* [[Rytlock Brimstone]]&lt;br /&gt;
* [[Gorea Halfcut]]&lt;br /&gt;
* [[Captain Mai Trin]]&lt;br /&gt;
* [[Scholar Lutta]]&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
* [[Mistward armor]]&lt;br /&gt;
** {{item icon|Mistward Headwrap}}&lt;br /&gt;
** {{item icon|Mistward Pauldrons}}&lt;br /&gt;
** {{item icon|Mistward Plate}}&lt;br /&gt;
** {{item icon|Mistward Warfists}}&lt;br /&gt;
** {{item icon|Mistward Legguards}}&lt;br /&gt;
** {{item icon|Mistward Warboots}}&lt;br /&gt;
* [[Mist weapons]]&lt;br /&gt;
** {{item icon|Mistcleaver}}&lt;br /&gt;
** {{item icon|Mistrender}}&lt;br /&gt;
** {{item icon|Mistbreaker}}&lt;br /&gt;
** {{item icon|Mistpiercer}}&lt;br /&gt;
* {{item icon|Superior Rune of the Revenant}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
;Promotional material&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Revenant 01 concept art.jpg|Revenant Concept art&lt;br /&gt;
File:Revenant 02 concept art.jpg|Revenant Concept art&lt;br /&gt;
File:Revenant The Master of the Mists 005 Temporal Rift.jpg|Axe &amp;lt;ref name=&amp;quot;NCSOFT press&amp;quot;&amp;gt;[http://press.ncsoft.com/product.asp?p=39&amp;amp;art=706 Image filenames at NCSOFT&#039;s press website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:Revenant Human Female Axe Mace.jpg|Battle Stance &amp;lt;ref name=&amp;quot;NCSOFT press&amp;quot; /&amp;gt;&lt;br /&gt;
File:Revenant The Master of the Mists 007 Just the Beginning.jpg|Glint elite skill &amp;lt;ref name=&amp;quot;NCSOFT press&amp;quot; /&amp;gt;&lt;br /&gt;
File:Revenant The Master of the Mists 006 Embrace the darkness.jpg|Mallyx elite skill &amp;lt;ref name=&amp;quot;NCSOFT press&amp;quot; /&amp;gt;&lt;br /&gt;
File:Rytlock in Heart of Thorns.jpg|Rytlock &amp;lt;ref name=&amp;quot;NCSOFT press&amp;quot; /&amp;gt;&lt;br /&gt;
File:Revenant The Master of the Mists 001 Revenant.jpg|Legendary Dwarf Stance, UI swap-to animation &amp;lt;ref name=&amp;quot;PoI E17&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=MfYvmHyqumA Guild Wars 2 - Points of Interest: Episode 17]&amp;lt;/ref&amp;gt;&lt;br /&gt;
File:Revenant The Master of the Mists 004 Field of the Mists.jpg|[[Field of the Mists]] (Hammer) &amp;lt;ref name=&amp;quot;PoI E17&amp;quot; /&amp;gt;&lt;br /&gt;
File:Revenant The Master of the Mists 003 Coalescence of Ruin.jpg|[[Coalescence of Ruin]] (Hammer) &amp;lt;ref name=&amp;quot;PoI E17&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
;Icons&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Revenant  icon (highres).png|Official icon&lt;br /&gt;
File:Revenant  (overhead icon).png|Official icon&lt;br /&gt;
File:Revenant  icon white.png|Official icon&lt;br /&gt;
File:Revenant  icon small.png|Wiki icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
* {{achievement|Mistward Headwrap}}&lt;br /&gt;
* {{achievement|Mistward Pauldrons}}&lt;br /&gt;
* {{achievement|Mistward Plate}}&lt;br /&gt;
* {{achievement|Mistward Warfists}}&lt;br /&gt;
* {{achievement|Mistward Legguards}}&lt;br /&gt;
* {{achievement|Mistward Warboots}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Revenants cannot use [[racial skills]].&lt;br /&gt;
* Revenants were originally unable to [[weapon swap]], like [[elementalist]]s and [[engineer]]s; however this was changed following player feedback.&amp;lt;ref&amp;gt;[https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-Changes/first#post5291406 Forum post by Roy Cronacher]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Before the [[Game updates/2018-05-08|May 8th, 2018]] patch, Revenants could only use spears underwater despite having two underwater weapon slots. They similarly only had two Legends usable underwater: Assassin and Demon. With the May 8th patch, they can use tridents and the Legendary Dwarf Stance underwater.&lt;br /&gt;
* As of the [[Game updates/2017-08-08|August 8th, 2017]] patch, you can have idle conversations with the channeled legends. See each legend&#039;s individual page for dialogue.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During development, revenants were named &amp;quot;reckoners&amp;quot;. &amp;lt;ref&amp;gt;[https://youtu.be/pGvprRNgwm0?t=1040 Design Deconstructed: Episode 4 - Prisoners of the Dragon by Matthew Medina]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In folklore, a [[w:Revenant|revenant]] is someone who returns from a long absence, often from death or in a supernatural way. &lt;br /&gt;
* A few elements of the revenant&#039;s unique mechanics stem from &#039;&#039;[[Guild Wars]]&#039;&#039; mechanics, such as [[gw1:energy|energy]] and [[gw1:Upkeep|upkeep]].&lt;br /&gt;
* Revenant shares many similarities with the [[gww:Guild Wars Factions|Guild Wars Factions]] profession [[gww:Ritualist|Ritualist]], including the use of blindfolds and similarity of their profession symbol.&lt;br /&gt;
* The Revenant&#039;s icon resembles a &amp;quot;third eye&amp;quot;, and symbolizes enlightenment. &amp;lt;ref&amp;gt;[https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-s-profession-icon/first#post5394742 Forum post by Roy Cronacher]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Revenants and engineers are the only base professions without access to [[signet]]s. However, [[Herald]] [[Legendary Dragon Stance|Facets]] expand upon the concept, featuring similar passive ([[upkeep]]) and active (consume) interactions, as well as having very similar skill icon artwork. In that way, herald can be considered a 5-signet Revenant.&lt;br /&gt;
* Every Revenant&#039;s legend has at least one skill which has an upkeep.&lt;br /&gt;
* During [[The Hero of Istan]] story instance, Revenants can channel the [[Legendary Prisoner Stance|Legendary Prisoner]] [[Palawa Joko]].&lt;br /&gt;
* The main revenant concept art and art for its elite specializations feature a male [[sylvari]].&lt;br /&gt;
** In the revenant concept art, the revenant wears the [[Mistward armor]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://heartofthorns.guildwars2.com/game/revenant Revenant] on the official website.&lt;br /&gt;
* [https://www.guildwars2.com/en/news/revenant-the-master-of-the-mists/ Initial overview of the Revenant] on the official website.&lt;br /&gt;
* [https://www.guildwars2.com/en/news/revenant-compassion-as-a-way-of-life/ Ventari legend overview] on the official website.&lt;br /&gt;
* [https://www.guildwars2.com/en/news/slashing-devastation-and-a-memorable-assassin/ Shiro legend overview] on the official website.&lt;br /&gt;
* [https://www.guildwars2.com/en/news/hidden-arcana-role-playing-the-revenant/ Hidden Arcana: Role-Playing the Revenant] on the official website.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Professions nav}}&lt;br /&gt;
[[de:Wiedergänger]]&lt;br /&gt;
[[es:Retornado]]&lt;br /&gt;
[[fr:Revenant]]&lt;br /&gt;
&lt;br /&gt;
{{Heart of Thorns content}}&lt;br /&gt;
{{Path of Fire content}}&lt;br /&gt;
{{End of Dragons content}}&lt;/div&gt;</summary>
		<author><name>79.221.73.175</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Prologue:_On_the_Sly&amp;diff=281086</id>
		<title>Prologue: On the Sly</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Prologue:_On_the_Sly&amp;diff=281086"/>
		<updated>2026-06-20T20:39:17Z</updated>

		<summary type="html">&lt;p&gt;79.221.73.175: /* Elementalist (Hoelbrak) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Story infobox&lt;br /&gt;
| id =&lt;br /&gt;
| name = Prologue: On the Sly&lt;br /&gt;
| storyline = Visions of Eternity&lt;br /&gt;
| chapter number = 1&lt;br /&gt;
| location = Lion&#039;s Arch; The Grove; Divinity&#039;s Reach; Hoelbrak; Rata Sum; Black Citadel&lt;br /&gt;
| level = 80&lt;br /&gt;
| year = 1338&lt;br /&gt;
| prev = Salvation&#039;s Cost&lt;br /&gt;
| next = Unscheduled Departures&lt;br /&gt;
| gallery1 = Lion&#039;s Arch (Wintersday) loading screen.jpg&lt;br /&gt;
| gallery1-text = Loading screen On the Sly: Sanctum Harbor&lt;br /&gt;
| requires = voe&lt;br /&gt;
}}&lt;br /&gt;
[[Prologue: On the Sly]] is the prologue of the [[Visions of Eternity]] story.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
; Open the mail from the Tyrian Alliance.&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If guardian:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Read the letter from [[Mia Kindleshot]].&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If revenant:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Read the letter from [[Frode]].&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If warrior:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Read the letter from [[Chief Councilor Imann]].&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If engineer:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Read the letter from [[Councillor Ludo]].&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If ranger:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Read the letter from [[Kalidris Sparrowhawk]].&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If thief:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Read the letter from [[Ellen Kiel]].&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If elementalist:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Read the letter from [[Skarti Knutsson]].&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If mesmer:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Read the letter from [[Firstborn Dagonet]].&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If necromancer:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Read the letter from [[Empress Ihn]].&lt;br /&gt;
&lt;br /&gt;
; Visit the Tyrian Alliance representative to learn about new combat techniques for your profession. &amp;lt;!--Each of these sentences are technically separate objectives.--&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If guardian:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
** Meet with [[Petrus Dawnwelder]] in the Black Citadel. &lt;br /&gt;
** Learn more about luminary guardians and their way of combat.&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If revenant:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
** Meet with [[Severa Spardancer]] at the Durmand Priory. &lt;br /&gt;
** Learn more about conduit revenants and their way of combat.&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If warrior:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
** Meet with [[Nadeem]] in the Ossan Quarter of Divinity&#039;s Reach. &lt;br /&gt;
** Learn more about paragon warriors and their way of combat.&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If engineer:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
** Meet with [[Twikk]] in Rata Sum. &lt;br /&gt;
** Learn more about amalgam engineers and their way of combat.&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If ranger:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
** Meet with [[Parrow]] in Lion&#039;s Arch. &lt;br /&gt;
** Learn more about galeshot rangers and their way of combat.&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If thief:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
** Meet with [[Fidelma]] in Lion&#039;s Arch. &lt;br /&gt;
** Learn more about antiquary thieves and their way of combat.&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If elementalist:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
** Meet with [[Vesna Torgsdottir]] in Hoelbrak. &lt;br /&gt;
** Learn more about evoker elementalists and their way of combat.&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If mesmer:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
** Meet with [[Cillian]] in the Grove. &lt;br /&gt;
** Learn more about troubadour mesmers and their way of combat.&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;If necromancer:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
** Meet with [[Sang-Mi]] at the cemetery in Divinity&#039;s Reach. &lt;br /&gt;
** Learn more about ritualist necromancers and their way of combat.&lt;br /&gt;
&lt;br /&gt;
; Read the letter from Lawson.&lt;br /&gt;
* Read the mail.&lt;br /&gt;
&lt;br /&gt;
; See what Lawson has to say.&lt;br /&gt;
* Meet Lawson in Lion&#039;s Arch.&lt;br /&gt;
* Observe the conversation.&lt;br /&gt;
* Speak with Sayida.&lt;br /&gt;
* Catch up with Canach.&lt;br /&gt;
* Speak with Lawson.&lt;br /&gt;
* Step away and call Ludo.&lt;br /&gt;
* Loop Sayida, Canach, and Lawson in on what Ludo said.&lt;br /&gt;
&lt;br /&gt;
; Complete!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
# Read the mail and meet up with your profession&#039;s respective contact for a brief conversation about the Visions of Eternity elite specialization, then head to Lion&#039;s Arch.&lt;br /&gt;
# After entering the Lion&#039;s Arch instance, wait for the confrontation between the sailors &amp;amp; farmers and Sayida&#039;s sailors ends. If you need the {{achievement icon|Visions of Eternity: Act 1|icon=only}} [[#And Stay Out!|And Stay Out!]] achievement, walk with the NPCs until they despawn.&lt;br /&gt;
# Speak with Sayida.&lt;br /&gt;
# Head closer to the water to find Canach after Sayida finishes speaking and have a short talk with him. The [[Dock Records]] for {{achievement icon|Visions of Eternity: Act 1|icon=only}} [[#Lionguard Ledger|Lionguard Ledger]] is nearby. A bit to the southwest is Lawson, who has some information about the Inquest.&lt;br /&gt;
# Return back to where Canach is and head a bit to the right to have a private call with Councillor Ludo turning around and speaking to the trio to finish.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
&amp;lt;div id=&amp;quot;achievementcontrol&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;{{account achievements widget}}&lt;br /&gt;
{{achievement box|On the Sly}}&lt;br /&gt;
* Complete the mission.&lt;br /&gt;
&lt;br /&gt;
{{achievement box|And Stay Out!}}&lt;br /&gt;
* At the beginning of the Lion&#039;s Arch instance and after the &amp;quot;Observe the conversation&amp;quot; completes but before doing the &amp;quot;Speak with Sayida&amp;quot; objective, simply follow the small group of farmers and sailors until they disappear.&lt;br /&gt;
** They are heading for a door beside some barrels in the northeastern corner of the instance, so simply wait near it until they disappear to get the achievement.&lt;br /&gt;
* Achievement eligibility is tracked by the effect {{effect|Achievement Eligibility: And Stay Out!}}.&lt;br /&gt;
&lt;br /&gt;
{{achievement box|Lionguard Ledger}}&lt;br /&gt;
* Use the [[Dock Records]], found on top of the crates behind Canach in the Lion&#039;s Arch instance.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
===Allies===&lt;br /&gt;
==== [[Specialization Mentor]]s ====&lt;br /&gt;
;[[Asura]]&lt;br /&gt;
* [[Twikk]] &amp;lt;small&amp;gt;([[Engineer]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Charr]]&lt;br /&gt;
* [[Petrus Dawnwelder]] &amp;lt;small&amp;gt;([[Guardian]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Severa Spardancer]] &amp;lt;small&amp;gt;([[Revenant]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Human]]s&lt;br /&gt;
* [[Nadeem]] &amp;lt;small&amp;gt;([[Warrior]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Sang-Mi]] &amp;lt;small&amp;gt;([[Necromancer]])&amp;lt;/small&amp;gt;&lt;br /&gt;
** [[Spirit of Wanderlust]]&lt;br /&gt;
&lt;br /&gt;
;[[Norn]]&lt;br /&gt;
* [[Vesna Torgsdottir]] &amp;lt;small&amp;gt;([[Elementalist]])&amp;lt;/small&amp;gt;&lt;br /&gt;
** [[Torvi]]&lt;br /&gt;
&lt;br /&gt;
;[[Skritt]]&lt;br /&gt;
* [[Yikki&#039;ti]]&lt;br /&gt;
&lt;br /&gt;
;[[Sylvari]]&lt;br /&gt;
* [[Cillian]] &amp;lt;small&amp;gt;([[Mesmer]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Fidelma]] &amp;lt;small&amp;gt;([[Thief]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Tengu]]&lt;br /&gt;
* [[Parrow]] &amp;lt;small&amp;gt;([[Ranger]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sanctum Harbor instance ====&lt;br /&gt;
;[[Human]]s&lt;br /&gt;
* [[Ari Mencik]]&lt;br /&gt;
* [[Commodore Lawson Marriner]]&lt;br /&gt;
* [[Corsair Scout Elina]]&lt;br /&gt;
* [[First Mate Kiango]]&lt;br /&gt;
* [[Sayida the Sly]]&lt;br /&gt;
&lt;br /&gt;
;[[Sylvari]]&lt;br /&gt;
* [[Canach]]&lt;br /&gt;
&lt;br /&gt;
;Various&lt;br /&gt;
* [[Farmer]]&lt;br /&gt;
* [[Rancher]]&lt;br /&gt;
* [[Sailor]]&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
* [[Cillian&#039;s Journal]]&lt;br /&gt;
* [[Dock Records]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
=== Visiting profession-specific representatives ===&lt;br /&gt;
==== Guardian (Black Citadel) ====&lt;br /&gt;
{{Mail&lt;br /&gt;
| icon = story&lt;br /&gt;
| sender = [[Mia Kindleshot]]&lt;br /&gt;
| subject = An Invitation&lt;br /&gt;
| content =&lt;br /&gt;
Greetings, [[Pact Commander|Commander]],&lt;br /&gt;
&lt;br /&gt;
On behalf of the [[Flame Legion|Flame]] and [[Iron Legion|Iron legions]], we&#039;d like to invite you to the [[Black Citadel]] for a pioneering one-on-one training session with one of the Iron Legion&#039;s best and brightest [[guardian]]s. As a decorated guardian yourself, [[Imperator]] [[Efram Greetsglory|Greetsglory]] and I agreed that you would be an exemplary outside candidate. Connect with Petrus Dawnwelder on the mustering grounds near the [[Vigil]] chapterhouse, and he&#039;ll instruct you from there.&lt;br /&gt;
&lt;br /&gt;
Safe travels,&amp;lt;br&amp;gt;&lt;br /&gt;
Mia Kindleshot, Iron Imperator&lt;br /&gt;
| nosign = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Meeting Petrus Dawnwelder in the Black Citadel&lt;br /&gt;
:&#039;&#039;&#039;Petrus Dawnwelder:&#039;&#039;&#039; Commander. Welcome back to the Black Citadel. I&#039;m Petrus.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Things sure are abuzz around here. Anything to report?&lt;br /&gt;
:&#039;&#039;&#039;Petrus Dawnwelder:&#039;&#039;&#039; Eh, not much. Raided a storehouse that some [[Bangar Ruinbringer|Bangar]] sympathizers were staking out. Until the trial, that&#039;s not settling.&lt;br /&gt;
:&#039;&#039;&#039;Petrus Dawnwelder:&#039;&#039;&#039; But things are looking up. Efram, Mia, and [[Crecia Stoneglow|Crecia]] are making moves. Seeing them act together is good. [[Malice Swordshadow|Malice]], too.&lt;br /&gt;
:&#039;&#039;&#039;Petrus Dawnwelder:&#039;&#039;&#039; That&#039;s why you were called. The Iron and Flame Legions made something that we&#039;d like to share with you. As a fellow guardian.&lt;br /&gt;
:&#039;&#039;&#039;Petrus Dawnwelder:&#039;&#039;&#039; Iron created a torch for us to wield in battle—that torch emanates a radiant flame, reclaimed by the Flame Legion.&lt;br /&gt;
:&#039;&#039;&#039;Petrus Dawnwelder:&#039;&#039;&#039; Those of us who wield this torch call ourselves luminaries.&lt;br /&gt;
:&#039;&#039;&#039;Petrus Dawnwelder:&#039;&#039;&#039; A luminary is a symbol of what we crawled back from. In the Black Citadel, we&#039;ve become protectors.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(if charr)&amp;lt;/small&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
::&#039;&#039;&#039;Petrus Dawnwelder:&#039;&#039;&#039; You&#039;ve done a lot for our people. So, take a torch. It suits you. Here, I&#039;ll teach you how to use it.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(otherwise)&amp;lt;/small&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
::&#039;&#039;&#039;Petrus Dawnwelder:&#039;&#039;&#039; You&#039;ve done a lot for the charr. So, take a torch. It suits you. Here, I&#039;ll teach you how to use it.&lt;br /&gt;
&lt;br /&gt;
;Talking to Petrus&lt;br /&gt;
:You here for a demonstration?&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Demonstration?&#039;&#039;&lt;br /&gt;
::The Iron and Flame Legions worked together to create a brazier of radiant flame. The guardians who wield it are called luminaries.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Fascinating.&#039;&#039;&lt;br /&gt;
:::Luminaries have become icons of change among the charr... Been through a lot these past years; we all need someone to look up to.&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Powerful. Thank you for sharing!&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;No thanks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Revenant (Lornar&#039;s Pass) ====&lt;br /&gt;
{{Mail&lt;br /&gt;
| icon = story&lt;br /&gt;
| sender = Frode&lt;br /&gt;
| subject = Strange Whispers&lt;br /&gt;
| sign = [[Frode]]&lt;br /&gt;
| content = [[Wayfinder]],&lt;br /&gt;
&lt;br /&gt;
One of our researchers in the [[Astral Ward]] has made a peculiar discovery—like you, she&#039;s a [[revenant]]. She&#039;s currently stationed in [[Lornar&#039;s Pass]], supporting the [[Durmand Priory]] with the archival updates at their headquarters. If you&#039;d be willing to meet with her, I&#039;d appreciate it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Meeting Severa Spardancer at the Durmand Priory&lt;br /&gt;
:&#039;&#039;&#039;Severa Spardancer:&#039;&#039;&#039; A moment, please. I&#039;m...Argh! Lost them again.&lt;br /&gt;
:&#039;&#039;&#039;Severa Spardancer:&#039;&#039;&#039; Sorry, I knew you were coming. Should&#039;ve been more prepared.&lt;br /&gt;
:&#039;&#039;&#039;Severa Spardancer:&#039;&#039;&#039; But you&#039;re a revenant too, right, Wayfinder? Well, of course you are, or they wouldn&#039;t have sent you to me.&lt;br /&gt;
:&#039;&#039;&#039;Severa Spardancer:&#039;&#039;&#039; Well, the other day I connected with something. Not an [[Legend|echo]] or a [[ghost]]...No, something different.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Different...how?&lt;br /&gt;
:&#039;&#039;&#039;Severa Spardancer:&#039;&#039;&#039; Whoever I channeled...they weren&#039;t dead. And they were more curious than anything I&#039;ve reached. Very self-aware.&lt;br /&gt;
:&#039;&#039;&#039;Severa Spardancer:&#039;&#039;&#039; I haven&#039;t been able to connect with them since, but now I feel...observed. You know?&lt;br /&gt;
:&#039;&#039;&#039;Severa Spardancer:&#039;&#039;&#039; How about this. I think I heard their name. Take a deep breath and think &amp;quot;[[Razah]]&amp;quot; as clearly as you can. Beckon them forth!&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I know Razah. I&#039;ll give it a try. {{verify|Is there a dialogue for player who don&#039;t start Fractal Incursion?}}&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Hmm...&lt;br /&gt;
:&#039;&#039;&#039;Severa Spardancer:&#039;&#039;&#039; Anything?&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Not...yet...&lt;br /&gt;
:&#039;&#039;&#039;Razah:&#039;&#039;&#039; Hello again.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I didn&#039;t think we&#039;d [[Fractal Incursion|meet again]] so soon.&lt;br /&gt;
:&#039;&#039;&#039;Razah:&#039;&#039;&#039; I am eager to bear witness to your dauntlessness and feats of heroism in the new world. Allow me to aid you, hero of [[Tyria (world)|Tyria]].&lt;br /&gt;
:&#039;&#039;&#039;Severa Spardancer:&#039;&#039;&#039; Guess it worked, huh?&lt;br /&gt;
&lt;br /&gt;
;Talking to Severa&lt;br /&gt;
:Eh, I&#039;m a little busy... Unless you&#039;re here to learn more about my research?&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Let&#039;s hear it.&#039;&#039;&lt;br /&gt;
::I study the echoes that revenants connect with. Recently, I made contact with one who was... Well, alive. They referred to themselves as Razah, and revenants are able to act as their [[conduit]] in battle.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;What an incredible discovery!&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I&#039;ll let you focus. Maybe next time!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Warrior (Divinity&#039;s Reach) ====&lt;br /&gt;
{{Mail&lt;br /&gt;
| icon = story&lt;br /&gt;
| sender = [[Chief Councilor Imann]]&lt;br /&gt;
| subject = Practiced Warriors&lt;br /&gt;
| content = Dear Commander,&lt;br /&gt;
&lt;br /&gt;
[[Queen Jennah]] has invited constituents from [[Elona]] and [[Cantha]] to come teach our cultures to the people of [[Divinity&#039;s Reach]]. One of my guards, [[Nadeem]], will be working with the [[Seraph]] on their seasonal training routines. He has expressed interest in meeting with you, [[warrior]] to warrior.&lt;br /&gt;
&lt;br /&gt;
You can find him in the [[Ossan Quarter]] in the city.&lt;br /&gt;
&lt;br /&gt;
Take care,&amp;lt;br&amp;gt;&lt;br /&gt;
High Councillor Imann{{sic|the title is supposed to be Chief Councilor Imann}}&lt;br /&gt;
| nosign = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Meeting Nadeem in Divinity&#039;s Reach&lt;br /&gt;
:&#039;&#039;&#039;Nadeem:&#039;&#039;&#039; Ha! This must be the commander. The commander of what, I don&#039;t know—but I imagine you&#039;re asked that too often to track.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; It&#039;s neither here nor there.&lt;br /&gt;
:&#039;&#039;&#039;Nadeem:&#039;&#039;&#039; It&#039;s my first time in this city. Could use a cross breeze, but it&#039;s nice to see a piece of my home so distant from Elona.&lt;br /&gt;
:&#039;&#039;&#039;Nadeem:&#039;&#039;&#039; You are a practiced warrior, yes? As an act of diplomacy from my people to yours, I am here to teach you the art of the [[paragon]].&lt;br /&gt;
:&#039;&#039;&#039;Nadeem:&#039;&#039;&#039; Being a paragon is as much a lifestyle as a profession—we&#039;re the champions of our people. You need might and character.&lt;br /&gt;
:&#039;&#039;&#039;Nadeem:&#039;&#039;&#039; We command the battlefield! We bolster our allies! Demoralize our enemies.&lt;br /&gt;
:&#039;&#039;&#039;Nadeem:&#039;&#039;&#039; All concepts that that you should be well versed in, of course. Shall we? LIFT YOUR WEAPON!&lt;br /&gt;
&lt;br /&gt;
;Talking to Nadeem&lt;br /&gt;
:Aye, I know a champion of battle when I see one! I&#039;ve come from Elona to train with the Seraph. They could take a couple notes from a paragon like myself...&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;A paragon, eh? Tell me more!&#039;&#039;&lt;br /&gt;
::Paragons are the protectors of Elona! For centuries, we&#039;ve lead troops into battle; we bolster our allies with motivating chants. A good paragon also demoralizes their enemy with displays of might. Sound fun?&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Very.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Maybe another time, thanks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Engineer (Rata Sum) ====&lt;br /&gt;
{{Mail&lt;br /&gt;
| icon = story&lt;br /&gt;
| sender = [[Councillor Ludo]]&lt;br /&gt;
| subject = Recent Discoveries&lt;br /&gt;
| content =&lt;br /&gt;
Commander,&lt;br /&gt;
&lt;br /&gt;
I&#039;ve arranged for you to meet with a former colleague of mine in [[Rata Sum]]—a great mind, until [[Councillor Zudo|my sister]] poached him for [[College of Dynamics|Dynamics]].&lt;br /&gt;
&lt;br /&gt;
He&#039;s come upon a curious discovery. I suspect it may aid you in your ventures, or at least serve as a &amp;quot;fun&amp;quot; conversational anecdote.&lt;br /&gt;
&lt;br /&gt;
Regards,&amp;lt;br&amp;gt;&lt;br /&gt;
Councillor Ludo&lt;br /&gt;
| nosign = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Meeting Twikk in Rata Sum&lt;br /&gt;
:&#039;&#039;&#039;Twikk:&#039;&#039;&#039; A fellow savant of the sciences! Hello. Professor Twikk here. Of the... (sniffs)&lt;br /&gt;
:&#039;&#039;&#039;Twikk:&#039;&#039;&#039; Don&#039;t mind the smell—when the [[ooze]] merges with the ferrofluid, the molecular breakdown releases a repugnant particle called the... Ah.&lt;br /&gt;
:&#039;&#039;&#039;Twikk:&#039;&#039;&#039; I&#039;m getting ahead of myself. You must be curious as to why you were asked here.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; You could say that.&lt;br /&gt;
:&#039;&#039;&#039;Twikk:&#039;&#039;&#039; Backing up. I am a professor at the College of Dynamics. I lead a research [[krewe]] on biological morphism.&lt;br /&gt;
:&#039;&#039;&#039;Twikk:&#039;&#039;&#039; I was recently awarded the [[Snaff Prize]] for my efforts. Buzzworthy, for a krewe outside the [[College of Synergetics|Synergetics]] umbrella.&lt;br /&gt;
:&#039;&#039;&#039;Twikk:&#039;&#039;&#039; My research started with a dream to enhance the body in battle without [[Golemancer|golemancy]]. A poignant need for the diminutive...&lt;br /&gt;
:&#039;&#039;&#039;Twikk:&#039;&#039;&#039; Thus, my mercurial mold was born! It&#039;s a subspecies of ooze. I wanted to use it to enhance our armor and weapons.&lt;br /&gt;
:&#039;&#039;&#039;Twikk:&#039;&#039;&#039; But when one of my lab assistants tripped into the holding chamber, the mercurial mold immediately adapted to his body.&lt;br /&gt;
:&#039;&#039;&#039;Twikk:&#039;&#039;&#039; It shielded him. It protected him. Through a series of tests, it proved as valuable to lab work as it did to battle.&lt;br /&gt;
:&#039;&#039;&#039;Twikk:&#039;&#039;&#039; And I think you&#039;d be an excellent test subject. Allow me to attune your microbial biology with one of the oozes.&lt;br /&gt;
:&#039;&#039;&#039;Twikk:&#039;&#039;&#039; It won&#039;t sting. Much. Well, maybe a slight burning sensation.&lt;br /&gt;
&lt;br /&gt;
;Talking to Twikk&lt;br /&gt;
:Class doesn&#039;t begin for another... Oh. You are far too old to be one of my students, unless... Say, are you here to learn more about my mercurial molds?&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Sure, hit me.&#039;&#039;&lt;br /&gt;
::An invention of yours truly, the mercurial mold is a new subspecies of ooze that morphs to compliment{{sic|complement}} its engineer companion. I&#039;ve coined a term for those who&#039;ve bonded with a mold: [[amalgam]]s.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Fascinating!&#039;&#039;&lt;br /&gt;
:::I suspect they&#039;ll be quite revolutionary in battle. They can do everything from shielding their bonded partner to taking on the forms of various weapons!&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Incredible, truly.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Is that what that smell is? No thank you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Ranger (Lion&#039;s Arch) ====&lt;br /&gt;
{{Mail&lt;br /&gt;
| icon = story&lt;br /&gt;
| sender = [[Kalidris Sparrowhawk]]&lt;br /&gt;
| subject = New Allies&lt;br /&gt;
| content =&lt;br /&gt;
Commander, hello!&lt;br /&gt;
&lt;br /&gt;
Royalty from the [[Dominion of Winds]] has taken a keen interest in recent developments within the [[Tyrian Alliance]]—they are very impressed by [[Guild Wars 2: Janthir Wilds|your heroics]] in [[Janthir]].&lt;br /&gt;
&lt;br /&gt;
As a gesture of good faith, an old friend of mine will be traveling to meet with you and other esteemed rangers from the alliance. As a fellow wanderer of the wilds, I imagine you&#039;ll have much to bond over. You can find him in Lion&#039;s Arch.&lt;br /&gt;
&lt;br /&gt;
Your friend,&amp;lt;br&amp;gt;&lt;br /&gt;
Kalidris&lt;br /&gt;
| nosign = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Meeting Parrow in Lion&#039;s Arch&lt;br /&gt;
:&#039;&#039;&#039;Parrow:&#039;&#039;&#039; Ah, yes, Commander. My, look at you.&lt;br /&gt;
:&#039;&#039;&#039;Parrow:&#039;&#039;&#039; Pardon my candor. You are not what I imagine when I visualize a commander. Not those from the Dominion of Winds...&lt;br /&gt;
:&#039;&#039;&#039;Parrow:&#039;&#039;&#039; Parrow, at your service. Kalidris told me you had kind eyes, but I did not expect them to be so journeyed.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; You&#039;ll need to give her my best. Now, how can I help you?&lt;br /&gt;
:&#039;&#039;&#039;Parrow:&#039;&#039;&#039; I am an archer of the royal house. We still contemplate our role in [[Tyria]]n politics, but there are many who wish to participate.&lt;br /&gt;
:&#039;&#039;&#039;Parrow:&#039;&#039;&#039; I&#039;ve come on behalf of [[Gavia]], a great warrior from our people, to teach you the art of the [[galeshot]]. To share our culture with you.&lt;br /&gt;
:&#039;&#039;&#039;Parrow:&#039;&#039;&#039; Our soldiers are all adept archers, like myself. But the bows that we wield are...different from what you may expect.&lt;br /&gt;
:&#039;&#039;&#039;Parrow:&#039;&#039;&#039; Harnessing powerful squall [[magic]] that enchants our forests, we summon a bow spun from wind to guide our arrows.&lt;br /&gt;
:&#039;&#039;&#039;Parrow:&#039;&#039;&#039; It may be tricky without a talon to draw your bow, but... Here, may I teach you more?&lt;br /&gt;
&lt;br /&gt;
;Talking to Parrow&lt;br /&gt;
:Ah, hello, my avant-garde companion! Are you perhaps here to learn about the art of the galeshot? I&#039;ve come from the [[Dominion of Winds]]. The [[Tyrian Alliance]] is hosting my visit.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;You&#039;re from the Dominion of Winds, eh? I&#039;d love to learn more about [[Tengu|your people]].&#039;&#039;&lt;br /&gt;
::A curious mind! Galeshots are infamous archers of the [[Tengu#Culture|Great Houses]]. We weave our bows from [[squall]]s. As an act of diplomacy, I&#039;ve traveled to share this craft. Maybe one day you can visit our great canopy to practice.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Fascinating! Thank you.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Maybe another time, thanks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Thief (Lion&#039;s Arch) ====&lt;br /&gt;
{{Mail&lt;br /&gt;
| icon = story&lt;br /&gt;
| sender = [[Captain Ellen Kiel|Ellen Kiel]]&lt;br /&gt;
| subject = New Opportunities&lt;br /&gt;
| content =&lt;br /&gt;
Commander, it&#039;s Kiel.&lt;br /&gt;
&lt;br /&gt;
Since Cantha [[Guild Wars 2: End of Dragons|opened its borders]], we&#039;ve seen a significant uptick in activity across Lion&#039;s Arch—trade, tourism, you name it. It&#039;s keeping the [[Captain&#039;s Council]] on their toes, but hey, I can&#039;t argue with the sudden cashflow. We&#039;ve seen a slight increase in crime as a result, but when you&#039;ve got that much product moving through the bay, it&#039;s not unexpected.&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;ve arranged for you to meet with one of my [[Lionguard]]. She&#039;s probably the best [[thief]] we&#039;ve got, and she&#039;s found some pretty creative ways to harness the sudden market diversity. &lt;br /&gt;
&lt;br /&gt;
—Kiel&lt;br /&gt;
&lt;br /&gt;
P.S. Any recommendations for how a girl can get [[Isgarren]] to respond to any correspondence? That one&#039;s as cold as [[Jormag]]&#039;s backwash, but I&#039;ll be damned if those arms don&#039;t entice me.&lt;br /&gt;
| nosign = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Meeting Fidelma in Lion&#039;s Arch&lt;br /&gt;
:&#039;&#039;&#039;Fidelma:&#039;&#039;&#039; Good find, Yikki&#039;ti!&lt;br /&gt;
:&#039;&#039;&#039;Yikki&#039;ti:&#039;&#039;&#039; Only the finest shiny for the miss! Especially if she has more basil milk bread for skritt.&lt;br /&gt;
:&#039;&#039;&#039;Yikki&#039;ti:&#039;&#039;&#039; (gasps) Who are you?&lt;br /&gt;
:&#039;&#039;&#039;Fidelma:&#039;&#039;&#039; You don&#039;t know who the commander is? You silly thing.&lt;br /&gt;
:&#039;&#039;&#039;Fidelma:&#039;&#039;&#039; Hi, Commander. Fidelma here. And this is Yikki&#039;ti. Kiel told me you were stopping by.&lt;br /&gt;
:&#039;&#039;&#039;Fidelma:&#039;&#039;&#039; Saw Lion&#039;s Arch in my [[Dream]] and I haven&#039;t left since I arrived. Home away from [[The Grove|home]]. Or, just home.&lt;br /&gt;
:&#039;&#039;&#039;Fidelma:&#039;&#039;&#039; But enough about me! Who am I to keep one of Tyria&#039;s finest thieves busy? Professionally speaking.&lt;br /&gt;
:&#039;&#039;&#039;Fidelma:&#039;&#039;&#039; I am a collector of sorts. An [[antiquary]], to be specific! I collect things from all over, with the help of my friend here.&lt;br /&gt;
:&#039;&#039;&#039;Yikki&#039;ti:&#039;&#039;&#039; Yikki&#039;ti finds! Yikki&#039;ti collects! Yikki&#039;ti brings it all to the miss!&lt;br /&gt;
:&#039;&#039;&#039;Fidelma:&#039;&#039;&#039; It&#039;s a popular profession these days in Lion&#039;s Arch. A lot of artifacts coming in and out of the city.&lt;br /&gt;
:&#039;&#039;&#039;Fidelma:&#039;&#039;&#039; And a lot of these artifacts provide...interesting additions to combat. Would you like to learn?&lt;br /&gt;
&lt;br /&gt;
;Talking to Fidelma&lt;br /&gt;
:You here to learn more about the antiquary movement? Oh! Or perhaps you&#039;re here to barter? (whispers) I can&#039;t show you the goods until I&#039;m off duty.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;&amp;quot;Antiquary movement&amp;quot;?&#039;&#039;&lt;br /&gt;
::It&#039;s a fresh trade, but a buzzworthy one! As commerce goes up in Lion&#039;s Arch, so does the plethora of fresh merchandise. Relics and artifacts—oh my! All just waiting to be snatched up!&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;So an antiquary is a collector, then?&#039;&#039;&lt;br /&gt;
:::Indeed! We&#039;ve discovered some very creative uses for these goods in battle. I&#039;d recommend recruiting a skritt friend to help you sort through it all. I&#039;d have died a while ago without [[Yikki&#039;ti]].&lt;br /&gt;
&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Very resourceful!&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I don&#039;t support crime, ma&#039;am.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Elementalist (Hoelbrak) ====&lt;br /&gt;
{{Mail&lt;br /&gt;
| icon = story&lt;br /&gt;
| sender = [[Skarti|Skarti Knutsson]]&lt;br /&gt;
| subject = Ancient Traditions&lt;br /&gt;
| content =&lt;br /&gt;
Commander!&lt;br /&gt;
&lt;br /&gt;
I&#039;m happy to write that we&#039;ve made healthy strides in assisting the [[Spirits of the Wild|spirits]] with their [[Champion&#039;s End|recovery]]. Despite our best efforts, I suspect they&#039;ve a ways to go. The Great Spirits have been slow to stir, but they are—slowly, like [[Sigfast|my brother]] after a month&#039;s worth of revelry. As for the [[Lost Spirits&#039; Hallow|corrupted]], well, grief can manifest as thick, bone-chilling fog; some may never be wholly free of it, but at the very least, we can help light the way out.&lt;br /&gt;
&lt;br /&gt;
To help them connect once again with Tyria, one of our shamans would like to meet with you in [[Hoelbrak]]. There&#039;s an ancient tradition among our people that has been seldom shared, and being a keen [[elementalist]] yourself, we wish to share that with you now. Perhaps with this knowledge you can help us guide the spirits out of the fog. Or at least help them stretch their legs a little.&lt;br /&gt;
&lt;br /&gt;
—Skarti&lt;br /&gt;
| nosign = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Meeting Vesna Torgsdottir in Hoelbrak&lt;br /&gt;
:&#039;&#039;&#039;Vesna Torgsdottir:&#039;&#039;&#039; Welcome, Commander. It is an honor to host you.&lt;br /&gt;
:&#039;&#039;&#039;Torvi:&#039;&#039;&#039; (chirps)&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; And who might this be?&lt;br /&gt;
:&#039;&#039;&#039;Vesna Torgsdottir:&#039;&#039;&#039; This is Torvi. Actually, she&#039;s what I&#039;d like to discuss with you.&lt;br /&gt;
:&#039;&#039;&#039;Vesna Torgsdottir:&#039;&#039;&#039; I am an [[evoker]]. An elementalist, just like you. We listen to the Spirits and conjure creatures from their realm.&lt;br /&gt;
:&#039;&#039;&#039;Vesna Torgsdottir:&#039;&#039;&#039; Creatures much like Torvi here. By harnessing the elements into the combined essence of a being, the Spirits walk with us.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Curious! I&#039;ve never heard of this practice.&lt;br /&gt;
:&#039;&#039;&#039;Vesna Torgsdottir:&#039;&#039;&#039; Evocation is an honored but very secretive tradition among the norn. Only a select few were able to wield this power until now.&lt;br /&gt;
:&#039;&#039;&#039;Vesna Torgsdottir:&#039;&#039;&#039; The Tyrian Alliance has been a great help in Hoelbrak&#039;s healing, so we&#039;ve decided that it&#039;s time to share these abilities.&lt;br /&gt;
:&#039;&#039;&#039;Vesna Torgsdottir:&#039;&#039;&#039; Thus, I would love to teach you, Commander.&lt;br /&gt;
:&#039;&#039;&#039;Torvi:&#039;&#039;&#039; (chirps)&lt;br /&gt;
:&#039;&#039;&#039;Vesna Torgsdottir:&#039;&#039;&#039; Yes. This is also our way of helping the Spirits. They are healing and yearn to connect with the world again.&lt;br /&gt;
&lt;br /&gt;
;Talking to Vesna&lt;br /&gt;
:For so long, we evokers hid our abilities out of fear that the spirits would be compromised... But now our craft may be a catalyst for their healing.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;I would love to learn more about your craft.&#039;&#039;&lt;br /&gt;
::Evokers are powerful elementalists that summon lesser spirits granted by their major counterparts. Torvi here is my best companion... And by showing her the world, I can help the spirits reach even further than before.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;I hope that sharing this practice brings the spirits even more peace.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Hold that thought!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Mesmer (The Grove) ====&lt;br /&gt;
{{Mail&lt;br /&gt;
| icon = story&lt;br /&gt;
| sender = [[Firstborn]] [[Dagonet]]&lt;br /&gt;
| subject = Tales of Tyria&lt;br /&gt;
| sign = Dagonet&lt;br /&gt;
| content =&lt;br /&gt;
Dear Commander,&lt;br /&gt;
&lt;br /&gt;
One of our [[secondborn]], [[Cillian]], has recently returned from their travels across [[Tyria]] and is quite eager to meet with you. Nothing too serious, mind, but they wished to consult with a storied and celebrated [[mesmer]], and they could imagine no one better. If you happen to be available, you can find them in [[the Grove]]—just keep your ears open.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Meeting Cillian in the Grove&lt;br /&gt;
:&#039;&#039;&#039;Cillian:&#039;&#039;&#039; &amp;quot;Alas! Poor [[Dougal Keane|Dougal]], down on his luck,&amp;quot;&lt;br /&gt;
:&#039;&#039;&#039;Cillian:&#039;&#039;&#039; &amp;quot;An [[Claw of the Khan-Ur|ancient charr relic]], a deal was struck...&amp;quot; Hm.&lt;br /&gt;
:&#039;&#039;&#039;Cillian:&#039;&#039;&#039; Oh! I didn&#039;t see you there.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Don&#039;t worry about it. I was enjoying the story.&lt;br /&gt;
:&#039;&#039;&#039;Cillian:&#039;&#039;&#039; A work in progress. I just returned from a long journey. I&#039;m putting my tales together. Those I witnessed, those I&#039;ve heard.&lt;br /&gt;
:&#039;&#039;&#039;Cillian:&#039;&#039;&#039; Name&#039;s Cillian. I am a dreamer—a storyteller. I am a troubadour! And a mesmer, just like you.&lt;br /&gt;
:&#039;&#039;&#039;Cillian:&#039;&#039;&#039; I suppose that&#039;s why you&#039;re here, to weave your own tales.&lt;br /&gt;
:&#039;&#039;&#039;Cillian:&#039;&#039;&#039; A good story can bolster your allies or threaten your enemies. In battle and out.&lt;br /&gt;
:&#039;&#039;&#039;Cillian:&#039;&#039;&#039; But the stories you could tell, my goodness. You&#039;ll put me to shame, you will. How am I supposed to guide you? The commander?&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; You can start by finishing the tale I interrupted.&lt;br /&gt;
:&#039;&#039;&#039;Cillian:&#039;&#039;&#039; Of course.&lt;br /&gt;
:&#039;&#039;&#039;Cillian:&#039;&#039;&#039; Friends and foes fell, an ally&#039;s oath spurned...&lt;br /&gt;
:&#039;&#039;&#039;Cillian:&#039;&#039;&#039; Claw in Keane hands, the addled king yearned...&lt;br /&gt;
:&#039;&#039;&#039;Cillian:&#039;&#039;&#039; Peace forged from doom, its ember yet burns!&lt;br /&gt;
&lt;br /&gt;
;Talking to Cillian&lt;br /&gt;
:&amp;quot;Her fangs were out; her blade was sharp ... Vengeance stirred within her heart... &amp;quot; No, maybe not that one... Oh, my! I didn&#039;t see you there. Lost in my own tale...&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;You must be a troubadour!&#039;&#039;&lt;br /&gt;
::Ha! Did the mad musings give me away? You are correct, to be clear. I find that a good story can do wonders in battle. Combined with mesmer illusions ... Well, your allies will thank you.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;I do love a good story.&#039;&#039;&lt;br /&gt;
:::And I&#039;d bet a traveler like you has many to tell. You&#039;ve certainly got the voice...&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Oh! Um, thank you!&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I&#039;ll leave you to that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Necromancer (Divinity&#039;s Reach) ====&lt;br /&gt;
{{Mail&lt;br /&gt;
| icon = story&lt;br /&gt;
| sender = [[Empress Ihn]] of [[Cantha]]&lt;br /&gt;
| subject = Old Teachings&lt;br /&gt;
| content =&lt;br /&gt;
By the Province of Empress Ihn&lt;br /&gt;
&lt;br /&gt;
[[Commander]],&lt;br /&gt;
&lt;br /&gt;
As our relationships with [[Kryta]] and [[Queen Jennah]] blossom, the queen has invited Canthan delegates to come teach Canthan culture in her city. Likewise, she&#039;ll be sending some of her own to our shores to do the same.&lt;br /&gt;
&lt;br /&gt;
I&#039;m especially eager for you to meet with [[Sang-Mi]]. As an adept [[necromancer]] yourself, I think you could learn from her teachings.&lt;br /&gt;
&lt;br /&gt;
Respectfully,&amp;lt;br&amp;gt;&lt;br /&gt;
Empress Ihn of Cantha&lt;br /&gt;
| nosign = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Meeting Sang-Mi in Divinity&#039;s Reach&lt;br /&gt;
:&#039;&#039;&#039;Sang-Mi:&#039;&#039;&#039; Pity how little of my culture remains in this city when so much of theirs is preserved in our archives.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Sorry, don&#039;t want to interrupt.&lt;br /&gt;
:&#039;&#039;&#039;Sang-Mi:&#039;&#039;&#039; And there goes my solitude. The commander, yes?&lt;br /&gt;
:&#039;&#039;&#039;Sang-Mi:&#039;&#039;&#039; I&#039;m Sang-Mi of Zen Daijun. I think you&#039;ve met my sister, [[Kyung]]. I&#039;m here on the empress&#039;s behalf.&lt;br /&gt;
:&#039;&#039;&#039;Sang-Mi:&#039;&#039;&#039; She feels that we should put forth a &amp;quot;genuine&amp;quot; effort to share more of our culture with our Tyrian cousins.&lt;br /&gt;
:&#039;&#039;&#039;Sang-Mi:&#039;&#039;&#039; Anyway... I&#039;ve heard of your necromantic prowess, so I suppose you are at least a competent candidate.&lt;br /&gt;
:&#039;&#039;&#039;Sang-Mi:&#039;&#039;&#039; The art of the ritualist is a long-cherished tradition of my people. It&#039;s one of Cantha&#039;s oldest customs.&lt;br /&gt;
:&#039;&#039;&#039;Sang-Mi:&#039;&#039;&#039; Ritualists are adept spirit callers. We beckon ethereal entities from he Mists into battle. They help us and we respect them.&lt;br /&gt;
:&#039;&#039;&#039;Sang-Mi:&#039;&#039;&#039; I will show you, but I hope you absorb quickly...&lt;br /&gt;
&lt;br /&gt;
;Talking to Sang-Mi&lt;br /&gt;
:Ritualism is one of Cantha&#039;s oldest traditions, so I implore you to explore it with respect. A wise master taught my ancestor at the Shing Jea Monastery. My family has carried those teachings for generations.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;I&#039;d love to learn more.&#039;&#039;&lt;br /&gt;
::Even before the gods gifted us with magic, ritualists channeled spirits from the Mists to aid them. So long as you respect the spirits, they will respect you—protect you. They will smite those who wrong you.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Fascinating!&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Hold that thought.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Mail from Lawson ===&lt;br /&gt;
;Lawson&#039;s mail&lt;br /&gt;
{{Mail&lt;br /&gt;
| icon = story&lt;br /&gt;
| sender = Lawson Marriner&lt;br /&gt;
| subject = Urgent Business&lt;br /&gt;
| content = Commander,&lt;br /&gt;
I have some business I&#039;d like to discuss with you. It involves the Captain&#039;s Council, so your discretion is appreciated. Mind meeting me near the bay docks in Lion&#039;s Arch? The sooner, the better.&lt;br /&gt;
| sign = Lawson&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sanctum Harbor instance ===&lt;br /&gt;
;Approaching the group&lt;br /&gt;
:&#039;&#039;&#039;First Mate Kiango:&#039;&#039;&#039; We just want to know where this cargo&#039;s headed. Maybe give us a little peek, yeah?&lt;br /&gt;
:&#039;&#039;&#039;Farmer:&#039;&#039;&#039; That&#039;s between me and me captain.&lt;br /&gt;
:&#039;&#039;&#039;Sailor:&#039;&#039;&#039; [[Captain Magnus the Bloody-Handed|Magnus]] has claim on this port.&lt;br /&gt;
:&#039;&#039;&#039;First Mate Kiango:&#039;&#039;&#039; Magnus who? I don&#039;t see anyone.&lt;br /&gt;
:&#039;&#039;&#039;Farmer:&#039;&#039;&#039; You&#039;d get along much better with folks on [[Laughing Gull Island|Laughing Gull]]. Lion&#039;s Arch is for...sensible mariners.&lt;br /&gt;
:&#039;&#039;&#039;First Mate Kiango:&#039;&#039;&#039; Listen here—&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Stand down, Kiango. Don&#039;t make me clean up your mess. This isn&#039;t [[Domain of Istan|Istan]].&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; I&#039;d recommend you all find some work to do. Elsewhere.&lt;br /&gt;
:&#039;&#039;&#039;Sailor:&#039;&#039;&#039; You heard mum, yeah? Time to get back in line.&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Scram. Or should I tell the [[Captain&#039;s Council]] that their underlings&#039; loyalty is cheap?&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Ah, Commander. Guess you got Lawson&#039;s message. Sorry about this. They&#039;ll behave.&lt;br /&gt;
&lt;br /&gt;
;Taking to Sayida&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Sayida. What are you doing here?&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Eh, bought myself a seat on the Captain&#039;s council. Thought it was time I flexed my political artistry. Maybe make a coin or two?&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; They let you do that?&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Well, technically [[Captain Peter the Lost|Peter]] gave me his seat. And I replaced the [[Capricorn]] for him. A win-win. The boy needed some sea air.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I bet [[Evon Gnashblade|Gnashblade]] has thoughts...&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Taken care of. I convinced the council that we need a ninth seat again to accommodate [[Cantha]]&#039;s integration into the trade circuit.&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Nothing is official, but Gnashblade&#039;ll be the first name on the ballot. Rumors about a Canthan candidate too. Some [[Chul-Moo|gang leader]].&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; But now I have a nose in all of Lion&#039;s Arch&#039;s business—it&#039;s seafaring business, anyway. That&#039;s why Lawson called for you.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Should I be nervous?&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Maybe. I witnessed some unscheduled departures while overseeing an alliance trade. All of them were manned by [[Inquest]].&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; The ships joined with three other Inquest vessels to the south. And then the whole fleet departed shortly after.&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; I don&#039;t trust those miscreants as far as I can throw them. Not after what we witnessed in the isles.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; So I should be nervous. (sighs) That doesn&#039;t sound good.&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; Say, I need to wrap things up here. Canach should be somewhere nearby. Can&#039;t keep track of that one. I&#039;ll catch up shortly.&lt;br /&gt;
&lt;br /&gt;
;Interacting with the Dock Records near Canach&lt;br /&gt;
{{Book text&lt;br /&gt;
| title = Notice of Unusual Activity&lt;br /&gt;
|&lt;br /&gt;
There were five unscheduled departures from Sanctum Harbor in the early morning hours on the day of the trade summit between Cantha and Elona. I had my technician intercept one of the ship&#039;s signals, and we determined that they were manned by two notable Inquest krewes. The ships met with a small fleet of three additional vessels, each of asuran origin, before the signal was blocked.&lt;br /&gt;
&lt;br /&gt;
If you have any information, please touch base with myself or Commodore Marriner.&lt;br /&gt;
&lt;br /&gt;
Signed,&amp;lt;br&amp;gt;&lt;br /&gt;
Captain Sayida of the Captain&#039;s Council&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Talking to Canach&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I heard you were skulking nearby. Did you also buy a seat on the Captain&#039;s Council?&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Darling, does this look like the face of a man with a day job? No, I purchased myself a ship.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; I named her [[Martingale]]. Her anchor is darksteel. Her deck is covered in the finest elder wood... Ah, the smell.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; There are a number of splendors to be had from a good vessel. The vacations...the gambling opportunities! The business ventures.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Oh, were you looking for my take on the whole Inquest debacle? I just wanted some fresh air. Talk to Lawson for that business.&lt;br /&gt;
&lt;br /&gt;
;Talking to Lawson&lt;br /&gt;
:&#039;&#039;&#039;Commodore Lawson Marriner:&#039;&#039;&#039; Welcome back to Lion&#039;s Arch, Commander. You all caught up, then?&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Good to see you, Lawson. Sayida filled me in on the Inquest...and her new seat on the Captain&#039;s Council.&lt;br /&gt;
:&#039;&#039;&#039;Commodore Lawson Marriner:&#039;&#039;&#039; No one is more thrilled about the latter than Peter. As for the Inquest, never been a fan. Pretty crooked lot.&lt;br /&gt;
:&#039;&#039;&#039;Commodore Lawson Marriner:&#039;&#039;&#039; I did some digging after Sayida came to me. Found records of them purchasing several ships from citizens in Lion&#039;s Arch.&lt;br /&gt;
:&#039;&#039;&#039;Commodore Lawson Marriner:&#039;&#039;&#039; Which is already odd, for such an armed organization. Not sure what they need traditional vessels for.&lt;br /&gt;
:&#039;&#039;&#039;Commodore Lawson Marriner:&#039;&#039;&#039; But this isn&#039;t a group we want to see mobilized—not at this scale. And I don&#039;t care how much coin the city took in from those sales.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I should touch base with Councillor Ludo. She might know something.&lt;br /&gt;
:&#039;&#039;&#039;Commodore Lawson Marriner:&#039;&#039;&#039; Ah, I met that one once. Sharp bite.&lt;br /&gt;
&lt;br /&gt;
;Moving away to call Ludo&lt;br /&gt;
:&#039;&#039;&#039;Ludo:&#039;&#039;&#039; {{flavor|Commander? Not a call I would&#039;ve hypothesized today.}}&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Councillor. You wouldn&#039;t happen to know anything about the Inquest purchasing ships in Lion&#039;s Arch, would you?&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; They&#039;ve taken a whole fleet south. I&#039;m there now discussing it with a few captains from the council.&lt;br /&gt;
:&#039;&#039;&#039;Ludo:&#039;&#039;&#039; {{flavor|Inquest? Purchasing ships—}}&lt;br /&gt;
:&#039;&#039;&#039;Ludo:&#039;&#039;&#039; {{flavor|Those old, shriveled, bumbling... (groans)}}&lt;br /&gt;
:&#039;&#039;&#039;Ludo:&#039;&#039;&#039; {{flavor|The budgeting committee is stingy, but funding&#039;s been atypically unforgiving. First, it was cuts to the colleges.}}&lt;br /&gt;
:&#039;&#039;&#039;Ludo:&#039;&#039;&#039; {{flavor|Then little snips, here and there. I wouldn&#039;t be surprised if someone was giving handouts to the Inquest. Alchemy.}}&lt;br /&gt;
:&#039;&#039;&#039;Ludo:&#039;&#039;&#039; {{flavor|I have a few ideas. Why don&#039;t you meet me in Rata Sum? A member of the Arcane Council shouldn&#039;t get her hands dirty, but you can.}}&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I&#039;ll be there soon.&lt;br /&gt;
&lt;br /&gt;
;Approaching Sayida, Canach and Lawson&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Ludo wasn&#039;t aware. I&#039;m headed to Rata Sum to help her look into this.&lt;br /&gt;
:&#039;&#039;&#039;Sayida the Sly:&#039;&#039;&#039; I&#039;ll join you. I can tell her what Lawson and I found. Canach, watch the ships.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Oh. Ew.&lt;br /&gt;
&lt;br /&gt;
== My story ==&lt;br /&gt;
===My story - Profession Meeting===&lt;br /&gt;
{{Collapsible section|; {{g}} Guardian version:|style=margin: auto; max-width: 47em;|&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = Black Citadel loading screen.jpg&lt;br /&gt;
| text = I received an invitation from the Iron Legion Imperator, Mia Kindleshot, to meet with Petrus Dawnwelder in the Black Citadel for a &amp;quot;pioneering training session with one of Iron&#039;s best guardians.&amp;quot; How can I turn down an offer like that?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When I arrived, Petrus introduced me to the art of the luminary—a new guardian specialization that sprung from the charr&#039;s latest struggles. He presented me with a brazier capable of carrying radiant flame, crafted in collaboration between the Flame and Iron Legions. Luminaries wield this brazier with pride and have become visions of protection among the charr.&lt;br /&gt;
&lt;br /&gt;
I&#039;m eager to test my new gift in the throes of battle.&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible section|; {{re}} Revenant version:|style=margin: auto; max-width: 47em;|&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = Lornar&#039;s Pass loading screen.jpg&lt;br /&gt;
| text =&lt;br /&gt;
Frode requested that I meet with an Astral Ward researcher at her posting with the Durmand Priory in Lornar&#039;s Pass. As a fellow revenant, she&#039;d made a peculiar discovery and wanted a second opinion. I probably owe Frode a favor, so I&#039;m headed that way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When I reached Durmand Priory headquarters, Severa Spardancer was waiting for me. While she was attempting to connect with an echo in the Mists, she felt something different—whatever she was channeling wasn&#039;t dead. She asked if I was willing to attempt to contact the same spirit, and when I agreed, she instructed me to think of the name &amp;quot;Razah&amp;quot; to see what would happen.&lt;br /&gt;
&lt;br /&gt;
After a few long moments of concentration, a voice echoed through me—Razah responded. And with that connection established, I became their conduit.&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible section|; {{w}} Warrior version:|style=margin: auto; max-width: 47em;|&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = Divinity&#039;s Reach loading screen.jpg&lt;br /&gt;
| text =&lt;br /&gt;
High Councilor Imann wrote to inform me that Queen Jennah has invited members of the Elonian and Canthan delegation to come to Divinity&#039;s Reach to teach their cultures to the people of Kryta, She offered an opportunity for me to meet with one of her personal guards, Nadeem, in the Ossan quarter, &amp;quot;warrior-to-warrior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I met with Nadeem in Divinity&#039;s Reach. He was loud and affable—good traits for a warrior.&lt;br /&gt;
&lt;br /&gt;
He introduced me to the art of the paragon, an honored position among warriors in Elona. Paragons are leaders on the battlefield who bolster their allies and demoralize their enemies. I&#039;m always eager to learn a new chant, so I&#039;m excited to see how these teachings hold up in a skirmish.&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible section|; {{en}} Engineer version:|style=margin: auto; max-width: 47em;|&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = Rata Sum loading screen.jpg&lt;br /&gt;
| text = &lt;br /&gt;
I received a summons from Councillor Ludo to visit a former colleague of hers in Rata Sum-a professor from the College&lt;br /&gt;
of Dynamics. I know better than to leave an academic waiting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Professor Twikk, as I learned, is an amalgam. Or rather, the creator of &amp;quot;mercurial mold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mercurial mold is a recently discovered subspecies of ooze. Twikk&#039;s original aim was for the mold to reinforce asuran weapons and armor, but after one of his lab assistants tripped into their holding chamber, a mold adapted to their body instead. A fellow engineer, Twikk offered to help me bond with one-I&#039;m eager to see it in action for myself.&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible section|; {{r}} Ranger version:|style=margin: auto; max-width: 47em;|&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = Lion&#039;s Arch loading screen.jpg&lt;br /&gt;
| text =&lt;br /&gt;
Kalidris wrote to update me on the tengu&#039;s continued interest in the Tyrian Alliance. They&#039;re still torn over their involvement, and it may take some time until they&#039;re decided, but in an effort to grow their bond with the alliance, I was invited to meet with a rare guest from the Dominion of Winds in Lion&#039;s Arch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parrow, a charismatic tengu archer, taught me the way of the galeshot.&lt;br /&gt;
&lt;br /&gt;
In the Dominion of Winds, galeshots are adept tengu rangers who harness squall magic to summon a bow made of wind. These winds carry both archer and arrow through the battlefield. As an act of diplomacy, they&#039;ve sent galeshots like Parrow beyond their great walls to share their culture and train their fellow rangers. I&#039;m honored that they decided I was a worthy candidate.&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible section|; {{t}} Thief version:|style=margin: auto; max-width: 47em;|&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = Lion&#039;s Arch loading screen.jpg&lt;br /&gt;
| text =&lt;br /&gt;
Kiel wrote to update me on the latest in Lion&#039;s Arch. Given recent events, things are pretty busy in Sanctum Harbor—there&#039;s been a lot of movement in and out of the city these days.&lt;br /&gt;
&lt;br /&gt;
Kiel encouraged me to meet with one of her Lionguard, a sylvari named Fidelma, to learn more about how the locals are adjusting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fidelma, who was joined by a skritt named Yikki&#039;ti, introduced herself as an antiquary. The antiquary trade has risen in popularity among thieves in Lion&#039;s arch, which might be in response to the increase in relics passing through. They&#039;re collectors of sorts, and utilize their vast collections of artifacts to aid them in battle—all with the help of a skritt companion.&lt;br /&gt;
&lt;br /&gt;
It sounds thrilling, if not a little risky.&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible section|; {{e}} Elementalist version:|style=margin: auto; max-width: 47em;|&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = Hoelbrak loading screen.jpg&lt;br /&gt;
| text =&lt;br /&gt;
Skarti wrote to update me on Hoelbrak&#039;s continued efforts to help the Spirits of the Wild heal -- they&#039;re making progress, but that sort of healing takes great time.&lt;br /&gt;
&lt;br /&gt;
To help them reconnect with Tyria, Skarti has invited me to Hoelbrak to meet with one of their shamans.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I met with Vesna Torgsdottir and her curious companion, Torvi, in Hoelbrak. Vesna taught me the art of evocation, a secretive practice among norn elementalists that has seldom been shared. Evokers summon elemental familiars just like Torvi to aid them in battle and join them on their adventures.&lt;br /&gt;
&lt;br /&gt;
I&#039;m eager to master this practice, myself. I wonder what types of lesser spirits I can channel?&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible section|; {{m}} Mesmer version:|style=margin: auto; max-width: 47em;|&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = The Grove loading screen.jpg&lt;br /&gt;
| text =&lt;br /&gt;
I was summoned to the Grove by Dagonet to meet with one of his Secondborn kin, who recently returned home after a long journey.&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I found Cillian passionately regaling passersby with a tale of heroics. They&#039;d recently returned to the Grove after a long voyage across Tyria, collecting stories to share back home. They called themselves a troubadour, and being an adept mesmer like myself, Cillian has learned to twist these tales with their illusionary magic.&lt;br /&gt;
&lt;br /&gt;
Cillian explained that storytelling and music are excellent motivators in a skirmish, inspiring awe in their allies and unnerving their enemies. They urged me to craft my own tales, too, to see what power they may bring to battle. I&#039;m sure I have a few to tell.&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible section|; {{n}} Necromancer version:|style=margin: auto; max-width: 47em;|&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = Divinity&#039;s Reach loading screen.jpg&lt;br /&gt;
| text =&lt;br /&gt;
Empress Ihn wrote to inform me that representatives from Cantha are visiting Divinity&#039;s Reach to teach Canthan culture to their Krytan allies. She encouraged me to meet with [[Sang-Mi]], a fellow necromancer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I ventured to the city to rendezvous with the empress&#039;s representative, where I found Sang-Mi tucked away in the city&#039;s cemetry{{sic}}. She was guarded, but reluctantly introduced me to ritualism—an ancient Canthan tradition.&lt;br /&gt;
&lt;br /&gt;
Ritualists are expert spirit callers, beckoning entities from the Mists to aid them in battle. It&#039;s an archaic practice, but highly revered in Cantha, so Sang-Mi encouraged me to approach it with great respect. I know better than to scorn the spirit realms.&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
===My story - continued===&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Sectioned off as it&#039;s the same regardless of the player character&#039;s profession.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = Lion&#039;s Arch (Wintersday) loading screen.jpg&lt;br /&gt;
| text =&lt;br /&gt;
I received a mysteriously urgent letter from Commodore Lawson, summoning me to Lion&#039;s Arch to meet with him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When I got to Lion&#039;s Arch, I was greeted by the sounds of a scuffle in the alley. Sayida&#039;s Sly Crew was at odds with Magnus&#039;s. Sayida quickly took command of the situation and sent the opposing crew on their way.&lt;br /&gt;
&lt;br /&gt;
As we caught up, Sayida revealed that she&#039;d taken—by questionable means—a seat on the Captain&#039;s Council. While watching the docks ahead of an alliance trade deal, her crew witnessed some unscheduled departures, all manned by the Inquest. Her technician lost the signal before they could learn anything meaningful.&lt;br /&gt;
&lt;br /&gt;
While Sayida scolded her crew for the scuffle earlier, she directed me towards Canach and Lawson. Canach was enamored with the recent ship purchase and seemingly unbothered by the Inquest situation, but Lawson shared Sayida&#039;s discomfort. No one wants to see an organization like that moving en masse.&lt;br /&gt;
&lt;br /&gt;
While we waited for Sayida, I called Councillor Ludo to see if she knew anything. She was similarly distraught by the revelation, expressing concern that something sinister may be at play. She suggested that I meet with her in Rata Sum, so Sayida and I are headed to Maguuma.&lt;br /&gt;
}}&lt;br /&gt;
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{{Visions of Eternity storyline|1}}&lt;br /&gt;
[[de:Prolog: Mit List und Tücke]]&lt;br /&gt;
[[es:Prólogo: &amp;quot;Modo ladino&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>79.221.73.175</name></author>
	</entry>
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