<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.ezgame.cc/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76.71.159.2</id>
	<title>GW2 Wiki English Mirror - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ezgame.cc/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76.71.159.2"/>
	<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/wiki/Special:Contributions/76.71.159.2"/>
	<updated>2026-07-18T16:06:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Janthir&amp;diff=13005</id>
		<title>Janthir</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Janthir&amp;diff=13005"/>
		<updated>2026-04-30T16:21:36Z</updated>

		<summary type="html">&lt;p&gt;76.71.159.2: /* Getting there */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the region|the achievement category|Janthir (achievements)}}&lt;br /&gt;
{{spoiler|[[Living World Season 3]], &#039;&#039;[[Guild Wars 2: Secrets of the Obscure]]&#039;&#039; and &#039;&#039;[[Guild Wars 2: Janthir Wilds]]&#039;&#039;}}&lt;br /&gt;
{{stub|lore|missing JW lore}}&lt;br /&gt;
{{Location infobox&lt;br /&gt;
| map text = Map of Janthir&lt;br /&gt;
| levels = 80&lt;br /&gt;
| type = Region&lt;br /&gt;
| within = Tyria&lt;br /&gt;
| location tree = Tyria&lt;br /&gt;
| connections = [[Kryta]]&lt;br /&gt;
| requires = jw&lt;br /&gt;
| id = 18&lt;br /&gt;
| gallery1 = Unknown Territory.png&lt;br /&gt;
}}&lt;br /&gt;
[[Janthir]] is a region located north of [[Kryta]] and west of the [[Far Shiverpeaks]] and [[Furious Stretch]]. The region is said to have once been inhabited by beings with the [[Gift of True Sight]], though the name, culture, and appearance of this group is unknown. [[Durmand Priory]] scholars have been speculating whether the [[mursaat]] originated from Janthir although they have found no conclusive evidence for their hypothesis.&amp;lt;ref name=&amp;quot;Scholar Glenna&amp;quot;&amp;gt;[[Scholar Glenna (Bastion of the Penitent)#Dialogue|Scholar Glenna]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
* The [[Guild Wars 2: Janthir Wilds]] [[expansion]] is required to access this region.&lt;br /&gt;
** Complete [[Unknown Territory]], of the [[Janthir Wilds story]] on any character to access the option: &amp;quot;Travel to Lowland Shore in Janthir.&amp;quot; in the [[Wizard&#039;s Portal Tome]].&lt;br /&gt;
** If you have obtained {{skill icon|Summon Conjured Doorway|size=18}} skill unlocked through the story step [[Home Sweet Home]], alternate characters at any levels can use that skill to access to [[Hearth&#039;s Glow]]. And then, simply have to walk through [[Lowland Shore]] portal at the south of the instance.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;[[Zone|Explorable zones]]&lt;br /&gt;
* [[Lowland Shore]]&lt;br /&gt;
* [[Janthir Syntri]]&lt;br /&gt;
* [[Mistburned Barrens]]&lt;br /&gt;
* [[Bava Nisos]]&lt;br /&gt;
&lt;br /&gt;
;[[Homestead]]s&lt;br /&gt;
* [[Hearth&#039;s Glow]]&lt;br /&gt;
&lt;br /&gt;
;[[Convergence]]s&lt;br /&gt;
* [[Convergence: Mount Balrior]]&lt;br /&gt;
&lt;br /&gt;
;[[Raid]]s&lt;br /&gt;
* [[Mount Balrior]]&lt;br /&gt;
&lt;br /&gt;
== Interactive map ==&lt;br /&gt;
{{interactive map | map = 1550, 1554, 1558, 1564, 1574, 1575}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Early years ===&lt;br /&gt;
{{spoilers|&lt;br /&gt;
During the previous rise of the [[Elder Dragon]]s millennia ago, a group of wandering [[kodan]] led by the [[Southward Claw]], who had fled from the previous [[dragonrise]] of the [[Elder Dragon]] [[Jormag]], settled on the [[Lowland Shore]], becoming the ancestors of the [[Lowland Kodan|lowland]] kodan who would move from place to place around the Janthir region. During this time the region was not called Janthir although the previous name has been lost to history since.&amp;lt;ref&amp;gt;[[Southward Claw]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Embracing Refuge]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The millennia-spanning war between [[mursaat]] and [[Seer]]s ended on one of the northern isles of Janthir where the mursaat scored a decisive victory against the Seers. The mursaat built their new capital, [[Bava Nisos]], on the site of the battle.&amp;lt;ref&amp;gt;[[The Unseen Ones: A Primer on the Mursaat]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&#039;&#039;[[Guild Wars 2: Janthir Wilds]]&#039;&#039;|100}}&lt;br /&gt;
&lt;br /&gt;
According to scholarly theories, the enigmatic inhabitants of the Isles of Janthir were associated with the [[Eye of Janthir]] although it is unknown if they were responsible for creating it.&amp;lt;ref name=&amp;quot;Scholar Glenna&amp;quot; /&amp;gt; The Eye served as a [[magic]]al [[construct]] that could be used to see a person&#039;s gifts for magical aptitude.&amp;lt;ref name=&amp;quot;Mantle Knight Franklin&amp;quot;&amp;gt;[[gww:Mantle Knight Franklin|Mantle Knight Franklin]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Shining Blade Secrets]]&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; What do you know about the Eye of Janthir?&lt;br /&gt;
:&#039;&#039;&#039;Exemplar Mehid:&#039;&#039;&#039; All I know is what is in the history books. It was a tool of the mursaat and White Mantle, associated with the people of Janthir. It was a magical construct that could see a person&#039;s gifts.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; So it serves the White Mantle?&lt;br /&gt;
:&#039;&#039;&#039;Exemplar Mehid:&#039;&#039;&#039; And the mursaat, yes. It&#039;s hundreds of years old, but it was recently rediscovered in Bloodstone Fen and has been seeking its masters ever since.&amp;lt;/ref&amp;gt; It also possessed the power to defend itself, sustain the life of multiple beings and thus extend their lifespans as long as the construct itself remained active, as well as peer into the minds of its targets and use their weaknesses and regrets to break them down.&amp;lt;ref name=&amp;quot;Scholar Glenna&amp;quot; /&amp;gt; In its presence, beings recognized with having the [[gww:Gift of True Sight|Gift of True Sight]] dormant in them could see otherwise invisible [[mursaat]].&amp;lt;ref&amp;gt;[[The Last Chance]]&lt;br /&gt;
:&#039;&#039;&#039;Exemplar Kerida:&#039;&#039;&#039; Excellent. It didn&#039;t kill us. It must have seen the True Sight dormant in us. Now, it will lead us to the last aspect.&lt;br /&gt;
:&#039;&#039;&#039;Exemplar Kerida:&#039;&#039;&#039; We are Chosen, you and I. In its presence, we&#039;ll be able to see Lazarus when he re-forms.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Otherwise, Lazarus would be invisible?&lt;br /&gt;
:&#039;&#039;&#039;Exemplar Kerida:&#039;&#039;&#039; That&#039;s what you take away from that? Yes, it&#039;s a mursaat thing like floating and immortality. Used to be impressive.&amp;lt;/ref&amp;gt; The eyes of Janthir could receive messages from afar,&amp;lt;ref name=&amp;quot;Bloodstone Book&amp;quot;&amp;gt;[[Bloodstone Book]]&amp;lt;/ref&amp;gt; and had the ability to show visions of specific locations and people if the person accessing it asked it such questions and touched the Eye afterwards.&amp;lt;ref name=&amp;quot;The Last Chance&amp;quot;&amp;gt;[[The Last Chance]]&lt;br /&gt;
:&#039;&#039;&#039;Livia:&#039;&#039;&#039; Wouldn&#039;t you rather ask the Eye of Janthir about Balthazar?&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; What? I can do that?&lt;br /&gt;
:&#039;&#039;&#039;Livia:&#039;&#039;&#039; Better hurry. I don&#039;t know what will happen to it now that its masters are gone.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; What should I do?&lt;br /&gt;
:&#039;&#039;&#039;Livia:&#039;&#039;&#039; Ask your question and touch it. I&#039;ll stand ready—just in case...you know.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Circa 30 years prior to the arrival of the [[White Mantle]] cult on Janthir, former [[human]] criminals and their families, who could not survive in [[Ascalon]] and had been pushed to the edge of society, founded the village of [[Gavril]] on [[Janthir Syntri]].&amp;lt;ref&amp;gt;[[White Mantle Records]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[A History Most Violent: Part 2#Dialogue|A History Most Violent: Part 2]]&lt;br /&gt;
:&#039;&#039;&#039;Hellie:&#039;&#039;&#039; This village was only standing for about 30 years before it was occupied by the White Mantle.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
After visiting Bava Nisos and becoming a faithful follower of the mursaat, [[Saul D&#039;Alessio]] traveled to the Isles of Janthir to retrieve the Eye of Janthir. Since at least 1067 &amp;lt;small&amp;gt;[[Mouvelian calendar|AE]]&amp;lt;/small&amp;gt;,&amp;lt;ref name=&amp;quot;Mantle Knight Franklin&amp;quot; /&amp;gt; the White Mantle, which Saul had founded, used the construct to [[gww:Test of the Chosen|identify]] &amp;quot;gifted&amp;quot; people whom they would sacrifice atop the [[Bloodstone|Maguuma Bloodstone]] and other bloodstones on behalf of their mursaat masters.&amp;lt;ref name=&amp;quot;Scholar Glenna&amp;quot; /&amp;gt; The White Mantle wrote down religious teachings into the [[gww:Tablet of Janthir|Tablets of Janthir]] and wore [[gww:Token of Janthir|Tokens of Janthir]] which they sometimes handed out. According to their beliefs, wearing the token would make the Unseen Ones, a name used for the mursaat, pay special attention to people wearing them and supposedly keep said people safe from certain threats.&amp;lt;ref&amp;gt;[[gww:Bandit Trouble|Bandit Trouble]]&lt;br /&gt;
:&#039;&#039;&#039;Mantle Knight Karriya:&#039;&#039;&#039; I will send a few men to inquire into the matter, and in the meantime, give this Token of Janthir to the peasant you mentioned. While she bears it, the Unseen Ones will pay her special attention.&amp;lt;/ref&amp;gt; The White Mantle often associated themselves with Janthir, though the extent of such relation was unknown.&lt;br /&gt;
&lt;br /&gt;
{{spoilers|After [[Vizier Khilbron]] enacted [[Glint]]&#039;s [[Flameseeker Verse|Flameseeker Prophecies]] and [[gww:Hell&#039;s Precipice|unleashed]] the [[titan]]s on Tyria in 1072 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;, some of the titans assaulted Bava Nisos and massacred the mursaat there, leaving the city in ruins.&amp;lt;ref&amp;gt;[[Astral Ward Skirmisher (NPC)#Dialogue|Astral Ward Skirmisher]]&amp;lt;/ref&amp;gt; The mursaat scholars [[Darda]] and [[Orestes]] were among the few survivors as they fled from the carnage.&amp;lt;ref&amp;gt;[[Scroll (Balrior Peak)]]&amp;lt;/ref&amp;gt;|&#039;&#039;[[Guild Wars 2: Janthir Wilds]]&#039;&#039;|100}}&lt;br /&gt;
&lt;br /&gt;
{{spoilers|Some time after 1075 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt; when the rogue [[Six Human Gods|god]] [[Abaddon]] had been [[gww:Abaddon&#039;s Gate|defeated]], the atoning mursaat [[Mabon]] of the [[Wizard&#039;s Court]] headed to Janthir with the intention to establish a warding enchantment, though the reasoning for such was limited to the Wizard&#039;s Court members only.&amp;lt;ref&amp;gt;[[Heavy Book]]&amp;lt;/ref&amp;gt; The wizards would reference the Golden Lake of Janthir in an archaic ritual to gain access to the [[Hall of Confluence]] within [[the Wizard&#039;s Tower]], reciting an enchantment called the Unlit Moon.&amp;lt;ref&amp;gt;[[Tower of Secrets]]&lt;br /&gt;
:&#039;&#039;&#039;Dagda:&#039;&#039;&#039; Together, we recite the Unlit Moon. [...]&lt;br /&gt;
:&#039;&#039;&#039;Mabon:&#039;&#039;&#039; From the Golden Lake of Janthir...&amp;lt;/ref&amp;gt; The vow taken by each successive [[Warden of the Wizard&#039;s Court|Warden]] of the [[Astral Ward]] included drinking a chalice of water from the Golden Lake.&amp;lt;ref&amp;gt;[[Vow of the Warden]]&amp;lt;/ref&amp;gt;|&#039;&#039;[[Guild Wars 2: Secrets of the Obscure]]&#039;&#039;|100}}&lt;br /&gt;
&lt;br /&gt;
=== [[Living World Season 3]] ===&lt;br /&gt;
In 1329 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;, [[Rox]] mentioned that [[Minister Caudecus]], who had revealed himself to be the latest [[Confessor]] of the White Mantle, appeared to have retreated to the Isles of Janthir with the [[Shining Blade]] agent [[Canach]] in pursuit before returning to [[Kryta]] to begin the [[Siege of Divinity&#039;s Reach]]. Caudecus&#039;s reasons for the journey remained unclear and if he had truly traveled to the isles instead of simply making his enemies believe he had done so.&amp;lt;ref&amp;gt;[[Frozen Out]]&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; And the human minister, Caudecus, escaped custody and came out as the leader of the White Mantle. He&#039;s currently MIA.&lt;br /&gt;
:&#039;&#039;&#039;Rox:&#039;&#039;&#039; Canach says it looks like he&#039;s making his way up to the Isles of Janthir.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Guild Wars 2: Secrets of the Obscure|Secrets of the Obscure]] ===&lt;br /&gt;
Shortly before the [[The Only One|death]] of the [[Elder Dragon]] [[Soo-Won]] in 1335 &amp;lt;small&amp;gt;AE&amp;lt;/small&amp;gt;, the Wizard&#039;s Court moved the levitating [[Amnytas]] from Janthir to the [[Horn of Maguuma]]. According to the journal of an [[Astral Ward]] member, the Maguuman coast had been deemed more peaceful than Janthir, explaining the reason for the relocation.&amp;lt;ref&amp;gt;[[Firsthand Account of the Kryptis&#039; Arrival]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point, the Astral Ward wrote what were titled as recent reports on non-[[Kryptis]] activity near the Isle of Janthir.&amp;lt;ref&amp;gt;[[Collect evidence of Kryptis infiltration]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the Astral Ward&#039;s excursion to [[Nayos]], the [[Pact Commander]] discovered that the [[Heart of the Obscure]], an arcane artifact created by [[Waiting Sorrow]] of the Wizard&#039;s Court, could make a written language seemingly associated with Janthir legible.&amp;lt;ref&amp;gt;[[Ancient Scroll (object)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Guild Wars 2: Janthir Wilds|Janthir Wilds]] ===&lt;br /&gt;
{{section-stub|location|Expand with information once expansion releases.}}&lt;br /&gt;
At one point the Janthir [[Bloodstone]] exploded, however the explosion was contained so it did not cause as much damage. However, changes began to be detected in the ecosystem due to the release of the titans that come from the [[Foundry of Failed Creations]], even the Wayfinder and his companions discovered the refuge of these [[titan]]s that were in [[Mount Balrior]], when defeating [[Ura]], he informed them that they came from a portal that was in [[Bava Nisos]].&lt;br /&gt;
&lt;br /&gt;
== Geography and climate ==&lt;br /&gt;
Janthir is considerably big as a region. While its southernmost areas are practically viewed as part of [[Kryta]], the deltas are considered a part of the isles due to their climate and flora. As a region, Janthir stretches from the southern deltas far to the north, running parallel to the northern [[Shiverpeak Mountains|Shiverpeaks]] and northern [[Woodland Cascades]], as far as modern maps are concerned. The isles and [[Janthir Bay]] make up most of the occupied territory, with some coastal regions lining the mainland.&amp;lt;ref&amp;gt;[[Unknown Territory]]&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; How big is Janthir?&lt;br /&gt;
:&#039;&#039;&#039;Vanak Faithwalker:&#039;&#039;&#039; Huge. Practically in Kryta still, but the deltas are considered a part of the isles due to their climate and flora.&lt;br /&gt;
:&#039;&#039;&#039;Vanak Faithwalker:&#039;&#039;&#039; It stretches far to the north, running parallel to the northern Shiverpeaks, as far as modern maps are concerned.&lt;br /&gt;
:&#039;&#039;&#039;Vanak Faithwalker:&#039;&#039;&#039; The isles and bay make up most of the occupied territory, with some coastal regions lining the mainland.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Janthir&#039;s southern mainland areas encompassing [[Lowland Shore]] contain lush coniferous and fungal forests towards Woodland Cascades in the east, while the western shoreline leads to tundra and taiga type of harsher steppe environment with less trees and dry vegetation as well as active geysers. Pines in particular fare exceptionally well in Janthir, growing into enormous sizes under the right conditions while these [[Lowland Pine Log|Lowland Pine]]s&#039; saplings provide sturdy wood for crafting. The regional speciality of [[Honey Flower]]s are abundant in both the lush and harsher areas of Janthir. Great elevation differences in the lowland area and water from [[Divinity&#039;s Falls]] pouring north from Kryta lead to several massive waterfalls on the lowland that divide into smaller waterfalls as the great currents flow into the northern bay from multiple junctures. The delta contains great mires which have been known to preserve centuries-old corpses identified as [[Bog Body|bog bodies]] and provide abundant peat.&amp;lt;ref&amp;gt;[[Defend the kodan from the bog bodies while they gather peat]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent times the isles have faced rainfall and heavy thunderstorms particularly towards the north of the bay. Like in the lowland, the isles contain differences in elevation, one of the isles in particular having a massive mountain called [[Mount Balrior (zone)|Mount Balrior]] on it. The isles&#039; once battered soil has seen the return of lush vegetation and underbrush in the past few centuries, leading to the growth of healthy forests. However, due to [[magic]]al tampering and [[Titan|corrupting influence]], certain areas on the isles have recently begun decaying into mires with rotting vegetation. [[Sulfurous Springs|Some areas]] on the isles have even become sulphuric like [[the Desolation]] of [[Elona]] and thus hostile to most life as the dangerous and scarcely researched phenomenon of [[Mistburned|Mistburn]] spreads steadily, infecting local flora and fauna. The isles are surrounded by many skerries and hidden, rocky reefs underneath the water, making the bay particularly dangerous to navigate.&lt;br /&gt;
&lt;br /&gt;
== List of regions ==&lt;br /&gt;
These are labelled on the world map but are considered lore regions.&lt;br /&gt;
&lt;br /&gt;
=== Accessible regions ===&lt;br /&gt;
;[[Janthir Bay]]&lt;br /&gt;
&lt;br /&gt;
;[[The Isles]]&lt;br /&gt;
&lt;br /&gt;
=== Inaccessible regions ===&lt;br /&gt;
;[[Highland Shore]]&lt;br /&gt;
&lt;br /&gt;
;[[Janthir Gravis]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Isles of Janthir full unexplored.jpg|Full map of unexplored Janthir, showing more of the concealed isles in the north.&lt;br /&gt;
Fungal Woodland.jpg|[[Fungal Woodland]] with large pine trees as well as fungi which thrive underneath them.&lt;br /&gt;
Coursing_Upland.jpg|[[Coursing Upland]] with harsher terrain and active geysers.&lt;br /&gt;
Exorheic Falls.jpg|[[Exorheic Falls]] showing the lowland&#039;s differences in elevation and some of the many waterfalls flowing into the bay.&lt;br /&gt;
Rotting Tides.jpg|[[Rotting Tides]] showing the typical mire environment closer towards the delta.&lt;br /&gt;
Sanguine Crater.jpg|[[Sanguine Crater]] showing the effects of a [[bloodstone]]&#039;s influence.&lt;br /&gt;
Moldering Greenwood.jpg|[[Moldering Greenwood]] with the isles&#039; recovering vegetation.&lt;br /&gt;
The Molded Lands.jpg|[[The Molded Lands]] giving way to sulfurous springs and infected vegetation.&lt;br /&gt;
Tumultuous Sea.jpg|[[Tumultuous Sea]] with the stormy and rainy beachfront filled with skerries.&lt;br /&gt;
JW screenshot 35.jpg|[[Mount Balrior (zone)|Mount Balrior]].&lt;br /&gt;
Grand Athenaeum.jpg|[[Grand Athenaeum]].&lt;br /&gt;
Sealed entrance to Bava Nisos.jpg|Sealed entrance to [[Bava Nisos]].&lt;br /&gt;
Bava Nisos.jpg|[[Bava Nisos]].&lt;br /&gt;
Mantle&#039;s Arrival.jpg|[[Mantle&#039;s Arrival]].&lt;br /&gt;
Pericardial Nexus.jpg|[[Pericardial Nexus]].&lt;br /&gt;
Titan&#039;s Vestibule.jpg|[[Titan&#039;s Vestibule]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
* {{achievement icon|Janthir (achievements)}}&lt;br /&gt;
* {{achievement|Janthir Fisher}}&lt;br /&gt;
** {{achievement|Avid Janthir Fisher}}&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
{{bug|While in [[Mistlock Sanctuary]], a map title of [[Thunderhead Peaks]] can be seen in the waters west of [[Mount Balrior]].}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to the [[Game updates/2024-08-20|August 20, 2024 game update]] the region was known as &#039;&#039;&#039;Isles of Janthir&#039;&#039;&#039;.&lt;br /&gt;
* Creatures and items relating to Janthir are often referred to using the adjective &amp;quot;Janthiri&amp;quot;, as in [[Janthiri Reindeer]] or [[Janthiri Gear Box]]. A less commonly used adjective is just &amp;quot;Janthir&amp;quot; as in [[Janthir Grub]] or [[Janthir Hoard]], although place names use the latter form exclusively.&lt;br /&gt;
* The artistic vision of the expansion&#039;s zones was inspired by [[w:Iceland|Iceland]].&amp;lt;ref&amp;gt;[https://x.com/Groucharoo/status/1798148525164998835 Tweets by Josh Davis and Chloë Mills], X.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{gww|Janthir}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{region nav}}&lt;br /&gt;
{{Locations nav}}&lt;br /&gt;
&lt;br /&gt;
{{Janthir Wilds content}}&lt;br /&gt;
[[Category:Tyria]]&lt;br /&gt;
[[de:Janthir-Inseln]]&lt;br /&gt;
[[es:Janthir]]&lt;br /&gt;
[[fr:Iles de Janthir]]&lt;/div&gt;</summary>
		<author><name>76.71.159.2</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Peaceful_Shrine_Chair&amp;diff=254875</id>
		<title>Peaceful Shrine Chair</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Peaceful_Shrine_Chair&amp;diff=254875"/>
		<updated>2026-04-24T03:01:13Z</updated>

		<summary type="html">&lt;p&gt;76.71.159.2: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| description = Double-click to unlock this item in your wardrobe.&lt;br /&gt;
| type = gizmo, novelty&lt;br /&gt;
| novelty type = chair&lt;br /&gt;
| novelty-id = 349&lt;br /&gt;
| chair seats = 1&lt;br /&gt;
| rarity = Rare&lt;br /&gt;
| bound = account&lt;br /&gt;
| id = 101399&lt;br /&gt;
| gallery2 = Gem Store Icon Peaceful Shrine Chair.png&lt;br /&gt;
| gallery2-text = Gem Store icon&lt;br /&gt;
| gallery3 = Gem Store Banner Peaceful Shrine Chair.jpg&lt;br /&gt;
| gallery3-text = Gem Store banner&lt;br /&gt;
| gallery4 = Gem Store Promo Peaceful Shrine Chair.jpg&lt;br /&gt;
| gallery4-text = Promo screenshot&lt;br /&gt;
}}&lt;br /&gt;
[[Peaceful Shrine Chair]] is a [[Novelty]] [[chair]].&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
=== Sold by ===&lt;br /&gt;
{{Sold by}}&lt;br /&gt;
&lt;br /&gt;
=== Contained in ===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{chair galleries}}&lt;br /&gt;
&lt;br /&gt;
== Gem Store history ==&lt;br /&gt;
{{Gem Store history table header}}&lt;br /&gt;
{{Gem Store history table row|2024-01-30|unknown}}&lt;br /&gt;
* New&lt;br /&gt;
{{Gem Store history table row|2024-12-10|live}}&lt;br /&gt;
* [[Game updates/2024-12-10#Late Notes - December 10, 2024|Update]]&lt;br /&gt;
* Permanent addition&lt;br /&gt;
{{Gem Store history table row|2024-12-17|2024-12-31|20%}}&lt;br /&gt;
* [[Gem Store/Wintersday#Wintersday: A Very Merry Wintersday (2024)|Wintersday (2024)]]&lt;br /&gt;
{{Gem Store history table row|2025-03-18|2025-03-25|25%}}&lt;br /&gt;
* [[Gem Store/March Sale#March Sale, 2025|March Sales (2025)]]&lt;br /&gt;
{{Gem Store history table row|2025-08-01|2025-08-15|20%}}&lt;br /&gt;
{{Gem Store history table row|2026-03-10|2026-03-17|25%}}&lt;br /&gt;
* [[Gem Store/March Sale#March Sale, 2026|March Sales (2026)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Added with the [[Game updates/2024-01-30|January 30, 2024]] game update.&lt;br /&gt;
* At times the character is seated in western &amp;quot;crosslegged&amp;quot; style, and at times seated on the bench in &amp;quot;sukhasana&amp;quot; or &amp;quot;lotus&amp;quot; position. This is apparently random, but can be replicated with Sylvari or Asuran characters by activating the chair while completing a dodge roll (not with Vindicator or Mirage, who do not roll). When in sukhasana, the character does not look at the shrine guardian.&lt;br /&gt;
{{bug|This chair appears invisible to other players if they are outside of the character loading range and did not see the player get on the chair originally.}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.guildwars2.com/en/news/delight-in-a-serene-respite-with-the-peaceful-shrine-chair/ Delight in a Serene Respite with the Peaceful Shrine Chair], GuildWars2.com&lt;br /&gt;
* [https://www.youtube.com/watch?v=lpgo722lr0U Peaceful Shrine Chair - Star Sentinel Outfit | Guild Wars 2], YouTube.com&lt;br /&gt;
&lt;br /&gt;
[[Category:Giftable items]]&lt;br /&gt;
&lt;br /&gt;
[[de:&amp;quot;Friedlicher Schrein&amp;quot;-Sitzbank]]&lt;br /&gt;
[[es:Banco del santuario pacífico]]&lt;br /&gt;
[[fr:Siège du sanctuaire paisible]]&lt;/div&gt;</summary>
		<author><name>76.71.159.2</name></author>
	</entry>
</feed>