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		<id>https://wiki.ezgame.cc/index.php?title=Hearts_and_Minds&amp;diff=93649</id>
		<title>Hearts and Minds</title>
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		<updated>2026-06-21T09:36:40Z</updated>

		<summary type="html">&lt;p&gt;62.60.254.3: Removed information about the retry more as it is not in the game anymore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Story infobox&lt;br /&gt;
| id = 404&lt;br /&gt;
| storyline = Heart of Thorns&lt;br /&gt;
| chapter number = 16&lt;br /&gt;
| year = 1328&lt;br /&gt;
| level = 80&lt;br /&gt;
| prev = Bitter Harvest&lt;br /&gt;
| next = Eir&#039;s Memorial in Hoelbrak; The First Vision&lt;br /&gt;
| gallery1 = Hearts and Minds loading screen.jpg&lt;br /&gt;
| gallery1-text = Loading screen&lt;br /&gt;
| gallery2 = Hearts and Minds (Dragon&#039;s Stand) map.jpg&lt;br /&gt;
| gallery2-text = Dragon&#039;s Stand Map&lt;br /&gt;
| gallery3 = Hearts and Minds (Mordremoth&#039;s mind) map.jpg&lt;br /&gt;
| gallery3-text = Mordremoth&#039;s mind map&lt;br /&gt;
| location = Dragon&#039;s Stand (Heart of Thorns)&lt;br /&gt;
| requires = hot&lt;br /&gt;
}}&lt;br /&gt;
[[Hearts and Minds]] is the sixteenth and final chapter of the [[Guild Wars 2: Heart of Thorns|Heart of Thorns]] [[Heart of Thorns story|story]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
;&#039;&#039;Storm [[Mordremoth]]&#039;s [[Dragon&#039;s Stand (Heart of Thorns)|inner sanctum]].&#039;&#039;&lt;br /&gt;
* Enter the chasm.&lt;br /&gt;
* Check in with your allies.&lt;br /&gt;
* Defeat the Mordrem ambush.&lt;br /&gt;
* Find [[Trahearne]].&lt;br /&gt;
* Speak with Trahearne.&lt;br /&gt;
* Choose two allies to come with you into Mordremoth&#039;s mind.&lt;br /&gt;
* Enter Mordremoth&#039;s mind.&lt;br /&gt;
* &amp;lt;small&amp;gt;&#039;&#039;&#039;(Two out of the three encounters, depending on your choice)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
** Defeat the vision of Eir and Garm.&lt;br /&gt;
** Activate the [[Reality Rift (Hearts and Minds)|Reality Rift]].&lt;br /&gt;
** Defeat the vision of the Pale Tree.&lt;br /&gt;
** Activate the Reality Rift.&lt;br /&gt;
** Defeat the vision of Canach.&lt;br /&gt;
** Activate the Reality Rift.&lt;br /&gt;
* Go to the Reality Rift. &amp;lt;small&amp;gt;&#039;&#039;&#039;(only if sylvari)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Defeat Mordremoth.&lt;br /&gt;
* Finish Mordremoth.&lt;br /&gt;
* Check in with your allies.&lt;br /&gt;
* Bring [[Caladbolg]] to Trahearne.&lt;br /&gt;
* End Trahearne&#039;s suffering to destroy Mordremoth.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* {{rewards item|Broken Caladbolg}}&lt;br /&gt;
* {{rewards item|Leystone Armor Box}}&lt;br /&gt;
* {{rewards item|Victor&#039;s Cache}}&lt;br /&gt;
* {{rewards item|Dragonvine Strap}}&lt;br /&gt;
* {{rewards item|Writ of Maguuma Mastery}} (once per account)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
;Preparation&lt;br /&gt;
This mission contains a number of foes with high health, and as such this mission is much easier when attempted with a group of other players. &lt;br /&gt;
&lt;br /&gt;
It is possible to solo the mission with a character that can tank damage well, allowing you to possibly survive a hit during the gliding section of the final boss fight. Condition removals are also helpful. Remember to take a couple {{item icon|Powerful Potion of Mordrem Slaying}}, they are very affordable to buy off the Trading Post. &lt;br /&gt;
&lt;br /&gt;
The final fight with Mordremoth features mechanics that can lead to instant death and a reset of the long boss fight if you make an error. In particular, if you miss the vents propelling you up or get knocked out of the sky with rocks when Mordremoth electrifies the arena, you will likely be killed. This is another reason for attempting this fight in a group because it allows the other players to continue the fight if some are killed and put in a holding area.&lt;br /&gt;
&lt;br /&gt;
Several fights within the instance may require fighting the bosses in or near AoE fields, and therefore it is recommended to have a ranged weapon available.&lt;br /&gt;
&lt;br /&gt;
;Entrance&lt;br /&gt;
After completing [[Bitter Harvest]], glide to the bottom of the helix and enter the instance. If you left the lobby for the mission, [[Agent Zrii]] at [[Pact Base Camp Waypoint]] can bring you back.&lt;br /&gt;
&lt;br /&gt;
After a short conversation you will be ambushed. Kill the Mordrem. Along the path you will encounter further Mordrem, either defeat them or alternatively circumvent the enemies by gliding past them. [[Trahearne]] will ask you to choose two allies to take into the dream. You can choose between [[Canach]], [[Caithe]] and [[Braham]]. You will face two &#039;illusions&#039;. The easier options are Canach and Braham.&lt;br /&gt;
&lt;br /&gt;
;Two fights with your blighted allies&lt;br /&gt;
Upon entering the dream you will encounter the blighted visions of the two allies you previously chose, one at a time.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;&#039;Braham&#039;&#039;&#039; is chosen you will encounter his mother, [[Blighted Eir Stegalkin]] and [[Blighted Garm]]. Eir keeps at range, firing arrows which leave fiery tracks on the floor. Avoid these lines while attacking Garm. This is difficult as Eir keeps firing at you and teleports around. A ranged weapon will aid you in kiting both Garm and Eir. Occasionally, the ranger will port to the center of the Arena and begin rapid-firing volleys of arrows into the air. The pattern is predictable and easily avoided so long as you continue to strafe in one direction. Meanwhile, try to down Garm to force Eir to resurrect him. While she is distracted, you are able to attack her in melee range. Use [[crowd control]] to break her [[defiance bar]] when she is reviving Blighted Garm to make her stick around longer. Continue this process until both Eir and Garm are defeated and you can activate the rift.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;&#039;Canach&#039;&#039;&#039; is chosen you will encounter his blighted form, [[Blighted Canach]]. He remains at range firing black orbs and fireballs randomly. These are all easily avoided as long as you strafe in any direction. The indicators on the floor will tell you which type of attack is coming, the smaller the ring the more dangerous. The smaller red rings on the floor will stun you and allow Blighted Canach to attack you further. Make sure you dodge roll these attacks. Toward the mid way point of the battle Canach will use his shield to reflect the attacks (except for the blazing ones) back at Blighted Canach. In order for this to work you must stand behind or inside of Canach&#039;s shield bubble. Keep repeating this process until Canach tells you he can no longer block the attacks, at which point he will drop his shield and allow you to take over this role. Reflect the black orbs using [[Shield Stance (Hearts and Minds)|Shield Stance]] in order to whittle down Blighted Canach&#039;s health. Once the rift is open activate it.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;&#039;Caithe&#039;&#039;&#039; is chosen you will encounter a blighted version of the Pale Tree. The [[Blighted Pale Tree]] begins the fight by summoning small spaces on the ground that fire slow-moving black missiles in a ring around them, and creates more of them as the fight progresses. As she takes certain amounts of damage, she summons twisted sylvari to sacrifice themselves and make her stronger, followed by an arena-wide area attack. After that she adds a delayed ring attack as well as a few basic melee and ranged attacks, and this pattern follows until she reaches low health. At that point she starts using two adjacent ring attacks at the same time, and constantly has sylvari coming to sacrifice themselves to heal her and make her standard attacks stronger. Occasionally she will launch an arena-wide AoE during this time. Stay mobile and kill as many of her summons as possible to make the fight easier.&lt;br /&gt;
&lt;br /&gt;
;Mordremoth&lt;br /&gt;
Once your two illusions are killed it is time to face [[Mordremoth]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;: Attack Mordremoth at close range and whittle down his health. He is very easy to fight and will do little damage. He has one straightforward swiping attack that is easily avoided. Stay at close range due to his whirling wind attack which remains active for a longer duration. Occasionally Mordremoth will leap behind you, which has no effect on damage other than to change his location in the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;: Mordremoth will summon [[Blighted Rytlock Brimstone]]. Focus on the blighted version and damage it until the rift is open. Once you have a Blighted enemy at a quarter of their health you can activate the rift which will turn the Blighted illusions into your allies. Continue to attack Mordremoth until he summons [[Blighted Marjory Delaqua]]. Repeat the same process as with Rytlock. As soon as you defeat Blighted Jory get ready to use the vents to take to the sky and glide as Mordremoth will electrify the floor. Look for the vents and walk over them to be propelled upwards, then press Space to engage your glider. Keep gliding over vents to stay aloft. Once the floor is no longer electrified you can resume attacking Mordremoth. The arena will be crumbled on one side limiting your attack space. It is important to pay attention so you know where you can glide the next time the floor is electrified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;: Once Mordremoth is at half health he will summon [[Blighted Caithe]], [[Blighted Canach]] or [[Blighted Braham Eirsson]] (depending on which ally you didn&#039;t take into the Dream), followed by [[Blighted Trahearne]] (if the character who started the instance belongs to no order; alternatively you will face Blighted versions of your old order friends: [[Blighted Tybalt Leftpaw]], [[Blighted Forgal]] or [[Blighted Sieran]]). Attack both Blighted versions until their health is at a quarter and then activate the rift. Mordremoth will once again electrify the floor and you must use the vents to glide, although this time around you need to dodge pieces of floor Mordremoth hurls at you as well. Further progressed gliding techniques, such as [[Lean Techniques]], aid you during the air phase. Once the arena floor is no longer electrified continue your attack on Mordremoth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4&#039;&#039;&#039;: Once Mordremoth is at a quarter health he will electrify the floor once more and begin hurling stones at you. He may knock you out of the air and to the ground, which may quickly kill you. There is a vine in the arena that can be reached with some gliding skill, and standing on it will protect you from this danger. You will be left with a bridge to fly back and forth on. This will be your last time gliding as the end of the battle is near.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5&#039;&#039;&#039;: Mordremoth will send minions your way while one of your allies attempts to open the rift. Clear the minions before activating the rift which will stun Mordremoth allowing you to attack. Repeat as many times as necessary to defeat Mordremoth.&lt;br /&gt;
&lt;br /&gt;
;After the fight&lt;br /&gt;
Back with Trahearne, pick up [[Caladbolg]] and let the story play out. You can now regrow Caladbolg into an [[ascended weapon]] of your choosing through the achievement [[Knight of the Thorn]].&lt;br /&gt;
&lt;br /&gt;
=== Challenge Mode ===&lt;br /&gt;
Challenge Mode is intended for full 5-person parties, and is activated by interacting with the Challenge Mote once you reach Trahearne. Enemies have much larger health pools and do significantly more damage than in normal mode. Completing the instance with Challenge Mode activated will unlock the Migraine achievement. Since the enemies have more health, the mission takes longer, so it is recommended to have at least one hour available. Most players tend to die the most at the updraft phase, so ensure that they are familiar with the tips described above. If your entire group should die at any point upon entering the dream, remember that the restart mode is available - this will however reset the health of the current boss to 100%.&lt;br /&gt;
{{Anomaly|Dying no longer resets the encounter, and players can revive on the spot.}}&lt;br /&gt;
&lt;br /&gt;
;Blighted Eir&lt;br /&gt;
Blighted Eir&#039;s longbow attacks track more accurately and can target any player, but the damaging line they leave on the ground can still be jumped over. When she teleports to the middle to fire AoEs, these inflict large amounts of burning, rapidly killing players who stop moving. Do not stand in these AoEs. Garm also gains an immobilising attack, leaving the affected player vulnerable to Eir&#039;s attacks. It&#039;s extremely important to have condition cleanse in this fight. Eir&#039;s defiance bar is significantly larger. The best strategy is to focus Garm, then break Eir&#039;s defiance bar when she goes to revive him. This keeps both Garm and Eir disabled for a few seconds.&lt;br /&gt;
&lt;br /&gt;
;Blighted Canach&lt;br /&gt;
Blighted Canach has a much larger defiance bar, and is unaffected by soft crowd control. His grenades stun for longer and apply more bleeding, and the fire grenades leave an AoE field that inflicts at least 5 stacks of burning per pulse. Condition removal is therefore recommended, as is the use of the Adrenal Mushrooms to recharge these cleansing skills. When prompted by your allied Canach to use his shield, it might be better to ignore him and break the defiance bar with your crowd control, as Blighted Canach&#039;s stun grenades (reflectable) are mixed with fire grenades (unreflectable) that can quickly kill you.&lt;br /&gt;
&lt;br /&gt;
;Blighted Pale Tree&lt;br /&gt;
Blighted Pale Tree is significantly harder than the other 2 options, so choosing Braham and Canach as your allies is recommended instead. The summoned adds create a map-wide explosion if they reach the boss, and increase the damage of her following explosion. However, she doesn&#039;t heal when consuming them. Her basic attacks knock you back, as well as her AoE attacks, making fighting her very annoying.&lt;br /&gt;
&lt;br /&gt;
;Mordremoth&lt;br /&gt;
{{Anomaly|Mordremoth was severely nerfed at an unknown time. His health was significantly reduced, his defence during the final 25% phase was massively reduced, and the damage of all of his attacks was reduced (most notably, his attack during the final phase no longer oneshots, and neither does the boulder that he throws during the gliding phases). The summoned enemies remain unchanged.}}&lt;br /&gt;
The fight against Mordremoth is very similar to normal mode. His damage and health are only slightly increased. The line-based AoE fields still inflict Slow and Confusion, so avoid standing in them. AoE damage is advisable for the final phase to prevent the Smothering Shadows from overwhelming you, as you need to fight them off for about 2 minutes before you can continue fighting Mordremoth, and they continuously respawn. Mordremoth is very vulnerable to reflect skills used on the orbs of torment fired by the floating eyes that he summons periodically. The summoned enemies (Rytlock, Marjory, etc.) are significantly stronger, with higher damage and health, and are immune to crowd control.&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
&amp;lt;div id=&amp;quot;achievementcontrol&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;{{account achievements widget}}&lt;br /&gt;
;Available from first playthrough&lt;br /&gt;
{{achievement box|Unblighted}}&lt;br /&gt;
* To get this achievement you must sneak past Mordrem blighting pods while getting to [[Trahearne]]. Red rings indicate the locations to avoid. The best way to get past them is to use any kind of teleport skill.&lt;br /&gt;
* Consider only moving when the red rings are (temporarily) visible. &lt;br /&gt;
* The first and third sets of blighting pods are generally the most difficult to get past safely if you are walking. This is due to the left blighting pod of the first set and right blighting pod of the third set having their red outline partially inside water puddles. Stick a bit closer to the ones on the opposite side to make it easier. &lt;br /&gt;
* An easy solution is to glide to the pods (above the gate) at the start of the mission then trigger all the pods (and kill the foes). After triggering all pods, you can go back at the start of the mission to kill the scripted foes to get the eligibility tag. You can then run safely to Trahearne.&lt;br /&gt;
* Alternatively, if you have the [[Jade Bot Glide Booster]] you can boost to the vines near the roof and walk over the pods.&lt;br /&gt;
* Eligibility is tracked by the effect {{effect|Achievement Eligibility: Unblighted}}.&lt;br /&gt;
&lt;br /&gt;
{{achievement box|Hearts and Minds}}&lt;br /&gt;
* Complete the chapter.&lt;br /&gt;
&lt;br /&gt;
;Available on subsequent playthroughs&lt;br /&gt;
{{achievement box|Dream Warrior}}&lt;br /&gt;
* Complete the fight before Phase 1 with all three allies. You do not need to complete the instance to earn the achievement.&lt;br /&gt;
* You can get this achievement in one playthrough. Pick any two allies and complete the fight with your first ally. You can then abandon the instance with the tracker staying at 1/3 fights completed. Once you re-enter the instance you&#039;ll find yourself back in front of Traherne. Then just pick the other two allies whos fights you haven&#039;t completed yet.&lt;br /&gt;
&lt;br /&gt;
{{achievement box|Flights of Fancy}}&lt;br /&gt;
* To get the achievement normally, you must not take any damage from the electrified floor, the thrown rocks (starting from the second flight phase), and the torment orbs (in the third flight phase). The rocks can be easily dodged by canceling glide mid-flight to drop a few feet before redeploying it. The orbs won&#039;t fire at you if you&#039;re far enough away, so staying on the northern edge of the map will keep you safe.&lt;br /&gt;
* The easiest way to complete this is to join a party and become [[defeated]] &#039;&#039;&#039;before&#039;&#039;&#039; the first flight section (immediately after Marjory becomes your ally), and allow your party members to complete the mission. This can be easily accomplished by repeatedly jumping off the side of the platform until the [[downed penalty]] instantly defeats you.&lt;br /&gt;
** Be aware that your NPC allies, if they are alive, will always attempt to revive you if they are within roughly 900 range of you, potentially causing this method to take much longer than expected if they continue to successfully revive you. Thus, it might be a better idea to just have your party members repeatedly pull you out of downed state so you can defeat yourself quicker if the NPCs keep getting in your way.&lt;br /&gt;
* An alternative is to glide onto the thorny vine in the northern edge of the map during the flight portions of the fight. Standing on a particular spot on it will cause it to block Mordremoth&#039;s rocks, allowing you to safely sit out the entire flight phase if done properly.&lt;br /&gt;
** Facing the center of the map, this spot is roughly as far back on the vine that you can stand and a little to its left side. This will cause your character to stand on its side, slightly lower than its topmost area. From there, the vine will block most of the view of the map and the rocks thrown by Mordremoth.&lt;br /&gt;
** If positioned incorrectly, Mordremoth&#039;s rocks can still hit you and cause you to be disqualified.&lt;br /&gt;
** If you fall off while trying to position yourself, you can quickly recover and be lifted by the updraft back up.&lt;br /&gt;
* If qualification for the achievement is lost, relog and choose &amp;quot;Continue your story&amp;quot; at the green mission marker. &lt;br /&gt;
* Eligibility is tracked by the effect {{effect|Achievement Eligibility: Flights of Fancy}}.&lt;br /&gt;
** The torment orbs from the third flight section will cause you to be disqualified if they hit you even after the flight section ends. Staying away from them until the source disappears will prevent them from disqualifying you.&lt;br /&gt;
&lt;br /&gt;
{{achievement box|Migraine}}&lt;br /&gt;
* See above for description of challenge mode.&lt;br /&gt;
* Eligibility is tracked by the effect {{effect|Achievement Eligibility: Migraine}}.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;[[Charr]]&lt;br /&gt;
* [[Rytlock Brimstone]]&lt;br /&gt;
&lt;br /&gt;
;[[Human]]s&lt;br /&gt;
* [[Marjory Delaqua]]&lt;br /&gt;
&lt;br /&gt;
;[[Norn]]&lt;br /&gt;
* [[Braham|Braham Eirsson]]&lt;br /&gt;
&lt;br /&gt;
;[[Sylvari]]&lt;br /&gt;
* [[Caithe]]&lt;br /&gt;
* [[Canach]]&lt;br /&gt;
* [[Trahearne]]&lt;br /&gt;
&lt;br /&gt;
=== Foes ===&lt;br /&gt;
;[[Elder Dragon]]s&lt;br /&gt;
* [[Mordremoth]]&lt;br /&gt;
&lt;br /&gt;
;[[Mordrem]]&lt;br /&gt;
* [[Blighted Braham Eirsson]] &amp;lt;small&amp;gt;&#039;&#039;&#039;(if not taking Braham)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Blighted Caithe]] &amp;lt;small&amp;gt;&#039;&#039;&#039;(if not taking Caithe)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Blighted Canach]]&lt;br /&gt;
* [[Blighted Eir Stegalkin]] &amp;lt;small&amp;gt;&#039;&#039;&#039;(if taking Braham)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Blighted Forgal]] &amp;lt;small&amp;gt;&#039;&#039;&#039;(if joined the [[Vigil]])&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Blighted Garm]] &amp;lt;small&amp;gt;&#039;&#039;&#039;(if taking Braham)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Blighted Marjory Delaqua]]&lt;br /&gt;
* [[Blighted Pale Tree]] &amp;lt;small&amp;gt;&#039;&#039;&#039;(if taking Caithe)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Blighted Rytlock Brimstone]]&lt;br /&gt;
* [[Blighted Sieran]] &amp;lt;small&amp;gt;&#039;&#039;&#039;(if joined [[Durmand Priory]])&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Blighted Trahearne]] &amp;lt;small&amp;gt;&#039;&#039;&#039;(if didn&#039;t join an [[Order]])&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Blighted Tybalt Leftpaw]] &amp;lt;small&amp;gt;&#039;&#039;&#039;(if joined [[Order of Whispers]])&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Firstborn Punisher]] &amp;lt;small&amp;gt;&#039;&#039;&#039;(if taking Caithe)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Firstborn Sniper]] &amp;lt;small&amp;gt;&#039;&#039;&#039;(if taking Caithe)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Firstborn Stalker]] &amp;lt;small&amp;gt;&#039;&#039;&#039;(if taking Caithe)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Firstborn Tormentor]] &amp;lt;small&amp;gt;&#039;&#039;&#039;(if taking Caithe)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Mordrem Guard Herald]]&lt;br /&gt;
* [[Mordrem Guard Punisher]]&lt;br /&gt;
* [[Mordrem Guard Sniper]]&lt;br /&gt;
* [[Mordrem Guard Tormentor]]&lt;br /&gt;
* [[Mordrem Mender]]&lt;br /&gt;
* [[Mordrem Rolling Devil]]&lt;br /&gt;
* [[Smothering Shadow]]&lt;br /&gt;
* [[Veteran Mordrem Bladedancer]]&lt;br /&gt;
* [[Veteran Mordrem Bonebreaker]]&lt;br /&gt;
* [[Veteran Mordrem Guard Stalker]]&lt;br /&gt;
* [[Veteran Mordrem Shadowleaper]]&lt;br /&gt;
* [[Veteran Mordrem Stonehead]]&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
* [[Adrenal Mushroom]]&lt;br /&gt;
* [[Challenge Mote]]&lt;br /&gt;
* [[Reality Rift (Hearts and Minds)|Reality Rift]]&lt;br /&gt;
* [[Shattered Caladbolg]]&lt;br /&gt;
* [[Speed Boost Mushroom]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
=== Entering the lair ===&lt;br /&gt;
Approaching your allies:&lt;br /&gt;
:&#039;&#039;&#039;Marjory Delaqua:&#039;&#039;&#039; Mordremoth didn&#039;t even try to cover its tracks. Either this is a trap, or the dragon&#039;s getting desperate.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Doesn&#039;t matter. Trahearne&#039;s here...and even if he is just bait, he&#039;ll still lead us to Mordremoth.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Mordremoth&#039;s here too. I can feel its mind all around us.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Yes. It&#039;s like some great fist... And it&#039;s squeezing.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I don&#039;t know about you, but I&#039;m ready to get this dragon out of my head for good.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Agreed. Mordremoth must pay. And the world needs to see a sylvari exact payment. Lead on, Commander.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; You&#039;ve made it this far. Are you ready for one last push?&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; I am. I will never be the dragon&#039;s slave.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Marjory Delaqua:&#039;&#039;&#039; We&#039;ve got company.&lt;br /&gt;
&lt;br /&gt;
After defeating the Mordrem ambush:&lt;br /&gt;
:&#039;&#039;&#039;Braham:&#039;&#039;&#039; Looks like there&#039;s only one way forward.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Let&#039;s move, then. Stick close—we don&#039;t know what&#039;s down here.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Mordremoth:&#039;&#039;&#039; Armies cannot stop me.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; The dragon is focused on the battle outside. We&#039;ll never get a better chance.&lt;br /&gt;
&lt;br /&gt;
Finding Trahearne:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I see him! Pale Mother, what has the dragon done to him?&lt;br /&gt;
::&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; Commander? The [[Pact]]...is it...&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; All but gone, Brother. But my team and I will finish this.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; There he is. Marshal Trahearne! Can you hear me?&lt;br /&gt;
::&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; Commander? The [[Pact]]...is it...&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; All but gone, Marshal. But my team and I will finish this.&lt;br /&gt;
:&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; It&#039;s too late. I know—I am part of the jungle dragon now. It is everywhere.&lt;br /&gt;
:&#039;&#039;&#039;Braham:&#039;&#039;&#039; So how do we kill it? Burn every field and fell every forest?&lt;br /&gt;
:&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; No...it can&#039;t be defeated that way. It&#039;ll just grow back. Its roots have spread too far, too deep.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Then we destroy the root: Mordremoth&#039;s mind. Its strongest attacks come from its mind, from the [[Dream of Dreams|Dream]]. That&#039;s our target.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Sound strategy, Commander. Turn the tables and attack the dragon the same way it&#039;s been attacking us? Brilliant.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; You don&#039;t need a translator to understand that—the dragon doesn&#039;t like this idea.&lt;br /&gt;
:&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; Yes...strike at the dragon&#039;s mind through the Dream. It can work. And my connection will provide the access you need.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; The [[Rata Novus|Rata Novans]] said each [[Elder Dragon]] has a weak spot. We just identified Mordremoth&#039;s.&lt;br /&gt;
:&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; I&#039;m ready. If I concentrate, I can open a path into the Dream...into Mordremoth&#039;s mind.&lt;br /&gt;
:&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; Your minds will make the journey, but your bodies will remain here in the cavern.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; (growl) I&#039;ve seen enough metaphysical landscapes lately. I&#039;ll stay behind to keep the Mordrem at bay.&lt;br /&gt;
:&#039;&#039;&#039;Marjory Delaqua:&#039;&#039;&#039; I&#039;ll stay too. If something goes wrong...or Trahearne isn&#039;t what he seems to be...I&#039;ll be standing by.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; All right. Three of us go in, three stay behind.&lt;br /&gt;
&lt;br /&gt;
While choosing companions:&lt;br /&gt;
:&#039;&#039;&#039;Braham:&#039;&#039;&#039; My [[Eir Stegalkin|mother]] deserves justice. And I deserve the chance to get it for her.&lt;br /&gt;
:&#039;&#039;&#039;Braham:&#039;&#039;&#039; I want vengeance, but not just vengeance. My mother worked her entire life to inspire the [[norn]] to fight back against the Elder Dragons. It&#039;s my work now. Let me help you.&lt;br /&gt;
:{{dialogue icon|choice}} &#039;&#039;I&#039;ll be proud to to have you with me. You&#039;re in.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Well said. I&#039;ll let you know when I&#039;ve decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; You may not trust me, but we both know Mordremoth will enslave us all, just like Faolain. Let me help you end this.&lt;br /&gt;
::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; You have to take me with you. The Pale Tree may never recover...so someone has to destroy Mordremoth and lead our people out of the misery it created for us. I know you can do it. I want to help.&lt;br /&gt;
::{{dialogue icon|choice}} &#039;&#039;I believe you. Just don&#039;t make me regret it. You&#039;re in.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Well said. I&#039;ll let you know when I&#039;ve decided.&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If not sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; You may not trust me, but,{{sic|unnecessary comma}} I will not let any more sylvari become like [[Faolain]]. Better death for my people than...that.&lt;br /&gt;
::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; You need me. I&#039;m the only one besides you and Rytlock that&#039;s ever beaten an Elder Dragon. After Eir, and Faolain... You can doubt my word, but never doubt that I want the Jungle Dragon dead.&lt;br /&gt;
::{{dialogue icon|choice}} &#039;&#039;I believe you. Just don&#039;t make me regret it. You&#039;re in.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Well said. I&#039;ll let you know when I&#039;ve decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; You need me for this. I have the strength...and sylvari must demonstrate that strength before the world trusts us again.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; I won&#039;t appeal to you as a fellow sylvari—I leave such platitudes to the firstborn—but as a leader. I can help you, and I&#039;ve got less to lose and more to gain than anyone else here.&lt;br /&gt;
::{{dialogue icon|choice}} &#039;&#039;That&#039;s exactly why I want you with me. You&#039;re in.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Well said. I&#039;ll let you know when I&#039;ve decided.&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If not sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; I was strong enough to make it this far. Don&#039;t leave me behind now.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Put me to work, Commander. You know what I&#039;m capable of, and you know the circumstances that led me here...so you know I&#039;ll help you get the job done. No matter what.&lt;br /&gt;
::{{dialogue icon|choice}} &#039;&#039;That&#039;s exactly why I want you with me. You&#039;re in.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Well said. I&#039;ll let you know when I&#039;ve decided.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Braham is left behind:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; Jory? Tribune? I&#039;m proud to make this final stand by your side. This is for Eir.&lt;br /&gt;
::&#039;&#039;&#039;Marjory Delaqua:&#039;&#039;&#039; And [[Seraph Belinda Delaqua|Belinda]]. Not a single Mordrem gets past us today.&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Damn right.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Caithe is left behind:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; I swear by the [[Pale Tree]]: none of you are being taken by the dragon on my watch.&lt;br /&gt;
::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; Taking on an Elder Dragon and all its hordes. Just like old times, eh, Rytlock?&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Exactly like old times. Which means you stay where I can see you.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Canach is left behind:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Very well. Just don&#039;t die in there, or you&#039;ll ruin an otherwise noble gesture.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If two members of the strike team are sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Wait... So two out of three going into Mordremoth&#039;s mind are sylvari? Does anyone else see a problem here?&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If all members of the strike team are sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Wait... So everybody going in to Mordremoth&#039;s mind is a sylvari? Does anyone else see a problem here?&lt;br /&gt;
&lt;br /&gt;
=== Assisting companions ===&lt;br /&gt;
Cinematic entering the Dream:&lt;br /&gt;
:&#039;&#039;&#039;Mordremoth:&#039;&#039;&#039; You should not have come here.&lt;br /&gt;
:&#039;&#039;&#039;Mordremoth:&#039;&#039;&#039; I am everywhere. I am all.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Only in your mind. And I will reduce your mind to ashes before I&#039;m done.&lt;br /&gt;
:&#039;&#039;&#039;Mordremoth:&#039;&#039;&#039; Bold words. But empty ones.&lt;br /&gt;
&lt;br /&gt;
;Braham&#039;s encounter&lt;br /&gt;
Encountering Blighted Eir Stegalkin and Blighted Garm:&lt;br /&gt;
:&#039;&#039;&#039;Blighted Eir Stegalkin:&#039;&#039;&#039; Thanks to you, my legend ended in failure—fallen, forgotten, and far from home.&lt;br /&gt;
:&#039;&#039;&#039;Braham:&#039;&#039;&#039; I&#039;m done listening to these lies. You&#039;re not my mother—you&#039;re Mordremoth&#039;s toy.&lt;br /&gt;
&lt;br /&gt;
After fighting Blighted Eir for a while:&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I can&#039;t pin her down. She&#039;s too quick.&lt;br /&gt;
:&#039;&#039;&#039;Braham:&#039;&#039;&#039; Focus on Garm. Believe me, if you down him, she&#039;ll come running.&lt;br /&gt;
&lt;br /&gt;
When Blighted Garm is downed:&lt;br /&gt;
:&#039;&#039;&#039;Braham:&#039;&#039;&#039; Here she comes!&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Let&#039;s see what she does.&lt;br /&gt;
:&#039;&#039;&#039;Braham:&#039;&#039;&#039; That did it! She&#039;s vulnerable. Take her down!&lt;br /&gt;
&lt;br /&gt;
When Blighted Garm is revived:&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Watch it! Garm&#039;s back on his feet!&lt;br /&gt;
&lt;br /&gt;
After defeating Blighted Eir:&lt;br /&gt;
:&#039;&#039;&#039;Braham:&#039;&#039;&#039; She looks normal. Is this another trick?&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Look there—a rift opened. Maybe now we can break Mordremoth&#039;s illusion.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Let&#039;s widen the rift. The more we crack open this nightmare, the weaker Mordremoth becomes.&lt;br /&gt;
&lt;br /&gt;
After using the Reality Rift on Blighted Eir:&lt;br /&gt;
:&#039;&#039;&#039;Braham:&#039;&#039;&#039; Commander, at the end there...she seemed like herself again.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; That&#039;s because we overcame Mordremoth&#039;s illusion. And the real Eir would be proud of how you did it.&lt;br /&gt;
&lt;br /&gt;
;Canach&#039;s encounter&lt;br /&gt;
Encountering Blighted Canach:&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Who are you supposed to be?&lt;br /&gt;
:&#039;&#039;&#039;Blighted Canach:&#039;&#039;&#039; I am you. What you were meant to be, what you will be: Mordremoth&#039;s loyal servant, and gladly so.&lt;br /&gt;
:&#039;&#039;&#039;Blighted Canach:&#039;&#039;&#039; You are strong, but lack focus. So you seek a master. Mordremoth is that master.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Is this a joke? My will has always been my own. I seek no master and never have. I am no one&#039;s servant.&lt;br /&gt;
:&#039;&#039;&#039;Blighted Canach:&#039;&#039;&#039; Oh? [[Countess Anise]] would disagree. Accept the truth: Mordremoth needs servants, and you were born to serve.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; No. To redeem myself, I choose to serve. As I choose to kill you now.&lt;br /&gt;
&lt;br /&gt;
When Blighted Canach starts tossing grenades:&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; He won&#039;t let up. I need some cover!&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Un—understood. Mordremoth&#039;s squeezing hard, but I won&#039;t break. Get behind me, Commander. I&#039;ll deflect the grenades.&lt;br /&gt;
&lt;br /&gt;
During the second phase of the battle:&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; I can&#039;t...block the fire grenades...can&#039;t think. Is Mordremoth affecting me? Sorry, Commander. I&#039;m doing my best.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Still with us, Brother?&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Still with us, Canach?&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; It&#039;s too much...can&#039;t control myself...can&#039;t trust myself. Here: take my shield and finish him!&lt;br /&gt;
&lt;br /&gt;
After defeating Blighted Canach:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If this is the first encounter:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Commander! Don&#039;t kill it—him. Mordremoth wants to negate me...wants me to negate myself. I&#039;m done with that.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Look there—a rift opened. Maybe now we can break Mordremoth&#039;s illusion.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Let&#039;s widen the rift. The more we crack open this nightmare, the weaker Mordremoth becomes.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; I will never be you. And soon you won&#039;t be at all.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Hold on. I&#039;ve seen this before. We need to open the rift to weaken Mordremoth&#039;s mind and disrupt its control.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Very well. But I&#039;ve done my best to kill the old me. I remain ready to eliminate this version.&lt;br /&gt;
&lt;br /&gt;
After using the Reality Rift on Blighted Canach:&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; I was strong enough to change what I was. I will be strong enough not to become...that.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If this is the first encounter:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Thank you for trusting my strength, Commander. And for lending me yours.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; If we fight hard enough, Mordremoth can&#039;t maintain its illusions.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; We&#039;re weakening it. Breaking its grip on the mindscape gives us the chance to take control.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Our minds have power here, too. Let&#039;s use it!&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Thank you for trusting my strength, Commander. And for lending me yours.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; You earned it. In my world, a willful comrade is always better than an obedient puppet.&lt;br /&gt;
&lt;br /&gt;
;Caithe&#039;s encounter&lt;br /&gt;
Encountering Blighted Pale Tree:&lt;br /&gt;
:&#039;&#039;&#039;Blighted Pale Tree:&#039;&#039;&#039; Sweet, sad, lonely child. You&#039;ll doom us all. Without Mordremoth, sylvari will cease to exist.&lt;br /&gt;
:&#039;&#039;&#039;Blighted Pale Tree:&#039;&#039;&#039; The dragon created us. It sustains us, defines us. Without it, we wither and die.&lt;br /&gt;
:&#039;&#039;&#039;Caithe:&#039;&#039;&#039; I have to end Mordremoth&#039;s influence over us. It doesn&#039;t want soldiers, only mindless thralls.&lt;br /&gt;
:&#039;&#039;&#039;Blighted Pale Tree:&#039;&#039;&#039; You fight for natural harmony, and to ensure your family&#039;s future. But without Mordremoth, you can&#039;t have either.&lt;br /&gt;
:&#039;&#039;&#039;Caithe:&#039;&#039;&#039; Yet I fight on. Better to be dead, or nothing, than to be what Mordremoth would make us.&lt;br /&gt;
&lt;br /&gt;
During minion summoning phases:&lt;br /&gt;
:&#039;&#039;&#039;Blighted Pale Tree:&#039;&#039;&#039; To me, my children! Our master calls.&lt;br /&gt;
:If minions reach the Blighted Pale Tree:&lt;br /&gt;
::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; No! They—they sacrificed themselves to make her stronger.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; It&#039;s not real. Mordremoth is the one getting stronger, and we have to stop it.&lt;br /&gt;
:&#039;&#039;&#039;Blighted Pale Tree:&#039;&#039;&#039; Growing stronger...&lt;br /&gt;
:&#039;&#039;&#039;Blighted Pale Tree:&#039;&#039;&#039; Come, children. Embrace your Pale Mother.&lt;br /&gt;
:&#039;&#039;&#039;Blighted Pale Tree:&#039;&#039;&#039; Dream no more!&lt;br /&gt;
&lt;br /&gt;
After defeating the Blighted Pale Tree:&lt;br /&gt;
:&#039;&#039;&#039;Caithe:&#039;&#039;&#039; Leave this to me. Killing this mockery will be a pleasure.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Caithe, no! I&#039;ve seen this before. We need to open the rift to weaken Mordremoth&#039;s mind and disrupt its control.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Wait! We need to open the rift to weaken Mordremoth&#039;s mind and disrupt its control.&lt;br /&gt;
:&#039;&#039;&#039;Caithe:&#039;&#039;&#039; If you say so. But I&#039;m ready to strike if that fails.&lt;br /&gt;
&lt;br /&gt;
After using the Reality Rift on Blighted Pale Tree:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; That&#039;s what the Pale Tree would have been...what we all would have been if Mordremoth maintained control of her.&lt;br /&gt;
::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; The dragon only wants us as slaves like Faolain, or puppets like Scarlet. Our race has no future while Mordremoth lives.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; That&#039;s what the Pale Tree would have been...what sylvari would have been if Mordremoth maintained control of her.&lt;br /&gt;
:&#039;&#039;&#039;Caithe:&#039;&#039;&#039; I was right; better no future than that. I have to see this through, no matter what. Mordremoth has to die.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Glad to hear you say that...but you&#039;ll have to prove it before I fully trust you again.&lt;br /&gt;
:&#039;&#039;&#039;Caithe:&#039;&#039;&#039; Until then, I&#039;ll contribute. Mordremoth seems unable to maintain its illusions in the face of such fierce resistance.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; We&#039;re weakening it. Breaking its grip on the mindscape gives us the chance to take control.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Our minds have power here, too. Let&#039;s use it!&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I&#039;ll keep breaking Mordremoth&#039;s illusions until it&#039;s weak enough to kill. If you want to be part of that...follow me.&lt;br /&gt;
&lt;br /&gt;
=== Avatar of Mordremoth ===&lt;br /&gt;
Encountering the avatar of Mordremoth:&lt;br /&gt;
:&#039;&#039;&#039;Mordremoth:&#039;&#039;&#039; I am the only possible victor.&lt;br /&gt;
:&#039;&#039;&#039;Mordremoth:&#039;&#039;&#039; Become part of me and endure...&lt;br /&gt;
:&#039;&#039;&#039;Mordremoth:&#039;&#039;&#039; ...or fall forever into oblivion.&lt;br /&gt;
:&#039;&#039;&#039;Mordremoth:&#039;&#039;&#039; We are the same. Let your mind merge with mine.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I can&#039;t... make it. It&#039;s so close now. I... I can&#039;t concentrate, can&#039;t think...&lt;br /&gt;
::&amp;lt;small&amp;gt;&#039;&#039;&#039;If Canach chosen:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:::&#039;&#039;&#039;Canach:&#039;&#039;&#039; You&#039;re stronger than this, Commander! Focus your mind, Reject the dragon!&lt;br /&gt;
:::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; (scream)&lt;br /&gt;
:::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Here! I see another tear in the mindscape. Come. I can help you like you helped me.&lt;br /&gt;
:::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; (panting) I... I think it worked. My head is clear again.&lt;br /&gt;
:::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; That...hurt. But I&#039;d rather be pained than enslaved. Thank you.&lt;br /&gt;
:::&#039;&#039;&#039;Canach:&#039;&#039;&#039; I&#039;m just glad I could return the favor.&lt;br /&gt;
::&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; You have to. Focus your mind. Mordremoth&#039;s thoughts are invaders, infiltrators. Reject them!&lt;br /&gt;
:::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; (scream)&lt;br /&gt;
:::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; Listen to me! There&#039;s another tear here, in the mindsacape. Come close. I can help you.&lt;br /&gt;
:::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; (panting) I... I think it worked. My head is clear again.&lt;br /&gt;
:::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Thank you, Caithe... I wasn&#039;t sure if you—thank you.&lt;br /&gt;
:::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; You may never trust me again. I accept that. But right here, right now, you can rely on me.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Never. We&#039;re nothing alike. You make slaves; I make allies.&lt;br /&gt;
&lt;br /&gt;
Encountering Blighted Rytlock Brimstone:&lt;br /&gt;
:&#039;&#039;&#039;Blighted Rytlock Brimstone:&#039;&#039;&#039; My new magic wasn&#039;t enough. Mordremoth took us all.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Rytlock? No... This is a trick, like before.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Braham was chosen:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; Found another rift!&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Open it! We need to crack this illusion and weaken Mordremoth&#039;s control!&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; You got it!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; There&#039;s a rift here, but Mordremoth is blocking it!&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Open it! We need to crack this illusion and weaken Mordremoth&#039;s control!&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Consider it done!&lt;br /&gt;
&lt;br /&gt;
When the Reality Rift is opened:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Braham was chosen, one of the following:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; Rift opened, boss. Show &#039;em how it&#039;s done!&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; Ready over here!&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; Ready when you are, boss!&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; The rift is open!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise, one of the following:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; It&#039;s open, Commander. Go!&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; It&#039;s open. Do it!&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Ready when you are, Commander.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Ready over here!&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; The rift is open!&lt;br /&gt;
&lt;br /&gt;
After using the Reality Rift on Blighted Rytlock:&lt;br /&gt;
:&#039;&#039;&#039;Blighted Rytlock Brimstone:&#039;&#039;&#039; That&#039;s better. Mordremoth! Get ready to bleed.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Caithe was chosen:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; We are taking control, just like you said: beating this Rytlock turned it against its master.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; You were right, Commander. We are taking control. The Rytlock copy didn&#039;t vanish, it joined us.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; That&#039;s how we&#039;ll win: by turning its puppets into our allies. Keep opening rifts until it has no more illusions to send!&lt;br /&gt;
&lt;br /&gt;
Encountering Blighted Marjory Delaqua:&lt;br /&gt;
:&#039;&#039;&#039;Blighted Marjory Delaqua:&#039;&#039;&#039; It&#039;s too late, boss. We&#039;re all part of the dragon now.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Jory?&lt;br /&gt;
:&#039;&#039;&#039;Mordremoth:&#039;&#039;&#039; I cannot be defeated.&lt;br /&gt;
&lt;br /&gt;
When the Reality Rift is opened:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Braham was chosen, one of the following:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; Rift opened, boss. Show &#039;em how it&#039;s done!&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; Ready over here!&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; Ready when you are, boss!&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; The rift is open!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise, one of the following:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; It&#039;s open, Commander. Go!&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; It&#039;s open. Do it!&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Ready when you are, Commander.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Ready over here!&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; The rift is open!&lt;br /&gt;
&lt;br /&gt;
After using the Reality Rift on Blighted Marjory:&lt;br /&gt;
:&#039;&#039;&#039;Blighted Marjory Delaqua:&#039;&#039;&#039; Thanks, boss. Now we end this!&lt;br /&gt;
&lt;br /&gt;
When Mordremoth reaches 75% health:&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; It&#039;s building up for a massive strike! Shield yourself or take to the skies, now!&lt;br /&gt;
&lt;br /&gt;
Encountering the Blighted companion:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If left Braham behind:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Blighted Braham Eirsson:&#039;&#039;&#039; You left us behind, boss. Left us to die...just like my mother.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I don&#039;t think so. You&#039;ll have to try harder than that, Mordremoth!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If left Caithe behind:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Blighted Caithe:&#039;&#039;&#039; Never should have left me behind. You know I can&#039;t be trusted.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Give it up, Mordremoth. You&#039;re just making me stronger!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If left Canach behind:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Blighted Canach:&#039;&#039;&#039; You left me behind, Commander. But Mordremoth took me in.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Nice try, Mordremoth. But I know Canach&#039;s a lot stronger than you think.&lt;br /&gt;
&lt;br /&gt;
When the Reality Rift is opened:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Braham was chosen, one of the following:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; Rift opened, boss. Show &#039;em how it&#039;s done!&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; Ready over here!&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; Ready when you are, boss!&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; The rift is open!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise, one of the following:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; It&#039;s open, Commander. Go!&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; It&#039;s open. Do it!&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Ready when you are, Commander.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Ready over here!&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; The rift is open!&lt;br /&gt;
&lt;br /&gt;
After using the Reality Rift on the Blighted companion:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If left Braham behind:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Blighted Braham Eirsson:&#039;&#039;&#039; Vengeance! For Eir!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If left Caithe behind:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Blighted Caithe:&#039;&#039;&#039; Back on track. Let&#039;s end this.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If left Canach behind:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Blighted Canach:&#039;&#039;&#039; You&#039;ve toyed with me for the last time, dragon.&lt;br /&gt;
&lt;br /&gt;
Encountering the Blighted mentor:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If didn&#039;t join an order:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Blighted Trahearne:&#039;&#039;&#039; This won&#039;t end well...for you.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Trahearne? Now I know these are just illusions.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If joined [[Durmand Priory]]:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Blighted Sieran:&#039;&#039;&#039; Let&#039;s do this, then.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If joined [[Order of whispers]]:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Blighted Tybalt Leftpaw:&#039;&#039;&#039; It never ends.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If joined [[Vigil]]:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Blighted Forgal:&#039;&#039;&#039; Time for some fun!&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; &amp;lt;Mentor name&amp;gt;? You&#039;ll pay for this, Mordremoth!&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mordremoth:&#039;&#039;&#039; I am power itself. I am life itself. To deny me is to embrace oblivion.&lt;br /&gt;
&lt;br /&gt;
When the Reality Rift is opened:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Braham was chosen, one of the following:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; Rift opened, boss. Show &#039;em how it&#039;s done!&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; Ready over here!&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; Ready when you are, boss!&lt;br /&gt;
::&#039;&#039;&#039;Braham:&#039;&#039;&#039; The rift is open!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise, one of the following:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; It&#039;s open, Commander. Go!&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; It&#039;s open. Do it!&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Ready when you are, Commander.&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Ready over here!&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; The rift is open!&lt;br /&gt;
&lt;br /&gt;
After using the Reality Rift on the Blighted mentor:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If didn&#039;t join an order:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Blighted Trahearne:&#039;&#039;&#039; This is it, Commander.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I&#039;m with you, Marshall. It&#039;s time to end this.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If joined the Durmand Priory:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Blighted Sieran:&#039;&#039;&#039; It&#039;s wonderful to see you again.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;&#039;If sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Always a pleasure, Sister. Let&#039;s finish this!&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Always a pleasure, Sieran. Let&#039;s finish this!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If joined the Order of Whispers:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Blighted Tybalt Leftpaw:&#039;&#039;&#039; It&#039;s good to see you, my friend.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I&#039;ve missed you, Tybalt. Grab an apple and let&#039;s finish this!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If joined the Vigil:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Blighted Forgal:&#039;&#039;&#039; We can&#039;t lose any more soldiers.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; That&#039;s the spirit, Forgal. Now let&#039;s end this!&lt;br /&gt;
&lt;br /&gt;
When Mordremoth&#039;s health reaches 50%:&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Here it comes again. Protect yourselves or go airborne!&lt;br /&gt;
&lt;br /&gt;
After attack:&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; What happened to your slaves, Mordremoth? Now it&#039;s just you versus all of us!&lt;br /&gt;
:&#039;&#039;&#039;Mordremoth:&#039;&#039;&#039; Submit! You cannot win.&lt;br /&gt;
:&#039;&#039;&#039;Mordremoth:&#039;&#039;&#039; You will all be consumed.&lt;br /&gt;
&lt;br /&gt;
When Mordremoth&#039;s health reaches 25%:&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; One more time! Cover up or get off the ground!&lt;br /&gt;
&lt;br /&gt;
During second phase, while defending:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;One of the following:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; It&#039;s staggering! Back me up while I open the rift, and we&#039;ll tear the dragon&#039;s mind apart!&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; It&#039;s weakened. Cover me while I open the rift. We&#039;ll tear the dragon&#039;s mind apart!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Caithe was chosen:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; There are too many. I can&#039;t hold them off!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; Too much resistance. I can&#039;t protect you!&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Then we switch! I&#039;ll defend, and you open the rift!&lt;br /&gt;
:&#039;&#039;&#039;Mordremoth:&#039;&#039;&#039; Your strength is already fading. Mine is infinite.&lt;br /&gt;
&lt;br /&gt;
When the Reality Rift is opened:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Caithe was chosen:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Caithe:&#039;&#039;&#039; It&#039;s open!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Canach:&#039;&#039;&#039; It&#039;s open, Commander!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;One of the following:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; On it!&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Okay! Prepare to attack. I&#039;ll activate the rift!&lt;br /&gt;
&lt;br /&gt;
When Mordremoth&#039;s breakbar is broken:&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; It&#039;s stunned! Hit it with everything you&#039;ve got!&lt;br /&gt;
&lt;br /&gt;
When Mordremoth&#039;s breakbar recovers:&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; It recovered. Fall back and regroup!&lt;br /&gt;
&lt;br /&gt;
Delivering the finishing blow:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; You&#039;ve failed, Mordremoth. For the Pale Tree! For [[Tyria]]!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; You&#039;ve failed, Mordremoth. And now you die. For Tyria!&lt;br /&gt;
:&#039;&#039;&#039;Mordremoth:&#039;&#039;&#039; What have you done?&lt;br /&gt;
&lt;br /&gt;
=== After battle ===&lt;br /&gt;
After returning from the Dream:&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; You did it! Two dragons down, four to go.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; We did it. Mordremoth is dead.&lt;br /&gt;
:&#039;&#039;&#039;Canach:&#039;&#039;&#039; Truly dead. I can&#039;t hear its voice in my head. It&#039;s completely gone.&lt;br /&gt;
:&#039;&#039;&#039;Caithe:&#039;&#039;&#039; And we sylvari are still here, still...us. I wasn&#039;t sure...&lt;br /&gt;
:&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; Commander? I...&lt;br /&gt;
:&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; My sword...[[Caladbolg]]...is nearby. It was a gift from the Pale Tree. I am connected...bonded to it.&lt;br /&gt;
:&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; Only its power can free me from this. Please, bring it here.&lt;br /&gt;
&lt;br /&gt;
After bringing Caladbolg to Trahearne:&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I have the sword, Marshal.&lt;br /&gt;
:&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; Quickly now: use it...on me. Kill me, Commander.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; What? No! Mordremoth is dead. We destroyed its mind from the inside.&lt;br /&gt;
:&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; But I still hear its voice. Mordremoth is alive. One last hateful vestige...a terrible seed planted deep in my mind.&lt;br /&gt;
:&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; You must kill me, Commander. Before that seed grows...before Mordremoth reclaims what it has lost.&lt;br /&gt;
:&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; What&#039;s left of me can&#039;t survive on its own. Strike now, or—&lt;br /&gt;
:&#039;&#039;&#039;Trahearne:&#039;&#039;&#039; I am the future. I am this world. You cannot destroy me. Run while you can.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I won&#039;t let all this be for nothing. Stand back. I&#039;m ending this...now!&lt;br /&gt;
&lt;br /&gt;
=== Additional dialogue ===&lt;br /&gt;
There are additional dialogues available with your allies in [[Dragon&#039;s Stand (Heart of Thorns)]].&lt;br /&gt;
&lt;br /&gt;
== My story ==&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = Hearts and Minds loading screen.jpg&lt;br /&gt;
| text = My allies and I found Marshal Trahearne and, with his help, entered Mordremoth&#039;s mind for a final confrontation. The Jungle Dragon&#039;s mental and magical defenses were formidable, but we prevailed. Defeated, Mordremoth survived inside Trahearne, and there was no way to finish off the dragon without also killing the marshal. At his urging and with great regret, I ended Trahearne&#039;s life and destroyed Mordremoth once and for all. The dragon&#039;s death sent an enormous wave of magical energy across the entire jungle; it remains to be seen what effect this wave will have on the region, and the entire world.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{bug|&lt;br /&gt;
* After the fight with Eir, she might continue to attack preventing the opening of the rift.&lt;br /&gt;
* Sometimes Canach will not use or drop his shield during the Blighted Canach fight. When this happens, Blighted Canach can become permanently invulnerable at 25% of its life if you do not break his breakbar. After killing Blighted Canach, Canach may still continue shielding indefinitely and this will prevent you from progressing any further. In this case you must restart the instance by logging out and back in.&lt;br /&gt;
* Sometimes when you restart the fight with Mordremoth part of the platform will not return, resulting in Reality Rifts being inaccessible. As of 26 November 2015, if you die during the phase where you are supposed to fly, the area-wide attack animation still persists after you respawn, and at the end of the animation part of the arena will break off, including the floor. If you are waiting at the spawn point when this happens, the arena will be restored immediately; the bug happens only if you return to the fight right after you respawn. In this case the arena part still breaks off at the end of the animation while you are in the fight and the arena is not restored after that. The rift is open in the air where the floor used to be. It is inaccessible and the fight has to be restarted.&lt;br /&gt;
* Sometimes your glider will refuse to deploy.&lt;br /&gt;
* Sometimes the updrafts will fail to spawn or will spawn but will be invisible or will launch you up and out of the instance.&lt;br /&gt;
* There are some invisible walls beneath the platform you can fall behind, preventing you from falling to your death, getting back up, or being attacked by Mordremoth.&lt;br /&gt;
* Sometimes the Blighted bosses will disappear once defeated, preventing progress.&lt;br /&gt;
* Sometimes the Reality Rifts will not pull the blighted bosses in when activated, preventing progress.&lt;br /&gt;
* In the final phase of the fight, sometimes Mordremoth&#039;s defiance bar wont be broken after activating the rift and a new rift will not appear. If that happens he is immune to all attacks, but the bar can now be broken using crowd control skills such as Knockback or Chill.}}&lt;br /&gt;
* Blighted allies can be killed with a sufficiently high damage attack bypassing their invulnerable phase, causing the rift to fail to spawn. In this case, the instance will need to be restarted. &lt;br /&gt;
{{anomaly|Using /stuck as a result will send you back to the start of the instance and doesn&#039;t provide any way to get back in the fight.}}&lt;br /&gt;
* If you have left the staging area after [[Bitter Harvest]], you need to talk to [[Agent Zrii]] to be able to continue.&lt;br /&gt;
* When assisting your companions, you will assist them in the order Braham → Canach → Caithe (obviously skipping the one that you didn&#039;t bring).&lt;br /&gt;
* Players will receive an in game mail from [[Warden Leide]] upon completion of this mission, concluding the story arc.&lt;br /&gt;
&lt;br /&gt;
{{Heart of Thorns storyline|4}}&lt;br /&gt;
&lt;br /&gt;
[[de:Körper und Geist]]&lt;br /&gt;
[[es:Corazones y mentes]]&lt;br /&gt;
[[fr:Corps et âmes]]&lt;/div&gt;</summary>
		<author><name>62.60.254.3</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=The_Head_of_the_Snake_(achievements)&amp;diff=123866</id>
		<title>The Head of the Snake (achievements)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=The_Head_of_the_Snake_(achievements)&amp;diff=123866"/>
		<updated>2026-06-20T11:48:49Z</updated>

		<summary type="html">&lt;p&gt;62.60.254.3: minor Gems of the Beach City tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the achievement category|the release|The Head of the Snake}}&lt;br /&gt;
{{Achievement category infobox&lt;br /&gt;
| icon = The Head of the Snake.png&lt;br /&gt;
| description = Completing story instances and challenges in the release [[The Head of the Snake]] and the zone [[Lake Doric]].&lt;br /&gt;
| group = Story Journal&lt;br /&gt;
| subgroup = [[Living World Season 3]]&lt;br /&gt;
| order = -404 &amp;lt;!-- sorting ascendingly, new LWS achievement categories are added at the top --&amp;gt;&lt;br /&gt;
| mastery = Heart of Thorns&lt;br /&gt;
| requires = lws3, hot&lt;br /&gt;
| id = 154&lt;br /&gt;
}}&lt;br /&gt;
[[The Head of the Snake (achievements)]] is an [[achievement]] category for achievements earned during the [[The Head of the Snake]] story and within [[Lake Doric]].&lt;br /&gt;
&lt;br /&gt;
{{Achievement table header}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3348&lt;br /&gt;
| name = &amp;quot;The Head of the Snake&amp;quot; Mastery&lt;br /&gt;
| description = Complete all 28 &amp;quot;The Head of the Snake&amp;quot; achievements.&lt;br /&gt;
| prerequisite = The Head of the Snake&lt;br /&gt;
| tiers = Completed 1 Head of the Snake Achievement; 1&lt;br /&gt;
Completed 7 Head of the Snake Achievements; 2&lt;br /&gt;
Completed 14 Head of the Snake Achievements; 3&lt;br /&gt;
Completed 21 Head of the Snake Achievements; 5&lt;br /&gt;
Completed 28 Head of the Snake Achievements; 10&lt;br /&gt;
| reward = White Mantle Elite Guard Mask Box&lt;br /&gt;
| type = meta&lt;br /&gt;
| objectives = [[The Head of the Snake (achievements)#achievement3294|A Meeting of Ministers]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3285|Eyes on Lake Doric]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3301|Sabotage Fort Evennia]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3372|Breaking the Siege]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3317|Regrouping with the Queen]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3340|Confessor&#039;s End]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3333|Those Giant Hands]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3343|Chum Chucker]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3282|Tree-Hugger Hugger]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3286|Moonlighting]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3351|Not All Who Wander Are Lost]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3365|Holding Back the Tide]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3306|Fire Brigade]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3361|A Good Use]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3311|A Fish, A Fishy]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3323|Honorary Crew Member]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3326|Perfect Execution]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3379|It&#039;s a Sabotage]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3344|A Fly in the Ointment]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3322|Paying Respects]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3367|Friend of the Forest]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3288|It&#039;s a Trap]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3320|Dance Club]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3315|Well Fare]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3314|Gems of the Beach City]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3329|Upper City Security Chief]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3330|Sacrificial Lambs]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3338|Shadow in the Shadows]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3380|Courtly Discourtesy]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3354|Illuminating]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3309|Master of Puppets]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3381|Riddle Me This]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3374|The Whispers Way]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3308|The Vigil Way]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3377|Lake Doric Insight: Melandru&#039;s Flourish]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3350|Lake Doric Insight: Watcher&#039;s Hollow]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3358|Lake Doric Insight: Lakeside Bazaar]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3284|Lake Doric Insight: Melandru&#039;s Refuge]]&lt;br /&gt;
[[The Head of the Snake (achievements)#achievement3383|Cin Business]]&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3311&lt;br /&gt;
| name = A Fish, A Fishy&lt;br /&gt;
| description = Bring [[Ishoonoo]] a [[quaggan]] delicacy.&lt;br /&gt;
| tiers = Delicacy Delivered to Ishoonoo;3&lt;br /&gt;
| hidden = yes&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3344&lt;br /&gt;
| mastery id = 180&lt;br /&gt;
| name = A Fly in the Ointment&lt;br /&gt;
| description = Interfere with the White Mantle in Fort Evennia 10 times without fleeing or getting caught.&lt;br /&gt;
| flavor = Welcome to the party, pal.&lt;br /&gt;
| tiers = Performed 10 Consecutive Acts of Sabotage Inside Fort Evennia;2&lt;br /&gt;
| mastery = Heart of Thorns&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3361&lt;br /&gt;
| name = A Good Use&lt;br /&gt;
| page = A Good Use&lt;br /&gt;
| description = Collect fish from Lake Doric near Saidra&#039;s Haven and put them to good use.&lt;br /&gt;
| tiers = Put 4 Different Fish to Good Use;5&lt;br /&gt;
| hidden = yes&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3294&lt;br /&gt;
| name = A Meeting of Ministers&lt;br /&gt;
| page = A Meeting of Ministers&lt;br /&gt;
| description = Accompany [[Queen Jennah]] to her gathering of the Ministry.&lt;br /&gt;
| flavor = Journal: A Meeting of Ministers Completed&lt;br /&gt;
| tiers = Completed A Meeting of Ministers; 0&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3372&lt;br /&gt;
| name = Breaking the Siege&lt;br /&gt;
| page = Breaking the Siege&lt;br /&gt;
| description = Assist the Seraph and the people of [[Lake Doric]].&lt;br /&gt;
| flavor = Journal: Breaking the Siege Completed&lt;br /&gt;
| tiers = Completed Breaking the Siege; 0&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3343&lt;br /&gt;
| name = Chum Chucker&lt;br /&gt;
| description = Take chum from buckets in [[New Loamhurst]] and hurl it at the [[White Mantle]] invaders.&lt;br /&gt;
| flavor = It takes guts.&lt;br /&gt;
| tiers = Threw Chum on 15 White Mantle Forces;2&lt;br /&gt;
| notes = Take Chum from the Chum Bucket to the northwest of the [[Restore normalcy in New Loamhurst]] heart, or grab a Rotten Fish found west of New Loamhurst near the shore, and hurl them at any White Mantle around New Loamhurst. (White Mantle enemies during the [[Defeat the White Mantle attacking Seraph troops]] or [[Destroy the Jade Cannon]] events will work.)&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3383&lt;br /&gt;
| name = Cin Business&lt;br /&gt;
| page = Cin Business&lt;br /&gt;
| description = Find goods that might interest Cin—some that he lost, some that he wants to sell.&lt;br /&gt;
| flavor = &amp;quot;What have you got for ol&#039; Cin, eh?&amp;quot;&lt;br /&gt;
| tiers = Found 18 of Cin&#039;s Goods;5&lt;br /&gt;
| reward = Sentient Oddity&lt;br /&gt;
| collection = &lt;br /&gt;
Shipping Orders&lt;br /&gt;
White Mantle Rations&lt;br /&gt;
Warm Animal Pelt&lt;br /&gt;
Tower Shard&lt;br /&gt;
Cord of Stolen Wood&lt;br /&gt;
Quaggan Food&lt;br /&gt;
Fancy Greatsword&lt;br /&gt;
Fishing Supplies (trophy)&lt;br /&gt;
Lost Locket&lt;br /&gt;
Magic-Imbued Peach Core&lt;br /&gt;
Pearl Shell (trophy)&lt;br /&gt;
Bloodstone-Infused Toadstool&lt;br /&gt;
Pinkeens&#039;s Sextant&lt;br /&gt;
Mystic Cloth&lt;br /&gt;
Queenslayer Jade Chunk&lt;br /&gt;
Stolen Flank Steak&lt;br /&gt;
Bottle of White Mantle Red Wine&lt;br /&gt;
Doric Dam Splinter&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3340&lt;br /&gt;
| mastery id = 165&lt;br /&gt;
| name = Confessor&#039;s End&lt;br /&gt;
| page = Confessor&#039;s End&lt;br /&gt;
| description = Bring a decisive end to the Confessor&#039;s ambitions.&lt;br /&gt;
| flavor = Journal: Confessor&#039;s End Completed&lt;br /&gt;
| tiers = Completed Confessor&#039;s End; 0&lt;br /&gt;
| reward = Caudecus&#039;s Mask Box&lt;br /&gt;
| mastery = Heart of Thorns&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3380&lt;br /&gt;
| name = Courtly Discourtesy&lt;br /&gt;
| page = Regrouping with the Queen#Achievements&lt;br /&gt;
| description = Bring some life to the throne room by interacting with its denizens.&lt;br /&gt;
| flavor = Story Instance: Regrouping with the Queen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;You can&#039;t play in here! This is the throne room!&amp;quot;&lt;br /&gt;
| tiers = Discovered 3 Interesting Tidbits in the Throne Room;1&lt;br /&gt;
| objectives = Salute the aspiring young Shining Blade guard.&lt;br /&gt;
Dig for gossip with each of the ladies-in-waiting.&lt;br /&gt;
Make a guard laugh by misbehaving (glide, swim, pet).&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3320&lt;br /&gt;
| name = Dance Club&lt;br /&gt;
| description = Dance in [[One-Drink Drake]]&#039;s clubhouse.&lt;br /&gt;
| flavor = It was all a blur to him, though.&lt;br /&gt;
| tiers = Danced with Drake;1&lt;br /&gt;
| hidden = yes&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3285&lt;br /&gt;
| name = Eyes on Lake Doric&lt;br /&gt;
| page = Eyes on Lake Doric&lt;br /&gt;
| description = Help [[Logan Thackeray|Captain Thackeray]] and the [[Seraph]] assess the situation.&lt;br /&gt;
| flavor = Journal: Eyes on Lake Doric Completed&lt;br /&gt;
| tiers = Completed Eyes on Lake Doric; 0&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3306&lt;br /&gt;
| name = Fire Brigade&lt;br /&gt;
| description = Put out fires left burning around Lake Doric after the White Mantle&#039;s assault.&lt;br /&gt;
| tiers = Put Out 15 Fires;1&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3367&lt;br /&gt;
| name = Friend of the Forest&lt;br /&gt;
| page = Investigate the rising paranormal activity in the Harvest Cascades&lt;br /&gt;
| description = Help spirits roaming the [[Harvest Cascades]] forest peacefully reach the Mists.&lt;br /&gt;
| tiers = Eased 15 Spirits into the Mists;3&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3314&lt;br /&gt;
| name = Gems of the Beach City&lt;br /&gt;
| page = Bagran the Pearl Merchant&lt;br /&gt;
| description = Bring 10 pearls to the [[Bagran the Pearl Merchant|merchant]] in the [[Lakeside Bazaar]].&lt;br /&gt;
| flavor = These would look great with some rose quartz.&lt;br /&gt;
| tiers = Brought 10 Pearls to the Merchants in the Bazaar;1&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3365&lt;br /&gt;
| mastery id = 195&lt;br /&gt;
| name = Holding Back the Tide&lt;br /&gt;
| description = Defend key areas of [[Doric&#039;s Landing]] from White Mantle attackers.&lt;br /&gt;
| tiers = Defended 3 Key locations;3&lt;br /&gt;
| mastery = Heart of Thorns&lt;br /&gt;
| objectives = Saidra&#039;s Haven&lt;br /&gt;
New Loamhurst&lt;br /&gt;
Harvest Cascades&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3323&lt;br /&gt;
| name = Honorary Crew Member&lt;br /&gt;
| description = Prevent skritt and White Mantle looters from getting away with any supplies stolen from the SS Pinkeens.&lt;br /&gt;
| tiers = Protected the SS Pinkeens from 1 Looting Group;1&lt;br /&gt;
| objectives = [[Stop the skritt from looting the SS Pinkeens%27s supplies|Stop the skritt]].&lt;br /&gt;
[[Protect the SS Pinkeens from the White Mantle looters|Stop the White Mantle]].&lt;br /&gt;
| notes = Originally players needed both the White Mantle and Skritt events of defending the SS Pinkeens events to succeed without losing any cargo to obtain the achievement. While was later changed to only require one to be completed without losing cargo, however the text was not updated to reflect the change.&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3354&lt;br /&gt;
| name = Illuminating&lt;br /&gt;
| description = Drop a chandelier on a certain unsuspecting foe.&lt;br /&gt;
| flavor = Story Instance: Confessor&#039;s End&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Bringing down the house.&amp;quot;&lt;br /&gt;
| tiers = Dropped a Chandelier on Caudecus&#039;s Head;1&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3379&lt;br /&gt;
| name = It&#039;s a Sabotage&lt;br /&gt;
| description = Sabotage the White Mantle stationed inside Fort Evennia.&lt;br /&gt;
| flavor = Then you&#039;re out and you&#039;re gone.&lt;br /&gt;
| tiers = Performed 5 Acts of Sabotage Inside Fort Evennia; 1&lt;br /&gt;
Performed 15 Acts of Sabotage Inside Fort Evennia; 1&lt;br /&gt;
Performed 25 Acts of Sabotage Inside Fort Evennia; 1&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3288&lt;br /&gt;
| mastery id = 161&lt;br /&gt;
| name = It&#039;s a Trap&lt;br /&gt;
| page = Noran&#039;s Safe Room&lt;br /&gt;
| description = Navigate Noran&#039;s secret trap maze and reach the treasure room.&lt;br /&gt;
| flavor = Your feet can&#039;t repel spikes of that magnitude!&lt;br /&gt;
| tiers = Reached Noran&#039;s Treasure Room;5&lt;br /&gt;
| mastery = Heart of Thorns&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3358&lt;br /&gt;
| mastery id = 173&lt;br /&gt;
| name = Lake Doric Insight: Lakeside Bazaar&lt;br /&gt;
| page = Lake Doric Insight: Lakeside Bazaar&lt;br /&gt;
| description = Discover this Maguuma Mastery Insight in Lake Doric.&lt;br /&gt;
| tiers = 1 Mastery Insight;1&lt;br /&gt;
| mastery = Heart of Thorns&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3377&lt;br /&gt;
| mastery id = 184&lt;br /&gt;
| name = Lake Doric Insight: Melandru&#039;s Flourish&lt;br /&gt;
| page = Lake Doric Insight: Melandru&#039;s Flourish&lt;br /&gt;
| description = Discover this Maguuma Mastery Insight in Lake Doric.&lt;br /&gt;
| tiers = 1 Mastery Insight;1&lt;br /&gt;
| mastery = Heart of Thorns&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3284&lt;br /&gt;
| mastery id = 187&lt;br /&gt;
| name = Lake Doric Insight: Melandru&#039;s Refuge&lt;br /&gt;
| page = Lake Doric Insight: Melandru&#039;s Refuge&lt;br /&gt;
| description = Discover this Maguuma Mastery Insight in Lake Doric.&lt;br /&gt;
| tiers = 1 Mastery Insight;1&lt;br /&gt;
| mastery = Heart of Thorns&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3350&lt;br /&gt;
| mastery id = 156&lt;br /&gt;
| name = Lake Doric Insight: Watcher&#039;s Hollow&lt;br /&gt;
| page = Lake Doric Insight: Watcher&#039;s Hollow&lt;br /&gt;
| description = Discover this Maguuma Mastery Insight in Lake Doric.&lt;br /&gt;
| tiers = 1 Mastery Insight;1&lt;br /&gt;
| mastery = Heart of Thorns&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3300&lt;br /&gt;
| name = Letters from E&lt;br /&gt;
| page = Letters from E&lt;br /&gt;
| description = Find the letters scattered around Lake Doric from E.&lt;br /&gt;
| tiers = Collected 8 Items of E&#039;s;5&lt;br /&gt;
| collection = E&#039;s First Letter&lt;br /&gt;
E&#039;s Second Letter&lt;br /&gt;
E&#039;s Third Letter&lt;br /&gt;
E&#039;s Fourth Letter&lt;br /&gt;
E&#039;s Fifth Letter&lt;br /&gt;
E&#039;s Sixth Letter&lt;br /&gt;
E&#039;s Seventh Letter&lt;br /&gt;
E&#039;s Correspondence&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3309&lt;br /&gt;
| name = Master of Puppets&lt;br /&gt;
| page = Master of Puppets&lt;br /&gt;
| description = Collect private letters scattered about Beetlestone Manor.&lt;br /&gt;
| flavor = Story Instance: Confessor&#039;s End&lt;br /&gt;
| tiers = Found 1 of Caudecus&#039;s Letters;1&lt;br /&gt;
Found 10 of Caudecus&#039;s Letters;2&lt;br /&gt;
Found 21 of Caudecus&#039;s Letters;5&lt;br /&gt;
| hidden = yes&lt;br /&gt;
| collection = Concerning Convert&lt;br /&gt;
Purged by Fire&lt;br /&gt;
Falcon Company (trophy)&lt;br /&gt;
A Timely Promotion&lt;br /&gt;
Flea-Bitten Bedfellows&lt;br /&gt;
He lives...&lt;br /&gt;
Unrefined, Yet Effective&lt;br /&gt;
A New Protégé&lt;br /&gt;
Sacrifices Must Be Made&lt;br /&gt;
The Curtain Falls&lt;br /&gt;
A Minor Setback&lt;br /&gt;
The Enemies of My Enemy&lt;br /&gt;
Under New Management (trophy)&lt;br /&gt;
Old Friends, Older Enemies&lt;br /&gt;
Trouble at Home&lt;br /&gt;
Pirates Really&lt;br /&gt;
A Wi Problem&lt;br /&gt;
Eye for an Eye, Child for a Child&lt;br /&gt;
Yet Another New Protégé&lt;br /&gt;
And Stay Dead&lt;br /&gt;
Caudecus&#039;s Correspondence (Incomplete)&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3286&lt;br /&gt;
| name = Moonlighting&lt;br /&gt;
| page = Solve the mysterious happenings frightening Seraph lumber workers&lt;br /&gt;
| description = Stop the bandit spirits from making off with any lumber from the lumber camp.&lt;br /&gt;
| tiers = Stopped Bandit Spirits from Stealing Lumber;1&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3351&lt;br /&gt;
| name = Not All Who Wander Are Lost&lt;br /&gt;
| page = Not All Who Wander Are Lost&lt;br /&gt;
| description = Solve the [[Not All Who Wander Are Lost|long-dead mysteries]] of the swamp in [[Melandru&#039;s Refuge]].&lt;br /&gt;
| flavor = Some just need a light to find the way.&lt;br /&gt;
| tiers = Uncovered Secrets of the Swamp;5&lt;br /&gt;
| reward = Jade Shard&lt;br /&gt;
| quantity = 5&lt;br /&gt;
| hidden = yes&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3322&lt;br /&gt;
| name = Paying Respects&lt;br /&gt;
| description = Pay your respects to Noran&#039;s fallen family.&lt;br /&gt;
| tiers = Knelt at the Gravestones of Noran&#039;s Family;1&lt;br /&gt;
| hidden = yes&lt;br /&gt;
| notes = Go to [[Soren&#039;s Rest]] and kneel in front of the graves.&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3326&lt;br /&gt;
| name = Perfect Execution&lt;br /&gt;
| description = [[Defeat the White Mantle and save the villager from burning|Rescue villagers set by the White Mantle to burn at the stake]] or [[Escort the quaggan refugees to their destinations|escort quaggans]] near Saidra&#039;s Haven.&lt;br /&gt;
| tiers = Rescued 1 Villager around Saidra&#039;s Haven;1&lt;br /&gt;
| hidden = yes&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3317&lt;br /&gt;
| name = Regrouping with the Queen&lt;br /&gt;
| page = Regrouping with the Queen&lt;br /&gt;
| description = Head to the throne room for updated orders from Queen Jennah.&lt;br /&gt;
| flavor = Journal: Regrouping with the Queen Completed&lt;br /&gt;
| tiers = Completed Regrouping with the Queen; 0&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3381&lt;br /&gt;
| name = Riddle Me This&lt;br /&gt;
| description = Complete Confessor&#039;s End without answering any riddle question incorrectly.&lt;br /&gt;
| flavor = Story Instance: Confessor&#039;s End&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;And be ready with your favorite color.&amp;quot;&lt;br /&gt;
| tiers = Solved All Riddles without a Mistake;1&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3301&lt;br /&gt;
| name = Sabotage Fort Evennia&lt;br /&gt;
| page = Sabotage Fort Evennia&lt;br /&gt;
| description = Infiltrate and sabotage operations in [[Fort Evennia]].&lt;br /&gt;
| flavor = Journal: Sabotage Fort Evennia Completed&lt;br /&gt;
| tiers = Completed Sabotage Fort Evennia; 0&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3330&lt;br /&gt;
| name = Sacrificial Lambs&lt;br /&gt;
| description = Save all of the hostages in the Upper City.&lt;br /&gt;
| flavor = Story Instance: A Meeting of Ministers&lt;br /&gt;
| tiers = Saved the Hostages;1&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3338&lt;br /&gt;
| name = Shadow in the Shadows&lt;br /&gt;
| description = Find Queen Jennah&#039;s escaped cat, [[Shadow]].&lt;br /&gt;
| flavor = Story Instance: A Meeting of Ministers&lt;br /&gt;
| tiers = Found Shadow;1&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3308&lt;br /&gt;
| name = The Vigil Way&lt;br /&gt;
| description = Instead of avoiding them, kill both jade construct sentries.&lt;br /&gt;
| flavor = Story Instance: Confessor&#039;s End&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;For those who prefer a straight fight to all this sneakin&#039; around.&amp;quot;&lt;br /&gt;
| tiers = Killed the Jade Construct Sentries;1&lt;br /&gt;
| effect = The Vigil Way&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3374&lt;br /&gt;
| name = The Whispers Way&lt;br /&gt;
| description = Instead of killing them, avoid both jade construct sentries.&lt;br /&gt;
| flavor = Story Instance: Confessor&#039;s End&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;For those who prefer to do it real quiet-like.&amp;quot;&lt;br /&gt;
| tiers = Snuck Past the Jade Construct Sentries;1&lt;br /&gt;
| effect = The Whispers Way&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3333&lt;br /&gt;
| mastery id = 185&lt;br /&gt;
| name = Those Giant Hands&lt;br /&gt;
| page = Defeat the massive earth elemental and stop the Harathi High Sage&lt;br /&gt;
| description = Defeat the [[Champion Crazed Harathi High Sage|Harathi High Sage]] and the massive earth elemental it summons.&lt;br /&gt;
| flavor = Is it dead yet? You think it&#039;s going to explode?&lt;br /&gt;
| tiers = Defeated the Harathi High Sage;3&lt;br /&gt;
| mastery = Heart of Thorns&lt;br /&gt;
| reward = Magic-Warped Packet&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3282&lt;br /&gt;
| name = Tree-Hugger Hugger&lt;br /&gt;
| description = Keep the [[Villager (Melandru&#039;s Refuge)|tree-bound villager]] fed.&lt;br /&gt;
| tiers = Fed the Villager on 4 Different Days;2&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3329&lt;br /&gt;
| name = Upper City Security Chief&lt;br /&gt;
| description = Revive guards in [[the Upper City]].&lt;br /&gt;
| flavor = Story Instance: A Meeting of Ministers&lt;br /&gt;
| tiers = Revived 5 Guards;1&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 3315&lt;br /&gt;
| name = Well Fare&lt;br /&gt;
| description = Bring food to [[Blaine]] at the bottom of the well.&lt;br /&gt;
| flavor = And maybe some for Mr. Nibbles, too.&lt;br /&gt;
| tiers = Fed Blaine;3&lt;br /&gt;
| hidden = yes&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{anomaly|&#039;&#039;&#039;Under Siege&#039;&#039;&#039;: The completion description references &amp;quot;Siege of Lake Doric&amp;quot; rather than the [[Eyes on Lake Doric]] mission.}}&lt;br /&gt;
{{anomaly|&#039;&#039;&#039;Chum Chucker&#039;&#039;&#039;: Throwing chum buckets or rotten fish at Hermit Crabs, Crab critters, or hostile mobs spawned by Fishing Cages will also progress the achievement.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The achievement name &amp;quot;It&#039;s a Trap&amp;quot; is the well-known single line by the Star Wars series&#039; Admiral Akbar, which later became an internet meme. The flavor text also references another line spoken by the same character.&lt;br /&gt;
* The achievement name &amp;quot;Riddle Me This&amp;quot; is in reference to the same introductory phrase of the Riddler villain in the Batman series.&lt;br /&gt;
** The flavor text on &amp;quot;Riddle Me This&amp;quot; is in reference to a well known line from Monty Python and the Holy Grail, where the third question before being allowed to pass was &amp;quot;What is your favorite color?&amp;quot;, which was still somehow answered incorrectly by one of the characters.&lt;br /&gt;
* The achievement name &amp;quot;Gems of the Beach City&amp;quot;, as well as its description, are direct references to the setting and characters of the cartoon Steven Universe.&lt;br /&gt;
* The achievement name &amp;quot;Not All Who Wander Are Lost&amp;quot; is probably referencing a poem by J.R.R. Tolkien form &#039;&#039;The Fellowship of the Ring&#039;&#039; called [[w:The_Riddle_of_Strider|The Riddle of Strider]], where it says &amp;quot;&#039;&#039;Not all those who wander are lost;&#039;&#039;&amp;quot;.&lt;br /&gt;
* The flavor text on &amp;quot;Those Giant Hands&amp;quot; references the line spoken by [[Logan Thackeray]] during [[Defending Shaemoor]] right after defeating the earth elemental in that instance&lt;br /&gt;
* The achievement name &amp;quot;It&#039;s a Sabotage&amp;quot; and its description are references to the Beastie Boys song [[w:Sabotage (song)|Sabotage]].&lt;br /&gt;
* The flavor text on &amp;quot;A Fly in the Ointment&amp;quot; references a spoken line by John McClane in the movie [[w:Die Hard |Die Hard]].&lt;br /&gt;
* The flavor text on &amp;quot;Courtly Discourtesy&amp;quot; is a play on a line from [[w:Dr._Strangelove|Dr. Strangelove]] (Gentlemen, you can&#039;t fight in here! This is the War Room!)&lt;br /&gt;
&lt;br /&gt;
{{Achievement nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Head of the Snake|*]]&lt;br /&gt;
[[de:Der Kopf der Schlange (Erfolge)]]&lt;br /&gt;
[[es:La cabeza de la serpiente (logros)]]&lt;br /&gt;
[[fr:La tête du serpent (succès)]]&lt;/div&gt;</summary>
		<author><name>62.60.254.3</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Lumpy_Pearl&amp;diff=124261</id>
		<title>Lumpy Pearl</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Lumpy_Pearl&amp;diff=124261"/>
		<updated>2026-06-20T11:46:56Z</updated>

		<summary type="html">&lt;p&gt;62.60.254.3: replaced note with related achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| icon = Pearl.png&lt;br /&gt;
| description = Villagers in [[New Loamhurst]] need this valuable item to boost their economy. There are other merchants around [[Lake Doric]] who might also be interested in them.&lt;br /&gt;
| id = 80490&lt;br /&gt;
| type = Trophy&lt;br /&gt;
| rarity = Basic&lt;br /&gt;
| bound = acquire&lt;br /&gt;
| requires = lws3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{gathered from}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
* {{achievement|Gems of the Beach City}}&lt;br /&gt;
* {{achievement|A Good Use}}&lt;br /&gt;
&lt;br /&gt;
[[de:Barockperle]]&lt;br /&gt;
[[es:Perla abultada]]&lt;br /&gt;
[[fr:Grosse perle]]&lt;/div&gt;</summary>
		<author><name>62.60.254.3</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Captain_Peter_the_Lost&amp;diff=33398</id>
		<title>Captain Peter the Lost</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Captain_Peter_the_Lost&amp;diff=33398"/>
		<updated>2026-06-09T13:08:57Z</updated>

		<summary type="html">&lt;p&gt;62.60.254.3: added tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| location = Western Ward&lt;br /&gt;
| race = Human&lt;br /&gt;
| organization = Captain&#039;s Council&lt;br /&gt;
| coordinates = [48663.6, 31179.8]&lt;br /&gt;
}}&lt;br /&gt;
[[Captain Peter the Lost]] is a member of the [[Captain&#039;s Council]]. He was captain of the &#039;&#039;[[Capricorn]]&#039;&#039; before the [[Covington Pirates|Covington]] commandeered it.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Lion&#039;s Arch]]&lt;br /&gt;
** [[Western Ward]]&lt;br /&gt;
*** [[Crow&#039;s Nest Tavern (Captain&#039;s Council)]]&lt;br /&gt;
* [[The Battle for Lion&#039;s Arch]] (random locations; moves location sporadically)&lt;br /&gt;
** [[Eastern Ward (The Battle For Lion&#039;s Arch)|Eastern Ward]] &amp;lt;!-- [16841, 14870] --&amp;gt;&lt;br /&gt;
** [[Grand Piazza (The Battle For Lion&#039;s Arch)|Grand Piazza]] &amp;lt;!-- [16278, 15068] --&amp;gt;&lt;br /&gt;
** [[Inner Harbor (The Battle For Lion&#039;s Arch)|Inner Harbor]] &amp;lt;!-- [16963, 15134] and [16776, 15010](underwater)--&amp;gt;&lt;br /&gt;
** [[Priory Foothold]] &amp;lt;!-- [17275, 14855] --&amp;gt;&lt;br /&gt;
** [[Western Ward (The Battle For Lion&#039;s Arch)|Western Ward]] &amp;lt;!-- [15856,2, 14692,0] --&amp;gt;&lt;br /&gt;
** [[White Crane Terrace (The Battle For Lion&#039;s Arch)|White Crane Terrace]]&lt;br /&gt;
&lt;br /&gt;
=== Historical locations ===&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Lion&#039;s Arch (Enemy Controlled)]]&lt;br /&gt;
** [[Grand Piazza]]&lt;br /&gt;
*** [[Gate Hub Plaza]] &amp;lt;small&amp;gt;(Water level)&amp;lt;/small&amp;gt;&lt;br /&gt;
** [[Hooligan&#039;s Route]]&lt;br /&gt;
*** [[The Undermarket]]&lt;br /&gt;
** [[Postern Ward]] &amp;lt;small&amp;gt;(Behind [[Lion&#039;s Shadow Inn]]/At the base of the waterfall to the north)&amp;lt;/small&amp;gt;&lt;br /&gt;
** [[Sanctum Harbor]]&lt;br /&gt;
*** [[Lion&#039;s Gate (point of interest)|Lion&#039;s Gate]]&lt;br /&gt;
*** [[Moorookoo Village]]&lt;br /&gt;
** [[Trader&#039;s Forum]] &amp;lt;small&amp;gt;(On the deck of the [[Black Lion Trading Company HQ]] ship, where [[Evon Gnashblade]] used to be/In back of the bank)&amp;lt;/small&amp;gt;&lt;br /&gt;
** [[Western Ward]] &amp;lt;small&amp;gt;(West of [[Black Lion Trading Company HQ]], by the water. He stands next to the tree shaped like a star on the map.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interactive map ==&lt;br /&gt;
{{stub|location|missing locations}}&lt;br /&gt;
* {{icon|special}} Possible locations for [[Captain Peter the Lost]] durig [[The Battle for Lion&#039;s Arch]] for [[He&#039;ll Never Live This Down]] achievement.&lt;br /&gt;
* {{icon|story}} Locations from other sources that still need confirmation and coordinates.&lt;br /&gt;
{{Interactive map | floor = 19 | fit = sectors | markers =&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [16495, 15225,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [16284, 15296,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [16097, 15655,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [16728, 15493,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [16606, 15175,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [17344, 14636,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [16140, 15732,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [16467, 15349,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [16503, 14629,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [16421, 14638,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [16841, 14869,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [15567, 15099,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [15998, 14882,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [15872, 15723,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [15965, 14685,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [15501, 15277,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Special event (map icon).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [17281, 14810,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Storyline (interface).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [15472, 14652,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Storyline (interface).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [15678, 14918,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Storyline (interface).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [16051, 14998,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Storyline (interface).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [17237, 15163,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Storyline (interface).png&amp;quot; },&lt;br /&gt;
 { &amp;quot;coord&amp;quot;: [15879, 15669,18], &amp;quot;name&amp;quot;: &amp;quot;Captain Peter the Lost&amp;quot;, &amp;quot;icon&amp;quot;: &amp;quot;Storyline (interface).png&amp;quot; },&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{main|Captain Peter the Lost/dialogue|label=For previous dialogue}}&lt;br /&gt;
;During [[The Battle for Lion&#039;s Arch]]&lt;br /&gt;
:Oh, a visitor. Are you all right? It sounds nasty out here.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What are you doing here?&#039;&#039;&lt;br /&gt;
::When the attack started, I realized there were citizens here who didn&#039;t know what was happening. I had to warn them. Before I knew it, I couldn&#039;t flee the city.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Got it, but who are you?&#039;&#039;&lt;br /&gt;
:::Captain Peter...well, I&#039;m best known as Peter the Lost, member in good standing of the Captain&#039;s Council.&lt;br /&gt;
:::{{dialogue icon|more}} &#039;&#039;Let me guess. The city was hit and you ran for the exit, but you got lost.&#039;&#039;&lt;br /&gt;
::::No, no..just no. Everyone ribs me that I have no sense of direction, but my &amp;quot;title&amp;quot; comes from having lost a magic ship that now sails adrift forever.&lt;br /&gt;
::::{{dialogue icon|more}} &#039;&#039;Okay, so what are you doing here?&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(Same as &amp;quot;What are you doing here?&amp;quot; above)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::::{{dialogue icon|end}} &#039;&#039;Yeah, sure.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;A lot of citizens made it to relief camps. You likely saved some of them.&#039;&#039;&lt;br /&gt;
:::Oh sweet Dwayna, that&#039;s terrific news. Being secluded here, I had no news of the city after the initial attack. At least some of the citizens are safe.&lt;br /&gt;
:::{{dialogue icon|more}} &#039;&#039;I didn&#039;t get your name.&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(Same as &amp;quot;Got it, but who are you?&amp;quot; above)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;That they are.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Take care.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Who are you?&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(Same as &amp;quot;Got it, but who are you?&amp;quot; above)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;It is. Get to cover and you&#039;ll be safe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;During and after [[Festival of the Four Winds 2014|Festival of the Four Winds]]&lt;br /&gt;
:I&#039;ve heard stories about how Lion&#039;s Arch has bounced back from previous disasters. I wonder if they thought back then what I&#039;m thinking now.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Which is?&#039;&#039;&lt;br /&gt;
::How hard can you punch a city before it breaks for good? Looking at the devastation, I wonder if luck has run out for Lion&#039;s Arch.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;We&#039;ll see.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* He was added to the game during the [[Game updates/2012-11-15|November 15th, 2012]] update.&lt;br /&gt;
* While Lion&#039;s Arch is under enemy control, he spawns in different locations at random, never staying at the same location for long. Ask around in mapchat if anyone sees him.&lt;br /&gt;
* A working strategy is to go to a confirmed spawn location with no enemies and camp there until Peter appears. A good place for this is the southernmost point near Lion&#039;s gate, under the rocks next to the waterfall.&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
* {{achievement|He&#039;ll Never Live This Down}}&lt;br /&gt;
&lt;br /&gt;
[[de:Kapitän Peter der Verlorene]]&lt;br /&gt;
[[es:Capitán Peter el Perdido]]&lt;br /&gt;
[[fr:Capitaine Peter le Perdu]]&lt;/div&gt;</summary>
		<author><name>62.60.254.3</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Super_Adventure_Box:_World_2&amp;diff=52217</id>
		<title>Super Adventure Box: World 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Super_Adventure_Box:_World_2&amp;diff=52217"/>
		<updated>2026-04-27T16:23:10Z</updated>

		<summary type="html">&lt;p&gt;62.60.254.3: added note to Explorer&amp;#039;s Second Super Adventure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Temporary|release=Super Adventure Box (release)|seasonal=Super Adventure Festival}}&lt;br /&gt;
{{Achievement category infobox&lt;br /&gt;
| description = Completing challenges in World 2 of [[Super Adventure Box]].&lt;br /&gt;
| group = Festivals&lt;br /&gt;
| subgroup = Super Adventure Box&lt;br /&gt;
| order = 22 &amp;lt;!-- 2X Super Adventure Box --&amp;gt;&lt;br /&gt;
| annual = y&lt;br /&gt;
| id = 45&lt;br /&gt;
}}&lt;br /&gt;
[[Super Adventure Box: World 2]] is an [[achievement]] category for the World 2 of [[Super Adventure Box]].&lt;br /&gt;
&lt;br /&gt;
{{Achievement table header}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 864&lt;br /&gt;
| type = meta&lt;br /&gt;
| name = Major in Achievement&lt;br /&gt;
| title = Honors in Applied Jumping&lt;br /&gt;
| description = Complete the 13 achievements for World 2.&lt;br /&gt;
| flavor = Your super adventure genius is unrivaled.&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| tiers = 13 Achievements Completed for World 2;15&lt;br /&gt;
| reward = Storm Wizard Backpack Cover&lt;br /&gt;
| objectives = [[Super Adventure Box: World 2#achievement866|Academic]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement867|Associate of Baubles, World 2]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement865|Associate of Secrets, World 2]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement868|Major in Enhancement]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement869|It Was An Ambush]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement870|Tiptoe]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement875|Bachelor of Baubles, World 2]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement873|Bachelor of Secrets, World 2]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement876|Master of Baubles, World 2]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement874|Master of Secrets, World 2]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement877|Wings of Justice]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement878|Become the Master]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement879|Professional Ice Skater]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement871|Super Adventure Secret]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement872|Special Instruction]]&lt;br /&gt;
[[Super Adventure Box: World 2#achievement2846|Master of Decor, World 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 866&lt;br /&gt;
| name = Academic&lt;br /&gt;
| description = Complete Zone 1, Zone 2 and Zone 3 in World 2.&lt;br /&gt;
| flavor = You are Moto&#039;s star pupil.&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| tiers = 3 Zones Completed in World 2;10&lt;br /&gt;
| objectives = Zone 01&lt;br /&gt;
Zone 02&lt;br /&gt;
Zone 03&lt;br /&gt;
| notes = Requires completion in [[Super Adventure Box#Difficulty|Normal Mode]].&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 867&lt;br /&gt;
| name = Associate of Baubles, World 2&lt;br /&gt;
| page = Associate of Baubles, World 2&lt;br /&gt;
| description = Collect every World 2, Zone 1 bauble in one playthrough. Baubles from foes aren&#039;t counted.&lt;br /&gt;
| flavor = ...and that one, too.&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| tiers = Collect All Baubles in World 2, Zone 1;5&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 865&lt;br /&gt;
| name = Associate of Secrets, World 2&lt;br /&gt;
| page = Rapids#Walkthrough&lt;br /&gt;
| description = Find every hidden room (excluding furniture shops) in World 2, Zone 1.&lt;br /&gt;
| flavor = Left no stone unturned.&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| tiers = 11 Hidden Rooms Found in World 2, Zone 1;5&lt;br /&gt;
| objectives = After a wild ride.&lt;br /&gt;
Across the wide river.&lt;br /&gt;
Overlooking the wide river.&lt;br /&gt;
Behind a gigantic waterfall.&lt;br /&gt;
Left of a shop.&lt;br /&gt;
Inside a watery cave.&lt;br /&gt;
Ledge above river rapids.&lt;br /&gt;
Surrounded by trees.&lt;br /&gt;
Beneath the hillbillies.&lt;br /&gt;
Where water crashes down at the wide river.&lt;br /&gt;
Does the log have other secrets?&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 875&lt;br /&gt;
| name = Bachelor of Baubles, World 2&lt;br /&gt;
| page = Pain Cliffs#Walkthrough&lt;br /&gt;
| description = Collect every World 2, Zone 2 bauble in one playthrough. Baubles from foes aren&#039;t counted.&lt;br /&gt;
| flavor = More baubles for your troubles.&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| tiers = Collect All Baubles in World 2, Zone 2;5&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 873&lt;br /&gt;
| name = Bachelor of Secrets, World 2&lt;br /&gt;
| page = Bachelor of Secrets, World 2&lt;br /&gt;
| description = Find every hidden room (excluding furniture shops) in World 2, Zone 2.&lt;br /&gt;
| flavor = Look what you found.&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| tiers = 9 Hidden Rooms Found World 2, Zone 2;5&lt;br /&gt;
| objectives = Alternative shop exit.&lt;br /&gt;
On a tall, green mountain top.&lt;br /&gt;
Escape from the poisonous water.&lt;br /&gt;
Near the raccoon hideout.&lt;br /&gt;
In the middle of trees.&lt;br /&gt;
Past the piranha pagoda.&lt;br /&gt;
Below the deadliest pagoda.&lt;br /&gt;
Use the wooden whistle.&lt;br /&gt;
Travel by flower.&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 878&lt;br /&gt;
| name = Become the Master&lt;br /&gt;
| page = Pain Cliffs#Walkthrough&lt;br /&gt;
| description = Defeat all assassins in World 2, Zone 2.&lt;br /&gt;
| flavor = And this round goes to...&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| tiers = Defeat All Assassins in World 2, Zone 2;5&lt;br /&gt;
| notes = Does not require you to kill every single assassin yourself. Coming into an instance where some assassins have already been killed and the party kills the rest will award the achievement. The achievement is awarded as you kill the last assassin not upon zone completion.&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 857&lt;br /&gt;
| name = Explorer&#039;s Second Super Adventure&lt;br /&gt;
| description = Complete feats by playing through Zone 1, Zone 2, and Zone 3 in World 2 in Exploration Mode.&lt;br /&gt;
| flavor = Contemplate World 2&#039;s stunning horizons at your leisure.&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| notes = Feats 6-9 as indicated by the Explorer&#039;s Second Super Adventure achievement are not unlocked by going the full route. Instead, take a detour following the cloud path on the right of the building after the fifth checkpoint to hit these areas.&lt;br /&gt;
| tiers = Completed 1 Feat in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 2 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 3 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 4 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 5 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 6 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 7 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 8 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 9 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 10 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 11 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 12 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 13 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 14 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 15 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 16 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 17 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 18 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 19 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 20 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 21 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 22 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 23 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 24 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 25 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 26 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 27 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 28 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 29 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 30 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 31 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 32 Feats in World 2 in Exploration Mode;0&lt;br /&gt;
Completed 33 Feats in World 2 in Exploration Mode;1&lt;br /&gt;
| objectives = Complete World 2, Zone 1 on Exploration Mode.&lt;br /&gt;
Complete World 2, Zone 2 on Exploration Mode.&lt;br /&gt;
Complete World 2, Zone 3 on Exploration Mode.&lt;br /&gt;
Zone 1&amp;amp;mdash;#1&lt;br /&gt;
Zone 1&amp;amp;mdash;#2&lt;br /&gt;
Zone 1&amp;amp;mdash;#3&lt;br /&gt;
Zone 1&amp;amp;mdash;#4&lt;br /&gt;
Zone 1&amp;amp;mdash;#5&lt;br /&gt;
Zone 1&amp;amp;mdash;#6&lt;br /&gt;
Zone 1&amp;amp;mdash;#7&lt;br /&gt;
Zone 1&amp;amp;mdash;#8&lt;br /&gt;
Zone 1&amp;amp;mdash;#9&lt;br /&gt;
Zone 2&amp;amp;mdash;#1&lt;br /&gt;
Zone 2&amp;amp;mdash;#2&lt;br /&gt;
Zone 2&amp;amp;mdash;#3&lt;br /&gt;
Zone 2&amp;amp;mdash;#4&lt;br /&gt;
Zone 2&amp;amp;mdash;#5&lt;br /&gt;
Zone 2&amp;amp;mdash;#6&lt;br /&gt;
Zone 2&amp;amp;mdash;#7&lt;br /&gt;
Zone 2&amp;amp;mdash;#8&lt;br /&gt;
Zone 2&amp;amp;mdash;#9&lt;br /&gt;
Zone 2&amp;amp;mdash;#10&lt;br /&gt;
Zone 2&amp;amp;mdash;#11&lt;br /&gt;
Zone 3&amp;amp;mdash;#1&lt;br /&gt;
Zone 3&amp;amp;mdash;#2&lt;br /&gt;
Zone 3&amp;amp;mdash;#3&lt;br /&gt;
Zone 3&amp;amp;mdash;#4&lt;br /&gt;
Zone 3&amp;amp;mdash;#5&lt;br /&gt;
Zone 3&amp;amp;mdash;#6&lt;br /&gt;
Zone 3&amp;amp;mdash;#7&lt;br /&gt;
Zone 3&amp;amp;mdash;#8&lt;br /&gt;
Zone 3&amp;amp;mdash;#9&lt;br /&gt;
Zone 3&amp;amp;mdash;#10&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 869&lt;br /&gt;
| name = It Was An Ambush&lt;br /&gt;
| description = Survive the log raft ambush without dying in World 2, Zone 1.&lt;br /&gt;
| flavor = They came out of nowhere!&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| tiers = Survive Assassin Ambush in World 2, Zone 1;5&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 868&lt;br /&gt;
| name = Major in Enhancement&lt;br /&gt;
| description = Obtain every item upgrade found in World 2.&lt;br /&gt;
| flavor = Where do you store all of these things?&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| tiers = 10 Item Upgrades Acquired;5&lt;br /&gt;
| objectives = [[Nice Scoop]]&lt;br /&gt;
[[Wooden Whistle]]&lt;br /&gt;
[[Slingshot]]&lt;br /&gt;
[[Glove of Wisdom]]&lt;br /&gt;
[[Medium Health Bottle]]&lt;br /&gt;
[[Chain Sticks]]&lt;br /&gt;
[[Health Vessel|Heart Vessel]]&lt;br /&gt;
[[Bauble Tote Bag]]&lt;br /&gt;
[[Torch (Super Adventure Box)|Torch]]&lt;br /&gt;
[[Moto&#039;s Finger]]&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 876&lt;br /&gt;
| name = Master of Baubles, World 2&lt;br /&gt;
| page = Storm Top#Walkthrough&lt;br /&gt;
| description = Collect every World 2, Zone 3 bauble in one playthrough. Baubles from foes aren&#039;t counted.&lt;br /&gt;
| flavor = Deep pockets required.&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| tiers = Collect All Baubles in World 2, Zone 3;5&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 4650&lt;br /&gt;
| name = Master of Coins, World 2&lt;br /&gt;
| description = Get a Gold award in each time challenge [[Super Adventure Festival 2019#New Activities|Adventure]] in World 2.&lt;br /&gt;
| tiers = 3 Adventure Gold Awards in World 2;5&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 2846&lt;br /&gt;
| name = Master of Decor, World 2&lt;br /&gt;
| page = Master of Decor, World 2&lt;br /&gt;
| description = Find all the furniture shops in World 2. Completing this achievement along with the one for World 1 will unlock a vendor tab on [[Super Adventure Box Trader|Motos&#039; assistants]].&lt;br /&gt;
| flavor = Only the finest from the finest.&lt;br /&gt;
| tiers = Found 2 Furniture Shops in World 2;2&lt;br /&gt;
Found 4 Furniture Shops in World 2;2&lt;br /&gt;
Found 6 Furniture Shops in World 2;2&lt;br /&gt;
| reward = Bag of Fancy Furniture Coins&lt;br /&gt;
| objectives = Where the river splits.&lt;br /&gt;
Between two ferns.&lt;br /&gt;
A fluffy trap door.&lt;br /&gt;
All together now!&lt;br /&gt;
Under the pyramid of pain.&lt;br /&gt;
#?@!&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 874&lt;br /&gt;
| name = Master of Secrets, World 2&lt;br /&gt;
| page = Master of Secrets, World 2&lt;br /&gt;
| description = Find every hidden room (excluding furniture shops) in World 2, Zone 3.&lt;br /&gt;
| flavor = What was hidden is now revealed.&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| tiers = 17 Hidden Rooms Found World 2, Zone 3;5&lt;br /&gt;
| objectives = The candle is too weak.&lt;br /&gt;
Perform a melody near the yeti mountain.&lt;br /&gt;
Perform a melody without falling.&lt;br /&gt;
Perform a melody on a ledge above exploding barrels.&lt;br /&gt;
Perform a melody in a room full of ice spikes.&lt;br /&gt;
The beginning of a frozen maze.&lt;br /&gt;
After performing, left.&lt;br /&gt;
Tucked away after a checkpoint.&lt;br /&gt;
Don&#039;t look down.&lt;br /&gt;
Before bombing an icicle.&lt;br /&gt;
A cave underneath the ice.&lt;br /&gt;
Before a portal.&lt;br /&gt;
A roundabout secret.&lt;br /&gt;
After performing, right.&lt;br /&gt;
After performing, straight ahead.&lt;br /&gt;
Perform a melody on a slippery corner.&lt;br /&gt;
This is bananas.&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 879&lt;br /&gt;
| name = Professional Ice Skater&lt;br /&gt;
| description = Complete World 2, Zone 3 without being frozen by a banana.&lt;br /&gt;
| flavor = So graceful.&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| tiers = Complete World 2, Zone 3, Without Being Frozen by a Banana;5&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 872&lt;br /&gt;
| name = Special Instruction&lt;br /&gt;
| page = Control Panel (special instruction)&lt;br /&gt;
| description = Follow the instructions given by the [[Genie of the Box]].&lt;br /&gt;
| flavor = Is this what he wanted?&lt;br /&gt;
| tiers = Follow the instructions given by the Genie of the Box.;5&lt;br /&gt;
| prerequisite = Super Adventure Secret&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| notes = Was only accessible in September 2013.&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 871&lt;br /&gt;
| name = Super Adventure Secret&lt;br /&gt;
| description = Speak with the Genie of the Box in World 3, Zone 1.&lt;br /&gt;
| flavor = No wishes, but he has an offer to make.&lt;br /&gt;
| tiers = Speak with the Genie of the Box;5&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| notes = Was only accessible in September 2013.&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 4655&lt;br /&gt;
| name = Super Adventurer&#039;s Quest 2&lt;br /&gt;
| page = Super Adventurer&#039;s Quest 2&lt;br /&gt;
| description = Find secret items in the Adventure Box to trade your way to a new upgrade!&lt;br /&gt;
| tiers = 1 Item Found;0&lt;br /&gt;
5 Items Found;5&lt;br /&gt;
| collection = Legendary Cheese&lt;br /&gt;
Mythic Cake&lt;br /&gt;
Fabled Drumstick&lt;br /&gt;
Epic Apple&lt;br /&gt;
Incredible Prize&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 870&lt;br /&gt;
| name = Tiptoe&lt;br /&gt;
| description = Complete World 2, Zone 1 without angering any hillbillies.&lt;br /&gt;
| flavor = Sometimes it&#039;s best to avoid conflict.&lt;br /&gt;
| tiers = Complete World 2, Zone 1 Without Angering Hillbillies;5&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
| notes = There are four groups of hillbillies in this zone. The first are avoided prior to checkpoint 7 (by simply heading to the right, towards the frogger-style log jumping rapids). Doing this avoids the second group which are hidden in a cave beneath the Raccoon Kingpin&#039;s maze. The only group of hillbillies requiring to actively be avoided are the third group, found just after the frogger-style log jumping area, and just prior to checkpoint 8 - they can be avoided by hopping up onto a ledge just to the right of Shop #4, and then hugging the left-hand wall prior to checkpoint 8. The fourth group to avoid are in the area to the right after the last checkpoint (where the vending machine is found) - avoided by heading straight for the boss and ignoring that diversion too.&lt;br /&gt;
}}&lt;br /&gt;
{{Achievement table row&lt;br /&gt;
| id = 877&lt;br /&gt;
| name = Wings of Justice&lt;br /&gt;
| description = Find the World 2, Zone 2 shortcut.&lt;br /&gt;
| flavor = Caw!&lt;br /&gt;
| tiers = Find the Shortcut in World 2, Zone 2;5&lt;br /&gt;
| location = Magustan Court Waypoint&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &#039;&#039;&#039;Course Load&#039;&#039;&#039; achievement was originally located here, but was later moved to [[Super Adventure Box: Nostalgia]] in 2018.&lt;br /&gt;
&lt;br /&gt;
{{SAB nav}}&lt;br /&gt;
{{Achievement nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Super Adventure Box|*]]&lt;br /&gt;
[[de:Super Adventure Box: Welt 2]]&lt;br /&gt;
[[es:Super Adventure Box: Mundo 2]]&lt;br /&gt;
[[fr:Super Adventure Box : Monde 2]]&lt;/div&gt;</summary>
		<author><name>62.60.254.3</name></author>
	</entry>
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