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		<id>https://wiki.ezgame.cc/index.php?title=Targeting&amp;diff=13108</id>
		<title>Targeting</title>
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		<updated>2026-04-05T15:14:26Z</updated>

		<summary type="html">&lt;p&gt;185.70.54.223: /* Ground targeting */ Explained the &amp;quot;Snap Ground Target to Current Target&amp;quot; option&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses redirect|Target|the effect applied by the [[bounty]] enemies|Target (effect)|the command to mark the target for allies|Call Target}}&lt;br /&gt;
[[Targeting]] is a [[:Category:Game mechanics|game mechanic]] for selecting [[Non-player character|NPCs]], player characters, and [[object]]s for [[combat]] or interaction. Targeting is one of the key elements of the [[combat]] system and used to cast [[skill]]s at a specific enemy or area. Interacting with objects or allied NPCs, like [[vendor]]s, does not require targeting them, but helps selecting a specific interaction if multiple objects are located close to each other. &lt;br /&gt;
{{TOC|class=toc2}}&lt;br /&gt;
&lt;br /&gt;
== Interaction ==&lt;br /&gt;
Targeting an interactable object or allied NPC can be done by mouse-clicking them or by using &amp;quot;Nearest Ally&amp;quot;, &amp;quot;Next Ally&amp;quot;, or &amp;quot;Previous Ally&amp;quot; keybinds (unassigned in the [[Options#Control Options|Control Options]] by default). Allied player characters are prioritized over NPCs for targeting when using the keybinds. Some combat skills, primarily the abilities of [[Thief]]&#039;s elite specialization [[Specter]], have a special effect when targeted at allies.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
[[File:Target display.jpg|thumb|300px|Targeting an [[Non-player character|NPC]] displays its name and characteristics.]]&lt;br /&gt;
In all [[game mode]]s, in order to engage the enemy in [[combat]], player needs to target it and use a [[skill]]. With default [[controls]], a nearby enemy is targeted by pressing the &amp;quot;Next Enemy&amp;quot; keybind ( {{key|Tab}} by default) or by mouse-selecting it. Targeting with the keybind prioritizes NPC with the highest [[NPC rank|rank]]. Alternatively, getting in range of the [[auto-attack]]ing skill and double-clicking the enemy model starts the auto-attack [[chain]]. &lt;br /&gt;
&lt;br /&gt;
Some skills require a target in order to be activated (e.g. [[Phantasmal Berserker]]), while others can be used regardless despite having a single-target behavior (e.g. [[Fireball]]). If a skill is used without a target, it will be cast in the direction the character or camera are currently facing, and might not hit the enemy. Sometimes, it can be used deliberately, for example, using [[leap]] or [[retreat]] skills without a target as a [[movement]] aid. This is only possible with &amp;quot;Autotargeting&amp;quot; in [[Options#Combat/Movement|General Options]] disabled. Many skills that create [[projectile]]s can also be used without a target, for example, directing the camera up or down while casting demonstrates the [[wikipedia:pathfinding|pathfinding]] for the free-form projectiles.&lt;br /&gt;
&lt;br /&gt;
After the targeted enemy is defeated, a new target can be selected manually by pressing &amp;quot;Next Enemy&amp;quot;, &amp;quot;Previous Enemy&amp;quot; or &amp;quot;Nearest Enemy&amp;quot; keybinds. If &amp;quot;Autotargeting&amp;quot; is enabled, the next foe in range will be selected automatically upon casting a skill or if an ability was already queued just before the previous target was defeated.&lt;br /&gt;
&lt;br /&gt;
=== Ground targeting ===&lt;br /&gt;
[[File:Weapon skills.jpg|thumb|300px|[[Thief]]&#039;s [[short bow]] skills 2, 4, and 5 are ground targeted, indicated by the red target reticle in their icon]]&lt;br /&gt;
&#039;&#039;&#039;Ground-targeted&#039;&#039;&#039; skills are instead aimed at the specific area on the ground and usually affect multiple enemies ([[area of effect]] skills). These skills can be cast anywhere regardless of the direction the character is facing, but might be [[obstruct]]ed if there is no clear [[line of sight]] to the selected area. Ground targeted abilities are indicated by the red target reticle [[File:Ground target aim.png|18px|Ground target reticle]] in their icon.&lt;br /&gt;
&lt;br /&gt;
* Using the skill will bring up highlighted area of target which can be aimed and subsequently activated with a mouse click.&lt;br /&gt;
* Set the option of &#039;Ground Targeting&#039; in Options -&amp;gt; General Options -&amp;gt; &#039;Combat/Movement&#039; to &#039;Instant&#039; in order to aim at your cursor&#039;s current position.&lt;br /&gt;
** Setting this to Instant is the only way to continuously attack with a ground-targeted 1 skill (eg. [[Mortar Shot]]) by holding its hotkey or left mouse with Action Cam; there is no way to auto attack for these types of skills.&lt;br /&gt;
* Ground-targeted skills can be used regardless of character facing and can hit targets within the AOE even if they would normally be obstructed (i.e. if they are behind a corner).  However, there must still be a clear line of sight between the player and the point targeted, or a &amp;quot;No Line of Sight&amp;quot; message will pop up.&lt;br /&gt;
* Most ground-targeted skills which can be used [[underwater]] lose that property upon going under water, instead the effect is either applied at caster&#039;s location or targeted foe&#039;s location.&lt;br /&gt;
* The option &amp;quot;Snap Ground Target to Current Target&amp;quot; in Combat/Movement may be useful for AoE attacks. Combined with autotargeting (see below), it will always select the nearest foe. However, it may prevent the proper usage of non-attacking skills, which should be aimed at area with friendly characters or objects. In this case, it is recommended to bind a key to the option &amp;quot;Toggle Snap Ground Target&amp;quot; in [[Options#Targeting|Control Options, Targeting]] and switch the snap off when need.&lt;br /&gt;
&lt;br /&gt;
==== Skills with ground targeting ====&lt;br /&gt;
{| {{STDT|mech2 expandable}}&lt;br /&gt;
! style=width:85em | Skills with ground targeting&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
{{Related skills filter|heading level = h5}}&lt;br /&gt;
{{Skill list by property|Weapon|[[Is ground targeted::Y]]|heading=[[Weapon]] skills|heading level=h5}}&lt;br /&gt;
{{Skill list by property|Bundle|[[Is ground targeted::Y]]|heading=[[Bundle]] skills|heading level=h5}}&lt;br /&gt;
{{Skill list by property|Transform|[[Is ground targeted::Y]]|heading=[[Transform]] skills|heading level=h5}}&lt;br /&gt;
{{Skill list by property|Healing|[[Is ground targeted::Y]]|heading=[[Healing skill]]s|heading level=h5}}&lt;br /&gt;
{{Skill list by property|Utility|[[Is ground targeted::Y]]|heading=[[Utility skill]]s|heading level=h5}}&lt;br /&gt;
{{Skill list by property|Elite|[[Is ground targeted::Y]]|heading=[[Elite skill]]s|heading level=h5}}&lt;br /&gt;
{{Skill list by property|Profession mechanic|[[Is ground targeted::Y]]|heading=[[Profession mechanic]] skills|heading level=h5}}&lt;br /&gt;
{{Skill list by property|Downed|[[Is ground targeted::Y]]|heading=[[List of downed skills|Downed]] skills|heading level=h5}}&lt;br /&gt;
{{Skill list by property|Drowning|[[Is ground targeted::Y]]|heading=[[List of drowning skills|Drowning]] skills|heading level=h5}}&lt;br /&gt;
{{Skill list by property|Racial|[[Is ground targeted::Y]]|heading=[[Racial skill]]s|heading level=h5}}&lt;br /&gt;
&amp;lt;!-- too many common skills --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotargeting ===&lt;br /&gt;
If Autotargeting is enabled in the [[Options#Combat/Movement|General Options]], then using most non-ground targeted skill will automatically target a nearby enemy. &lt;br /&gt;
&lt;br /&gt;
* If Autotargeting is disabled, it&#039;s possible to target the nearest foe manually using the &amp;quot;Next Enemy&amp;quot;, &amp;quot;Nearest Enemy&amp;quot;, or &amp;quot;Previous Enemy&amp;quot; keybinds.&lt;br /&gt;
* Alternatively, holding down [[Lock Auto Target]] keybind temporarily disables autotargeting mechanic, even if it is enabled in Options. It locks the auto-target as long as the key is pressed down and will automatically auto-target the next foe again when the key is let go.&lt;br /&gt;
* Additionally, there are keybinds to toggle the Autotargeting on/off or temporarily fully disable it.&lt;br /&gt;
&lt;br /&gt;
=== Breaking enemy target ===&lt;br /&gt;
Enemy NPCs also engage in combat by targeting the player character, although it is rarely indicated directly in the [[Graphical user interface|user interface]]. Some skills and effects like [[Stealth]] have the ability to &#039;&#039;&#039;break targeting&#039;&#039;&#039;, forcing enemies to select the target again (if their skills require a target). This mechanic works both against hostile NPCs in [[Player versus Environment|PvE]] game mode and enemy players in [[Structured PvP|PvP]] and [[World versus World|WvW]] game modes.&lt;br /&gt;
&lt;br /&gt;
[[Channeled skill]]s that were already tracking the target like [[Rapid Fire]] will not stop tracking if the character breaks targeting once the channeling has started. &lt;br /&gt;
&lt;br /&gt;
==== Skills that break enemy targeting ====&lt;br /&gt;
{{Related skills|Breaks Enemy Targeting|heading level = h5}}&lt;br /&gt;
&lt;br /&gt;
==== Effects that break enemy targeting ====&lt;br /&gt;
* {{effect|Stealth}}&lt;br /&gt;
&lt;br /&gt;
== Detargeting ==&lt;br /&gt;
Removing the target can be done by left-clicking anywhere in the game world outside of the targetable objects and NPCs. While there is no specific keybind for this action, pressing, instead of holding down, the &amp;quot;[[Lock Autotarget]]&amp;quot; keybind also removes the target.&lt;br /&gt;
&lt;br /&gt;
== Action Camera ==&lt;br /&gt;
{{main|Action Camera}}&lt;br /&gt;
[[Action Camera]] is a special camera mode that enables a third/first person shooter style targeting. With this camera mode active, the mouse cursor is locked in the middle of the screen and transformed into a target reticle. {{key|Left-Click}} casts the first weapon skill, and {{key|Right-Click}} is used to select a character or object as a target. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
The following icons appear above the heads of targeted NPCs and objects:&lt;br /&gt;
&amp;lt;gallery widths=80px&amp;gt;&lt;br /&gt;
File:Targeted ally.png|Ally&lt;br /&gt;
File:Targeted foe.png|Enemy&lt;br /&gt;
File:Targeted object.png|Object&lt;br /&gt;
File:Targeted party member.png|Party member&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[es:Marcar objetivo]]&lt;/div&gt;</summary>
		<author><name>185.70.54.223</name></author>
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