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	<id>https://wiki.ezgame.cc/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=184.160.183.116</id>
	<title>GW2 Wiki English Mirror - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ezgame.cc/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=184.160.183.116"/>
	<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/wiki/Special:Contributions/184.160.183.116"/>
	<updated>2026-07-17T09:13:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Town_Crier&amp;diff=30718</id>
		<title>Town Crier</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Town_Crier&amp;diff=30718"/>
		<updated>2025-12-19T09:51:28Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Hoanjo Belin.jpg&lt;br /&gt;
| random = y&lt;br /&gt;
| location = District Promenade; Dwayna High Road; Eastern Commons; Lyssa Low Road; Western Commons&lt;br /&gt;
| race = human&lt;br /&gt;
}}&lt;br /&gt;
[[Town Crier]]s are [[human]]s found in various parts of [[Divinity&#039;s Reach]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Divinity&#039;s Reach]]&lt;br /&gt;
** [[District Promenade]]&lt;br /&gt;
** [[Dwayna High Road]]&lt;br /&gt;
** [[Eastern Commons]]&lt;br /&gt;
** [[Lyssa Low Road]]&lt;br /&gt;
** [[Western Commons]]&lt;br /&gt;
&lt;br /&gt;
== Ambient Dialogue ==&lt;br /&gt;
{{main|District Promenade#Ambient dialogue|Eastern Commons#Ambient dialogue|Lyssa Low Road#Ambient dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
;Greets&lt;br /&gt;
{{gww}}&lt;br /&gt;
:&#039;&#039;Hello stranger.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Hello.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Yes?&#039;&#039;&lt;br /&gt;
:&#039;&#039;May the Six watch over you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;What can I do for you?&#039;&#039;&lt;br /&gt;
:&#039;&#039;What is it?&#039;&#039;&lt;br /&gt;
:&#039;&#039;My time is precious.&#039;&#039;&lt;br /&gt;
:&#039;&#039;I&#039;m not sure about this.&#039;&#039;&lt;br /&gt;
:&#039;&#039;May Lyssa aid you.&#039;&#039;&lt;br /&gt;
:&#039;&#039;I&#039;m rich, you know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Stadtschreier]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Agitated_Citizen&amp;diff=33775</id>
		<title>Agitated Citizen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Agitated_Citizen&amp;diff=33775"/>
		<updated>2025-12-19T09:31:34Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Human Female 2.jpg&lt;br /&gt;
| location = Kormir High Road; Plaza of Kormir&lt;br /&gt;
| race = human&lt;br /&gt;
| coordinates = [44483.7,27474]&lt;br /&gt;
}}&lt;br /&gt;
[[Agitated Citizen]]s are unhappy citizens of [[Divinity&#039;s Reach]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Divinity&#039;s Reach]]&lt;br /&gt;
** [[Kormir High Road]]&lt;br /&gt;
** [[Plaza of Kormir]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
;Kormir High Road&lt;br /&gt;
:I&#039;m afraid I can&#039;t sell you a [[book]]. the owner paid me a [[Currency|silver]] to stand here and guard it while he went to the privy, but he hasn&#039;t returned yet.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Do you know if he has a copy of—&#039;&#039;&lt;br /&gt;
::Stop right there. I barely know how to read myself. I&#039;m not the person to ask. I&#039;ve been told, though, that his selection is good by people who...like books.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;I&#039;ll come back some other time.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I&#039;ll come back some other time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Plaza of Kormir&lt;br /&gt;
:I&#039;m having the worst day of my life. I just lost my job, and now what am I going to do?&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Get another job?&#039;&#039;&lt;br /&gt;
::There are so many people out of work these days. We&#039;ve got new folks coming in from the surrounding lands, looking for refuge from the [[centaur]]s. It&#039;s hard to find work.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;I see.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Become an adventurer?&#039;&#039;&lt;br /&gt;
::Not everyone is talented enough or brave enough to be an adventurer. Some of us have to stay here and keep the home fires burning. It&#039;s getting harder to find work, though.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Why&#039;s that?&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(Same as &amp;quot;Get another job&amp;quot; above)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I have no idea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Jamie.jpg|Male Agitated Citizen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
;Greets&lt;br /&gt;
:&#039;&#039;Whaddya know? Another problem.&#039;&#039;&lt;br /&gt;
:&#039;&#039;I was born inside these walls. I&#039;m probably going to die trapped inside them.&#039;&#039;&lt;br /&gt;
:&#039;&#039;I can&#039;t believe it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Aufgeregter Bürger]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Chikage&amp;diff=34836</id>
		<title>Chikage</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Chikage&amp;diff=34836"/>
		<updated>2025-12-19T09:05:40Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Human female 26 alt 3.jpg&lt;br /&gt;
| random = yes&lt;br /&gt;
| location = Rurikton&lt;br /&gt;
| race = Human&lt;br /&gt;
| coordinates = [44629.4, 27133.9]&lt;br /&gt;
}}&lt;br /&gt;
[[Chikage]] is a citizen in the [[Rurikton]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Divinity&#039;s Reach]]&lt;br /&gt;
** [[Rurikton]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{verify|Special dialogue for Priory members? Confirmed there&#039;s no special dialogue for charr players.}}&lt;br /&gt;
:There are so many books to read. I wish I had time for them all. The [[Durmand Priory]]&#039;s been busy since getting their hands on printing presses.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;All these books came from Durmand Priory?&#039;&#039;&lt;br /&gt;
::Not all of them. There are a few independent presses around. Since the [[charr]] sold a few presses to the Priory, some other groups figured they could profit from it as well.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;I&#039;m surprised the charr were so willing to sell the Durmand Priory all those presses.&#039;&#039;&lt;br /&gt;
:::Oh they didn&#039;t all come from the charr. Although I believe a few of the independent presses maight{{sic|might}} be made from old unused wine presses.&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Wow, clever. Well it&#039;s been nice talking to you. Bye!&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Fascinating. Well, I should be going.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Yeah, books sure are great. Later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Chikage]]&lt;br /&gt;
[[fr:Chikage]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Gossiping_Citizen&amp;diff=33756</id>
		<title>Gossiping Citizen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Gossiping_Citizen&amp;diff=33756"/>
		<updated>2025-12-19T09:03:33Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Human Female 4.jpg&lt;br /&gt;
| location = Divinity&#039;s Reach&lt;br /&gt;
| race = Human&lt;br /&gt;
}}&lt;br /&gt;
[[Gossiping Citizen]]s are several [[human]]s found in various areas of [[Divinity&#039;s Reach]] who are gossiping about events occuring in the area.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Divinity&#039;s Reach]]&lt;br /&gt;
** [[Lyssa High Road]]&lt;br /&gt;
** [[Plaza of Dwayna]]&lt;br /&gt;
** [[Plaza of Lyssa]]&lt;br /&gt;
** [[Rurikton]]&lt;br /&gt;
*** [[Maiden&#039;s Whisper]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
;At Lyssa High Road&lt;br /&gt;
:I don&#039;t think [[Lion&#039;s Arch]] is quite as bad as my friend says it is, but I&#039;m sure that it can&#039;t compare with Divinity&#039;s Reach. This is truly the most magnificent [[city]] in the [[Tyria (world)|world]].&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Sure is. Bye!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Why would anyone want to live in Lion&#039;s Arch. The way I hear it, there&#039;s no law, no order, not even decency or common sense. But what do you expect from a city built by a bunch of filthy [[pirate]]s?&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;You obviously don&#039;t expect much.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Outside the Maiden&#039;s Whisper, and at the Plaza of Lyssa&lt;br /&gt;
:Now this is a story even I find hard to believe, which means it must be true. I know a guy who said his friend was killed near [[Lake Delavan]] by killer butterflies. Can you imagine? Butterflies that kill?&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;That can&#039;t be true.&#039;&#039;&lt;br /&gt;
::That&#039;s what I thought. But if it&#039;s not true, why I haven&#039;t{{sic|haven&#039;t I}} seen him since? It&#039;s got to be true. How do you think a butterfly kills people? I don&#039;t think they can hold [[weapon]]s. I bet it was poison.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;It makes more sense than a [[mace]]. I have to go now.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Anything can kill...if it&#039;s desperate enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Hey, have you heard the latest about [[Countess Anise]]? Well, you know how she seems almost unnaturally beautiful? I hear she uses [[Magic|MAGIC]] to look that good. Can you imagine?&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Really?&#039;&#039;&lt;br /&gt;
::My friend—he&#039;s quite reputable, I assure you—tells me he knows someone who knows someone who swears it&#039;s the truth. I bet she&#039;s nothing without her magic. I wish I had that kind of magic.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;I&#039;ll juat be going now.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;It&#039;s strange what some people would use such power for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve got the latest, and trust me, you&#039;re going to want to hear this. I&#039;ve heard that [[Queen Jennah]] has been training an elite military force. You know what&#039;s surprising? It&#039;s made up of [[quaggan]]s!&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Quaggans?&#039;&#039;&lt;br /&gt;
::I was so surprised. But it makes perfect sense. Because they&#039;re quaggans—no one would ever expect them to attack. I&#039;m no military strategist, but I think that&#039;s brilliant.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;It certainly sounds creative. I hope it works.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;That would be something to see. Good-bye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;At the Plaza of Dwayna&lt;br /&gt;
:Can you believe it? I saw [[Logan Thackeray]]. And he looked right at me. It was brief, and I suppose I could have imagined it, but I&#039;m sure he almost gave me a second look. Or would have.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Yes, I&#039;m sure that&#039;s what happened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:My friend is head over heels for Logan Thackeray. He&#039;s all she talks about. After all, he&#039;s commendable, and he&#039;s good looking. And, those sad eyes of his are very sexy.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Maybe so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Historical dialogue ===&lt;br /&gt;
;By The Great Collapse&lt;br /&gt;
:[[Dwayna]] must have been with us that day. If the collapse had been sudden, we&#039;d have lost so much more than just buildings. Still, it&#039;s a shame that I won&#039;t get to see the Great Symphony Hall again.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;How did it start?&#039;&#039;&lt;br /&gt;
::I heard that the cracks started near the markets, but that late at night it&#039;s usually pretty empty. The [[Shining Blade]] evacuated us all before I saw any of that, thankfully.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Glad you made it out safely.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Sounds like you were lucky. Good-bye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Female Citizen 1&lt;br /&gt;
:It&#039;s been months since the collapse, and is anyone helping me rebuild my shop? No! All they&#039;ll tell me is that I&#039;ll be let back in when it&#039;s safe. I have a business to run!&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Aren&#039;t you glad you weren&#039;t injured?&#039;&#039;&lt;br /&gt;
::You too, huh? People keep saying how &amp;quot;grateful&amp;quot; I should be. To the Shining Blade. To the queen. To the [[Six Human Gods|gods]]. Well, until one of them starts paying my bills, I&#039;m not feeling very &amp;quot;grateful&amp;quot; to anyone.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;I hope things work out.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Male Citizen 2&lt;br /&gt;
:I keep trying to get a closer look at the sinkhole, but those guards won&#039;t let me near it. They aren&#039;t giving much in the way of answers, either.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What has you so curious?&#039;&#039;&lt;br /&gt;
::That whole area&#039;s been a mighty creepy since the first cracks appeared. Weird noises and such. My brother used to tease me about [[drake]]s in the [[Grenth&#039;s Spoke|sewers]]. I&#039;m starting to think maybe he was right.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Interesting theory.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I don&#039;t have any answers either.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Female Citizen 2&lt;br /&gt;
:You should&#039;ve seen the crowds a month after the collapse, all gossiping about who saw what and which buildings were lost. Now they&#039;ve mostly moved on. I guess construction just isn&#039;t that interesting.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What was here before, anyway?&#039;&#039;&lt;br /&gt;
::You never saw our arts district? All the best theaters, [[craft]]smen and entertainment you could imagine. Some have relocated to the commons as street performers, but it&#039;s just not the same experience.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;I hope the rebuild goes well.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I&#039;m sure you&#039;ll find something else to talk about.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The Great Collapse NPCs were removed with the [[Queen&#039;s Jubilee]] content update.&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Salma_District&amp;diff=4641</id>
		<title>Salma District</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Salma_District&amp;diff=4641"/>
		<updated>2025-12-19T08:40:28Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| points-of-interest = 5&lt;br /&gt;
| type = Instance&lt;br /&gt;
| sector id = 187&lt;br /&gt;
| id = 248&lt;br /&gt;
| within = Divinity&#039;s Reach&lt;br /&gt;
| connections = [[Plaza of Lyssa]] (E)&amp;lt;br&amp;gt;[[Plaza of Grenth]] (NW)&amp;lt;br&amp;gt;[[District Promenade]] (S)&amp;lt;br&amp;gt;[[Lyssa Low Road]] (SE)&amp;lt;br&amp;gt;[[Grenth Low Road]] (W)&lt;br /&gt;
}}&lt;br /&gt;
The [[Salma District]] is an area within [[Divinity&#039;s Reach]] located in the northeast section of the city. It serves as a [[home instance]] for [[human]] players.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;Points of Interest&lt;br /&gt;
: {{map objective|point of interest|Cottage Bend|id=267}}&lt;br /&gt;
: {{map objective|point of interest|Manor Hill|id=266}}&lt;br /&gt;
: {{map objective|point of interest|Queen&#039;s Heart Orphanage|id=262}}&lt;br /&gt;
: {{map objective|point of interest|Rook&#039;s Row|id=268}}&lt;br /&gt;
: {{map objective|point of interest|Vanguard Hospital|id=261}}&lt;br /&gt;
&lt;br /&gt;
;Landmarks&lt;br /&gt;
:{{map objective|landmark|Merchant Square}}&lt;br /&gt;
:{{map objective|landmark|Merchant&#039;s Coin Tavern}}&lt;br /&gt;
:{{map objective|landmark|Widowmaker Hideout}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;[[Animal]]s&lt;br /&gt;
* [[Juvenile Frog]]&lt;br /&gt;
* Ogre Pets such as [[Hyena]], [[Whiptail Devourer]] and many more. &amp;lt;small&amp;gt;(If the ogres have been helped, randomly)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Canine]]s&lt;br /&gt;
* [[Dog]]&lt;br /&gt;
&lt;br /&gt;
;[[Charr]]&lt;br /&gt;
* [[Scholar Octavian Inkblood]]&lt;br /&gt;
&lt;br /&gt;
;[[Feline]]s &amp;lt;small&amp;gt;(after feeding the cats of the [[Hungry cat scavenger hunt]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Cat]]&lt;br /&gt;
* [[Kitten]]&lt;br /&gt;
* [[Feline Familiar]]&lt;br /&gt;
* [[Ghostly Cat]]&lt;br /&gt;
* [[Lady Wisteria Whiskington]]&lt;br /&gt;
* [[Snow Leopard Cub]]&lt;br /&gt;
&lt;br /&gt;
;[[Human]]s&lt;br /&gt;
* [[Agent Ihan]]&lt;br /&gt;
* [[Innkeeper Andrew|Andrew]]&lt;br /&gt;
* [[Carnival Clown]]&lt;br /&gt;
* [[Citizen]]&lt;br /&gt;
* [[Child]]&lt;br /&gt;
* [[Divinity Guide]] &amp;lt;small&amp;gt;(Directins/Tour)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Exemplar Mehid]], identified simply as &amp;quot;Shining Blade&amp;quot; &amp;lt;small&amp;gt;(if chosen [[Biography|Unknown Parents]] background)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Exemplar Salia]], identified simply as &amp;quot;Shining Blade&amp;quot; &amp;lt;small&amp;gt;(if chosen [[Biography|Unknown Parents]] background)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Farmer]]&lt;br /&gt;
* [[Garand]] &amp;lt;small&amp;gt;(After completion of [[Clown College]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Josir]]&lt;br /&gt;
* [[Lord Faren]] &amp;lt;small&amp;gt;(if chosen Noble during biography)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Melk]]&lt;br /&gt;
* [[Mime]]&lt;br /&gt;
* [[Mira]] &amp;lt;small&amp;gt;(After completion of [[The Battle of Claw Island]]&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Noble]]&lt;br /&gt;
* [[Old Man]]&lt;br /&gt;
* [[Old Woman]]&lt;br /&gt;
* [[Petra]]&lt;br /&gt;
* [[Priest]]&lt;br /&gt;
* [[Priest of Dwayna]]&lt;br /&gt;
* [[Priest Tscot]] &amp;lt;small&amp;gt;(if Kormir has been chosen as the worshipped god)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Priestess Jessyka]] &amp;lt;small&amp;gt;(if Grenth has been chosen as the worshipped god)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Priestess]]&lt;br /&gt;
* [[Priestess Alye]] &amp;lt;small&amp;gt;(if Melandru has been chosen as the worshipped god)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Priestess Amelia]]&lt;br /&gt;
* [[Priestess Layna]] &amp;lt;small&amp;gt;(if Lyssa has been chosen as the worshipped god)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Priest Endu]] &amp;lt;small&amp;gt;(if Balthazar has been chosen as the worshipped god)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Priestess Seraah]] &amp;lt;small&amp;gt;(if Dwayna has been chosen as the worshipped god)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Priory Explorer Kalliee]] &amp;lt;small&amp;gt;(If the Durmand Priory has been joined)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Riot Alice]] &amp;lt;small&amp;gt;(After completion of [[Breaking the Blade]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Seraph Soldier]]&lt;br /&gt;
* [[Servant]]&lt;br /&gt;
* [[Tavern Patron]]&lt;br /&gt;
* [[Uptown Johnny]]&lt;br /&gt;
* [[Waitress]]&lt;br /&gt;
* [[Wounded Seraph]]&lt;br /&gt;
* [[Zachariah]]&lt;br /&gt;
&lt;br /&gt;
;[[Griffon]]s&lt;br /&gt;
* [[Hawkeye Griffon]] &amp;lt;small&amp;gt;(If the ogres have been helped, randomly)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Hylek]] &amp;lt;small&amp;gt;(If the hylek have been helped)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Chief]] &lt;br /&gt;
* [[Champion (NPC)|Champion]] &lt;br /&gt;
* [[Ikniu]] &lt;br /&gt;
* [[Hylek Amini]]&lt;br /&gt;
* [[Hylek Cuicani]]&lt;br /&gt;
* [[Hylek Nahualli]]&lt;br /&gt;
* [[Hylek Tlamatini]]&lt;br /&gt;
&lt;br /&gt;
;[[Norn]]&lt;br /&gt;
* [[Uwe Roaldson]]&lt;br /&gt;
&lt;br /&gt;
;[[Ogre]]s &amp;lt;small&amp;gt;(If the ogres have been helped)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Ogre Chieftain]]&lt;br /&gt;
&lt;br /&gt;
;[[Quaggan]]s &amp;lt;small&amp;gt;(If the quaggan have been helped)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Shashoo]]&lt;br /&gt;
* [[Varonos Narrijoo]]&lt;br /&gt;
* [[Villager]]&lt;br /&gt;
* [[Quaggan Hatchling]]&lt;br /&gt;
&lt;br /&gt;
;[[Skritt]] &amp;lt;small&amp;gt;(If the skritt have been helped)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Ftokchak]] &amp;lt;small&amp;gt;(As a veteran Skritt Pistoleer)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Skritt Forager]]&lt;br /&gt;
* [[Skritt Lobber]]&lt;br /&gt;
* [[Skritt Pistoleer]]&lt;br /&gt;
&lt;br /&gt;
;[[Sylvari]]&lt;br /&gt;
* [[Carys]] &amp;lt;small&amp;gt;(After completion of [[The Steel Tide]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Laranthir of the Wild]] &amp;lt;small&amp;gt;(After completion of [[Blast from the Past]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Vigil Crusader Dalloros]] &amp;lt;small&amp;gt;(If the Vigil has been joined)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Visitor]]&lt;br /&gt;
&lt;br /&gt;
;[[Turtle]]s&lt;br /&gt;
* [[Newborn Siege Turtle Hatchling]] &amp;lt;small&amp;gt;(after [[A Strange Diet]] was finished)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
; Black Lion Services&lt;br /&gt;
* {{vendor|gardener}} [[Gardener Morris]] &amp;lt;small&amp;gt;(upon unlocking a [[garden plot]], also sells with supplies if you have purchased a [[Black Lion Garden Plot Deed]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Merchants&lt;br /&gt;
* {{vendor|weaponsmith}} [[Balthamus]]&lt;br /&gt;
* {{vendor|merchant}} [[Bartender (Salma District)|Bartender]]&lt;br /&gt;
* {{vendor|merchant}} [[Eltun]]&lt;br /&gt;
* {{vendor|armorsmith}} [[Helatia]]&lt;br /&gt;
* {{vendor|merchant}} [[Josef]]&lt;br /&gt;
* {{vendor|merchant}} [[Rebah]]&lt;br /&gt;
&lt;br /&gt;
; Activities&lt;br /&gt;
* {{map icon|belcher&#039;s bluff}} [[Maddie]]&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
; Crafting Stations&lt;br /&gt;
* [[Cooking Station]] &amp;lt;small&amp;gt;(upon completion of [[Gourmet Training]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Objects (home instance upgrades)}}&lt;br /&gt;
&lt;br /&gt;
; Others&lt;br /&gt;
* [[Datapad]]&lt;br /&gt;
* [[Dead Bird]] &amp;lt;small&amp;gt;(occasionally)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Feline Dispersing Resonator]]&lt;br /&gt;
* [[Growing Crops]] &amp;lt;small&amp;gt;(after harvesting from the [[garden plot]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Holoscepter Storage Case]]&lt;br /&gt;
* [[Launchpad to Garden]]&lt;br /&gt;
* [[Pot of Cat-Made Soup]]&lt;br /&gt;
* [[Water Pistol Storage Case]]&lt;br /&gt;
* [[Jukebox (home instance)|Jukebox]]&lt;br /&gt;
&lt;br /&gt;
== Crafting resources ==&lt;br /&gt;
{{Home instance node list}}&lt;br /&gt;
&lt;br /&gt;
== Ambient dialogue ==&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;When I grow up, I&#039;m going to be a brave hero!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;I saw this hunter who had a doggie. It was bigger than me, and it said, &amp;quot;Woof!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;Do you think the gods still watch over us? Mom doesn&#039;t think so, but I do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;Daddy, why can&#039;t I have a golem?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;I wish I had hair like the [[sylvari]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;I was born inside these walls. I&#039;m probably going to die trapped inside them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;That [[Minister Caudecus|Caudecus the Wise]], I like him. Good head on his shoulders, he has.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;If the charr think they can come here, me and my meat cleaver will tell them otherwise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Did you see that norn come through here the other day? Now that&#039;s a man!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Hmm. I could use one of those.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Ah, that&#039;s a fair price. I&#039;ll take two, my good man!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Hmm, where to next?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Praise the [[Six Human Gods|Six]]!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Too rich for my blood. Next payday, I&#039;ll be back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Best be getting home before I worry the wife.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Shut up now! I can&#039;t hear anything!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Where did he... Oh, he&#039;s probably down at the pub again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Seraph! Officer! My son is missing!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;Slow down, ma&#039;am. What&#039;s the problem?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;I gave him carnival money this morning. He hasn&#039;t returned!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;I&#039;ll need a full description. What was he wearing? How old is he?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;(sobbing)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;I&#039;m sorry. Please come in. I&#039;ll tell you what you need to know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;The caravan from [[Lion&#039;s Arch]] is late, and we&#039;re having trouble getting meat and milk from the outlying ranches.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Stockpiling staples was the right call. I know this isn&#039;t quite a siege, but I certainly can&#039;t depend on the caravans like I used to.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;War can&#039;t last forever.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Noble (1):&#039;&#039;&#039; &#039;&#039;I planted those seeds this morning.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Noble (2):&#039;&#039;&#039; &#039;&#039;Oh, good. And you asked [[Melandru]] to watch over them?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Noble (1):&#039;&#039;&#039; &#039;&#039;Of course! We can&#039;t cook with rotten fruit, can we?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;(groan) All this ale. I think I&#039;m going to be sick.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;My mug has gone empty. Bartender!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Ran into an [[asura]]. Called me a [[Languages of Tyria#Asuran|bookah]]. I think she was hitting on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;To [[Queen Jennah]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Shut up now! I can&#039;t hear anything!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Hi there, how are you doing?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Good, you?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Fine, thanks!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;What&#039;s the trouble, Officer?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;We need to talk about your pigs.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Pigs? No swine in my house. Unless you count my brother.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;Let&#039;s cut the act. I can hear them. More importantly, I can smell them.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;Visit the butcher if you have to.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;(sigh) Sorry, Mr. Oinks. That&#039;s life in the big city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Dead Bird]] (from a cat from the [[Hungry cat scavenger hunt]])&lt;br /&gt;
* [[Posted Message]]&lt;br /&gt;
* Unlockable home instance objects (see [[Home instance#List of home instance upgrades|List of home instance upgrades]])&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* There is another exit door on the southeast side of the region, which leads to Lyssa Low Road, and another exit door on the northwest, which leads to Plaza of Grenth. However, it is not possible to enter using these two doors from the outside.&lt;br /&gt;
{{bug|&lt;br /&gt;
* [[Scholar Josir|Josir]] is glitched so that there&#039;s two of him in as if [[stacking]].&lt;br /&gt;
* [[Ftokchak]] is referred to as skritt forager.&lt;br /&gt;
* The orange grid out-of-bounds section covers the entirety of the area when viewing the map and mini-map while in the instance (though it doesn&#039;t actually limit movement, it&#039;s only a UI bug.)}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This district is named after [[gw1:Salma|Queen Salma]].&lt;br /&gt;
* The sign on the shield-shaped plaque in Andrew&#039;s tavern reads (punctuation added for clarity):&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Rule number 1:&#039;&#039;&lt;br /&gt;
:&#039;&#039;The bartender is&#039;&#039;&lt;br /&gt;
:&#039;&#039;always right.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Rule number 2:&#039;&#039;&lt;br /&gt;
:&#039;&#039;If bartender&#039;&#039;&lt;br /&gt;
:&#039;&#039;is wrong, see&#039;&#039;&lt;br /&gt;
:&#039;&#039;rule number 1.&#039;&#039;&lt;br /&gt;
* There are three houses with usable doors in the area, and in the house west of where you entered the district there is an [[Old Man]]. Speaking to him is a reference to the [http://tvtropes.org/pmwiki/pmwiki.php/Main/TrespassingHero Trespassing Hero] trope of early Role-Playing Games that allow you to enter Non-Player Characters&#039; homes and smash pots, open chests/cabinets/etc., and essentially take/loot whatever you wanted with little to no comment/consequence from the owner(s).&lt;br /&gt;
&lt;br /&gt;
{{Divinity&#039;s Reach nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Divinity&#039;s Reach]]&lt;br /&gt;
[[de:Salma-Viertel]]&lt;br /&gt;
[[es:Distrito de Salma]]&lt;br /&gt;
[[fr:Quartier de Salma (Lieu de résidence)]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Priest_of_Dwayna&amp;diff=17743</id>
		<title>Priest of Dwayna</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Priest_of_Dwayna&amp;diff=17743"/>
		<updated>2025-12-19T08:33:15Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: Removing anomaly. He doesn&amp;#039;t have unique dialogue, and his generic quotes are Dwayna-related&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the male version of this NPC|the female version|Priestess of Dwayna}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| location = Plaza of Dwayna; Royal Palace; Salma District; Village of Shaemoor&lt;br /&gt;
| race = Human&lt;br /&gt;
| organization = Church of Dwayna&lt;br /&gt;
| level = 1&lt;br /&gt;
}}&lt;br /&gt;
[[Priest of Dwayna|Priests of Dwayna]] are [[human]]s who follow the [[Six Human Gods|goddess]] [[Dwayna]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Divinity&#039;s Reach]]&lt;br /&gt;
** [[Plaza of Dwayna]]&lt;br /&gt;
** [[Royal Palace]]&lt;br /&gt;
*** [[Shrine of the Six]]&lt;br /&gt;
** [[Salma District]]&lt;br /&gt;
*** [[Vanguard Hospital]]&lt;br /&gt;
&lt;br /&gt;
* [[Queensdale]]&lt;br /&gt;
** [[Village of Shaemoor]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
=== Divinity&#039;s Reach ===&lt;br /&gt;
;If not blessed&lt;br /&gt;
:Dwayna is the goddess of air, of light, of life itself. Her blessings ease the burdens of your body so you may move swiftly in her light.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;That&#039;s exactly what I need.&#039;&#039;&lt;br /&gt;
::The scriptures of Dwayna say her blessings will be offered to those who follow her teachings. Can you say with an honest heart that you have done so?&lt;br /&gt;
::{{dialogue icon|charm}} &#039;&#039;My words salve the hearts of the wounded.&#039;&#039;&lt;br /&gt;
:::Dwayna has seen your good works and bestows her blessings upon you.&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Thank you.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|dignity}} &#039;&#039;My actions embolden the hopes of the people.&#039;&#039;&lt;br /&gt;
:::Dwayna has watched as you bolstered her people. She grants you her blessing.&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Thank you.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|ferocity}} &#039;&#039;I use my strength to protect the weak.&#039;&#039;&lt;br /&gt;
:::Dwayna recognizes that you&#039;ve raised your [[weapon]]s to aid others. She grants you her blessing.&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Thank you.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Good-bye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;If blessed&lt;br /&gt;
:The blessings of Dwayna are already upon you. Go forth in her light.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Thank you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Queensdale ===&lt;br /&gt;
;In the medic house in the [[Village of Shaemoor]]&lt;br /&gt;
:Dwayna bless you, kind soul. What may I do for you today?&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What is this place?&#039;&#039;&lt;br /&gt;
::This was Miller Scott&#039;s house, but he was lost in the attack and willed his dwelling to the [[Church of Dwayna|followers of Dwayna]]. We have set it up as an infirmary for now, and hope to make it a permanent hospital.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Do all clergy of Dwayna practice medicine?&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;What made you decide to become a priest of Dwayna?&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Are there any priests and priestesses of other deities around?&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Thank you for your time. Farewell.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Are all clergy of Dwayna skilled in medicine?&#039;&#039;&lt;br /&gt;
::Yes, medical training is a part of our calling—as Dwayna is the goddess of healing, so does she call on us to cure. I thank the goddess every day for allowing me the help the people of Shaemoor.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;So what is this place again?&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;What made you decide to join the priesthood of Dwayna?&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Are there any priests and priestesses of other deities around?&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Thank you for your time. Farewell.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What made you decide to walk the path of a priest of Dwayna?&#039;&#039;&lt;br /&gt;
::When I was young, I saw Dwayna&#039;s blessings help my sister to overcome a grave illness. I wished to do my part to save lives and heal what has been injured. I felt this was the best way.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;What is this place, again?&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Do all clergy of Dwayna train in medicine?&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Are there any priests and priestesses of other deities around?&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Thank you for your time. Farewell.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Are there any priests and priestesses of other deities around?&#039;&#039;&lt;br /&gt;
::The [[Eldvin Monastery]] is home to [[Church of Kormir|followers]] of [[Kormir]], while I believe a [[Priestess of Balthazar|priestess]] of [[Balthazar]] is in [[Swamplost Haven|Lost Haven]]. Devotees of [[Melandru]] and [[Lyssa]] are likely somewhere in the wilderness.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;What about [[Grenth]]?&#039;&#039;&lt;br /&gt;
:::Ah, of course. I believe there is a [[Priest of Grenth|priest]] near [[Shaemoor Cemetery|Shaemoor&#039;s graveyard]]. I have seen him depart towards Divinity&#039;s Reach come nightfall, so it is likely he can only be found thereabouts during the day.&lt;br /&gt;
:::{{dialogue icon|more}} &#039;&#039;So...what is this place, exactly?&#039;&#039;&lt;br /&gt;
:::{{dialogue icon|more}} &#039;&#039;Do all priests of Dwayna practice medicine?&#039;&#039;&lt;br /&gt;
:::{{dialogue icon|more}} &#039;&#039;What made you decide to become a priest of Dwayna?&#039;&#039;&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Thank you for your answers - I appreciate it. Farewell.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;What is this place again?&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Are all clergy of Dwayna skilled in medicine?&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;What made you decide to become a member of Dwayna&#039;s clergy?&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Thank you for your time. Farewell.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Nothing right now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Priester der Dwayna]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Shining_Blade_(NPC)&amp;diff=34280</id>
		<title>Shining Blade (NPC)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Shining_Blade_(NPC)&amp;diff=34280"/>
		<updated>2025-12-19T08:07:18Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Shining Blade&lt;br /&gt;
| location = Divinity&#039;s Reach; The Crown Pavilion (zone)&lt;br /&gt;
| race = human&lt;br /&gt;
| organization = Shining Blade&lt;br /&gt;
| gallery1 = Shining Blade Guard.jpg&lt;br /&gt;
| gallery1-text = Male appearance.&lt;br /&gt;
}}&lt;br /&gt;
[[Shining Blade (NPC)|Shining Blade]]s are guards found in [[Divinity&#039;s Reach]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Divinity&#039;s Reach]]&lt;br /&gt;
** [[Queen&#039;s Throne Room]]&lt;br /&gt;
** [[Plaza of Grenth]]&lt;br /&gt;
** [[Royal Palace]]&lt;br /&gt;
** [[The Upper City]]&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Pavilion (zone)|The Crown Pavilion]]&lt;br /&gt;
&lt;br /&gt;
== Story involvement ==&lt;br /&gt;
=== [[Living World Season 1]] ===&lt;br /&gt;
* Episode 3: [[Clockwork Chaos]]&lt;br /&gt;
** [[Picking Up the Pieces]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
;At the Plaza of Grenth, the Royal Palace and in the Queen&#039;s Throne Room, before Living World Season 3&lt;br /&gt;
:Don&#039;t worry, this area is under the protection of the Shining Blade.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;I thought the [[Seraph]] protected the city.&#039;&#039;&lt;br /&gt;
::The Seraph act as police and military for the kingdom of Kryta, and they perform admirably. The Shining Blade protects the interests and well-being of the [[Queen Jennah|queen]] directly.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Can you tell me more about the Shining Blade?&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(Same as below)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Interesting. Good-bye.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Tell me more about the Shining Blade.&#039;&#039;&lt;br /&gt;
::Long ago, the Shining Blade supported [[gww:Salma|Queen Salma the Good]] as she freed the kingdom of Kryta from the tyranny of the [[White Mantle]]. To this day, we carry on the duty to defend Kryta&#039;s rulers and her people.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Thanks for the information.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;That&#039;s nice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:The royal palace is under the protection of the Shining Blade. Queen Jennah periodically holds public audiences, but seeing outside one of those requires a royal summons.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Tell me more about the Shining Blade&lt;br /&gt;
::Long ago, the Shining Blade supported Queen Salma the Good as she freed the kingdom of Kryta from the tyranny of the White Mantle. To this day, we carry on the duty to defend Kryta&#039;s rulers and her people.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;I&#039;d like to know more about Queen Jennah.&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(Same as below)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Thanks.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What can you tell me about Queen Jennah?&#039;&#039;&lt;br /&gt;
::Queen Jennah is a direct descendant of Queen Salma. And like Salma, she gives all of herself to the people of Kryta. It is through her leadership that humanity still stands.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;What can you tell me about the Shining Blade?&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(Same as above)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Thank you.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Good-bye.&lt;br /&gt;
&lt;br /&gt;
;In the Queen&#039;s Throne Room, during [[Living World Season 3]]&lt;br /&gt;
:[[Countess Anise]] will have our hides if we don&#039;t locate [[Minister Caudecus]]!&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;I&#039;m sorry. Minister who?&#039;&#039;&lt;br /&gt;
::Caudecus Beetlestone is the [[Legate Minister]] of the [[The Ministry|Krytan Ministry]]. He&#039;s been staying in the palace under protective custody.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Why was the minister here to begin with?&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(Same as below.)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;So, uh...how exactly did you misplace a minister?&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(Same as below.)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::{{dialogue icon|return}} &#039;&#039;I&#039;m sorry. Back up a bit.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Best of luck in your search.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Why was the minister here to begin with?&#039;&#039;&lt;br /&gt;
::For his own protection. There was an attempt on the queen&#039;s life at the [[Caudecus&#039;s Manor (story)|minister&#039;s estate]], so she graciously suggested he stay in the palace, where he&#039;ll be safe from these mysterious [[bandits]].&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;So, uh...how exactly did you misplace a minister?&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(Same as below.)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::{{dialogue icon|return}} &#039;&#039;I&#039;m sorry. Back up a bit.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Best of luck in your search.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;So, uh...how exactly did you misplace a minister?&#039;&#039;&lt;br /&gt;
::He and the guard assigned to him vanished overnight. I wish I could tell you more, but that&#039;s all we know. Inform a Shining Blade officer if you spot a well-dressed bald man with a fascinating beard.&lt;br /&gt;
::{{dialogue icon|return}} &#039;&#039;I&#039;m sorry. Back up a bit.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Best of luck in your search.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Best of luck in your search.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One of the Shining Blades during the [[Picking Up the Pieces]] story is [[Exemplar Kerida]].&lt;br /&gt;
&lt;br /&gt;
[[de:Glänzende Klinge (NSC)]]&lt;br /&gt;
[[es:Hoja Brillante (PNJ)]]&lt;br /&gt;
[[fr:Lame brillante (PNJ)]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Undertaker_Diarmad&amp;diff=33760</id>
		<title>Undertaker Diarmad</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Undertaker_Diarmad&amp;diff=33760"/>
		<updated>2025-12-19T08:03:46Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: Moved formatting a bit, as it was making it seem like the whole dialogue options were missing if you weren&amp;#039;t sylvari, instead of only the one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Ceron.jpg&lt;br /&gt;
| location = Grenth Low Road&lt;br /&gt;
| race = Sylvari&lt;br /&gt;
| coordinates = [44040.5,26678.9]&lt;br /&gt;
}}&lt;br /&gt;
[[Undertaker Diarmad]] is a [[sylvari]] in the [[Plaza of Grenth]]. He tends to the graveyard of the city, hence his name.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Divinity&#039;s Reach]]&lt;br /&gt;
** [[Grenth Low Road]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
:You are standing quite close. Do you require my attention?&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Are sylvari really born from trees? &#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;&#039;(If not sylvari)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::I was right! People wearing that expression usually ask questions like this. We are born not of trees, but of the [[Pale Tree]]. And yes, I was born much as you see me. It is the soul that ripens in time.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;What do you do here?&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(Same as below)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Er, thank you.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What is it that you do here?&#039;&#039;&lt;br /&gt;
::I have been given the job of undertaker, tasked with collecting the empty husks of those who have died and burying them in the soil. Beyond that task, I spend much of my time observing the [[citizen]]s.&lt;br /&gt;
::&amp;lt;small&amp;gt;&#039;&#039;&#039;(If not sylvari)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Isn&#039;t that job a bit...morbid?&#039;&#039;&lt;br /&gt;
:::Morbid describes something gruesome or unwholesome. Many things in this [[city]] are not in balance, but I don&#039;t believe that this is one of them. Death is no less natural than life.&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Interesting. Thanks for your time.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Interesting. What is it like?&#039;&#039;&lt;br /&gt;
:::A bit like placing a seed in the ground though you know it can no longer grow.&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Wow, that&#039;s deep. I&#039;ll have to, uh, think on that.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Good-bye.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;No, I don&#039;t think so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Anomaly|When seen from within [[Salma District]], Diarmad is a female sylvari instead of male.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs with unique hidden dialogue]]&lt;br /&gt;
[[de:Leichenbestatter Diarmad]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Halan_Frohmanj&amp;diff=52672</id>
		<title>Halan Frohmanj</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Halan_Frohmanj&amp;diff=52672"/>
		<updated>2025-12-19T08:00:22Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Human male 19.jpg&lt;br /&gt;
| location = Balthazar Low Road; District Promenade&lt;br /&gt;
| race = Human&lt;br /&gt;
| path = [[43581,26862.3],[43579.2,26900.4],[43572.2,26916.5],[43558.9,26966.4],[43566.4,26984.4],[43599.2,27003.5],[43664.8,27040.6],[43696.2,27038.6],[43708.9,27003],[43726.6,26974.3],[43745.3,26951.4],[43785.8,26880.1]]&lt;br /&gt;
}}&lt;br /&gt;
[[Halan Frohmanj]] is an [[Elona|Elonian]] scholar who appears in the [[Ossan Quarter]], walks up the [[Balthazar Low Road]] and then along the [[District Promenade]]. He engages in dialogue with other NPCs, then disappears at the gate to the Ossan Quarter.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;Kryta&lt;br /&gt;
* [[Divinity&#039;s Reach]]&lt;br /&gt;
** [[Balthazar Low Road]]&lt;br /&gt;
** [[District Promenade]]&lt;br /&gt;
** [[Ossan Quarter]]&lt;br /&gt;
&lt;br /&gt;
== Ambient Dialogue ==&lt;br /&gt;
{{main|District Promenade#Ambient dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
:&#039;&#039;&#039;Halan Frohmanj:&#039;&#039;&#039; &#039;&#039;I expected you to approach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* When speaking to another NPC, Frohmanj introduces himself and clarifies &amp;quot;It&#039;s pronounced Frohmanj. The &amp;quot;h&amp;quot; is silent. It is one of the myriad of nuances of the Elonian language.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[de:Halan Frohmanj]]&lt;br /&gt;
[[fr:Halan Frohmanj]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Ossan_Quarter&amp;diff=4682</id>
		<title>Ossan Quarter</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Ossan_Quarter&amp;diff=4682"/>
		<updated>2025-12-19T07:58:52Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| points-of-interest = 1&lt;br /&gt;
| type = Area&lt;br /&gt;
| sector id = 186&lt;br /&gt;
| within = Divinity&#039;s Reach&lt;br /&gt;
| connections = [[Grenth Low Road]] (E)&amp;lt;br&amp;gt;[[Plaza of Grenth]] (NE)&amp;lt;br&amp;gt;[[District Promenade]] (S)&amp;lt;br&amp;gt;[[Balthazar Low Road]] (SW)&amp;lt;br&amp;gt;[[Plaza of Balthazar]] (W)&lt;br /&gt;
}}&lt;br /&gt;
The [[Ossan Quarter]] is an area within [[Divinity&#039;s Reach]] located in the northwest section of the city. It is flanked by the [[Grenth High Road]] and the [[Plaza of Grenth]] on the eastern and the [[Balthazar High Road]] and the [[Plaza of Balthazar]] on the southern side. This residential district is heavily inspired by [[Elona]], and many of its residents are either Elonian or of Elonian descent.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;Points of Interest&lt;br /&gt;
: {{map objective|point of interest|Minister Zamon&#039;s Mansion|id=263}}&lt;br /&gt;
&lt;br /&gt;
;Landmarks&lt;br /&gt;
: {{map objective|landmark|Turai Tavern}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;[[Human]]s&lt;br /&gt;
* [[Beggar]]&lt;br /&gt;
* [[Citizen]]&lt;br /&gt;
* [[Child]]&lt;br /&gt;
* [[Divinity Guide]] &amp;lt;small&amp;gt;(Tour)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Halan Frohmanj]]&lt;br /&gt;
* [[Hoanjo Belin]]&lt;br /&gt;
* [[Ministry Guard (NPC)|Ministry Guard]]&lt;br /&gt;
* [[Noble]]&lt;br /&gt;
* [[Old Man]]&lt;br /&gt;
* [[Old Woman]]&lt;br /&gt;
* [[Servant]]&lt;br /&gt;
* [[Villager]]&lt;br /&gt;
* [[Visitor]]&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
: {{vendor|merchant}} [[Bartender (Plaza of Balthazar)|Bartender]]&lt;br /&gt;
: {{vendor|merchant}} [[Behruseh]]&lt;br /&gt;
: {{vendor|armorsmith}} [[Chandran]]&lt;br /&gt;
: {{vendor|merchant}} [[Dahwan]]&lt;br /&gt;
: {{vendor|merchant}} [[Hamri]]&lt;br /&gt;
: {{vendor|merchant}} [[Lakhi]]&lt;br /&gt;
: {{vendor|merchant}} [[Ourida]]&lt;br /&gt;
: {{vendor|merchant}} [[Yilmarai]]&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
* [[Juvenile Pig]]&lt;br /&gt;
&lt;br /&gt;
== Ambient dialogue ==&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;All donations are tax deductible!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Bring me your gently used gold coins and half-full ale mugs!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Every little bit helps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Good day. Good day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;I accept all gifts with a smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Money for a poor man?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Spare a little change?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Who says beggars can&#039;t be choosers?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;(laugh)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;(squeal)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;But I don&#039;t want to go to school. I want to grow up and bash some [[charr]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;Daddy, why can&#039;t I have a [[golem]]?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;Do you think the [[Six Human Gods|gods]] still watch over us? Mom doesn&#039;t think so, but I do.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;I bet I can run faster than you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;I can&#039;t wait! Tomorrow, I&#039;m going on a field trip with the [[Durmand Priory]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;I saw this hunter who had a doggie. It was bigger than me, and it said, &amp;quot;Woof!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;I told an [[asura]] I wanted to learn how to cast spells. He said I&#039;d just get a headache.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;Rawr! I&#039;m a charr, and I&#039;m going to eat you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;Tag you&#039;re it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;Tonight, I&#039;m going to sneak in and see the [[Queen Jennah|queen]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;When dad goes to work, he goes to the pub. Weird. He&#039;s not a bartender.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;When I grow up, I&#039;m going to be a brave hero!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;(giggle)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;[[Elder Dragon|Dragons]]? Bah! Never seen &#039;em. All fantasy if you ask me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Hey! Grope me again and I&#039;ll cut off your thumbs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;If the charr think they can come here, me and my meat cleaver will tell them otherwise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Met a [[sylvari]] the other day. Curious lot, they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Praise the Six!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Ran into an asura. Called me a bookah. I think she was hitting on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;That [[Minister Caudecus|Caudecus the Wise]], I like him. Good head on his shoulders, he has.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;To Divinity!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Noble:&#039;&#039;&#039; &#039;&#039;Ah, that&#039;s a fair price. I&#039;ll take two, my good man!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Noble:&#039;&#039;&#039; &#039;&#039;Best be getting home before I worry the wife.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Noble:&#039;&#039;&#039; &#039;&#039;Excuse me, do you have this in another color?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Noble:&#039;&#039;&#039; &#039;&#039;Hmm, where to next?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Noble:&#039;&#039;&#039; &#039;&#039;Hmm. I could use one of those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Noble:&#039;&#039;&#039; &#039;&#039;Oh, I like this, but I need to pay the rent first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Noble:&#039;&#039;&#039; &#039;&#039;Oh, there it is. I thought it was lost for a second.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Noble:&#039;&#039;&#039; &#039;&#039;Oh, this suits me just perfectly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Noble:&#039;&#039;&#039; &#039;&#039;Too rich for my blood. Next payday, I&#039;ll be back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Noble:&#039;&#039;&#039; &#039;&#039;Where did he... Oh, he&#039;s probably down at the pub again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Noble:&#039;&#039;&#039; &#039;&#039;That&#039;s it! I&#039;m taking my business elsewhere! Rather deal with charr than buy from you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Good day&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Ahai.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;The merchants are importing less and less from the other cities.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;What I wouldn&#039;t give for a good patani salad or some fresh [[iboga]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Could be worse. We could be living outside the city.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;I can&#039;t take my job anymore. I need another beer.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;At least you have a job. You could be starving.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Or I could be on the front lines. I get it. But I&#039;m not going to work tomorrow until I&#039;m good and drunk tonight.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Fair enough. You get this round. You&#039;re the one with the job.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Bartender, two more. Make &#039;em tall, just like my problems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;If you could travel anywhere in the world, where would you go?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Outside the city walls would be nice.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;I&#039;m serious. Where would you go? Pretend that the roads and rivers are safe.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;My grandfather told me stories of [[Shing Jea Island]] when I was young. He talked about the busting ports and the great food.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;There was even a [[gww:Minister Cho&#039;s Menagerie|menagerie]] full of wild [[animal]]s. He made it all sound so lush and beautiful.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;I&#039;m coming with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Leaving for work?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Got to make a living somehow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
* [[Book Cart]]&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Posted Message]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This district is named after the [[gw1:Ossa clan|Ossa family]], which reigned over [[Kourna (region)|Kourna]] for roughly 200 years.&lt;br /&gt;
&lt;br /&gt;
{{Divinity&#039;s Reach nav}}&lt;br /&gt;
&lt;br /&gt;
[[de:Ossa-Viertel]]&lt;br /&gt;
[[es:Barrio de Ossa]]&lt;br /&gt;
[[fr:Quartier d&#039;Ossa]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Parrow&amp;diff=282734</id>
		<title>Parrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Parrow&amp;diff=282734"/>
		<updated>2025-12-19T07:53:28Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| icon = VoE Mentor (galeshot).png&lt;br /&gt;
| location = White Crane Terrace&lt;br /&gt;
| race = Tengu&lt;br /&gt;
| rank = elite&lt;br /&gt;
| profession = Galeshot&lt;br /&gt;
| coordinates = 48185,31707&lt;br /&gt;
| requires = voe&lt;br /&gt;
}}&lt;br /&gt;
[[Parrow]] is a [[galeshot]], found at the [[Diverse Ledges Waypoint]], [[Lion&#039;s Arch]]. As an [[Elite Specialization Mentor]], she explains to player characters what it means to be a Galeshot.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Lion&#039;s Arch]]&lt;br /&gt;
** [[White Crane Terrace]]&lt;br /&gt;
&lt;br /&gt;
== Story involvement ==&lt;br /&gt;
=== [[Visions of Eternity story]] ===&lt;br /&gt;
* Act 1&lt;br /&gt;
** [[Prologue: On the Sly]]&lt;br /&gt;
&lt;br /&gt;
== Combat abilities ==&lt;br /&gt;
;Descriptors&lt;br /&gt;
* Dominion of Winds&lt;br /&gt;
* Galeshot&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{main|Prologue: On the Sly#Ranger (Lion&#039;s Arch)}}&lt;br /&gt;
&lt;br /&gt;
{{Elite Specialization Mentors}}&lt;br /&gt;
[[Category:Story characters]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Doseon&amp;diff=200566</id>
		<title>Doseon</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Doseon&amp;diff=200566"/>
		<updated>2025-12-19T07:52:39Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| icon = EoD Mentor (mechanist).png&lt;br /&gt;
| location = Garden Heights&lt;br /&gt;
| race = human&lt;br /&gt;
| level = 80&lt;br /&gt;
| rank = elite&lt;br /&gt;
| profession = Mechanist&lt;br /&gt;
| organization = Xunlai Jade&lt;br /&gt;
| coordinates = [25806.5, 98747]&lt;br /&gt;
| requires = eod&lt;br /&gt;
}}&lt;br /&gt;
[[Doseon]] is a [[mechanist]] found on the edge of New Kaineng City in [[Garden Heights]]. As an Elite Specialization Mentor, she explains to player characters what it means to be a Mechanist.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Cantha]]&lt;br /&gt;
* [[New Kaineng City]]&lt;br /&gt;
** [[Garden Heights]]&lt;br /&gt;
&lt;br /&gt;
== Combat abilities ==&lt;br /&gt;
;Abilities&lt;br /&gt;
* Mech Pet&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
:Ha! Pretty curious about my pal here, eh? Name&#039;s Doseon, the mech is [[Jade Mech CJ-1 (NPC)|Kuri]]. Made &#039;er myself.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Wow, that&#039;s...amazing! All by yourself?&#039;&#039;&lt;br /&gt;
::Yeah! Don&#039;t have any mechanists where you&#039;re from, eh?&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;What&#039;s a mechanist?&#039;&#039;&lt;br /&gt;
:::Innovators, you could say. Engineers that specialize in the art of jade mechs.&lt;br /&gt;
:::{{dialogue icon|more}} &#039;&#039;I suppose that&#039;s quite similar to the asura&#039;s golems...&#039;&#039;&lt;br /&gt;
::::I dunno what a golem is, but [[dragonjade]] is what makes our mechs special. The stuff is imbued with rich magics; it&#039;s a pretty brilliant power source.&lt;br /&gt;
::::{{dialogue icon|more}} &#039;&#039;Dragonjade, huh? I&#039;ve seen it get corrupted all over the city...&#039;&#039;&lt;br /&gt;
:::::One heck of a conundrum, that&#039;s for sure. But Kuri is largely unaffected... Got a couple of safety protocols in place. For my safety, and Kuri&#039;s.&lt;br /&gt;
:::::{{dialogue icon|back}} &#039;&#039;I&#039;m curious about something else.&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;same as below&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:::::{{dialogue icon|more}} &#039;&#039;Fascinating. Many thanks!&#039;&#039;&lt;br /&gt;
::::{{dialogue icon|end}} &#039;&#039;Fascinating.&#039;&#039;&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;I just needed the big overview, thanks.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Is that a [[mace]] you&#039;re holding?&#039;&#039;&lt;br /&gt;
:::Yup! Whenever Kuri needs a tune-up, I can give &#039;er a whack and she&#039;s back in working order.&lt;br /&gt;
:::{{dialogue icon|more}} &#039;&#039;That&#039;s...functional?&#039;&#039;&lt;br /&gt;
::::Does the trick. Keeps us mobile so we can direct our jade mechs on the run. It&#039;s a pretty...active lifestyle.&lt;br /&gt;
::::{{dialogue icon|back}} &#039;&#039;I&#039;m curious about something else.&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;same as below&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::::{{dialogue icon|end}} &#039;&#039;Sounds like you&#039;ve got it all covered.&#039;&#039;&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;See you around!&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Wow! I&#039;d love to know more about that mech of yours.&#039;&#039;&lt;br /&gt;
:::Yup! Got a couple of remote controls set up so she&#039;ll fight alongside me. Wouldn&#039;t want to face her in a fight... Kuri&#039;d win, without a doubt.&lt;br /&gt;
:::{{dialogue icon|back}} &#039;&#039;I&#039;m curious about something else.&#039;&#039;&lt;br /&gt;
::::I&#039;ve got the time, sure.&lt;br /&gt;
::::{{dialogue icon|more}} &#039;&#039;What&#039;s a mechanist?&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;same as above&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::::{{dialogue icon|more}} &#039;&#039;Do you bring your mech into combat?&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;same as &amp;quot;Wow! I&#039;d love to know more about that mech of yours.&amp;quot;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::::{{dialogue icon|more}} &#039;&#039;What are you doing in New Kaineng?&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;same as below&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Two elements at once? I bet no one messes with you.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;What are you doing in New Kaineng?&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;same as below&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Interesting stuff. What will they come up with next?&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What are you doing in New Kaineng?&#039;&#039;&lt;br /&gt;
::Me? Got a day job at Xunlai. Mech building is a pretty expensive hobby, after all.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Makes sense. Any good food recommendations?&#039;&#039;&lt;br /&gt;
:::Seitung noodles at Bora&#039;s Bowls. Level five spice. Packs a heck of a punch, but the bite is so, so worth it.&lt;br /&gt;
:::{{dialogue icon|back}} &#039;&#039;I&#039;m curious about something else.&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;same as above&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Yeah, you&#039;d think being &amp;quot;the Commander&amp;quot; would pay more...&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I&#039;m just looking around.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Doseon wears the following [[medium armor]] skins:&lt;br /&gt;
** &#039;&#039;Unique headgear&#039;&#039;&lt;br /&gt;
** [[Medium Antique Shoulderpads|Antique Shoulderpads]]&lt;br /&gt;
** [[Medium Monastery Coat|Monastery Coat]]&lt;br /&gt;
** [[CJ-1 Command Sleeves (skin)|CJ-1 Command Sleeves]]&lt;br /&gt;
** [[Medium Monastery Leggings|Monastery Leggings]]&lt;br /&gt;
** [[Medium Corsair Boots (skin)|Corsair Boots]]&lt;br /&gt;
* She wields a [[Mechanist&#039;s Mace]] and a [[Jade Tech Shield]].&lt;br /&gt;
&lt;br /&gt;
{{Elite Specialization Mentors}}&lt;br /&gt;
&lt;br /&gt;
[[de:Doseon]]&lt;br /&gt;
[[fr:Doseon]]&lt;br /&gt;
[[es:Doseon]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Beggar&amp;diff=33704</id>
		<title>Beggar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Beggar&amp;diff=33704"/>
		<updated>2025-12-19T07:40:34Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: Same dialogue in the other districts too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Wild-Eye Miller.jpg&lt;br /&gt;
| location = Divinity&#039;s Reach; Commodore&#039;s Quarter; Stronghold of Ebonhawke&lt;br /&gt;
| race = human&lt;br /&gt;
}}&lt;br /&gt;
[[Beggar]]s are homeless [[citizen]]s found on the streets or in makeshift tents, often begging for money.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;[[Ascalon]]&lt;br /&gt;
* [[Fields of Ruin]]&lt;br /&gt;
** [[Stronghold of Ebonhawke]]&lt;br /&gt;
&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Divinity&#039;s Reach]]&lt;br /&gt;
** [[Eastern Commons]]&lt;br /&gt;
** [[Western Commons]]&lt;br /&gt;
** [[Rurikton]]&lt;br /&gt;
** [[Ossan Quarter]]&lt;br /&gt;
&lt;br /&gt;
* [[Lion&#039;s Arch]]&lt;br /&gt;
** [[Commodore&#039;s Quarter]]&lt;br /&gt;
&lt;br /&gt;
=== Historical location ===&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Gendarran Fields]]&lt;br /&gt;
** [[Vigilant Hills]]&lt;br /&gt;
*** [[Vigilant Hills Refugee Camp]] &amp;lt;small&amp;gt;(during [[Escape from Lion&#039;s Arch]] until [[Game updates/2015-06-23|Lion&#039;s Arch was rebuilt]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
;In Divinity&#039;s Reach&#039;s residential districts&lt;br /&gt;
:Please help me. With a single [[copper]], I can feed my [[child]]ren.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Here, I have this to spare.&#039;&#039;&lt;br /&gt;
::Thank you. May [[Lyssa]]&#039;s face always turn in your favor.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Thank you.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Sorry, I have nothing for you.&#039;&#039;&lt;br /&gt;
::Times are hard on all of us. Blessings be with you.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Good-bye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Bunch of snooty, stingy—hey, spare a copper? Maybe two for rubbing together?&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;I might have something to spare.&#039;&#039;&lt;br /&gt;
::Good thing you won&#039;t miss it, eh?&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;You might try being more grateful.&#039;&#039;&lt;br /&gt;
:::So now I&#039;m supposed to grovel and thank you for being rich while I starve?&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Enough of this.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Well, good luck to you. Good-bye.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Why should I give anything to you?&#039;&#039;&lt;br /&gt;
::Yeah, well...I bet you got plenty for yourself. Go on. Turn your back on me like everyone else.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Wait, I might have something after all.&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;same as &amp;quot;I might have something to spare.&amp;quot;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Good-bye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Historical dialogue ===&lt;br /&gt;
;With a female human at Vigilant Hills between the [[Battle for Lion&#039;s Arch: Aftermath]] and [[Festival of the Four Winds 2014|Festival of the Four Winds]] releases&lt;br /&gt;
:I got clearance to go home soon, but I got nothing to go back to. My house is gone and my lover ran off one night. Never said good-bye.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Take care.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;With a female [[human]] in a camp in [[Gendarran Fields]] during the [[Escape from Lion&#039;s Arch]] and [[Battle for Lion&#039;s Arch]] releases&lt;br /&gt;
:I was reunited with my family after a few days. Some people here are still looking. It&#039;s so depressing.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Good-bye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
;When passing by&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;All donations are tax deductible!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Bring me your gently used gold coins and half-full ale mugs!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Every little bit helps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Good day. Good day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;I accept all gifts with a smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Money for a poor man?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Who says beggars can’t be choosers?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Spare a little change?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* No currency is removed from your inventory when you choose the dialogue option to spare some.&lt;br /&gt;
&lt;br /&gt;
[[de:Bettler]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Western_Commons&amp;diff=4691</id>
		<title>Western Commons</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Western_Commons&amp;diff=4691"/>
		<updated>2025-12-19T07:31:08Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: Removing NPCs that are in Eastern Commons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| points-of-interest = 2&lt;br /&gt;
| type = Area&lt;br /&gt;
| sector id = 737&lt;br /&gt;
| within = Divinity&#039;s Reach&lt;br /&gt;
| connections = [[Plaza of Dwayna]] (E)&amp;lt;br&amp;gt;[[District Promenade]] (N)&amp;lt;br&amp;gt;[[Dwayna Low Road]] (NE)&amp;lt;br&amp;gt;[[Melandru Low Road]] (NW)&amp;lt;br&amp;gt;[[Plaza of Melandru]] (W)&lt;br /&gt;
}}&lt;br /&gt;
The [[Western Commons]] is an area within [[Divinity&#039;s Reach]] located in the southwest section of the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;Points of Interest&lt;br /&gt;
: {{map objective|point of interest|Mina&#039;s Target Shooting|id=256}}&lt;br /&gt;
: {{map objective|point of interest|The Busted Flagon|id=843}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;[[Animal]]s&lt;br /&gt;
* [[Chicken]]&lt;br /&gt;
* [[Rooster]]&lt;br /&gt;
&lt;br /&gt;
;[[Human]]s&lt;br /&gt;
* [[Alleyway Lurker]]&lt;br /&gt;
* [[Barmaid Karlena]]&lt;br /&gt;
* [[Beggar]]&lt;br /&gt;
* [[Carnival Worker]]&lt;br /&gt;
* [[Citizen]]&lt;br /&gt;
* [[Child]]&lt;br /&gt;
* [[Divinity Guide]] &amp;lt;small&amp;gt;(Directions)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Mina Starling]]&lt;br /&gt;
* [[Noble]]&lt;br /&gt;
* [[Old Man]]&lt;br /&gt;
* [[Old Woman]]&lt;br /&gt;
* [[Poet]]&lt;br /&gt;
* [[Refugee Farmer]]&lt;br /&gt;
* [[Soldier (NPC)|Soldier]]&lt;br /&gt;
* [[Seraph Soldier]]&lt;br /&gt;
* [[Town Crier]]&lt;br /&gt;
&lt;br /&gt;
;[[Norn]]&lt;br /&gt;
* [[Ingolf Roaldson]]&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
* [[Juvenile Krytan Drakehound]]&lt;br /&gt;
&lt;br /&gt;
== Ambient dialogue ==&lt;br /&gt;
:&#039;&#039;&#039;Poet:&#039;&#039;&#039; &#039;&#039;Where lies our surcease of sorrow?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Ingolf Roaldson:&#039;&#039;&#039; &#039;&#039;BEER!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Poet:&#039;&#039;&#039; &#039;&#039;Where do we find strength for tomorrow?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Ingolf Roaldson:&#039;&#039;&#039; &#039;&#039;BEER!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Poet:&#039;&#039;&#039; &#039;&#039;What heals our wounds and numbs our pain? Liquid barley, hops, and grain!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Poet:&#039;&#039;&#039; &#039;&#039;Barkeep! Fill my pint again!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Ingolf Roaldson:&#039;&#039;&#039; &#039;&#039;BARKEEP! MORE BEER!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;Everyone, raise your mugs in honor of [[Legate Minister|minister]] [[Minister Caudecus|Caudecus]]!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;To the minister!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;May he live a long and healthy life!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;And long may he host the best festivals in the city!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;To Caudecus!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;To Caudecus!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;To Caudecus!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Aren&#039;t you supposed to be on patrol?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;Duty calls. Don&#039;t forget to pay the barkeep.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;There goes one of Divinity&#039;s finest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Whatsa matter? Can&#039;t keep up with the big boys?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;I think I&#039;m full up to my eyeballs.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;You seein&#039; double?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Only if you&#039;re buying another round.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;I think you&#039;re smarter after you&#039;ve had a few.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Barkeep! Another round of &amp;quot;intelligence potion&amp;quot;!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Alleyway Lurker (1):&#039;&#039;&#039; &#039;&#039;Ey. You get the message?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alleyway Lurker (2):&#039;&#039;&#039; &#039;&#039;Yeah the kid tipped me off. Here ya go.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alleyway Lurker (1):&#039;&#039;&#039; &#039;&#039;All right. If I like what I see, I&#039;ll pay for more tomorrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Barmaid Karlena:&#039;&#039;&#039; &#039;&#039;[[The Busted Flagon]] is looking for part-time bouncers! Previous bar-brawl experience preferred but not required!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Barmaid Karlena:&#039;&#039;&#039; &#039;&#039;Are you skilled enough to drop a drunken [[norn]]? Then the Busted Flagon wants YOU as a part-time bouncer!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;All donations are tax deductible!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Bring me your gently used gold coins and half-full ale mugs!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Money for a poor man?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Spare a little change?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;Who says beggars can&#039;t be choosers?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Beggar:&#039;&#039;&#039; &#039;&#039;I accept all gifts with a smile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;I bet I can run faster than you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;I saw this hunter who had a doggie. It was bigger than me, and it said, &amp;quot;Woof!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;Tonight, I&#039;m going to sneak in and see the [[Queen Jennah|queen]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;When I grow up, I&#039;m going to be a brave hero!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Noble:&#039;&#039;&#039; &#039;&#039;Whoa! (laugh) Did you see that?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Noble:&#039;&#039;&#039; &#039;&#039;Praise the [[Six Human Gods|Six]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Worker:&#039;&#039;&#039; &#039;&#039;(weary laugh) This is one of those days, isn&#039;t it?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Worker:&#039;&#039;&#039; &#039;&#039;Listen to my advice: never assume you can outrun a wild animal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child (1):&#039;&#039;&#039; &#039;&#039;Fighting [[bandit]]s is hard work.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (2):&#039;&#039;&#039; &#039;&#039;Mmm hmm.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (1):&#039;&#039;&#039; &#039;&#039;Enjoying your rations, soldier?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (2):&#039;&#039;&#039; &#039;&#039;Mmm hmm.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (1):&#039;&#039;&#039; &#039;&#039;Good man. We&#039;ll attack the [[centaur]]s next.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (2):&#039;&#039;&#039; &#039;&#039;Um, I hear my mom calling me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child (1):&#039;&#039;&#039; &#039;&#039;Stop right there!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (2):&#039;&#039;&#039; &#039;&#039;In the name of the queen, I demand you surrender!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (3):&#039;&#039;&#039; &#039;&#039;You&#039;ll never take us alive!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (2):&#039;&#039;&#039; &#039;&#039;Brenner!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (4):&#039;&#039;&#039; &#039;&#039;Pew! Pew! Pew!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (1):&#039;&#039;&#039; &#039;&#039;Lightning bolt! Lightning bolt!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (4):&#039;&#039;&#039; &#039;&#039;Agh! Tell my wife I love her!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (2):&#039;&#039;&#039; &#039;&#039;Prepare to die! Bang! Bang!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (3):&#039;&#039;&#039; &#039;&#039;I regret... nothing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Do you think the gods like helping us? Or do you think it&#039;s a chore for them?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;I suspect it&#039;s as much a chore for them as cleaning the porch is for me.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;You haven&#039;t cleaned the porch in years.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Kind of my point.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Guess what I heard? The queen rejected another suitor before he even set foot in town.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Good for her. She&#039;s young. Her life is fine just the way it is.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;You&#039;ve got to be kidding. You know she doesn&#039;t have a child, right? What if something happens to her? Without a descendant to the throne...&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;What? You&#039;re mad that she&#039;s not married and pregnant? She&#039;s your queen. Watch what you&#039;re saying. She knows what she&#039;s doing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;How&#039;re you doing?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;The usual. Drinking and fighting.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Brawling isn&#039;t ladylike.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Them&#039;s fightin&#039; words.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Oh, right! Then let me buy you a drink.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Finally, a guy who understands me. I&#039;ll meet you at the bar after I&#039;ve killed a few bandits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;The minister&#039;s a helluva guy spending money on something like that.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;He acts like a nice guy hosting a carnival for the kids, while the city goes to hell.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;You gonna tell me about how kind and generous Queen Jennah is, and what a shame it is she isn&#039;t married yet?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Keep you voice down.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;You say the wrong thing in the wrong place, and we&#039;re gonna have trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Think she had a few ribs removed before she bought that corset?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;You could wear something like that... if you stopped eating. And breathing.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Who does she think she is? [[Countess Anise|Anise]]?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;You can&#039;t trust those damn norn. They trade with [[charr]]!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;This again?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;It&#039;s nothing personal. I hate everyone.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;You&#039;re a prince among men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;You think this is bad, you should try trading with the [[tengu]]. Talk about strict!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Oh, come on. It can&#039;t really be that much of a hassle, can it?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Let me put it this way: you know how they say the [[Emperor Usoku|emperor]] threw all of the nonhumans out of [[Cantha]]?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;He probably got tired of haggling with them!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;One, two, three...shoot!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Paper wraps rock. I win!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;You&#039;re a fool. Rock tears through paper!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Is this like those rock-cutting scissors you had yesterday?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;They were really good scissors! And this is a really heavy rock. You lose!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;You&#039;re crazy. If I didn&#039;t love you so much, I&#039;d ditch you in centaur country.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;You just love me for my rock-cutting scissors. I win again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
* [[Barrel (Divinity&#039;s Reach)|Barrel]]&lt;br /&gt;
* [[Book Cart]]&lt;br /&gt;
* [[Flowers]]&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Posted Message]]&lt;br /&gt;
&lt;br /&gt;
{{Divinity&#039;s Reach nav}}&lt;br /&gt;
&lt;br /&gt;
[[de:Westliches Marktviertel]]&lt;br /&gt;
[[es:Feria Occidental]]&lt;br /&gt;
[[fr:Quartier populaire ouest]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=District_Promenade&amp;diff=7251</id>
		<title>District Promenade</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=District_Promenade&amp;diff=7251"/>
		<updated>2025-12-19T07:29:51Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| waypoints = 5&lt;br /&gt;
| vistas = 1&lt;br /&gt;
| type = Area&lt;br /&gt;
| sector id = 722&lt;br /&gt;
| within = Divinity&#039;s Reach&lt;br /&gt;
| gallery1 = District Promenade.jpg&lt;br /&gt;
| connections = [[Rurikton]] (E)&amp;lt;br&amp;gt;[[Grenth Low Road]] (N)&amp;lt;br&amp;gt;[[Lyssa Low Road]] (NE)&amp;lt;br&amp;gt;[[Salma District]] (NE)&amp;lt;br&amp;gt;[[Balthazar Low Road]] (NW)&amp;lt;br&amp;gt;[[Ossan Quarter]] (NW)&amp;lt;br&amp;gt;[[Dwayna Low Road]] (S)&amp;lt;br&amp;gt;[[Eastern Commons]] (SE)&amp;lt;br&amp;gt;[[Kormir Low Road]] (SE)&amp;lt;br&amp;gt;[[Melandru Low Road]] (SW)&amp;lt;br&amp;gt;[[Western Commons]] (SW)&amp;lt;br&amp;gt;[[The Crown Pavilion]] (W)&lt;br /&gt;
}}&lt;br /&gt;
The [[District Promenade]] is an area in [[Divinity&#039;s Reach]] that forms a perimeter around [[The Upper City]]. It is where the [[Crafting|crafters]] are in the city, and has many [[Book Cart]]s.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;Waypoints&lt;br /&gt;
: {{map objective|waypoint|Commons Waypoint|id=810}}&lt;br /&gt;
: {{map objective|waypoint|Crown Pavilion Waypoint|id=812}}&lt;br /&gt;
: {{map objective|waypoint|Ossan Waypoint|id=813}}&lt;br /&gt;
: {{map objective|waypoint|Rurikton Waypoint|id=811}}&lt;br /&gt;
: {{map objective|waypoint|Salma Waypoint|id=814}}&lt;br /&gt;
&lt;br /&gt;
;Vistas&lt;br /&gt;
: {{map objective|vista|Ossan Quarter Vista|id=1400}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;[[Feline]]s&lt;br /&gt;
* [[Cat]]&lt;br /&gt;
&lt;br /&gt;
;[[Human]]s&lt;br /&gt;
* [[Barmaid Karlena]]&lt;br /&gt;
* [[Child]]&lt;br /&gt;
* [[Citizen]]&lt;br /&gt;
* [[Divinity Guide]] &amp;lt;small&amp;gt;(Information/Directions)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Friendly Citizen]]&lt;br /&gt;
* [[Halan Frohmanj]]&lt;br /&gt;
* [[Noble]]&lt;br /&gt;
* [[Old Man]]&lt;br /&gt;
* [[Old Woman]]&lt;br /&gt;
* [[Recruiter Riannan]]&lt;br /&gt;
* [[Refugee Farmer]]&lt;br /&gt;
* [[Seraph Soldier]]&lt;br /&gt;
* [[Seraph Soldier (Directions)|Seraph Soldier]] &amp;lt;small&amp;gt;(Directions)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Sergeant Leavitt]]&lt;br /&gt;
* [[Scholar (NPC)|Scholar]]&lt;br /&gt;
* [[Shining Blade]]&lt;br /&gt;
* [[Shining Blade Guard]]&lt;br /&gt;
* [[Town Crier]]&lt;br /&gt;
&lt;br /&gt;
;[[Norn]]&lt;br /&gt;
* [[Uwe Roaldson]]&lt;br /&gt;
* [[Crusader Maggod]]&lt;br /&gt;
&lt;br /&gt;
;[[Charr]]&lt;br /&gt;
* [[Brevet Talmagh|Mercenary]]&lt;br /&gt;
&lt;br /&gt;
;[[Sylvari]]&lt;br /&gt;
* [[Tierny]]&lt;br /&gt;
&lt;br /&gt;
;Various&lt;br /&gt;
* [[Vigil Crusader]]&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
: {{vendor|merchant}} [[Andre the Butcher]]&lt;br /&gt;
: {{vendor|merchant}} [[Apprentice (armorsmithing)]]&lt;br /&gt;
: {{vendor|merchant}} [[Apprentice (artificing)]]&lt;br /&gt;
: {{vendor|merchant}} [[Apprentice (cooking)]]&lt;br /&gt;
: {{vendor|merchant}} [[Apprentice (huntsman)]]&lt;br /&gt;
: {{vendor|merchant}} [[Apprentice (jeweler)]]&lt;br /&gt;
: {{vendor|merchant}} [[Apprentice (leatherworking)]]&lt;br /&gt;
: {{vendor|merchant}} [[Apprentice (tailoring)]]&lt;br /&gt;
: {{vendor|merchant}} [[Apprentice (weaponsmithing)]]&lt;br /&gt;
: {{vendor|merchant}} [[Britta]]&lt;br /&gt;
: {{vendor|armorsmith}} [[Felthaugh]]&lt;br /&gt;
: {{vendor|reinforce armor}} [[Gianna]]&lt;br /&gt;
: {{vendor|merchant}} [[Grikka]]&lt;br /&gt;
: {{vendor|weaponsmith}} [[Helf Stonebrow (Divinity&#039;s Reach)]]&lt;br /&gt;
: {{vendor|merchant}} [[Jeremi the Carny]]&lt;br /&gt;
: {{vendor|gathering merchant}} [[Jess]]&lt;br /&gt;
: {{vendor|festival travel}} [[Lionguard Aircrew (Festival Travel)|Lionguard Aircrew]] {{during|festival=[[Festival of the Four Winds]]}}&lt;br /&gt;
: {{vendor|karma}} [[Merchant (District Promenade)|Merchant]]&lt;br /&gt;
&lt;br /&gt;
;Crafters&lt;br /&gt;
: {{crafter|leatherworker}} [[Abram]]&lt;br /&gt;
: {{crafter|armorsmith}} [[Brencis]]&lt;br /&gt;
: {{crafter|huntsman}} [[Gambil]]&lt;br /&gt;
: {{crafter|tailor}} [[Hyasinth]]&lt;br /&gt;
: {{crafter|jeweler}} [[Lirun]]&lt;br /&gt;
: {{crafter|weaponsmith}} [[Mathael]]&lt;br /&gt;
: {{crafter|chef}} [[Sage]]&lt;br /&gt;
: {{crafter|artificer}} [[Salim]]&lt;br /&gt;
&lt;br /&gt;
== Ambient dialogue ==&lt;br /&gt;
:&#039;&#039;&#039;Andre the Butcher:&#039;&#039;&#039; &#039;&#039;Hello.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;How&#039;s business?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Andre the Butcher:&#039;&#039;&#039; &#039;&#039;Same as always. Out for a stroll?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Yep.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Andre the Butcher:&#039;&#039;&#039; &#039;&#039;See ya.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child (1):&#039;&#039;&#039; &#039;&#039;Tag! You&#039;re it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child (1):&#039;&#039;&#039; &#039;&#039;I&#039;m gonna get you! Raaawr!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (2):&#039;&#039;&#039; &#039;&#039;Get away!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child (1):&#039;&#039;&#039; &#039;&#039;(laughter)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;How are you?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Meh.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Feel better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;The merchants are worried. [[Centaur]]s keep disrupting supply lines to the [[city]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;You&#039;d better stock up. Things could get bad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;I like it here... but I miss home.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;This is home. You&#039;ve never even been to [[Cantha]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Don&#039;t you want to see the land of your ancestors? Aren&#039;t you even curious about [[Cantha#Kaineng City|Kaineng City]]?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;If times were different, of course I would. But I&#039;m not making a pilgrimage to some place that&#039;s probably half underwater by now.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Besides, all the history books say Kaineng City was a dump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;I&#039;m so tired of hearing about all these [[bandit]] attacks. I should move someplace nicer, like [[Elona]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Elona? We haven&#039;t heard from them in decades. It might be nicer, if anyone&#039;s still there, but with [[Ruins of Orr|Orr]] so close...&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Oh. Right. Well, what about Cantha, then? Surely they can&#039;t have it that bad.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;The [[tengu]] were the last ones to make that trip. But that was over a century ago, and they were leaving. And they went right past—&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Orr, right. Well, I guess the bandits aren&#039;t that bad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;It&#039;s so hard to find good Canthan cuisine anymore...&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;What do you expect? After a hundred years without trade, it&#039;s hard to keep things authentic.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;My grandma made great [[Red Bean Cake]]s. I&#039;d kill for one right now. Really. I bet you think I&#039;m joking.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;I, uh, hear the commons has some. I&#039;d show you, but I have to be... somewhere else. Now. Good day!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;[[Necromancer]]s dresses like freaks. They smell like freaks!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;I wouldn&#039;t want to be caught dead in one of those outfits.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Was that supposed to be a joke?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Maybe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Oh! It&#039;s you! Hi!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Oh, hello! How are you?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;I&#039;m great! And you look fantastic.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Thanks! &#039;Bye!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;So I says to her, I says, &amp;quot;Hey. If you were built like [[Lyssa]], I wouldn&#039;t have to ask!&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Charming. And blasphemous. All rolled into one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Who do you think would win in a fight—[[Grenth]] or [[Melandru]]?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Well, Grenth is the [[Six Human Gods|god]] of death, and Melandru is part tree...&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Death... tree... death... tree... Tough call.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;You&#039;re not gonna believe this. My no-good brother-in-law wants to move to [[Lion&#039;s Arch]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;How&#039;s he supposed to get there across a battlefield full of centaurs? And why would he risk his life like that?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;His wife deserves better. Lion&#039;s Arch used to be a respectable place. Now they&#039;ve gone rogue. Independent. They must think they&#039;re too good for the [[Queen Jennah|queen]], I guess!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Heh. Maybe your brother-in-law&#039;s planning on becoming a [[pirate]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Yeah, right. When I&#039;m done with him, he&#039;s gonna wash up on shore.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;I&#039;m sick of these high prices. I thought the queen would&#039;ve won the war by now.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;She&#039;s a good woman. Not like the minister.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;[[Minister Caudecus]] is a woman?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Seriously, Queen Jennah&#039;s too young for the throne. Minister Caudecus should be in charge.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;We love our queen. You don&#039;t? Then get out on the damn battlefield.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;(sigh)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;You all right?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;I&#039;ve been better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;My kids are driving me crazy. Every day they pretend they&#039;re arena fighting.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;I&#039;ve never even seen an arena.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;It gets better. They&#039;re forming a &amp;quot;guild&amp;quot; against the [[Ascalon]]ian kids.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Those kids are trouble. Too wild. Someone&#039;s gotta teach&#039;em a lesson.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Through imaginary combat?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;[[Logan Thackeray]] came through here!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;How did you know it was him?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;He looked angry, like he was on his way to a fight.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Yep, that&#039;s Logan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Excuse me. How much is that?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Helf Stonebrow:&#039;&#039;&#039; &#039;&#039;That one&#039;s mine. It&#039;s not for sale.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Are you sure? I can pay handsomely. It&#039;s magnificent.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Helf Stonebrow:&#039;&#039;&#039; &#039;&#039;Why not gaze at my inventory? I sell marvelous, murderous, massive weapons at low, low, prices!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Helf Stonebrow:&#039;&#039;&#039; &#039;&#039;Would you like a demonstration? Watch me cut! Watch me slice! Watch me butcher an [[animal]] in one swift stroke!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Oh, my. No! No! Please, please, put the weapon down.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Helf Stonebrow:&#039;&#039;&#039; &#039;&#039;You&#039;ll be back!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;What do you have for sale?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Tierny:&#039;&#039;&#039; &#039;&#039;Baskets! I pick only the finest reeds. In fact, I knew some of them personally!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;If I need any &amp;quot;ethically woven&amp;quot; baskets, I&#039;ll keep you in mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[[Halan Frohmanj]]:&#039;&#039;&#039; &#039;&#039;Good day to you, madam! Should I be so bold as to introduce myself? Or would you find it overly forward of me?&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;What?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Halan Frohmanj:&#039;&#039;&#039; &#039;&#039;A lovely name! My name is Halan Frohmanj. With an &amp;quot;h&amp;quot;. Forgive me for being overly familiar.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;How do you do, Mr. Fromard?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Halan Frohmanj:&#039;&#039;&#039; &#039;&#039;It&#039;s pronounced Frohmanj. The &amp;quot;h&amp;quot; is silent. It is one of the myriad nuances of the Elonian language.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;If you say so, Harlan.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Halan Frohmanj:&#039;&#039;&#039; &#039;&#039;It&#039;s Halan. I am overwhelmed by such linguistic prowess! If you will forgive me, young woman, I must rapidly depart. My studies await!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Step out for some sunlight once in a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Grikka:&#039;&#039;&#039; &#039;&#039;Trinkets and treasures! Low, low prices! No one can beat my bargains!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Helf Stonebrow:&#039;&#039;&#039; &#039;&#039;Like a crazed berserker, I am slashing prices!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Helf Stonebrow:&#039;&#039;&#039; &#039;&#039;No one is crazier than I am! With prices this low, I am practically giving things away!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Helf Stonebrow:&#039;&#039;&#039; &#039;&#039;No one has deals like I do! No beast! No man! No god! I am literally killing the competition!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Helf Stonebrow:&#039;&#039;&#039; &#039;&#039;My slaughter will flood this marketplace in an ocean of bloody bargains! Buy or die!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mercenary:&#039;&#039;&#039; &#039;&#039;Out of my way.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;What&#039;s your problem?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mercenary:&#039;&#039;&#039; &#039;&#039;Your thin skin.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Can&#039;t you just say &amp;quot;excuse me&amp;quot; like everyone else?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mercenary:&#039;&#039;&#039; &#039;&#039;Fine. &amp;quot;Excuse me&amp;quot;. Now get out of my way!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;If the charr think they can come here, me and my meat cleaver will tell them otherwise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Hello, Officer.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;Any problems here?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;That charr is back. He makes me nervous.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;I&#039;ll keep my eyes open. Carry on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Refugee Farmer (1):&#039;&#039;&#039; &#039;&#039;This place is nothing like home. It&#039;s just too big.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Refugee Farmer (2):&#039;&#039;&#039; &#039;&#039;Where should we go next? Carnival in the [[Eastern Commons|Commons]]? [[Uzolan&#039;s Mechanical Orchestra|The No-Man Band]]? You wanna look at the queen&#039;s [[Royal Palace|palace]]?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Refugee Farmer (1):&#039;&#039;&#039; &#039;&#039;I want food, and I want a place to sleep. Clean clothes would be great.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Refugee Farmer (2):&#039;&#039;&#039; &#039;&#039;It&#039;s all huge buildings and rude people. I don&#039;t think they have much in the way of charity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Refugee Farmer:&#039;&#039;&#039; &#039;&#039;Hey, you from around here?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;We&#039;re all from somewhere else, but Divinity&#039;s Reach is home.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Refugee Farmer:&#039;&#039;&#039; &#039;&#039;I never thought of it that way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (1):&#039;&#039;&#039; &#039;&#039;What&#039;s the good word?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (2):&#039;&#039;&#039; &#039;&#039;They found another body in the sewers.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (1):&#039;&#039;&#039; &#039;&#039;Was it...&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (2):&#039;&#039;&#039; &#039;&#039;Uh-huh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shining Blade Guard:&#039;&#039;&#039; &#039;&#039;We have some questions.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Is there something wrong?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Shining Blade Guard:&#039;&#039;&#039; &#039;&#039;We&#039;re looking for a woman. Early thirties. Long blonde hair, fair skin. Very tall. Scar on her jaw. You see anything?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;She works for me. Haven&#039;t seen her for a few days. Does this have something to do with the queen?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Shining Blade Guard:&#039;&#039;&#039; &#039;&#039;You see her again, you tell us right away.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;I&#039;ll keep an eye out. I&#039;m just glad someone&#039;s looking for her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tierny:&#039;&#039;&#039; &#039;&#039;How can I help you?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Uwe Roaldson:&#039;&#039;&#039; &#039;&#039;I need ale, and I need it now!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Tierny:&#039;&#039;&#039; &#039;&#039;This isn&#039;t a bar.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Uwe Roaldson:&#039;&#039;&#039; &#039;&#039;I&#039;m almost sober. It&#039;s horrible!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;At the start of dusk&lt;br /&gt;
:&#039;&#039;&#039;Town Crier:&#039;&#039;&#039; &#039;&#039;Dusk has fallen over Divinity&#039;s Reach.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Town Crier:&#039;&#039;&#039; &#039;&#039;If you can hear my voice...&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Town Crier:&#039;&#039;&#039; &#039;&#039;...you&#039;ve made it through another day.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Town Crier:&#039;&#039;&#039; &#039;&#039;Good for you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
* [[Armorsmithing Station]]&lt;br /&gt;
* [[Artificing Station]]&lt;br /&gt;
* [[Book Cart]]&lt;br /&gt;
* [[Cooking Station]]&lt;br /&gt;
* [[Grocery Stall]]&lt;br /&gt;
* [[Huntsman&#039;s Station]]&lt;br /&gt;
* [[Jeweling Station]]&lt;br /&gt;
* [[Leatherworking Station]]&lt;br /&gt;
* [[Statue (District Promenade)|Statue]]&lt;br /&gt;
* [[Tailoring Station]]&lt;br /&gt;
* [[Weaponsmithing Station]]&lt;br /&gt;
&lt;br /&gt;
== Crafting resources ==&lt;br /&gt;
;Bulk ingredients&lt;br /&gt;
: {{vendor|merchant}} [[Apprentice (cooking)|Apprentice]]&lt;br /&gt;
:: {{item icon|Basil Leaves in Bulk}}&lt;br /&gt;
:: {{item icon|Bell Peppers in Bulk}}&lt;br /&gt;
:: {{item icon|Buttermilk in Bulk}}&lt;br /&gt;
:: {{item icon|Cheese Wedges in Bulk}}&lt;br /&gt;
:: {{item icon|Ginger Root in Bulk}}&lt;br /&gt;
:: {{item icon|Rice in Bulk}}&lt;br /&gt;
:: {{item icon|Sour Cream in Bulk}}&lt;br /&gt;
:: {{item icon|Tomatoes in Bulk}}&lt;br /&gt;
:: {{item icon|Yeast in Bulk}}&lt;br /&gt;
&lt;br /&gt;
: {{icon|chef}} [[Sage]]&lt;br /&gt;
:: {{item icon|Basil Leaves in Bulk}}&lt;br /&gt;
:: {{item icon|Bell Peppers in Bulk}}&lt;br /&gt;
:: {{item icon|Buttermilk in Bulk}}&lt;br /&gt;
:: {{item icon|Cheese Wedges in Bulk}}&lt;br /&gt;
:: {{item icon|Ginger Root in Bulk}}&lt;br /&gt;
:: {{item icon|Rice in Bulk}}&lt;br /&gt;
:: {{item icon|Sour Cream in Bulk}}&lt;br /&gt;
:: {{item icon|Tomatoes in Bulk}}&lt;br /&gt;
:: {{item icon|Yeast in Bulk}}&lt;br /&gt;
&lt;br /&gt;
{{Divinity&#039;s Reach nav}}&lt;br /&gt;
&lt;br /&gt;
[[de:Stadtpromenade]]&lt;br /&gt;
[[es:Paseo del Distrito]]&lt;br /&gt;
[[fr:Promenade du quartier]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Barmaid_Karlena&amp;diff=51734</id>
		<title>Barmaid Karlena</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Barmaid_Karlena&amp;diff=51734"/>
		<updated>2025-12-19T07:29:40Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Human Female 1.jpg&lt;br /&gt;
| random = y&lt;br /&gt;
| location = Western Commons; District Promenade&lt;br /&gt;
| race = human&lt;br /&gt;
| path = [43838.5, 27556.2],[43831.6, 27577.0],[43857.0, 27604.1],[43841.3, 27625.8],[43857.7, 27654.5],[43914.8, 27667.7],[43940.3, 27682.2],[43937.7, 27725.8],[43955.4, 27732.6],[43973.2, 27746.8],[44066.9, 27745.4],[44072.0, 27731.4]&lt;br /&gt;
| gallery1 = Karlena&#039;s Route.jpg&lt;br /&gt;
| gallery1-text = Karlena&#039;s routes&lt;br /&gt;
}}&lt;br /&gt;
[[Barmaid Karlena]] works at [[the Busted Flagon]] and employs bouncers to cull the brawls in the inn.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Divinity&#039;s Reach]]&lt;br /&gt;
** [[Western Commons]]&lt;br /&gt;
** [[District Promenade]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
:We need someone to pull a quick shift over at the Busted Flagon. There have been a lot of fights breaking out recently, and we could use a little extra muscle to keep people in line. What do you say?&lt;br /&gt;
:{{dialogue icon|yes}} &#039;&#039;Sure. Where do I go?&#039;&#039;&lt;br /&gt;
::The Busted Flagon. Didn&#039;t I already mention that? Just talk to Headwaiter Gallim there and he&#039;ll get you started right away. Thanks.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Sure thing.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Sounds good. Tell me more.&#039;&#039;&lt;br /&gt;
::The carnival has been drawing huge crowds. Unfortunately, it can also draw some real unsavory types. Most of them won&#039;t leave without a good knock on the head, which is where you come in.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;I&#039;m in. Just tell me where to go.&#039;&#039;&lt;br /&gt;
:::The Busted Flagon. Didn&#039;t I already mention that? Just talk to Headwaiter Gallim there and he&#039;ll get you started right away. Thanks.&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Sure thing.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Good-bye.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;No thanks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* From her starting position (blue-white circle) Karlena will either walk east through the tunnel under [[Dwayna Low Road]] or north toward [[District Promenade]]. The choice of a path appears to be random. At each spot Karlena will repeat her ambient lines twice and then continue to the next spot. At the end of the route she will walk back the same way.&lt;br /&gt;
{{Anomaly|There is no Headwaiter Gallim in game, there is also nothing for a player to do at the Busted Flagon. It is unclear why Karlena directs players there.}}&lt;br /&gt;
&lt;br /&gt;
[[de:Schankmaid Karlena]]&lt;br /&gt;
[[fr:Karlena la barmaid]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Brevet_Talmagh&amp;diff=33836</id>
		<title>Brevet Talmagh</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Brevet_Talmagh&amp;diff=33836"/>
		<updated>2025-12-19T07:09:26Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Brawler.jpg&lt;br /&gt;
| location = District Promenade; The Upper City; Royal Palace; Queen&#039;s Throne Room&lt;br /&gt;
| race = charr&lt;br /&gt;
}}&lt;br /&gt;
[[Brevet Talmagh]] is a [[charr]] messenger in [[The Upper City]]. He can be seen walking in the [[Royal Palace]], awaiting audience with [[Queen Jennah]]. He can also be found in the lower city walking past the [[District Promenade]], near [[Rurikton]], and engaging in dialogue with a group of [[human]] [[citizen]]s under the name of &#039;&#039;&#039;Mercenary&#039;&#039;&#039; prior to loading into the Upper City, at which point his identity as [[Brevet]] is revealed. Occasionally, he will be present in the [[Queen&#039;s Throne Room]], seemingly giving a proposal to the queen.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Divinity&#039;s Reach]]&lt;br /&gt;
** [[District Promenade]]&lt;br /&gt;
** [[The Upper City]]&lt;br /&gt;
** [[Royal Palace]]&lt;br /&gt;
** [[Queen&#039;s Throne Room]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
;As a Mercenary in District Promenade&lt;br /&gt;
:Pathetic little mice. They make me laugh.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(If [[asura]], [[norn]] or [[sylvari]])&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Um, what? Mice? Where?&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(If charr)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;You&#039;re in the wrong city, soldier.&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(If human)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;If we were anywhere but in the [[city]], I&#039;d...ah, never mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;In The Upper City and Royal Palace&lt;br /&gt;
:You&#039;d best not slow me down right now. Whatever you want, make it fast.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What&#039;s the rush?&#039;&#039;&lt;br /&gt;
::I have a message for the [[Queen Jennah|queen]]. The officer assigned to deliver it is occupied in the field, so I&#039;ve been promoted for the task. Again.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;I won&#039;t keep you then.&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(If asura)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What has your fur in a ruffle?&#039;&#039;&lt;br /&gt;
::You wouldn&#039;t understand. These humans look at an asura and see power to profit from. They look at a charr and see only a threat. Now leave me be. I have work to do.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Right. Sure.&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(If charr)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;I know that look. Are the locals getting to you?&#039;&#039;&lt;br /&gt;
::I have a message for their queen, but they all look at me like I&#039;m [[Bonfaaz Burntfur]]. Thankfully I mostly talk to diplomats who know better. Or, at least, are smart enough to hide it.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Carry on, then.&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(If human or norn)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What&#039;s wrong with you?&#039;&#039;&lt;br /&gt;
::These people only see me as a threat. You wouldn&#039;t get it. I&#039;m grateful for Jennah&#039;s work on this [[Ebonhawke Treaty|treaty]], but I&#039;ll be singed if I want to take a casual stroll through this place.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Fair enough. Good luck.&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(If sylvari)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Why are you acting this way?&#039;&#039;&lt;br /&gt;
::Sorry. It&#039;s not you, or even my mission. It&#039;s the people here. They can&#039;t forgive what [[The Searing|my ancestors once did to them]]. I hope you never understand this feeling, sprout.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Maybe someday they&#039;ll learn. Good luck.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;As you were.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs with unique hidden dialogue]]&lt;br /&gt;
[[de:Brevet Talmagh]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=The_Upper_City&amp;diff=4690</id>
		<title>The Upper City</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=The_Upper_City&amp;diff=4690"/>
		<updated>2025-12-19T07:02:09Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| waypoints = 1&lt;br /&gt;
| points-of-interest = 2&lt;br /&gt;
| vistas = 1&lt;br /&gt;
| type = Area&lt;br /&gt;
| sector id = 185&lt;br /&gt;
| within = Divinity&#039;s Reach&lt;br /&gt;
| gallery1-text = The Upper City in front of the Royal Palace.&lt;br /&gt;
| connections = [[Royal Palace]] (N)&amp;lt;br&amp;gt;[[Lyssa High Road]] (NE)&amp;lt;br&amp;gt;[[Balthazar High Road]] (NW)&amp;lt;br&amp;gt;[[Dwayna High Road]] (S)&amp;lt;br&amp;gt;[[Kormir High Road]] (SE)&amp;lt;br&amp;gt;[[Melandru High Road]] (SW)&lt;br /&gt;
}}&lt;br /&gt;
[[The Upper City]] is an area within [[Divinity&#039;s Reach]] located in the center of the city. It lies outside the [[Royal Palace]]. The garden of the Upper City was built around 1265 &amp;lt;small&amp;gt;[[Mouvelian calendar|AE]]&amp;lt;/small&amp;gt; by [[Grand Wizard Garren]] under [[King Roderick]]&#039;s order.&amp;lt;ref&amp;gt;[[Divinity Guide]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;Waypoints&lt;br /&gt;
: {{map objective|waypoint|Palace Waypoint|id=809}}&lt;br /&gt;
&lt;br /&gt;
;Points of Interest&lt;br /&gt;
: {{map objective|point of interest|Central Plaza|id=270}}&lt;br /&gt;
: {{map objective|point of interest|Chamber of Ministers|id=265}}&lt;br /&gt;
&lt;br /&gt;
;Vistas&lt;br /&gt;
: {{map objective|vista|The Upper City Vista|id=1399}}&lt;br /&gt;
&lt;br /&gt;
;Asura Gates&lt;br /&gt;
: {{map icon|asura gate}} [[Lion&#039;s Arch]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;[[Asura]]&lt;br /&gt;
* [[Asura Gate Operator Wikka]]&lt;br /&gt;
* [[Assistant]]&lt;br /&gt;
* [[Historian Dozza]]&lt;br /&gt;
&lt;br /&gt;
;[[Charr]]&lt;br /&gt;
* [[Brevet Talmagh]]&lt;br /&gt;
&lt;br /&gt;
;[[Canine]]s&lt;br /&gt;
* [[Dog]]&lt;br /&gt;
&lt;br /&gt;
;[[Human]]s&lt;br /&gt;
* [[Adventurer (NPC)|Adventurer]]&lt;br /&gt;
* [[Citizen]]&lt;br /&gt;
* [[Child]]&lt;br /&gt;
* [[Divinity Guide]] &amp;lt;small&amp;gt;(Information/Directions)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Jorge]]&lt;br /&gt;
* [[Hiding Child]]&lt;br /&gt;
* [[Lady Bethsha]]&lt;br /&gt;
* [[Minister]]&lt;br /&gt;
* [[Minister Ailoda]]&lt;br /&gt;
* [[Minister Etham]]&lt;br /&gt;
* [[Minister Rachel]]&lt;br /&gt;
* [[Minister Theodus]]&lt;br /&gt;
* [[Ministry Guard (NPC)|Ministry Guard]]&lt;br /&gt;
* [[Noble]]&lt;br /&gt;
* [[Old Man]]&lt;br /&gt;
* [[Old Woman]]&lt;br /&gt;
* [[Refugee Farmer]]&lt;br /&gt;
* [[Scholar (NPC)|Scholar]]&lt;br /&gt;
* [[Seraph Soldier]]&lt;br /&gt;
* [[Seraph Soldier (Directions)]]&lt;br /&gt;
* [[Shining Blade Officer Ralan]]&lt;br /&gt;
* [[Stanton]]&lt;br /&gt;
* [[Villager]]&lt;br /&gt;
* [[Waldheim]]&lt;br /&gt;
&lt;br /&gt;
;Various&lt;br /&gt;
* [[Mist Warrior]]&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
: {{vendor|cultural armorsmith}} [[Glory (armorsmith)|Glory]] (Tier 1)&lt;br /&gt;
: {{vendor|cultural armorsmith}} [[Jerafim]] (Tier 2)&lt;br /&gt;
: {{vendor|cultural armorsmith}} [[Firenzia]] (Tier 3)&lt;br /&gt;
: {{vendor|laurel}} [[Laurel Merchant]]&lt;br /&gt;
: {{vendor|cultural weaponsmith}} [[Seraph Outfitter (tier 1)|Seraph Outfitter]] (Tier 1)&lt;br /&gt;
: {{vendor|cultural weaponsmith}} [[Seraph Outfitter (tier 2)|Seraph Outfitter]] (Tier 2)&lt;br /&gt;
: {{vendor|cultural weaponsmith}} [[Seraph Outfitter (tier 3)|Seraph Outfitter]] (Tier 3)&lt;br /&gt;
: {{vendor|reinforce armor}} [[Seraph Tinkerer]]&lt;br /&gt;
&lt;br /&gt;
== Ambient dialogue ==&lt;br /&gt;
:&#039;&#039;&#039;Assistant:&#039;&#039;&#039; &#039;&#039;Most intriguing...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Assistant:&#039;&#039;&#039; &#039;&#039;If we increase the sympathetic resonance, perhaps the power output can be boosted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;I can&#039;t wait! Tomorrow I&#039;m going on a field trip with the [[Durmand Priory]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;I told an [[asura]] I wanted to learn how to cast spells. He said I&#039;d just get a headache.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;(giggle).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;Tonight I&#039;m going to sneak in and see the [[Queen Jennah|Queen]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;(giggle).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Hello! How are you?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Good, thanks!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;What&#039;s going on?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Another [[ministry]] meeting. More wasted talk and taxes.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Ever wonder why there aren&#039;t more [[Ascalon]]ian ministers?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;The usual. No land, no vote.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Did you hear? [[Logan Thackeray]] had a scuffle with the minister&#039;s [[Ministry Guard|guards]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;His problem isn&#039;t with them, it&#039;s with the minister. It&#039;s with [[Minister Caudecus|Caudecus]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;The queen and the minister should just draw a line through the center of the city.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;I know which side Logan&#039;s on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;You think they&#039;re getting closer to the city gates?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;I don&#039;t know. [[Centaur]]s keep moving the front line.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;How long can they keep sending reinforcements? Where are they coming from?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Somewhere north. I don&#039;t see the battles, just the bodies. I&#039;m sick of all this death.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;We need fresh food. We need caravans. And we need to hit the centaurs so hard they never come back.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;We kill a commander one day, and the next their scouts are at our gates. The [[Centaur War|war]] could go either way.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;All we can do is tend to the wounded. Bury the dead. Can&#039;t give up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Minister (1):&#039;&#039;&#039; &#039;&#039;I need your support on this referendum. This can&#039;t go on any longer.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister (2):&#039;&#039;&#039; &#039;&#039;Money for patrol guards? This is getting out of hand.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister (1):&#039;&#039;&#039; &#039;&#039;Business will suffer if those caravans don&#039;t get through.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister (2):&#039;&#039;&#039; &#039;&#039;If centaurs make it to the city, we&#039;ll need men to defend it!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister (1):&#039;&#039;&#039; &#039;&#039;If we run out of food and supplies, there&#039;ll be no one left to defend!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister (2):&#039;&#039;&#039; &#039;&#039;If a merchant wants to make a profit, let him hire his own guards.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister (1):&#039;&#039;&#039; &#039;&#039;Mercenaries cost more than soldiers!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister (2):&#039;&#039;&#039; &#039;&#039;Let the heroes handle it. I think we&#039;re done here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;We need to show support for [[Stronghold of Ebonhawke|Ebonhawke]]. If we can&#039;t send troops, we can at least send diplomats.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Ailoda:&#039;&#039;&#039; &#039;&#039;Do you really think they want a [[Ebonhawke Treaty|treaty]] with the [[charr]]? The land they would lose has been theirs for centuries. They&#039;ve fought and died for it.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;And they&#039;ll keep dying, if nothing changes. The charr are winning. Ebonhawke is losing. Compromise is their only hope.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Ailoda:&#039;&#039;&#039; &#039;&#039;Is that what we do when our back&#039;s to the wall?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Ailoda:&#039;&#039;&#039; &#039;&#039;We can&#039;t make a treaty with the charr. They can&#039;t be trusted.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;[[The Searing]] is ancient history. Get over it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Minister Etham:&#039;&#039;&#039; &#039;&#039;The situation in [[Nebo Terrace]] is getting worse. They need reinforcements, and they need them now.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;I&#039;ve been told they sent emissaries to [[Lion&#039;s Arch]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Etham:&#039;&#039;&#039; &#039;&#039;And Lion&#039;s Arch isn&#039;t helping them. We need to send them [[Seraph]], otherwise they won&#039;t hold out much longer.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;I don&#039;t want to sound cold, but it&#039;s a lost cause. We need the Seraph here in Divinity&#039;s Reach.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Etham:&#039;&#039;&#039; &#039;&#039;People are dying, Minister! And it&#039;s not just Nebo. The [[Ascalon Settlement|old Ascalon settlements]] have been hit hard. Those are some of the oldest villages in the kingdom.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;If the army could push the front line out that far, I&#039;d be all for it, but the centaur army is advancing.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Etham:&#039;&#039;&#039; &#039;&#039;We don&#039;t just represent the interests of Divinity&#039;s Reach. Our citizens live out in the country, too.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;Then they should return to the city where we can protect them.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Etham:&#039;&#039;&#039; &#039;&#039;This isn&#039;t over.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;We can&#039;t wait any longer on the next referendum. We should call a vote.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Rachel:&#039;&#039;&#039; &#039;&#039;We aren&#039;t anywhere near a quorum. We haven&#039;t announced a voting session. Play by the rules, Minister. &#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;We should vote by proxy. I&#039;ve got enough votes to verify later.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Rachel:&#039;&#039;&#039; &#039;&#039;Not a chance. I&#039;ll call the vote into question. Any particular reason you want to pursue this without debate?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;We&#039;ve talked enough. I&#039;m pushing this through, Minister, with or without you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Minister Rachel:&#039;&#039;&#039; &#039;&#039;The richer districts have more guard patrols than the poor ones.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;We can have patrols wherever we want; we just have to raise taxes to pay for them.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;But if you want to take a single guard from the Commons, you&#039;re going to have to clear it with the minister.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Rachel:&#039;&#039;&#039; &#039;&#039;Then the richer areas should be paying for patrols in adjacent quarters, and should give up some of their own guards.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;As long as the centaurs keep raiding, we need more soldiers on the battlefield than in back alleyways.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Rachel:&#039;&#039;&#039; &#039;&#039;No. We need more troops in the city. What happens if the centaurs storm our gates?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Minister Theodus:&#039;&#039;&#039; &#039;&#039;I&#039;m told it&#039;s getting worse, Centaurs trampling fields, burning houses, killing farmers...&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;We have a solid army, and people are coming in droves to help us.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Theodus:&#039;&#039;&#039; &#039;&#039;Food is in short supply. We can&#039;t get things like we used to.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;If they can reach enemy commanders, this&#039;ll be over in a week.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Theodus:&#039;&#039;&#039; &#039;&#039;And if they don&#039;t?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister:&#039;&#039;&#039; &#039;&#039;Don&#039;t talk like that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mist Warrior:&#039;&#039;&#039; &#039;&#039;Got questions? I got answers. The [[Mist War|Mists War]] awaits!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mist Warrior:&#039;&#039;&#039; &#039;&#039;Hmmm. No, I&#039;m not convinced any of you are smart enough to survive the battle for [[the Mists]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mist Warrior (1):&#039;&#039;&#039; &#039;&#039;We ARE having fun. When I step through that [[Asura gate|portal]] in [[Lion&#039;s Arch]], I&#039;m grinning from ear to ear.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mist Warrior (2):&#039;&#039;&#039; &#039;&#039;Think we&#039;ll hit our quota? The world team could sure use some muscle and [[magic]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Mist Warrior (1):&#039;&#039;&#039; &#039;&#039;Sure. Who doesn&#039;t want the chance to travel to the Mists and clash with evil? It&#039;s the vacation—and vocation—of a lifetime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Excuse me, Minister?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Ailoda:&#039;&#039;&#039; &#039;&#039;Yes?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;You have visitors.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Minister Ailoda:&#039;&#039;&#039; &#039;&#039;Escort them to the ministry. Be sure their needs are met. They&#039;ve had a long journey. Tell them I&#039;ll join them later. &#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Soldier:&#039;&#039;&#039; &#039;&#039;Yes, ma&#039;am.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stanton:&#039;&#039;&#039; &#039;&#039;These youngsters don&#039;t know what they&#039;re talking about.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Waldheim:&#039;&#039;&#039; &#039;&#039;That handsome man in the corner seems to be doing okay.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Stanton:&#039;&#039;&#039; &#039;&#039;You&#039;re not listening to a word he says. He&#039;s going to drag this war out for another year or two!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Waldheim:&#039;&#039;&#039; &#039;&#039;Why would he? The centaurs drag this war out. And if I get to watch his speeches for another year, is that so bad?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Stanton:&#039;&#039;&#039; &#039;&#039;Remember that when the food runs out. Then you can invite him to your house for humble pie.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Refugee Farmer:&#039;&#039;&#039; &#039;&#039;When can we see the queen?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Shining Blade Guard:&#039;&#039;&#039; &#039;&#039;Her Majesty is tending to other duties. Please wait here.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Refugee Farmer:&#039;&#039;&#039; &#039;&#039;How long must we wait while our homes are robbed blind?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Shining Blade Guard:&#039;&#039;&#039; &#039;&#039;The queen is concerned for all her subjects. She&#039;ll hear your grievances when she&#039;s ready.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Refugee Farmer:&#039;&#039;&#039; &#039;&#039;Our boys will be old men by the time the queen shows herself.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Refugee Farmer (2):&#039;&#039;&#039; &#039;&#039;My feet hurt.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Refugee Farmer:&#039;&#039;&#039; &#039;&#039;What is she doing while the rest of us are victimized?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The orrery hanging above the gardens may have been inspired by the architecture of an earlier human palace, [[The Heavencrystal Palace]] of [[The Ruined City of Arah|Arah]], as can be observed even from its current ruinous state after the sinking and rising of Orr.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Divinity&#039;s Reach nav}}&lt;br /&gt;
&lt;br /&gt;
[[de:Die Oberstadt]]&lt;br /&gt;
[[es:La Ciudad Alta]]&lt;br /&gt;
[[fr:Ville haute]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Plaza_of_Melandru&amp;diff=7064</id>
		<title>Plaza of Melandru</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Plaza_of_Melandru&amp;diff=7064"/>
		<updated>2025-12-19T06:54:09Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: Serra is at Plaza of Kormir&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| waypoints = 1&lt;br /&gt;
| points-of-interest = 1&lt;br /&gt;
| vistas = 2&lt;br /&gt;
| type = Area&lt;br /&gt;
| sector id = 728&lt;br /&gt;
| within = Divinity&#039;s Reach&lt;br /&gt;
| connections = [[The Crown Pavilion]] (N)&amp;lt;br&amp;gt;[[Melandru High Road]] (NE)&amp;lt;br&amp;gt;[[Melandru Low Road]] (NE)&amp;lt;br&amp;gt;[[Western Commons]] (W)&lt;br /&gt;
}}&lt;br /&gt;
The [[Plaza of Melandru]] is one of the six plazas located within [[Divinity&#039;s Reach]]. Its lower levels contain thick overgrown gardens as well as a small menagerie.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;Waypoints&lt;br /&gt;
: {{map objective|waypoint|Melandru Waypoint|id=807}}&lt;br /&gt;
&lt;br /&gt;
;Points of Interest&lt;br /&gt;
: {{map objective|point of interest|Haidryn&#039;s Menagerie|id=269}}&lt;br /&gt;
&lt;br /&gt;
;Vistas&lt;br /&gt;
: {{map objective|vista|Plaza of Melandru Vista|id=1403}}&lt;br /&gt;
: {{map objective|vista|The Crown Pavilion Vista|id=1401}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;[[Bear]]s&lt;br /&gt;
* [[Black Bear]]&lt;br /&gt;
&lt;br /&gt;
;[[Canine]]s&lt;br /&gt;
* [[Red Wolf Veteran]]&lt;br /&gt;
&lt;br /&gt;
;[[Devourer]]s&lt;br /&gt;
* [[Whiptail Devourer]]&lt;br /&gt;
&lt;br /&gt;
;[[Griffon (race)|Griffon]]s&lt;br /&gt;
* [[Hawkeye Griffon]]&lt;br /&gt;
&lt;br /&gt;
;[[Human]]s&lt;br /&gt;
* [[Alleyway Lurker]]&lt;br /&gt;
* [[Carnival Worker]]&lt;br /&gt;
* [[Child]]&lt;br /&gt;
* [[Citizen]]&lt;br /&gt;
* [[Divinity Guide]] &amp;lt;small&amp;gt;(Directions/Information/Tour)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Old Woman]]&lt;br /&gt;
* [[Refugee Farmer]]&lt;br /&gt;
* [[Seraph Guard (Directions)|Seraph Guard]] &amp;lt;small&amp;gt;(Directions)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Seraph Soldier]]&lt;br /&gt;
* [[Worker]]&lt;br /&gt;
* [[Zookeeper]]&lt;br /&gt;
&lt;br /&gt;
;[[Insect]]s&lt;br /&gt;
* [[Cavern Scutter]]&lt;br /&gt;
&lt;br /&gt;
;[[Moa]]s&lt;br /&gt;
* [[Black Moa]]&lt;br /&gt;
* [[Golden Moa]]&lt;br /&gt;
&lt;br /&gt;
;[[Porcine]]s&lt;br /&gt;
* [[Forest Boar]]&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
: {{vendor|speed boons}} [[Priest of Melandru]]&lt;br /&gt;
&lt;br /&gt;
== Ambient dialogue ==&lt;br /&gt;
:&#039;&#039;&#039;Priest of Melandru:&#039;&#039;&#039; &#039;&#039;What troubles you?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;My crops are failing. My cows aren&#039;t giving milk. My children are starving!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priest of Melandru:&#039;&#039;&#039; &#039;&#039;War is hardest on the gentlest souls.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priest of Melandru:&#039;&#039;&#039; &#039;&#039;[[Melandru]] has felt your hand in the soil. Tend your land. As the seasons change, so will your fate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Worker:&#039;&#039;&#039; &#039;&#039;(weary laugh) This is one of those days, isn&#039;t it?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Worker:&#039;&#039;&#039; &#039;&#039;Listen to my advice: never assume you can outrun a wild animal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Zookeeper:&#039;&#039;&#039; &#039;&#039;Hey, did you miss me?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Zookeeper:&#039;&#039;&#039; &#039;&#039;(laugh)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
* [[Statue of Melandru]]&lt;br /&gt;
* [[Tree (Plaza of Melandru)|Tree]]&lt;br /&gt;
&lt;br /&gt;
{{Divinity&#039;s Reach nav}}&lt;br /&gt;
&lt;br /&gt;
[[de:Melandru-Platz]]&lt;br /&gt;
[[es:Plaza de Melandru]]&lt;br /&gt;
[[fr:Place de Melandru]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Royal_Palace&amp;diff=4685</id>
		<title>Royal Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Royal_Palace&amp;diff=4685"/>
		<updated>2025-12-19T06:28:02Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: No longer there as of Out of the Shadows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| points-of-interest = 3&lt;br /&gt;
| type = Area&lt;br /&gt;
| sector id = 188&lt;br /&gt;
| within = Divinity&#039;s Reach&lt;br /&gt;
| connections = [[District Promenade]] (N)&amp;lt;br&amp;gt;[[Grenth High Road]] (N)&amp;lt;br&amp;gt;[[The Upper City]] (S)&lt;br /&gt;
}}&lt;br /&gt;
The [[Royal Palace]] is an area within [[Divinity&#039;s Reach]] located in the center of the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;Points of Interest&lt;br /&gt;
: {{map objective|point of interest|Queen&#039;s Throne Room|id=255}} ([[instance]])&lt;br /&gt;
: {{map objective|point of interest|Seraph Headquarters|id=254}} (instance)&lt;br /&gt;
: {{map objective|point of interest|Shrine of the Six|id=253}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
&lt;br /&gt;
;[[Charr]]&lt;br /&gt;
* [[Brevet Talmagh]]&lt;br /&gt;
&lt;br /&gt;
;[[Feline]]s&lt;br /&gt;
* [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
;[[Human]]s&lt;br /&gt;
* [[Countess Anise|Anise]]&lt;br /&gt;
* [[Citizen]]&lt;br /&gt;
* [[Follower of Dwayna]]&lt;br /&gt;
* [[Lady-in-Waiting]]&lt;br /&gt;
* [[Minister]]&lt;br /&gt;
* [[Noble]]&lt;br /&gt;
* [[Queen Jennah]]&lt;br /&gt;
* [[Shining Blade (NPC)|Shining Blade]]&lt;br /&gt;
* [[Shining Blade Guard]]&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
: {{vendor|speed boons}} [[Priest of Dwayna]]&lt;br /&gt;
: {{vendor|speed boons}} [[Priestess of Melandru (speed boons)|Priestess of Melandru]]&lt;br /&gt;
: {{vendor|speed boons}} [[Priestess of Kormir]]&lt;br /&gt;
: {{vendor|speed boons}} [[Priestess of Lyssa]]&lt;br /&gt;
: {{vendor|speed boons}} [[Priest of Grenth (speed boons)|Priest of Grenth]]&lt;br /&gt;
: {{vendor|speed boons}} [[Priest of Balthazar]]&lt;br /&gt;
: {{vendor|cultural weaponsmith}} [[Seraph Outfitter]]&lt;br /&gt;
: {{vendor|reinforce armor}} [[Seraph Tinkerer]]&lt;br /&gt;
: {{vendor|laurel}} [[Laurel Merchant]]&lt;br /&gt;
&lt;br /&gt;
== Ambient dialogue ==&lt;br /&gt;
;At the Shrine of the Six&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;If the [[Six Human Gods|gods]] are so great and so powerful, where are they? Where&#039;s the proof?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;What prayers have they answered for you lately? What miracles performed?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Can&#039;t you see the futile nonsense of it all?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Follower of Dwayna:&#039;&#039;&#039; &#039;&#039;Just because proof is not immediately apparent doesn&#039;t mean it&#039;s not there.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Follower of Dwayna:&#039;&#039;&#039; &#039;&#039;True faith sees with the heart and the soul, not the eyes.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Follower of Dwayna:&#039;&#039;&#039; &#039;&#039;Do not lose hope! Keep your hearts open to wonder, and you may be surprised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Follower of Dwayna:&#039;&#039;&#039; &#039;&#039;Oh, [[Dwayna]], help me today to provide the power of thy healing to all that I-&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;Excuse me- do you think you could tone it down a bit?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Yeah, it&#039;s hard to hear myself think while you&#039;re carrying on.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Follower of Dwayna:&#039;&#039;&#039; &#039;&#039;How will Dwayna hear me if I don&#039;t shout to her?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Follower of Dwayna:&#039;&#039;&#039; &#039;&#039;DWAYNA! I require thy most prudent guidance!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Oh my.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Priest of Balthazar:&#039;&#039;&#039; &#039;&#039;What is it?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;I lost everything I&#039;ve ever cared about.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Ask [[Balthazar]] to give me strength. My sword is ready. Make me an agent of his vengeance.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priest of Balthazar:&#039;&#039;&#039; &#039;&#039;You are no soldier! Do not rush so eagerly into death&#039;s embrace, but instead, use your talents to exact revenge.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priest of Balthazar:&#039;&#039;&#039; &#039;&#039;The kingdom needs blacksmiths to forge weapons. Without them, the army will fall.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Then let Balthazar stoke the fires of my anger! I&#039;ll hammer out a thousand blades, and [[Kryta]]ns will cut down [[centaur]]s like wheat.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priest of Balthazar:&#039;&#039;&#039; &#039;&#039;Forge your steel with Balthazar&#039;s hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Priest of Dwayna:&#039;&#039;&#039; &#039;&#039;What troubles you?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;My family is in [[Lion&#039;s Arch]]. They don&#039;t know I&#039;m here.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priest of Dwayna:&#039;&#039;&#039; &#039;&#039;Know that the goddess still watches from the heavens, blessing every traveler who feels the soft caress of the evening breeze.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Priest of Grenth:&#039;&#039;&#039; &#039;&#039;Yes?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;My son has fallen in battle. I&#039;m here to perform rites.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priest of Grenth:&#039;&#039;&#039; &#039;&#039;[[Grenth]] will take him to his proper reward in [[the Mists]]. Is the body preserved?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;I only received his battle tags.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priest of Grenth:&#039;&#039;&#039; &#039;&#039;A body is mere clay. His spirit dwells in the Mists forever, and we will shepherd its journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Divinity&#039;s Reach nav}}&lt;br /&gt;
&lt;br /&gt;
[[de:Palast der Königin]]&lt;br /&gt;
[[es:Palacio Real]]&lt;br /&gt;
[[fr:Palais royal]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Seraph_Archer&amp;diff=15837</id>
		<title>Seraph Archer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Seraph_Archer&amp;diff=15837"/>
		<updated>2025-12-19T06:04:48Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Seraph Soldier male 1 (longbow).jpg&lt;br /&gt;
| location = Ascalon; Kryta; Maguuma Jungle&lt;br /&gt;
| race = Human&lt;br /&gt;
| organization = Seraph&lt;br /&gt;
| gallery1 = Seraph Soldier female 1 (longbow).jpg&lt;br /&gt;
| gallery1-text = Seraph female archer&lt;br /&gt;
| gallery2 = Seraph Soldier female 2 (longbow).jpg&lt;br /&gt;
| gallery2-text = Seraph female archer&lt;br /&gt;
}}&lt;br /&gt;
[[Seraph Archer]]s are soldiers working for the [[Seraph]] trained in the arts of ranged combat.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;[[Ascalon]]&lt;br /&gt;
* [[Fields of Ruin]]&lt;br /&gt;
** [[Stronghold of Ebonhawke]]&lt;br /&gt;
&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Divinity&#039;s Reach]]&lt;br /&gt;
** [[Seraph Headquarters]]&lt;br /&gt;
&lt;br /&gt;
* [[Gendarran Fields]]&lt;br /&gt;
** [[Nebo Terrace]]&lt;br /&gt;
** [[Northfields]]&lt;br /&gt;
&lt;br /&gt;
* [[Harathi Hinterlands]]&lt;br /&gt;
** [[Arcallion Digs]]&lt;br /&gt;
** [[Cloven Hoof Pass]]&lt;br /&gt;
*** [[Northpasture Camp]]&lt;br /&gt;
*** [[Southforge Camp]]&lt;br /&gt;
** [[Greystone Rise]]&lt;br /&gt;
*** [[Forward Camp]]&lt;br /&gt;
*** [[Seraph&#039;s Landing]]&lt;br /&gt;
** [[Modniir Gorge]]&lt;br /&gt;
** [[Nightguard Beach]]&lt;br /&gt;
** [[Shieldbluff Point]]&lt;br /&gt;
*** [[Shorebluff Camp]]&lt;br /&gt;
** [[Wynchona Woods]]&lt;br /&gt;
&lt;br /&gt;
* [[Kessex Hills]]&lt;br /&gt;
** [[Fort Salma]]&lt;br /&gt;
** [[Sojourner&#039;s Way]]&lt;br /&gt;
** [[Triskellion Vale]]&lt;br /&gt;
&lt;br /&gt;
* [[Lake Doric]]&lt;br /&gt;
** [[Harvest Cascades]]&lt;br /&gt;
** [[Lakeside Bazaar]]&lt;br /&gt;
&lt;br /&gt;
* [[Queensdale]]&lt;br /&gt;
** [[Altar Brook Vale]]&lt;br /&gt;
*** [[Altar Brook Crossing]]&lt;br /&gt;
** [[Beetletun Farms]]&lt;br /&gt;
*** [[Beetletun Waterworks]]&lt;br /&gt;
** [[Krytan Freeholds]]&lt;br /&gt;
*** [[Holdland Camp]]&lt;br /&gt;
** [[Salma&#039;s Heath]]&lt;br /&gt;
** [[Scaver Plateau]]&lt;br /&gt;
*** [[Altar Brook Trading Post]]&lt;br /&gt;
** [[Shaemoor Garrison]]&lt;br /&gt;
** [[Shire of Beetletun]]&lt;br /&gt;
** [[The Heartwoods]]&lt;br /&gt;
*** [[Heartwood Pass Camp]]&lt;br /&gt;
&lt;br /&gt;
;[[Maguuma Jungle]]&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Gnashar&#039;s Hills]]&lt;br /&gt;
** [[Highwayman&#039;s Vale]]&lt;br /&gt;
** [[The Bloodfields]]&lt;br /&gt;
** [[The Wendon Steps]]&lt;br /&gt;
*** [[Seraph Protectors]]&lt;br /&gt;
&lt;br /&gt;
;[[Maguuma Wastes]]&lt;br /&gt;
* [[The Silverwastes]]&lt;br /&gt;
** [[Camp Resolve]]&lt;br /&gt;
&lt;br /&gt;
== Story involvement ==&lt;br /&gt;
=== [[Personal story]] ===&lt;br /&gt;
* Chapter 1: Krytan Politics&lt;br /&gt;
** [[The Informant]]&lt;br /&gt;
* Chapter 2: Shadow of the Past&lt;br /&gt;
** [[Rending the Mantle]]&lt;br /&gt;
** [[The Sting]]&lt;br /&gt;
** [[Drawing Out the Cult]]&lt;br /&gt;
** [[The Ringmaster]]&lt;br /&gt;
&lt;br /&gt;
=== [[Living World Season 1]] ===&lt;br /&gt;
* Episode 3: [[Clockwork Chaos]]&lt;br /&gt;
** [[Clockwork Invasion]]&lt;br /&gt;
* Episode 4: [[Tower of Nightmares (release)|Tower of Nightmares]]&lt;br /&gt;
** [[The Nightmare Unveiled]]&lt;br /&gt;
&lt;br /&gt;
{{Collapsible section|;Living World Season 1 (historical)|style=max-width: 25em;|&lt;br /&gt;
* Episode 13: [[Tower of Nightmares (release)/archive|Tower of Nightmares]]&lt;br /&gt;
** [[The Nightmare Unveiled/historical|The Nightmare Unveiled]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Living World Season 2]] ===&lt;br /&gt;
* Episode 1: [[Gates of Maguuma]]&lt;br /&gt;
** [[Disturbance in Brisban Wildlands]]&lt;br /&gt;
* Episode 2: [[Entanglement]]&lt;br /&gt;
** [[Trouble at Fort Salma]]&lt;br /&gt;
&lt;br /&gt;
=== [[The Icebrood Saga]] ===&lt;br /&gt;
* Episode 4: [[Jormag Rising]]&lt;br /&gt;
** [[One Charr, One Dragon, One Champion]]&lt;br /&gt;
&lt;br /&gt;
== Event involvement ==&lt;br /&gt;
: {{event|Keep centaurs out of Shorebluff Camp}}&lt;br /&gt;
: {{event|Maintain control of Cavernhold Camp}}&lt;br /&gt;
: {{event|Escort the supply bull to Quarryside}}&lt;br /&gt;
: {{event|Reclaim Nebo Terrace from the centaurs}}&lt;br /&gt;
: {{event|Liberate Ascalon Settlement from the centaurs}}&lt;br /&gt;
: {{event|Prevent the centaurs from capturing Nebo Terrace}}&lt;br /&gt;
: {{event|Stop the centaurs from retaking their camps}}&lt;br /&gt;
: {{event|Stop the centaurs from capturing Ascalon Settlement}}&lt;br /&gt;
: {{event|Escort the Seraph Reinforcements to New Loamhurst}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
=== Divinity&#039;s Reach ===&lt;br /&gt;
;In the [[Seraph Headquarters]]&lt;br /&gt;
:Being part of the Seraph is very fulfilling. Sure I&#039;m exhausted at the end of the day, every day, but that just means I worked hard and did some good.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Good-bye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Queensdale ===&lt;br /&gt;
;At the [[Shaemoor Garrison]]&lt;br /&gt;
:The garrison is Shaemoor&#039;s solitary defense against the evils of the world. Beyond its walls lie countless dangers. Prepare well before you continue on your journey.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Good-bye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Kessex Hills ===&lt;br /&gt;
;At [[Earthworks Bluff]], before [[Escort the supply bull to Quarryside]]&lt;br /&gt;
:I have to admit, centaurs are skilled foragers. With these resources, we can give [[Quarryside]] a fighting chance.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Let&#039;s hope so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;During Escort the supply bull to Quarryside&lt;br /&gt;
:Hopefully Quarryside can use this [[arrow cart]], since we don&#039;t have any [[Seraph Soldier|soldiers]] to spare.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Someone will make use of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Gendarran Fields ===&lt;br /&gt;
;At [[The Bloodfields]], before finishing [[Rescue fallen Seraph in the Bloodfields]]&lt;br /&gt;
:Help me! The centaur and skelk have set ambushes! They wait for help to come, and then they kill everyone. Without some temporary treatment, I won&#039;t make it back on my own. Grab a medical kit!&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(With [[Medical Supplies (effect)|Medical Supplies]])&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Hold still. This might smart a bit, but it&#039;ll get you moving.&#039;&#039;&lt;br /&gt;
::Thanks, I feel a bit better. The field hospital isn&#039;t far from here. Hopefully we can get there before this wears off.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Let&#039;s go.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I don&#039;t have time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;At The Bloodfields, after finishing Rescue fallen Seraph in the Bloodfields&lt;br /&gt;
:Keep going! You&#039;ve done enough to help us here. I&#039;ll make it back on my own. Press on, and defeat the centaurs.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;If you insist...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Harathi Hinterlands ===&lt;br /&gt;
;At [[Cloven Hoof Pass]] or [[Modniir Gorge]]&lt;br /&gt;
:I&#039;m surprised [[centaur]]s even bother to fight me anymore. I&#039;ve killed so many!&lt;br /&gt;
:{{dialogue icon|give}} &#039;&#039;Here, poison should increase that tally.&#039;&#039; &amp;lt;small&amp;gt;(if [[Blackvein Fiber]] item is in the inventory.)&amp;lt;/small&amp;gt;&lt;br /&gt;
::Excellent. Those centaurs better watch out! I&#039;m coming for them!&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Go get &#039;em.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;No doubt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:The centaurs will die. It&#039;s us or them, and I don&#039;t plan on going anywhere.&lt;br /&gt;
:{{dialogue icon|give}} &#039;&#039;I&#039;ll help. Have posion for your weapon.&#039;&#039; &amp;lt;small&amp;gt;(if [[Blackvein Fiber]] item is in the inventory.)&amp;lt;/small&amp;gt;&lt;br /&gt;
::Wonderful. Thank you, friend.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;You&#039;re welcome.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Indeed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Death to the hooved ones!&lt;br /&gt;
:{{dialogue icon|give}} &#039;&#039;Here, have poison for your weapon!&#039;&#039; &amp;lt;small&amp;gt;(if [[Blackvein Fiber]] item is in the inventory.)&amp;lt;/small&amp;gt;&lt;br /&gt;
::Sweet! Thanks! I think you just saved my life.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Now, go get &#039;em.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Yeah!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:My knees are shaking, but we must fight.&lt;br /&gt;
:{{dialogue icon|give}} &#039;&#039;Here, have poison for your weapon!&#039;&#039; &amp;lt;small&amp;gt;(if [[Blackvein Fiber]] item is in the inventory.)&amp;lt;/small&amp;gt;&lt;br /&gt;
::Thank you. Poison could be just the thing to get me out of this alive.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;You can do this.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Yes, fight or die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;At the [[Forward Camp]]&lt;br /&gt;
:Silly centaurs. I snuck in right under their hooves. I didn&#039;t even have to use anything from my utility kit.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What are you doing here?&#039;&#039;&lt;br /&gt;
::You see the big fire? I&#039;m doing what every good [[Seraph Scout|Seraph scout]] does. I&#039;m keeping warm and keeping watchful eye on our enemies&#039; movements. A cold Seraph is a bad Seraph.&lt;br /&gt;
::{{dialogue icon|return}} &#039;&#039;I have another question for you.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Good luck with your mission.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;You&#039;re close to their base. Why haven&#039;t they noticed you?&#039;&#039;&lt;br /&gt;
::Probably because before now, I haven&#039;t had many people walking up to me and asking me silly questions in loud voices. Does that answer your needlessly loud question?&lt;br /&gt;
::{{dialogue icon|return}} &#039;&#039;That&#039;s not what I was wondering.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;That&#039;s exactly what I was wondering.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;You must be clever indeed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Silverwastes ===&lt;br /&gt;
;At [[Camp Resolve]]&lt;br /&gt;
:You know, this [[Ambassador Ikkhit&#039;ch|skritt]] isn&#039;t so bad after all.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;You didn&#039;t like him before?&#039;&#039;&lt;br /&gt;
::No! He threw bottles at me! Over and over. For weeks! We still have collection crates full of them.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;You two look close now.&#039;&#039;&lt;br /&gt;
:::I guess. He keeps calling me &#039;&#039;friend&#039;&#039; and tries to hold my hand. I won&#039;t go that far, but someone&#039;s gotta stick up for the fella.&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Good luck.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|give}} &#039;&#039;I brought you a token of appreciation from Ikkhit&#039;ch.&#039;&#039; &amp;lt;small&amp;gt;(if [[Cactus Flower]] item is in the inventory.)&amp;lt;/small&amp;gt;&lt;br /&gt;
::Oh! Uhhhh...okay? Strange little guy, isn&#039;t he?&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Yeah. Good luck with that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Lake Doric ===&lt;br /&gt;
;At the [[Lakeside Bazaar]]&lt;br /&gt;
:Ain&#039;t this bar just the best?&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;This bar? Don&#039;t you see the commotion going on outside?&#039;&#039;&lt;br /&gt;
::Well, sure, I hear all sorts of crazy stuff happening outside. But we&#039;re not outside. We&#039;re inside, and there&#039;s ale to be drank. Shall we?&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;What are we drinking?&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Sure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
;Greets&lt;br /&gt;
:&#039;&#039;May [[Balthazar]] strengthen you.&#039;&#039;&lt;br /&gt;
:&#039;&#039;I watch over this place.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Did you need assistance?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
;Associated items&lt;br /&gt;
* {{item icon|Mini Seraph Archer}}&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Plaza_of_Dwayna&amp;diff=6951</id>
		<title>Plaza of Dwayna</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Plaza_of_Dwayna&amp;diff=6951"/>
		<updated>2025-12-19T05:31:06Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: Removing NPCs and dialogue that&amp;#039;s in Eastern Commons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| waypoints = 1&lt;br /&gt;
| type = Area&lt;br /&gt;
| sector id = 724&lt;br /&gt;
| within = Divinity&#039;s Reach&lt;br /&gt;
| connections = [[Eastern Commons]] (E)&amp;lt;br&amp;gt;[[Dwayna High Road]] (N)&amp;lt;br&amp;gt;[[Dwayna Low Road]] (N)&amp;lt;br&amp;gt;[[Queensdale]] (S)&amp;lt;br&amp;gt;[[Western Commons]] (W)&lt;br /&gt;
}}&lt;br /&gt;
The [[Plaza of Dwayna]] is one of the six plazas within [[Divinity&#039;s Reach]]. It is connected to the exit to [[Queensdale]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;Waypoints&lt;br /&gt;
: {{map objective|waypoint|Dwayna Waypoint|id=803}}&lt;br /&gt;
&lt;br /&gt;
;Landmarks&lt;br /&gt;
: {{map objective|landmark|Thump-em-ups}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;[[Animal]]s&lt;br /&gt;
* [[Chicken]]&lt;br /&gt;
&lt;br /&gt;
;[[Human]]s&lt;br /&gt;
* [[Carnival Worker]]&lt;br /&gt;
* [[Child]]&lt;br /&gt;
* [[Citizen]]&lt;br /&gt;
* [[Divinity Guide]] &amp;lt;small&amp;gt;(Directions/Information)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Friendly Citizen]]&lt;br /&gt;
* [[Gossiping Citizen]]&lt;br /&gt;
* [[Old Man]]&lt;br /&gt;
* [[Old Woman]]&lt;br /&gt;
* [[Seraph Soldier (Directions)|Seraph Soldier]]&lt;br /&gt;
* [[Town Crier]]&lt;br /&gt;
* [[Villager]]&lt;br /&gt;
&lt;br /&gt;
;Various&lt;br /&gt;
* [[Explorer (NPC)|Explorer]]&lt;br /&gt;
* [[Soldier (NPC)|Soldier]]&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
: {{vendor|ancient armorsmith}} [[Ancient Armorsmith]]&lt;br /&gt;
: {{vendor|merchant}} [[Gabby the Carny]]&lt;br /&gt;
: {{vendor|merchant}} [[Hal the Carny]]&lt;br /&gt;
: {{vendor|speed boons}} [[Priestess of Dwayna]]&lt;br /&gt;
&lt;br /&gt;
== Ambient dialogue ==&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;I saw this hunter who had a doggie. It was bigger than me, and it said, &amp;quot;Woof!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;When I grow up, I&#039;m going to be a brave hero!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Oh, This suits me just perfectly.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Oh, I like this.. but I need to pay the rent first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Praise the [[Six Human Gods|Six]]!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Hmm. I could use one of those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Ran into an [[asura]]. Called me a bookah. I think she was hitting on me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Met a [[sylvari]] the other day. Curious lot, they are.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;[[Elder Dragons|Dragons]]? Bah! Never seen&#039;em. All fantasy if you ask me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Oh, there it is. I thought it was lost for a second.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Where did he... Oh, he&#039;s probably down at the pub again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen (1):&#039;&#039;&#039; &#039;&#039;[[Dwayna]]&#039;s brought another bright day of sunshine!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen (2):&#039;&#039;&#039; &#039;&#039;Oh, don&#039;t start with that again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Which way to the carnival?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;Carnival activities take place in the Commons, which is split into the eastern and western districts.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;There&#039;s live music...&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Any places to eat?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;There&#039;s a [[tavern]], but I wouldn&#039;t recommend bringing your kid there.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Why not?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;First time in Divinity&#039;s Reach?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;We just moved here. Can you tell?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;Call it a hunch.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;The tavern is where locals kick up their boots and forget about the problems outside city walls.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;Some get a little...excitable...after reaching the bottom of their cups.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Child:&#039;&#039;&#039; &#039;&#039;I wanna see a bar fight!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Uh...thanks for your help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Explorer:&#039;&#039;&#039; &#039;&#039;Where do I get food?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;What do you people eat? Dirt? Do you want water? Are you getting enough sun?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Explorer:&#039;&#039;&#039; &#039;&#039;Oh stop teasing. I want human food. I&#039;ve never eaten it!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;We&#039;ve got taverns. Do you eat chicken or [[fish]]? Are you offended by salads?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Explorer:&#039;&#039;&#039; &#039;&#039;I can eat what you eat. And there&#039;s plenty of sunlight in the city. Thanks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Friendly Citizen:&#039;&#039;&#039; &#039;&#039;Good evening, little lady.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Explorer:&#039;&#039;&#039; &#039;&#039;I&#039;ve traveled very far to get here. It&#039;s very dirty, isn&#039;t it?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Friendly Citizen:&#039;&#039;&#039; &#039;&#039;Dirty?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Explorer:&#039;&#039;&#039; &#039;&#039;The filth. The crime. The danger! It&#039;s nothing like [[the Grove]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Gossiping Citizen:&#039;&#039;&#039; &#039;&#039;Do you think he&#039;s taken?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Gossiping Citizen:&#039;&#039;&#039; &#039;&#039;Who, [[Logan Thackeray|Logan]]?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Gossiping Citizen:&#039;&#039;&#039; &#039;&#039;Who else would I be talking about?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Gossiping Citizen:&#039;&#039;&#039; &#039;&#039;He&#039;ll take one look at me across a crowded square and be smitten.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Gossiping Citizen:&#039;&#039;&#039; &#039;&#039;I can hear wedding trumpets already.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (1):&#039;&#039;&#039; &#039;&#039;Another day, another gold piece.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (2):&#039;&#039;&#039; &#039;&#039;Could be worse. I&#039;d rather stand here all day playing tour guide than chase down four-legged crowbait.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (1):&#039;&#039;&#039; &#039;&#039;I hate centaurs.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (2):&#039;&#039;&#039; &#039;&#039;[[Horse]]s are for riding. Who wants a pet that talks back?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (1):&#039;&#039;&#039; &#039;&#039;[[Pirate]]s.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (2):&#039;&#039;&#039; &#039;&#039;Shouldn&#039;t you be on patrol?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (1):&#039;&#039;&#039; &#039;&#039;See you later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (1):&#039;&#039;&#039; &#039;&#039;Evening.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (2):&#039;&#039;&#039; &#039;&#039;How were the rounds?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (1):&#039;&#039;&#039; &#039;&#039;The usual: screaming kids, bar fights, and commerce at its most primal.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (2):&#039;&#039;&#039; &#039;&#039;Another day in paradise.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (1):&#039;&#039;&#039; &#039;&#039;Gods bless the [[Queen Jennah|queen]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier (2):&#039;&#039;&#039; &#039;&#039;Good night.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;Lost?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;I need supplies.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;Merchants are that way. You can&#039;t miss them.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;Thanks. Where can I get a stiff drink?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;Tavern&#039;s in the city&#039;s southern half. Keep your ears open for the sound of angry drunks. You&#039;ll find it.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;If you pass the [[Mina&#039;s Target Shooting|shooters]], you&#039;ve gone too far.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen:&#039;&#039;&#039; &#039;&#039;You put a shooting range next to a tavern?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier:&#039;&#039;&#039; &#039;&#039;Only one fatality this week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Divinity&#039;s Reach nav}}&lt;br /&gt;
&lt;br /&gt;
[[de:Dwayna-Platz]]&lt;br /&gt;
[[es:Plaza de Dwayna]]&lt;br /&gt;
[[fr:Place de Dwayna]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Friendly_Citizen&amp;diff=33680</id>
		<title>Friendly Citizen</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Friendly_Citizen&amp;diff=33680"/>
		<updated>2025-12-19T05:26:04Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Human Female 2.jpg&lt;br /&gt;
| random = y&lt;br /&gt;
| location = District Promenade; Plaza of Dwayna&lt;br /&gt;
| race = human&lt;br /&gt;
}}&lt;br /&gt;
[[Friendly Citizen]]s are citizens of [[Divinity&#039;s Reach]] that can be specifically found in the [[District Promenade]] and the [[Plaza of Dwayna]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Kryta]]&lt;br /&gt;
* [[Divinity&#039;s Reach]]&lt;br /&gt;
** [[District Promenade]]&lt;br /&gt;
** [[Plaza of Dwayna]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
;In District Promenade&lt;br /&gt;
:I&#039;m on the side of the [[Seraph]], all the way. I don&#039;t trust the [[Ministry Guard]] to protect us. They&#039;re too busy protecting the [[minister]]s. Besides, [[Queen Jennah]] knows best.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Good-bye.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Female citizen in Plaza of Dwayna&lt;br /&gt;
:[[Sylvari]] have to be the cutest things in [[Tyria]]. Do you think I could keep one all to myself?&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Somehow, I doubt it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Male citizen in Plaza of Dwayna&lt;br /&gt;
:Some people complain about the dangers in Divinity&#039;s Reach, but I think it&#039;s a fantastic [[city]]. Just look at all the life on these streets, the different people! It&#039;s fun just to watch them.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Enjoy the rest of your day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Freundliche Bürgerin]]&lt;br /&gt;
[[es:Ciudadano amigable]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Veteran_Jungle_Spider&amp;diff=43185</id>
		<title>Veteran Jungle Spider</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Veteran_Jungle_Spider&amp;diff=43185"/>
		<updated>2025-12-19T04:51:07Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Jungle Spider.jpg&lt;br /&gt;
| location = Maguuma Jungle; Heart of Maguuma; Ancient Hollow&lt;br /&gt;
| race = Spider&lt;br /&gt;
| level = 14, 26, 67, 80&lt;br /&gt;
| rank = Veteran&lt;br /&gt;
}}&lt;br /&gt;
[[Veteran Jungle Spider]]s are more powerful versions of [[Jungle Spider]]s.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;[[Heart of Maguuma]]&lt;br /&gt;
* [[Verdant Brink]] (80)&lt;br /&gt;
** [[Shrouded Ruins]] {{during}}&lt;br /&gt;
** [[Jaka Itzel]]&lt;br /&gt;
** [[Noble Ledges]]&lt;br /&gt;
** [[Broken Bluffs]]&lt;br /&gt;
&lt;br /&gt;
* [[Auric Basin]]&lt;br /&gt;
** [[Northwatch Descent]] (80) {{during}}&lt;br /&gt;
&lt;br /&gt;
* [[Tangled Depths]] (80)&lt;br /&gt;
** [[Undergrowth Connector]]&lt;br /&gt;
** [[Decayed Hive]]&lt;br /&gt;
&lt;br /&gt;
* [[Dragon&#039;s Stand]]&lt;br /&gt;
** [[Exhumed Delve]] (80)&lt;br /&gt;
&lt;br /&gt;
;[[Maguuma Jungle]]&lt;br /&gt;
* [[Caledon Forest]]&lt;br /&gt;
** [[Treemarch Estuary]] (14)&lt;br /&gt;
** [[Wychmire Swamp]] (14)&lt;br /&gt;
&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Aurora&#039;s Remains]] (26) &amp;lt;small&amp;gt;(After interacting with [[Maguuma Web]]s)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Mount Maelstrom]]&lt;br /&gt;
** [[Gauntlet Gulch]] (67)&lt;br /&gt;
&lt;br /&gt;
;[[Ring of Fire]]&lt;br /&gt;
* [[Draconis Mons]]&lt;br /&gt;
** [[Ancient Hollow]] (80)&lt;br /&gt;
&lt;br /&gt;
== Event involvement ==&lt;br /&gt;
: {{event|Defeat the veteran spider}}&lt;br /&gt;
: {{event|Guard Scholar Keenwit as he translates druid markings}}&lt;br /&gt;
&lt;br /&gt;
== Combat abilities ==&lt;br /&gt;
;Abilities&lt;br /&gt;
* Poisons&lt;br /&gt;
&lt;br /&gt;
;Skills&lt;br /&gt;
{{section-stub|npc|Missing skills}}&lt;br /&gt;
&lt;br /&gt;
;Stolen skills&lt;br /&gt;
* {{stolen skill|Blinding Tuft}}&lt;br /&gt;
* {{stolen skill|Exploding Venom Sack}}&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
{{section-stub|npc|missing drops}}&lt;br /&gt;
{{Drops table header|show-levels=y}}&lt;br /&gt;
{{Drops table row|Potent Venom Sac|level=68}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
;Associated items&lt;br /&gt;
* {{item icon|Mini Swamp Spider}}&lt;br /&gt;
&lt;br /&gt;
{{creature nav|young=Hatchling}}&lt;br /&gt;
&lt;br /&gt;
[[de:Veteran Dschungelspinne]]&lt;br /&gt;
[[es:Araña de la selva (rango veterano)]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Maguuma_Web&amp;diff=125413</id>
		<title>Maguuma Web</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Maguuma_Web&amp;diff=125413"/>
		<updated>2025-12-19T04:49:26Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object infobox&lt;br /&gt;
| location = Aurora&#039;s Remains&lt;br /&gt;
}}&lt;br /&gt;
[[Maguuma Web]]s are spider webs found in [[Aurora&#039;s Remains]]. Interacting with them spawns a [[Veteran Jungle Spider]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Aurora&#039;s Remains]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Green_Stinkhorn_(object)&amp;diff=184880</id>
		<title>Green Stinkhorn (object)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Green_Stinkhorn_(object)&amp;diff=184880"/>
		<updated>2025-12-19T04:38:06Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object infobox&lt;br /&gt;
| name = Green Stinkhorn&lt;br /&gt;
| image = Ripe Shrinkcap.jpg&lt;br /&gt;
| location = The Shattered Henge; Toxal Bog&lt;br /&gt;
| gives = Green Stinkhorn&lt;br /&gt;
}}&lt;br /&gt;
[[Green Stinkhorn (object)|Green Stinkhorns]] are objects located in [[The Shattered Henge]] and [[Toxal Bog]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Maguuma Jungle]]&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[The Shattered Henge]]&lt;br /&gt;
** [[Toxal Bog]]&lt;br /&gt;
&lt;br /&gt;
== Heart involvement ==&lt;br /&gt;
: {{heart|Remove threats to Durmand Priory researchers in Toxal Bog}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
* {{gather|Green Stinkhorn}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Anomaly|The mushrooms are removed before the pick up animation actually triggers.}}&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Seraph_Soldier_Maddeson&amp;diff=67657</id>
		<title>Seraph Soldier Maddeson</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Seraph_Soldier_Maddeson&amp;diff=67657"/>
		<updated>2025-12-19T04:34:23Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Seraph Soldier female 1 (longbow).jpg&lt;br /&gt;
| location = Tangle Root&lt;br /&gt;
| race = Human&lt;br /&gt;
| organization = Seraph&lt;br /&gt;
| level = 26&lt;br /&gt;
| coordinates = [38731,33421]&lt;br /&gt;
}}&lt;br /&gt;
[[Seraph Soldier Maddeson]] is a [[Seraph]] officer found at the [[Tangle Root Outpost]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Maguuma Jungle]]&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Tangle Root]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
:Our passages to [[Dry Top]] are clear at the moment, but I expect to see those vines sprout up again to choke them off.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Anything I can do to help?&#039;&#039;&lt;br /&gt;
::Just watch for regrowth! The vines could return to close off our path again at any moment.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Got it.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I&#039;ll keep an eye out for them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;During [[Jungle Entanglement]]&lt;br /&gt;
:The Seraph could use your help clearing the way through to Dry Top.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What can I do to help?&#039;&#039;&lt;br /&gt;
::There are two passages to the north and east. The Seraph soldiers in either location would welcome your support.&lt;br /&gt;
::{{dialogue icon|yes}} &#039;&#039;On my way to the northern pass.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|yes}} &#039;&#039;On my way to the eastern pass.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Sorry, can&#039;t help right now.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Seraph_Supplier_Wrenne&amp;diff=67659</id>
		<title>Seraph Supplier Wrenne</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Seraph_Supplier_Wrenne&amp;diff=67659"/>
		<updated>2025-12-19T04:30:19Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| location = Tangle Root&lt;br /&gt;
| race = Human&lt;br /&gt;
| image = Seraph Soldier female 1.jpg&lt;br /&gt;
| organization = Seraph&lt;br /&gt;
| level = 26&lt;br /&gt;
| coordinates = [38789,33399]&lt;br /&gt;
}}&lt;br /&gt;
[[Seraph Supplier Wrenne]] is a [[Seraph]] officer found at the [[Tangle Root Outpost]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Tangle Root]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
:We&#039;re holding the vines at bay for now, but they could sprout up again at any time.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I&#039;ll keep an eye out for them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;During [[Jungle Entanglement]]&lt;br /&gt;
:Our mortars won&#039;t build themselves! Grab a hammer from the crates, and help us out.&lt;br /&gt;
:{{dialogue icon|yes}} &#039;&#039;I can handle that.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Sorry, can&#039;t help you right now.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=The_Shattered_Henge&amp;diff=3785</id>
		<title>The Shattered Henge</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=The_Shattered_Henge&amp;diff=3785"/>
		<updated>2025-12-19T04:20:21Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| hero challenges = 1&lt;br /&gt;
| vistas = 1&lt;br /&gt;
| type = Area&lt;br /&gt;
| sector id = 140&lt;br /&gt;
| within = Brisban Wildlands&lt;br /&gt;
| levels = 26&lt;br /&gt;
| connections = [[Koga Ruins]] (E)&amp;lt;br&amp;gt;[[Duskstruck Moors]] (N)&amp;lt;br&amp;gt;[[Tangle Root]] (SW)&amp;lt;br&amp;gt;[[Toxal Bog]] (W)&lt;br /&gt;
}}&lt;br /&gt;
[[The Shattered Henge]], originally referred to as the &#039;&#039;&#039;Henge of Denravi&#039;&#039;&#039;, was once a sacred meeting place for the [[druid (group)|druids]] of the [[Maguuma Jungle]]. It fell into disuse after the druids mysteriously disappeared centuries ago. Historically, the only way to enter the Henge was to be granted access through the [[gww:Henge Gate|Henge Gate]], and only those who had already been to Denravi could find their way back.&lt;br /&gt;
&lt;br /&gt;
The [[Durmand Priory]] received word that the [[asura]] have recently discovered some petrified husks that resemble the ancient druids. The Priory are studying how they got there, but the [[Inquest]] have been using some sort of energy-sapping weapon to tap into the mystical energy that lives inside the husks.&lt;br /&gt;
&lt;br /&gt;
== Locations and objectives ==&lt;br /&gt;
{{area hearts|show header=y}}&lt;br /&gt;
;Hero challenges&lt;br /&gt;
: {{map objective|hero challenge|Henge of Denravi}}&lt;br /&gt;
&lt;br /&gt;
;Vistas&lt;br /&gt;
: {{map objective|vista|The Shattered Henge Vista|id=1477}}&lt;br /&gt;
:: From the nearby hero challenge, climb up to the east, then turn south to continue to walk uphill. At the top, jump on the four mushrooms to be able to jump onto a tree branch. Walk to the vista.&lt;br /&gt;
&lt;br /&gt;
{{area events|show header=y}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;Various&lt;br /&gt;
* [[Priory Explorer]] (26)&lt;br /&gt;
&lt;br /&gt;
=== Foes ===&lt;br /&gt;
;[[Ambient creature]]s&lt;br /&gt;
* [[Frog]]&lt;br /&gt;
* [[Mosquito]]&lt;br /&gt;
&lt;br /&gt;
;[[Drake]]s&lt;br /&gt;
* [[Basilisk]] (25)&lt;br /&gt;
&lt;br /&gt;
;[[Hylek]]&lt;br /&gt;
* [[Hylek Amini]] (25)&lt;br /&gt;
* [[Hylek Tlamatini]] (25)&lt;br /&gt;
* [[Hylek Cuicani]] (25)&lt;br /&gt;
&lt;br /&gt;
;[[Plant]]s&lt;br /&gt;
* [[Tree of Memories]] (25)&lt;br /&gt;
&lt;br /&gt;
;[[Skale]]&lt;br /&gt;
* [[Bog Skale]] (25)&lt;br /&gt;
* [[Brackish Skale]] (25)&lt;br /&gt;
&lt;br /&gt;
;[[Skelk]]&lt;br /&gt;
* [[Skelk Lurker]]&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
* [[Control Panel]]&lt;br /&gt;
* [[E.M.P.]]&lt;br /&gt;
* [[Green Stinkhorn (object)|Green Stinkhorn]]&lt;br /&gt;
&lt;br /&gt;
== Crafting resources ==&lt;br /&gt;
;Resource nodes&lt;br /&gt;
: {{gathering node|Silver Ore (node)|Silver Ore}}&lt;br /&gt;
: {{gathering node|Button Mushrooms}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gww|Henge of Denravi}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Denravi concept art 1.jpg&lt;br /&gt;
File:Denravi concept art 2.jpg&lt;br /&gt;
File:&amp;quot;Denravi&amp;quot; concept art 01.jpg&lt;br /&gt;
File:Denravi concept art 4.jpg&lt;br /&gt;
File:Denravi concept art 5.jpg&lt;br /&gt;
File:Denravi concept art 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* In the [[Living World Season 3]] story mission [[Shining Blade Secrets]], [[Countess Anise]] makes a re-enactment of a battle that took place between the [[White Mantle]] and the [[Shining Blade]] at the Henge.&lt;br /&gt;
&lt;br /&gt;
{{Brisban Wildlands nav}}&lt;br /&gt;
&lt;br /&gt;
[[de:Der Zertrümmerte Steinkreis]]&lt;br /&gt;
[[es:El Crómlech Destrozado]]&lt;br /&gt;
[[fr:Le Cromlech brisé]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Remove_threats_to_Durmand_Priory_researchers_in_Toxal_Bog&amp;diff=23906</id>
		<title>Remove threats to Durmand Priory researchers in Toxal Bog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Remove_threats_to_Durmand_Priory_researchers_in_Toxal_Bog&amp;diff=23906"/>
		<updated>2025-12-19T04:14:58Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heart infobox&lt;br /&gt;
| id = 307&lt;br /&gt;
| location = Koga Ruins&lt;br /&gt;
| coordinates = [39720.1,32950.5]&lt;br /&gt;
| bounds = [[39018.9,32846.5],[39504.6,32849.7],[39773.8,32930.5],[39931.9,33300.6],[39846.4,33530.9],[39158.4,33535],[39003.3,32981.7],[39018.9,32846.5]]&lt;br /&gt;
| level = 25&lt;br /&gt;
| npc = Scholar Issa Farone&lt;br /&gt;
| description = Prevent the Inquest from draining druid husks, disable Inquest sapper devices, activate Priory energy monitors, protect Priory explorers in the swamp, and help them gather green stinkhorns.&lt;br /&gt;
| assist = You&#039;ve assisted the Durmand Priory.&lt;br /&gt;
| scout = Loofi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Contributing actions ===&lt;br /&gt;
* Activate [[Durmand Priory]] Energy Monitor [[Control Panel]]s. — 10% heart progress&lt;br /&gt;
* Kill [[Basilisk]]s, [[Imp]]s and other [[Disoriented (Thaumanova Reactor)|disoriented]] enemies — 5% heart progress&lt;br /&gt;
* Prevent the [[Inquest]] from draining [[druid husk]]s. — 5% heart progress&lt;br /&gt;
* Disable Inquest [[Sapper Device]]s. — 10% heart progress&lt;br /&gt;
* Revive [[Priory Explorer]]s. — 5% heart progress&lt;br /&gt;
* Help [[Priory Explorer]]s gather [[Green Stinkhorn|green stinkhorns]]. — 1% heart progress for pickup, 2% heart progress for depositing at any [[Priory Explorer]]&lt;br /&gt;
&lt;br /&gt;
=== Contributing events ===&lt;br /&gt;
{{section-stub|pve}}&lt;br /&gt;
&lt;br /&gt;
== Completion message ==&lt;br /&gt;
{{verify|Is it the exact same message if you are already a member of the Priory?}}&lt;br /&gt;
{{Heart completion message&lt;br /&gt;
| title = You&#039;ve Helped the Priory&lt;br /&gt;
| content = &amp;lt;Character name&amp;gt;:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;On behalf of the Durmand Priory, please take this token as payment for your assistance with our research. Our entire team benefited from your involvement. We hope that, when the time comes, you consider accepting a permanent position within our organization.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Brisban Wildlands nav}}&lt;br /&gt;
&lt;br /&gt;
[[de:Setzt den Bedrohungen der Forscher von der Abtei Durmand im Toxalsumpf ein Ende]]&lt;br /&gt;
[[es:Acaba con las amenazas para los investigadores del Priorato de Durmand en Ciénaga Toxal]]&lt;br /&gt;
[[fr:Protéger les chercheurs du Prieuré de Durmand dans les Marais de Toxal]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Veni&amp;diff=110825</id>
		<title>Veni</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Veni&amp;diff=110825"/>
		<updated>2025-12-19T03:47:27Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Asura female 1 gun.jpg&lt;br /&gt;
| location = Duskstruck Moors&lt;br /&gt;
| race = Asura&lt;br /&gt;
| level = 24&lt;br /&gt;
}}&lt;br /&gt;
[[Veni]] is an [[asura]]n scientist part of the krewe working at the [[Ulta Metamagicals]] lab in the [[Duskstruck Moors]]. She can sometimes be seen exiting and reentering other portals.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Maguuma Jungle]]&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Duskstruck Moors]]&lt;br /&gt;
&lt;br /&gt;
== Ambient Dialogue ==&lt;br /&gt;
{{main|Duskstruck Moors#Ambient dialogue}}&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Duskstruck_Moors&amp;diff=24922</id>
		<title>Duskstruck Moors</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Duskstruck_Moors&amp;diff=24922"/>
		<updated>2025-12-19T03:46:22Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| hearts = 1&lt;br /&gt;
| waypoints = 1&lt;br /&gt;
| points-of-interest = 1&lt;br /&gt;
| hero challenges = 1&lt;br /&gt;
| levels = 25&lt;br /&gt;
| type = Area&lt;br /&gt;
| sector id = 141&lt;br /&gt;
| within = Brisban Wildlands&lt;br /&gt;
| connections = [[Highwayman&#039;s Vale]] (N)&amp;lt;br&amp;gt;[[Brilitine Swath]] (NE)&amp;lt;br&amp;gt;[[Vandal&#039;s Claim]] (NW)&amp;lt;br&amp;gt;[[The Shattered Henge]] (S)&amp;lt;br&amp;gt;[[Koga Ruins]] (SE)&amp;lt;br&amp;gt;[[Toxal Bog]] (SW)&amp;lt;br&amp;gt;[[Aurora&#039;s Remains]] (W)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Duskstruck Moors]] is an area in the [[Brisban Wildlands]]. An [[Inquest]] base doing research on [[chaos magic]] is found to the west and an [[asura]]n lab studying [[asura gate]]&#039;s technology is found to the east.&lt;br /&gt;
&lt;br /&gt;
== Locations and objectives ==&lt;br /&gt;
;Renown Hearts&lt;br /&gt;
: {{map objective|heart|Assist Ulta Metamagicals with their asura gate research}}&lt;br /&gt;
&lt;br /&gt;
;Waypoints&lt;br /&gt;
: {{map objective|waypoint|Ulta Metamagicals Waypoint|id=101}}&lt;br /&gt;
&lt;br /&gt;
;Points of Interest&lt;br /&gt;
: {{map objective|point of interest|Thaumacore Inquiry Center|id=90}}&lt;br /&gt;
&lt;br /&gt;
; Hero Challenges&lt;br /&gt;
: {{map objective|hero challenge|Thaumacore Energy Source}}&lt;br /&gt;
&lt;br /&gt;
;Landmarks&lt;br /&gt;
: {{map objective|landmark|Ulta Metamagicals}}&lt;br /&gt;
&lt;br /&gt;
{{area events|show header=y}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;[[Asura]]&lt;br /&gt;
*[[Ebbik]] (24)&lt;br /&gt;
*[[Gate Researcher]] (24)&lt;br /&gt;
*[[Jodd]] (24)&lt;br /&gt;
*[[Krewe Apprentice]] (24)&lt;br /&gt;
*[[Krewe Researcher]] (24)&lt;br /&gt;
*[[Lashi]] (24)&lt;br /&gt;
*[[Peacemaker Guill]] (24)&lt;br /&gt;
*[[Peacemaker Officer]] (24)&lt;br /&gt;
*[[Pelkk]] (24)&lt;br /&gt;
*[[Phiarra]] (24)&lt;br /&gt;
*[[Ulta Crystal Gatherer]] (24)&lt;br /&gt;
*[[Veni]] (24)&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
*{{vendor|merchant}} [[Attma]] (24)&lt;br /&gt;
*{{vendor|armorsmith}} [[Elkott]] (24)&lt;br /&gt;
*{{vendor|heart}} [[Glaxx]] (24)&lt;br /&gt;
*{{vendor|weaponsmith}} [[Rollt]] (24)&lt;br /&gt;
*{{vendor|reinforce armor}} [[Vankk]] (24)&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
*[[Juvenile Jaguar]]&lt;br /&gt;
&lt;br /&gt;
=== Foes ===&lt;br /&gt;
;[[Ambient creature]]s&lt;br /&gt;
*[[Frog]]&lt;br /&gt;
*[[Raccoon]]&lt;br /&gt;
*[[Rat]]&lt;br /&gt;
&lt;br /&gt;
;[[Bat]]s&lt;br /&gt;
*[[Vampire Bat]] (24)*&lt;br /&gt;
&lt;br /&gt;
;[[Bear]]s&lt;br /&gt;
*[[Murellow]] (24)*&lt;br /&gt;
&lt;br /&gt;
;[[Branded]]&lt;br /&gt;
*[[Branded Devourer]] (24)*&lt;br /&gt;
&lt;br /&gt;
;[[Feline]]s&lt;br /&gt;
*[[Jaguar]] (24)&lt;br /&gt;
&lt;br /&gt;
;[[Golem]]s&lt;br /&gt;
*[[Mark I Golem]] (25)&lt;br /&gt;
&lt;br /&gt;
;[[Inquest]]&lt;br /&gt;
*[[Inquest Assassin]] (24)&lt;br /&gt;
*[[Inquest Assistant]] (24)&lt;br /&gt;
*[[Inquest Extinguisher]] (24)&lt;br /&gt;
*[[Inquest Technician]] (25)&lt;br /&gt;
&lt;br /&gt;
;[[Moa]]s&lt;br /&gt;
*[[Green Moa]] (24)&lt;br /&gt;
&lt;br /&gt;
;[[Porcine]]s&lt;br /&gt;
*[[Siamoth]]&lt;br /&gt;
*[[Warthog]] (24)*&lt;br /&gt;
&lt;br /&gt;
;[[Raptor (race)|Raptor]]s&lt;br /&gt;
*[[Jungle Raptor]] (24)&lt;br /&gt;
&lt;br /&gt;
;[[Risen]]&lt;br /&gt;
*[[Risen Gorilla]] (24)*&lt;br /&gt;
&lt;br /&gt;
;[[Skale]]&lt;br /&gt;
*[[Ridgeback Skale]] (24)*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*Chance to emerge from a gate when a Lattice Configurator is missed.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
*[[Crystal Node]]&lt;br /&gt;
*[[Lattice Configurator]]&lt;br /&gt;
&lt;br /&gt;
== Ambient dialogue ==&lt;br /&gt;
;At Ulta Metamagicals&lt;br /&gt;
:&#039;&#039;&#039;Jodd:&#039;&#039;&#039; &#039;&#039;This is where I work–the forefront of Ulta’s gate experimentation.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Veni:&#039;&#039;&#039; &#039;&#039;Hm. It’s a little... claustrophobic.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Jodd:&#039;&#039;&#039; &#039;&#039;We’ve found it perfectly adequate for our research needs.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Veni:&#039;&#039;&#039; &#039;&#039;You might. I&#039;m from [[Aethervolt Lab|Aethervolt]], where we have spacious facilities.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Jodd:&#039;&#039;&#039; &#039;&#039;The Aethervolt workers would need a place to store all that hot air in their heads.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ebbik:&#039;&#039;&#039; &#039;&#039;I haven&#039;t seen you around here before.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Phiarra:&#039;&#039;&#039; &#039;&#039;I&#039;ve seen you. With that hat, you&#039;re just about everywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;At Thaumacore Inquiry Center&lt;br /&gt;
:&#039;&#039;&#039;Pelkk:&#039;&#039;&#039; &#039;&#039;Hey, where&#039;d the guard go?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lashi:&#039;&#039;&#039; &#039;&#039;Shh! They&#039;ll hear us.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Pelkk:&#039;&#039;&#039; &#039;&#039;Just a moment, my sonic decryptifier ear pieces are in.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Pelkk:&#039;&#039;&#039; &#039;&#039;There. Now, what did you say?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lashi:&#039;&#039;&#039; &#039;&#039;(growl) Idiot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Crafting resources ==&lt;br /&gt;
;Resource nodes&lt;br /&gt;
: {{gathering node|Herb Sprouts}}&lt;br /&gt;
: {{gathering node|Iron Ore (node)|Iron Ore}}&lt;br /&gt;
: {{gathering node|Mimosa Sapling}}&lt;br /&gt;
&lt;br /&gt;
{{Brisban Wildlands nav}}&lt;br /&gt;
&lt;br /&gt;
[[de:Dämmerschlag-Moore]]&lt;br /&gt;
[[es:Llanuras Crepusculares]]&lt;br /&gt;
[[fr:Lande de Crépustrak]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Gate_Researcher&amp;diff=51260</id>
		<title>Gate Researcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Gate_Researcher&amp;diff=51260"/>
		<updated>2025-12-19T03:32:12Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Asura male 1.jpg&lt;br /&gt;
| location = Duskstruck Moors&lt;br /&gt;
| race = Asura&lt;br /&gt;
| level = 24&lt;br /&gt;
| coordinates = [40003.1, 32588.6], [39947.2, 32430.2]&lt;br /&gt;
}}&lt;br /&gt;
[[Gate Researcher]]s are [[asura]] monitoring active portals at [[Ulta Metamagicals]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Maguuma Jungle]]&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Duskstruck Moors]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
:Hello! Are you willing to lend a hand to get these upgraded gates up and running?&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Sure. What do you need me to do?&#039;&#039;&lt;br /&gt;
::See those panels on the wall? Those are lattice configuators. We use those to configure the crustals that we&#039;ve acquired to many different structural arrangements.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;And how does that help?&#039;&#039;&lt;br /&gt;
:::We need to find the right structure and frequencies to make them compatible with our gate network. Just interface with the configurators. You should be able to figure out the rest.&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Maybe I&#039;ll give it a try.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Let me look into it.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;No, that doesn&#039;t interest me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
;When the wrong combination is entered at [[Lattice Configurator]]s&lt;br /&gt;
:&#039;&#039;&#039;Gate Researcher:&#039;&#039;&#039; &#039;&#039;Look out! There&#039;s something coming through the gate!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Gate Researcher:&#039;&#039;&#039; &#039;&#039;These harmonics seem off to me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;After killing the creatures that came out of the portal&lt;br /&gt;
:&#039;&#039;&#039;Gate Researcher:&#039;&#039;&#039; &#039;&#039;I think that&#039;s the last of them. [[Tekki]]&#039;s crazy if she thinks this will ever work.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Ghostly_Runner_Zengrade&amp;diff=56458</id>
		<title>Ghostly Runner Zengrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Ghostly_Runner_Zengrade&amp;diff=56458"/>
		<updated>2025-12-19T03:03:58Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Ascalonian Mage (male).jpg&lt;br /&gt;
| location = Koga Ruins&lt;br /&gt;
| race = Ghost&lt;br /&gt;
| level = 24&lt;br /&gt;
| goal = Subdue the Ghostly Runner&lt;br /&gt;
| coordinates = [40236,32958]&lt;br /&gt;
}}&lt;br /&gt;
[[Ghostly Runner Zengrade]] is a [[ghost]] involved in the [[hero challenge]], [[Subdue the Ghostly Runner]] in the [[Koga Ruins]]. He is found running around the ruins, with [[Ghostly Pursuer]]s not far behind.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Maguuma Jungle]]&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Koga Ruins]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
:Hands off, butterfingers! You&#039;ll never take me down!&lt;br /&gt;
:{{dialogue icon|combat}} &#039;&#039;We&#039;ll see about that!&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;You&#039;re probably right. See ya.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Not bad. That was a good game.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Thanks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Combat abilities ==&lt;br /&gt;
;Abilities&lt;br /&gt;
* Hard to Catch&lt;br /&gt;
&lt;br /&gt;
;Skills&lt;br /&gt;
* &#039;&#039;&#039;Dual Shot&#039;&#039;&#039; - Basic ranged auto attack that deals damage.&lt;br /&gt;
* &#039;&#039;&#039;Crippling Shot&#039;&#039;&#039; - Ranged attack that inflicts cripple.&lt;br /&gt;
* &#039;&#039;&#039;Incendiary Shot&#039;&#039;&#039; - Ranged attack that inflicts one stack of burning.&lt;br /&gt;
* &#039;&#039;&#039;Quick Shot&#039;&#039;&#039; - Retreats backwards, while dealing ranged damage.&lt;br /&gt;
&lt;br /&gt;
[[de:Geisterläufer Zengrade]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Koga_Ruins&amp;diff=24930</id>
		<title>Koga Ruins</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Koga_Ruins&amp;diff=24930"/>
		<updated>2025-12-19T03:02:56Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: Now at Tangle Root&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| hearts = 1&lt;br /&gt;
| waypoints = 1&lt;br /&gt;
| hero challenges = 1&lt;br /&gt;
| vistas = 1&lt;br /&gt;
| levels = 25&lt;br /&gt;
| type = Area&lt;br /&gt;
| sector id = 122&lt;br /&gt;
| within = Brisban Wildlands&lt;br /&gt;
| connections = [[Venlin Vale]] (E)&amp;lt;br&amp;gt;[[Brilitine Swath]] (N)&amp;lt;br&amp;gt;[[Gotala Cascade]] (NE)&amp;lt;br&amp;gt;[[Duskstruck Moors]] (NW)&amp;lt;br&amp;gt;[[The Shattered Henge]] (W)&lt;br /&gt;
}}&lt;br /&gt;
The [[Koga Ruins]] is the remains of [[gw1:Fort Koga|Fort Koga]]. During [[gw1:the Guild Wars|the third Guild War]], the fort was along a major trade route and thus fought for by many guilds. When new safer trade routes were established, the fort was abandoned. Ghosts of those fallen in battle here remain, engaged in an endless battle.&lt;br /&gt;
&lt;br /&gt;
== Locations and objectives ==&lt;br /&gt;
;Renown Hearts&lt;br /&gt;
: {{map objective|heart|Remove threats to Durmand Priory researchers in Toxal Bog}}&lt;br /&gt;
&lt;br /&gt;
;Waypoints&lt;br /&gt;
: {{map objective|waypoint|Mirkrise Waypoint|id=118}}&lt;br /&gt;
&lt;br /&gt;
;Hero Challenges&lt;br /&gt;
: {{map objective|hero challenge|Seraph Soldier Michella}}&lt;br /&gt;
&lt;br /&gt;
;Vistas&lt;br /&gt;
: {{map objective|vista|Koga Ruins Vista|id=1476}}&lt;br /&gt;
::There are two routes to this vista. Heading to the ruins from the north, head up the hill where [[Loofi]] is pass her and face East, jump on the ledges around the tall building until you reach the top. ((Alternate explanation: From Loofi, run up to the platform near the campfire, turn left to see the &amp;quot;stairs&amp;quot; on the wall (heading up to the left).  This will take you directly to the vista.))&lt;br /&gt;
From Mrot Boru, head northwest up a hill into the mountains, then north to a staircase. After that, jump across to a few steps and make your way up to the Vista.&lt;br /&gt;
&lt;br /&gt;
;Landmarks&lt;br /&gt;
: {{map objective|landmark|Mirkrise}}&lt;br /&gt;
&lt;br /&gt;
{{area events|show header=y}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;[[Asura]]&lt;br /&gt;
* [[Vigil Spotter Drizz]] (24)&lt;br /&gt;
&lt;br /&gt;
;[[Charr]]&lt;br /&gt;
* [[Explorer Adelia]] (24)&lt;br /&gt;
&lt;br /&gt;
;[[Ghost]]&lt;br /&gt;
* [[Ghostly Pursuer]] (24)&lt;br /&gt;
* [[Ghostly Runner Zengrade]] (24)&lt;br /&gt;
* [[Ghostly Spectator Davina]] (24)&lt;br /&gt;
&lt;br /&gt;
;[[Human]]&lt;br /&gt;
* [[Researcher Elspeth Andryan]] (25)&lt;br /&gt;
* [[Scholar Eleanor Taelyr]] (24)&lt;br /&gt;
* [[Seraph Soldier Harke]] (26)&lt;br /&gt;
* [[Seraph Soldier Michella]] (24)&lt;br /&gt;
&lt;br /&gt;
;Various&lt;br /&gt;
* [[Priory Explorer]] (24)&lt;br /&gt;
* [[Priory Historian]] (24)&lt;br /&gt;
* [[Priory Magister]] (24)&lt;br /&gt;
* [[Priory Scholar]] (24)&lt;br /&gt;
* [[Vigil Crusader]]&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
: {{vendor|merchant}} [[Flikk]] (24)&lt;br /&gt;
: {{vendor|scout}} [[Loofi]] (24)&lt;br /&gt;
: {{vendor|merchant}} [[Researcher Lewin Frazar]] (25)&lt;br /&gt;
: {{vendor|heart}} [[Scholar Issa Farone]] (24)&lt;br /&gt;
: {{vendor|reinforce armor}} [[Seth]] (24)&lt;br /&gt;
&lt;br /&gt;
=== Foes ===&lt;br /&gt;
;[[Ambient creature]]&lt;br /&gt;
* [[Rat]]&lt;br /&gt;
&lt;br /&gt;
;[[Bat]]&lt;br /&gt;
* [[Cliff Bat]] (24)&lt;br /&gt;
&lt;br /&gt;
;[[Drake]]&lt;br /&gt;
* [[Marsh Drake]]&lt;br /&gt;
*[[Marsh Drake Hatchling]]&lt;br /&gt;
&lt;br /&gt;
;[[Insect]]&lt;br /&gt;
* [[Firefly]] (24)&lt;br /&gt;
&lt;br /&gt;
;[[Raptor (race)|Raptor]]&lt;br /&gt;
* [[Jungle Raptor]] (24)&lt;br /&gt;
&lt;br /&gt;
;[[Spider]]&lt;br /&gt;
* [[Jungle Spider]]&lt;br /&gt;
&lt;br /&gt;
== Ambient dialogue ==&lt;br /&gt;
;At [[Mirkrise]]&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;This place looks familiar.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (2):&#039;&#039;&#039; &#039;&#039;We&#039;re walking through history. This wild frontier hid agents of the [[Shining Blade]] from their enemies.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;I wonder what else is hiding out there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;These woods have changed a lot over the centuries.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (2):&#039;&#039;&#039; &#039;&#039;Who built those statues of [[druid (group)|druids]]?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;You haven&#039;t done your research have you? That&#039;s what&#039;s left of the druids.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (2):&#039;&#039;&#039; &#039;&#039;The ones who stayed behind? I can see why the others left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;I don&#039;t trust those [[skritt]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (2):&#039;&#039;&#039; &#039;&#039;They aren&#039;t all bad. The ones in the [[scratch|colonies]] are fairly reasonable.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;Oh yeah? What about the ones outside?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (2):&#039;&#039;&#039; &#039;&#039;Their intelligence drops. They become unstable. Twitchy. Short-tempered.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;Great. Now I trust them even less.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;Something about this place doesn&#039;t feel right.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (2):&#039;&#039;&#039; &#039;&#039;Wherever you travel, tread lightly. The wild is more than what you see and hear.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;Well that doesn&#039;t help me much, does it?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;Are you sure our camp is safe?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (2):&#039;&#039;&#039; &#039;&#039;These lands were once sacred to [[Melandru]]. Some believe she still watches over them.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;Great. Another historian living in the past.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;This place doesn&#039;t make sense. The more I catalogue, the more I don&#039;t understand.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (2):&#039;&#039;&#039; &#039;&#039;Logic and reason only go so far. Sometimes, the old ways are best.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;You brought rituals right? I&#039;ve got spells and weapons. I hope that&#039;s enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;Hey, have you finished that book I loaned you?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (2):&#039;&#039;&#039; &#039;&#039;Your book? I thought you checked it out from the library.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;Yeah, that&#039;s why I need it back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;Hey, what do you think of that book I loaned you?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (2):&#039;&#039;&#039; &#039;&#039;The handwriting was terrible. Some scrivener copied it by hand.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Priory Scholar (1):&#039;&#039;&#039; &#039;&#039;Uh, yeah. That was me. Sure glad I don&#039;t have that job anymore.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Crafting resources ==&lt;br /&gt;
;Resource nodes&lt;br /&gt;
: {{gathering node|Mimosa Sapling}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* While it is needed for map completion, the Mirkrise Waypoint was destroyed due to events in the Living Story, and is thus permanently contested.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Zengrade and the Ghostly Pursuers is a reference to runners in &#039;&#039;Guild Wars&#039;&#039; PvP that, on the Fort Koga map, would sometimes run in circles to waste time.&lt;br /&gt;
&lt;br /&gt;
{{gww|Fort Koga}}&lt;br /&gt;
{{Brisban Wildlands nav}}&lt;br /&gt;
&lt;br /&gt;
[[de:Koga-Ruinen]]&lt;br /&gt;
[[es:Ruinas Koga]]&lt;br /&gt;
[[fr:Ruines de Koga]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Trader_Iltum%27arg&amp;diff=18444</id>
		<title>Trader Iltum&#039;arg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Trader_Iltum%27arg&amp;diff=18444"/>
		<updated>2025-12-19T02:27:10Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| location = Brilitine Swath&lt;br /&gt;
| race = Skritt&lt;br /&gt;
| level = 22&lt;br /&gt;
| service = Merchant&lt;br /&gt;
| coordinates = [40309,31797]&lt;br /&gt;
}}&lt;br /&gt;
[[Trader Iltum&#039;arg]] is a [[merchant]] found at [[Skrittsatawney]] in [[Brilitine Swath]]. If not there, he has been captured for the [[Inquest]] by [[bandit]]s and must be freed, and upon doing so, will become a [[merchant]] for a short period of time.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Brilitine Swath]]&lt;br /&gt;
&lt;br /&gt;
== Event involvement ==&lt;br /&gt;
: {{event|Free captured skritt from the Inquest}}&lt;br /&gt;
: {{event|Rescue the skritt from the bandit kidnappers}}&lt;br /&gt;
&lt;br /&gt;
== Items offered ==&lt;br /&gt;
{{inventory|standard merchant 3}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
:We skritt need shinies, but we got nothing to trade right now, big friend. Maybe you help skritt, and we trade. You stay, you go. You choose.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I&#039;ll check back later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;As a merchant&lt;br /&gt;
:Ah, friend! Skritt has special surprises for you. Bags and kits, bags and kits! You need? I sniff silvers and pennies for our pile.&lt;br /&gt;
:{{dialogue icon|merchant}} &#039;&#039;Kits and bags can be handy. Let me see.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Not interested.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Anomaly|Browsing Iltum&#039;arg&#039;s wares always opens the Sell tab first.}}&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Trader_Urvyntsk&amp;diff=65187</id>
		<title>Trader Urvyntsk</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Trader_Urvyntsk&amp;diff=65187"/>
		<updated>2025-12-19T02:26:34Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Trader Iltum&#039;arg.jpg&lt;br /&gt;
| location = Brilitine Swath&lt;br /&gt;
| race = Skritt&lt;br /&gt;
| level = 22&lt;br /&gt;
| service = merchant&lt;br /&gt;
| coordinates = [40301,31811]&lt;br /&gt;
}}&lt;br /&gt;
[[Trader Urvyntsk]] is a [[merchant]] found in [[Skrittsatawney]].&lt;br /&gt;
&lt;br /&gt;
If he&#039;s not at [[Skrittsatawney]] in [[Brilitine Swath]], you have to do [[Free captured skritt from the Inquest]] to free him (and the other traders) from the Inquest lab nearby.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Brilitine Swath]]&lt;br /&gt;
&lt;br /&gt;
== Event involvement ==&lt;br /&gt;
: {{event|Free captured skritt from the Inquest}}&lt;br /&gt;
: {{event|Rescue the skritt from the bandit kidnappers}}&lt;br /&gt;
&lt;br /&gt;
== Items offered ==&lt;br /&gt;
* Note: Only available for a brief time after completing [[Rescue the skritt from the bandit kidnappers]]&lt;br /&gt;
{{vendor table header|showLevel=false|showFacts=false}}&lt;br /&gt;
{{vendor table row|item=Rock (level 22)|cost=56 coin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
:We skritt need shinies, but we got nothing to trade right now, big friend. Maybe you help skritt, and we trade. You stay, you go. You choose.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I&#039;ll check back later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;After completion of [[Rescue the skritt from the bandit kidnappers]]&lt;br /&gt;
:Skritt have very nice thing to trade for you. Just asking for little round shinies in pockets. You want to see what skritt has?&lt;br /&gt;
:{{dialogue icon|sell}} &#039;&#039;Color me curious. Show me what you&#039;ve got.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Not interested.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Anomaly|Browsing Urvyntsk&#039;s wares always opens the Sell tab first.}}&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Trader_Baskabak&amp;diff=28547</id>
		<title>Trader Baskabak</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Trader_Baskabak&amp;diff=28547"/>
		<updated>2025-12-19T02:25:37Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Skritt (white fur).jpg&lt;br /&gt;
| location = Brilitine Swath&lt;br /&gt;
| race = Skritt&lt;br /&gt;
| level = 23&lt;br /&gt;
| service = Merchant&lt;br /&gt;
| coordinates = [40367,31827]&lt;br /&gt;
}}&lt;br /&gt;
[[Trader Baskabak]] is a [[Skritt]] who can be found in the [[Brilitine Swath]]. He become available as a merchant for a brief time after completing [[Rescue the skritt from the bandit kidnappers]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Brilitine Swath]]&lt;br /&gt;
*** [[Skrittsatawney]]&lt;br /&gt;
&lt;br /&gt;
== Event involvement ==&lt;br /&gt;
: {{event|Free captured skritt from the Inquest}}&lt;br /&gt;
: {{event|Rescue the skritt from the bandit kidnappers}}&lt;br /&gt;
&lt;br /&gt;
== Items offered ==&lt;br /&gt;
{{vendor table header|showFacts=false}}&lt;br /&gt;
{{vendor table row|item=Plank (consumable)|cost=56 coin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
:We skritt need shinies, but we got nothing to trade right now, big friend. Maybe you help skritt, and we trade. You stay, you go. You choose.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I&#039;ll check back later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;As a merchant&lt;br /&gt;
:Welcome, welcome new friend. Skrittsatawney will be new center of skritt people, with your help. You come to give us shinies?&lt;br /&gt;
:{{dialogue icon|sell}} &#039;&#039;I&#039;m curious to see what you&#039;ve got.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Not interested.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If he&#039;s not at [[Skrittsatawney]], you have to do [[Free captured skritt from the Inquest]] to free him (and the other traders) from the Inquest lab nearby.&lt;br /&gt;
{{Anomaly|Browsing Baskabak&#039;s wares always opens the Sell tab first.}}&lt;br /&gt;
&lt;br /&gt;
[[de:Händlerin Baskabak]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Trader_Germatchk&amp;diff=28548</id>
		<title>Trader Germatchk</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Trader_Germatchk&amp;diff=28548"/>
		<updated>2025-12-19T02:24:54Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Skritt (white fur).jpg&lt;br /&gt;
| location = Brilitine Swath&lt;br /&gt;
| race = Skritt&lt;br /&gt;
| level = 23&lt;br /&gt;
| service = Merchant&lt;br /&gt;
| coordinates = [40354,31866]&lt;br /&gt;
}}&lt;br /&gt;
[[Trader Germatchk]] is a [[skritt]] [[merchant]] who can be found in the [[Brilitine Swath]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Brilitine Swath]]&lt;br /&gt;
*** [[Skrittsatawney]]&lt;br /&gt;
&lt;br /&gt;
== Event involvement ==&lt;br /&gt;
: {{event|Free captured skritt from the Inquest}}&lt;br /&gt;
: {{event|Rescue the skritt from the bandit kidnappers}}&lt;br /&gt;
&lt;br /&gt;
== Items offered ==&lt;br /&gt;
{{Vendor table header|showFacts=false}}&lt;br /&gt;
{{Vendor table row|item=Ball of Gunk|cost=56 coin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
:We skritt need shinies, but we got nothing to trade right now, big friend. Maybe you help skritt, and we trade. You stay, you go. You choose.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I&#039;ll check back later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;As a merchant&lt;br /&gt;
:Oh! I smell shinies in pockets. You like to trade with skritts of Skrittsatawne{{sic|Skrittsatawney}}, yes?&lt;br /&gt;
:{{dialogue icon|sell}} &#039;&#039;Sure. Let&#039;s see what you&#039;re selling.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Not interested.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If he&#039;s not at [[Skrittsatawney]], you have to do [[Free captured skritt from the Inquest]] to free him (and the other traders) from the Inquest lab nearby.&lt;br /&gt;
{{Anomaly|Browsing Germatchk&#039;s wares always opens the Sell tab first.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Forager Hitkiti]] — Merchant who sells a similar item&lt;br /&gt;
&lt;br /&gt;
[[de:Händlerin Germatchk]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Nightmare_Consort&amp;diff=76437</id>
		<title>Nightmare Consort</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Nightmare_Consort&amp;diff=76437"/>
		<updated>2025-12-19T02:14:34Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Nightmare Courtier.jpg&lt;br /&gt;
| location = Brilitine Swath; Highwayman&#039;s Vale&lt;br /&gt;
| race = Sylvari&lt;br /&gt;
| organization = Nightmare Court&lt;br /&gt;
| level = 23&lt;br /&gt;
}}&lt;br /&gt;
[[Nightmare Consort]]s are members of the [[Nightmare Court]] found in the [[Brilitine Swath]] and the [[Highwayman&#039;s Vale]], in the presence of [[Bandit Slave Trader]]s.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
;[[Maguuma Jungle]]&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Brilitine Swath]]&lt;br /&gt;
** [[Highwayman&#039;s Vale]]&lt;br /&gt;
&lt;br /&gt;
== Combat abilities ==&lt;br /&gt;
* Abilities of various types of [[Nightmare Courtiers]]&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
;On [[Aggro]]&lt;br /&gt;
:&#039;&#039;I want to hear you scream!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;On killing a foe&lt;br /&gt;
:&#039;&#039;And I was just getting started.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Inquest_Envoy&amp;diff=76434</id>
		<title>Inquest Envoy</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Inquest_Envoy&amp;diff=76434"/>
		<updated>2025-12-19T02:11:56Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|[[asura]] [[Non-player character|NPC]]s|the shepherds of souls|Envoy}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| image = Inquest male 1 (wrench and shield).jpg&lt;br /&gt;
| location = Brilitine Swath; Highwayman&#039;s Vale&lt;br /&gt;
| race = Asura&lt;br /&gt;
| organization = Inquest&lt;br /&gt;
| level = 23&lt;br /&gt;
| gallery1 = Inquest female 1 (wrench and shield).jpg&lt;br /&gt;
| gallery1-text = Female appearance.&lt;br /&gt;
}}&lt;br /&gt;
[[Inquest Envoy]]s are members of the [[Inquest]] found at the [[Brilitine Swath]] and in the [[Highwayman&#039;s Vale]], in the company of [[Bandit Delegate]]s.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Maguuma Jungle]]&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Brilitine Swath]]&lt;br /&gt;
** [[Highwayman&#039;s Vale]]&lt;br /&gt;
&lt;br /&gt;
== Combat abilities ==&lt;br /&gt;
* Drops Turrets&lt;br /&gt;
* Heals Allies&lt;br /&gt;
&lt;br /&gt;
[[es:Enviado de la Inquisa]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Vandal%27s_Claim&amp;diff=24952</id>
		<title>Vandal&#039;s Claim</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Vandal%27s_Claim&amp;diff=24952"/>
		<updated>2025-12-19T02:07:49Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| hearts = 1&lt;br /&gt;
| waypoints = 1&lt;br /&gt;
| points-of-interest = 1&lt;br /&gt;
| levels = 24&lt;br /&gt;
| type = Area&lt;br /&gt;
| sector id = 128&lt;br /&gt;
| within = Brisban Wildlands&lt;br /&gt;
| connections = [[Highwayman&#039;s Vale]] (E)&amp;lt;br&amp;gt;[[The Gallowfields]] (N)&amp;lt;br&amp;gt;[[The Silverwastes]] (NE)&amp;lt;br&amp;gt;[[Duskstruck Moors]] (SE)&amp;lt;br&amp;gt;[[Aurora&#039;s Remains]] (SW)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Vandal&#039;s Claim]] is an area in the [[Brisban Wildlands]]. This trap-filled plain is home to the [[Sinister Triad]] forces.&lt;br /&gt;
&lt;br /&gt;
The fort that was used as an entrypoint to [[The Silverwastes]] by the Triad was destroyed by the [[Mordrem]], but there are still forces left in the fields ahead.&lt;br /&gt;
&lt;br /&gt;
== Locations and objectives ==&lt;br /&gt;
;Renown Hearts&lt;br /&gt;
: {{map objective|heart|Help Valiant Mathair secure Vandal&#039;s Claim}}&lt;br /&gt;
&lt;br /&gt;
; Waypoints&lt;br /&gt;
: {{map objective|waypoint|Triforge Point Waypoint|id=100}}&lt;br /&gt;
&lt;br /&gt;
; Points of Interest&lt;br /&gt;
: {{map objective|point of interest|Fort Vandal|id=89}}&lt;br /&gt;
&lt;br /&gt;
;Landmarks&lt;br /&gt;
: {{map objective|landmark|Triforge Point}}&lt;br /&gt;
&lt;br /&gt;
{{area events|show header=y}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;[[Animal]]&lt;br /&gt;
*[[Pack Marmox]] (23)&lt;br /&gt;
&lt;br /&gt;
;[[Asura]]&lt;br /&gt;
*[[Brezi]] (23)&lt;br /&gt;
*[[Krewe Apprentice]] (23)&lt;br /&gt;
*[[Krewe Leader]] (23)&lt;br /&gt;
*[[Peacemaker Officer]] (23)&lt;br /&gt;
&lt;br /&gt;
;[[Charr]]&lt;br /&gt;
*[[Charr Bodyguard]] (23)&lt;br /&gt;
&lt;br /&gt;
;[[Human]]&lt;br /&gt;
*[[Bandit Leena]]&lt;br /&gt;
*[[Seraph Archer]] (23)&lt;br /&gt;
*[[Seraph Scout]] (23)&lt;br /&gt;
*[[Seraph Guard]] (23)&lt;br /&gt;
*[[Seraph Soldier]] (23)&lt;br /&gt;
*[[Seraph Soldier Amria]] (24)&lt;br /&gt;
*[[Seraph Soldier Jene]] (24)&lt;br /&gt;
&lt;br /&gt;
;[[Norn]]&lt;br /&gt;
*[[Vigil Tactician]] (23)&lt;br /&gt;
&lt;br /&gt;
;[[Sylvari]]&lt;br /&gt;
*[[Alynois]] (23)&lt;br /&gt;
*[[Wyld Hunt Valiant]] (23)&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
:{{vendor|reinforce armor}} [[Mikki]] (23)&lt;br /&gt;
:{{vendor|merchant}} [[Trader Crintus Doomnight]] (23)&lt;br /&gt;
:{{vendor|heart}} [[Valiant Mathair]] (23)&lt;br /&gt;
&lt;br /&gt;
=== Foes ===&lt;br /&gt;
;[[Ambient creature]]&lt;br /&gt;
*[[Crow]]&lt;br /&gt;
&lt;br /&gt;
;[[Bandit]]s&lt;br /&gt;
*[[Bandit Cutpurse]] (23)&lt;br /&gt;
*[[Bandit Highwayman]] (23)&lt;br /&gt;
*[[Bandit Minelayer]] (23)&lt;br /&gt;
*[[Bandit Scout]] (23)&lt;br /&gt;
*[[Bandit Thug]] (23)&lt;br /&gt;
&lt;br /&gt;
;[[Golem]]&lt;br /&gt;
*[[Mark I Golem]] (23)&lt;br /&gt;
*[[Overloaded Mark II Golem]] (23)&lt;br /&gt;
&lt;br /&gt;
;[[Inquest]]&lt;br /&gt;
*[[Inquest Assassin]] (23)&lt;br /&gt;
*[[Inquest Engineer]] (23)&lt;br /&gt;
&lt;br /&gt;
;[[Nightmare Court]]&lt;br /&gt;
*[[Nightmare Courtier]] (23)&lt;br /&gt;
&lt;br /&gt;
;[[Mordrem]]&lt;br /&gt;
*[[Jungle Tendril Root]] (22)&lt;br /&gt;
&lt;br /&gt;
;[[Plant]]&lt;br /&gt;
*[[Nightmare Court Thorn Wolf]] (23)&lt;br /&gt;
&lt;br /&gt;
;[[Porcine]]&lt;br /&gt;
*[[Siamoth]] (23)&lt;br /&gt;
&lt;br /&gt;
;[[Spider]]&lt;br /&gt;
*[[Nightmare Spider]] (23)&lt;br /&gt;
&lt;br /&gt;
== Ambient dialogue ==&lt;br /&gt;
;At Triforge Waypoint&lt;br /&gt;
:&#039;&#039;&#039;Valiant Mathair:&#039;&#039;&#039; &#039;&#039;This is where my calling has led. Perhaps someday soon I will see it through.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;At [[Fort Vandal]]&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier Amria:&#039;&#039;&#039; &#039;&#039;Seems the [[waypoint]]s are working again.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier Jene:&#039;&#039;&#039; &#039;&#039;That&#039;s what I&#039;ve heard.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier Amria:&#039;&#039;&#039; &#039;&#039;You haven&#039;t tried to use one either, huh?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier Jene:&#039;&#039;&#039; &#039;&#039;I can&#039;t. When I remember how those vines were so focused on them... Are they really safe?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier Amria:&#039;&#039;&#039; &#039;&#039;I know what you mean.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bandit Leena:&#039;&#039;&#039; &#039;&#039;Is marathon standing a required skill among [[Seraph]]?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier Jene:&#039;&#039;&#039; &#039;&#039;Must be nice to sit around all day.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Bandit Leena:&#039;&#039;&#039; &#039;&#039;If you let me out, we can dance.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier Amria:&#039;&#039;&#039; &#039;&#039;She&#039;s got a knife in her boot.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Bandit Leena:&#039;&#039;&#039; &#039;&#039;Killjoy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bandit Leena:&#039;&#039;&#039; &#039;&#039;You have no idea who you&#039;re messing with.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier Amria:&#039;&#039;&#039; &#039;&#039;A pint-sized pickpocket?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier Jene:&#039;&#039;&#039; &#039;&#039;A disgruntled underling?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier Amria:&#039;&#039;&#039; &#039;&#039;An arrogant loudmouth?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Bandit Leena:&#039;&#039;&#039; &#039;&#039;You&#039;re thinking too small, Seraph.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seraph Soldier Jene:&#039;&#039;&#039; &#039;&#039;Like your brain.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Bandit Leena:&#039;&#039;&#039; &#039;&#039;I&#039;m going to kill you both. Horribly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
* [[Bandit Mine]]&lt;br /&gt;
* [[Inquest Barrier]]&lt;br /&gt;
* [[Inquest Tent]]&lt;br /&gt;
* [[Nightmare Cocoon]]&lt;br /&gt;
* [[Piece of Paper]]&lt;br /&gt;
&lt;br /&gt;
== Crafting resources ==&lt;br /&gt;
;Resource nodes&lt;br /&gt;
: {{gathering node|Silver Ore (node)|Silver Ore}}&lt;br /&gt;
&lt;br /&gt;
{{Brisban Wildlands nav}}&lt;br /&gt;
&lt;br /&gt;
[[de:Vandalen-Claim]]&lt;br /&gt;
[[es:Reclamo de los Vándalos]]&lt;br /&gt;
[[fr:Terre du vandale]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Seraph_Soldier_Jene&amp;diff=75019</id>
		<title>Seraph Soldier Jene</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Seraph_Soldier_Jene&amp;diff=75019"/>
		<updated>2025-12-19T00:05:30Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| location = Vandal&#039;s Claim&lt;br /&gt;
| image = Seraph Soldier male 1.jpg&lt;br /&gt;
| race = Human&lt;br /&gt;
| organization = Seraph&lt;br /&gt;
| level = 24&lt;br /&gt;
| coordinates = [38744,32043]&lt;br /&gt;
| path = [[38744,32043],[38740,32032],[38761,32012],[38776,32011],[38774,31996],[38797,31974],[38797,31946],[38812,31919]]&lt;br /&gt;
}}&lt;br /&gt;
[[Seraph Soldier Jene]] is a [[Seraph]] soldier found within the now ruined [[Fort Vandal]], where he is helping [[Seraph Soldier Amria]] to guard the imprisoned [[Bandit Leena]] while he patrols the fort.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Maguuma Jungle]]&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Vandal&#039;s Claim]]&lt;br /&gt;
&lt;br /&gt;
== Ambient Dialogue ==&lt;br /&gt;
{{main|Vandal&#039;s Claim#Ambient dialogue}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
:&#039;&#039;It&#039;s a soldier&#039;s life for me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This character was added shortly after the [[Echoes of the Past]] patch went live.&lt;br /&gt;
&lt;br /&gt;
[[de:Seraphen-Soldat Jene]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Brezi&amp;diff=65174</id>
		<title>Brezi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Brezi&amp;diff=65174"/>
		<updated>2025-12-19T00:04:03Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| location = Vandal&#039;s Claim&lt;br /&gt;
| race = Asura&lt;br /&gt;
| organization = Peacemakers&lt;br /&gt;
| level = 23&lt;br /&gt;
| coordinates = [38980,32512]&lt;br /&gt;
| image = Peacemaker Klodi.jpg&lt;br /&gt;
}}&lt;br /&gt;
[[Brezi]] is a [[Peacemakers|Peacemaker]] found at [[Triforge Point]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Vandal&#039;s Claim]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Despite being a named NPC, she doesn&#039;t have any unique direct or ambient dialogue, and she isn&#039;t involved in any nearby events.&lt;br /&gt;
&lt;br /&gt;
[[de:Brezi]]&lt;br /&gt;
[[fr:Brezi]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Krewe_Leader_(Fort_Vandal)&amp;diff=75629</id>
		<title>Krewe Leader (Fort Vandal)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Krewe_Leader_(Fort_Vandal)&amp;diff=75629"/>
		<updated>2025-12-18T23:53:48Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: Redirecting to main page. It&amp;#039;s like many other examples of generic NPCs having unique dialogue that are included on the main pages. This NPC doesn&amp;#039;t offer any other distinct services either&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Krewe Leader]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Serekka&amp;diff=65184</id>
		<title>Serekka</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Serekka&amp;diff=65184"/>
		<updated>2025-12-18T23:41:38Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: Stub removal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Skritt Forager (white fur).jpg&lt;br /&gt;
| location = The Gallowfields&lt;br /&gt;
| race = Skritt&lt;br /&gt;
| level = 22&lt;br /&gt;
| coordinates = [39195,31357]&lt;br /&gt;
}}&lt;br /&gt;
[[Serekka]] is a [[skritt]] found at the [[Plunder Hold]] when events are active.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[The Gallowfields]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
:You, wait! Bad men came here, stole our shinies. Get them back! Shinies, not bad men.&lt;br /&gt;
:{{dialogue icon|yes}} &#039;&#039;I&#039;ll help you. Where do I go?&#039;&#039;&lt;br /&gt;
::There. Marked it. You can find it easy. Go, now!&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;I&#039;ll be back soon.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;I&#039;m not interested.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
;On approach when [[Prevent bandits from stealing the skritt crate]] is occurring&lt;br /&gt;
:&#039;&#039;Help! Bad men stole our shinies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event runners]]&lt;br /&gt;
[[de:Serekka]]&lt;br /&gt;
[[fr:Serekka]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Adkhutte&amp;diff=65173</id>
		<title>Adkhutte</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Adkhutte&amp;diff=65173"/>
		<updated>2025-12-18T23:27:23Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Skritt Forager (white fur).jpg&lt;br /&gt;
| location = The Gallowfields&lt;br /&gt;
| race = Skritt&lt;br /&gt;
| level = 24&lt;br /&gt;
| coordinates = [39072,31189]&lt;br /&gt;
}}&lt;br /&gt;
[[Adkhutte]] is a [[skritt]] found at the [[Plunder Hold]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Maguuma Jungle]]&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[The Gallowfields]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{verify|Dialogue for asura players, since tall height is mentioned?}}&lt;br /&gt;
:You tall, you are. Must eat lots of cheese. Cheese good for talls, I hear.&lt;br /&gt;
:{{dialogue icon|Dignity}} &#039;&#039;A healthy diet has many benefits.&#039;&#039;&lt;br /&gt;
::I want healthy diet! I want talls! I will eat good, just like you. Grow up big and strong.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Stick to it, and you&#039;ll get there.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|Charisma}} &#039;&#039;That&#039;s right! Eat your cheese, and you&#039;ll be tall like me.&#039;&#039;&lt;br /&gt;
::I will! Will eat much cheese, grow up, be giant! Then make bandits give me shinies.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;I like the way you think.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;I think you mean vegetables—those are good for you.&#039;&#039;&lt;br /&gt;
::Bleck! I don&#039;t want no vegetababbles. Cheese where it at. It make me tall, yes.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Fine. Eat lots of cheese, then.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Then you heard wrong.&#039;&#039;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If charr:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Cheese is good, but whiskey&#039;s better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs with unique hidden dialogue]]&lt;br /&gt;
[[de:Adkhutte]]&lt;br /&gt;
[[fr:Adkhutte]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Sergeant_Lile_Krent&amp;diff=23170</id>
		<title>Sergeant Lile Krent</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Sergeant_Lile_Krent&amp;diff=23170"/>
		<updated>2025-12-18T22:57:46Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Captain Rendar.jpg&lt;br /&gt;
| location = Lionshead Outcrops&lt;br /&gt;
| race = Human&lt;br /&gt;
| organization = Seraph&lt;br /&gt;
| level = 22&lt;br /&gt;
| service = Scout&lt;br /&gt;
| coordinates = [39734,31565]&lt;br /&gt;
}}&lt;br /&gt;
[[Sergeant Lile Krent]] is the scout for the [[Highwayman&#039;s Vale]] and [[Vandal&#039;s Claim]] areas of [[Brisban Wildlands]]. He is in [[Lionshead Outcrops]], immediately north of the large hiil in the southern part of the area, he is northeast of the [[Breean&#039;s Bandits]] [[point of interest]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Maguuma Jungle]]&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Lionshead Outcrops]]&lt;br /&gt;
&lt;br /&gt;
== Scouting report ==&lt;br /&gt;
{{Quotation|Sergeant Lile Krent|You&#039;re standing in the heart of the Brisban Wildlands, and just your luck, you&#039;re in the middle of all things criminal. In the west, you&#039;ve got Vandal&#039;s Claim, which is thick with bandits. Just don&#039;t stray too far, and you should be okay. In the east, the Inquest have a fortified lab, and we&#039;ve heard rumblings about them trying to ally with the bandits. Gods help us if that comes to pass.}}&lt;br /&gt;
&lt;br /&gt;
=== {{map icon|heartno}} Tasks scouted ===&lt;br /&gt;
{{scout table}}&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
:{{dialogue icon|heartyes}} Thanks to you, the sinister triad isn&#039;t as strong as we&#039;d feared. With diligence, we may yet oust these unsavory elements and restore peace to the wilderlands.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;One can only hope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Feldwebel Lile Krent]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Seraph_Sentinel&amp;diff=56424</id>
		<title>Seraph Sentinel</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Seraph_Sentinel&amp;diff=56424"/>
		<updated>2025-12-18T22:47:41Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| location = Hidden Lake&lt;br /&gt;
| race = Human&lt;br /&gt;
| organization = Seraph, Order of Whispers&lt;br /&gt;
| level = 21&lt;br /&gt;
| coordinates = [40160.9, 31057.0], [40159.1, 31059.3]&lt;br /&gt;
| gallery1 = Lieutenant Esborn.jpg&lt;br /&gt;
}}&lt;br /&gt;
[[Seraph Sentinel]]s are a members of the [[Seraph]], and are based near to [[Seraph Observers]] Waypoint on the shores of the [[Hidden Lake]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Maguuma Jungle]]&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Hidden Lake]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
;Sentinel furthest away from the waypoint&lt;br /&gt;
:There&#039;s one thing we&#039;re doing right out here, and that&#039;s gathering intelligence. The things we&#039;ve discovered about the bandits will go a long way back in Kryta.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;(If a member of the [[Order of Whispers]])&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Sounds like you&#039;ve learned the unlearnable.&#039;&#039;&lt;br /&gt;
::In order to enlighten the unenlightened. It&#039;s about time you stopped by—I&#039;ve made an important discovery about the Seraph here.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;And what&#039;s that?&#039;&#039;&lt;br /&gt;
:::They aren&#039;t just looking for White Mantle—they&#039;re investigating rumors of revived [[White Mantle]] activity.&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;That&#039;s a significant discovery. Thanks for the update.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;I&#039;m not interested. Bye.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;That ought to be helpful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs with unique hidden dialogue]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Scout_Findelay&amp;diff=65166</id>
		<title>Scout Findelay</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Scout_Findelay&amp;diff=65166"/>
		<updated>2025-12-18T22:45:00Z</updated>

		<summary type="html">&lt;p&gt;184.160.183.116: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = Seraph Soldier male 3 (rifle).jpg&lt;br /&gt;
| location = Hidden Lake&lt;br /&gt;
| race = Human&lt;br /&gt;
| organization = Seraph, Durmand Priory&lt;br /&gt;
| level = 21&lt;br /&gt;
| coordinates = [40200,31240]&lt;br /&gt;
}}&lt;br /&gt;
[[Scout Findelay]] is a member of the [[Seraph]] patrolling the [[Hidden Lake]]. In actuality, he is a member of the [[Durmand Priory]] that has been instructed to infiltrate the unit at the lake due to them looking into the [[White Mantle]]&#039;s possible presence in the area.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
;[[Maguuma Jungle]]&lt;br /&gt;
* [[Brisban Wildlands]]&lt;br /&gt;
** [[Hidden Lake]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
;Before completing [[Help the cornered spies at Seraph Observers]]&lt;br /&gt;
:One of the [[Seraph]] was assassinated in his tent recently. We&#039;re pretty sure it was one of [[Bandit Quartermaster Seanan|Seanan]]&#039;s [[bandit]]s who did it. It&#039;s only a matter of time before we get vengeance.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What are you doing about it now?&#039;&#039;&lt;br /&gt;
::We&#039;re patrolling the area to draw out any would-be ambushers before they can get the jump on us.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Good call.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;After heart completion if human&lt;br /&gt;
:Can you believe the [[Queen Jennah|queen]]&#039;s still worried about the [[White Mantle]].{{sic|question mark}} That organization died out ages ago.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;Maybe she has new information?&#039;&#039;&lt;br /&gt;
::Doubt it. After all this time?&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;Fanatic groups like that don&#039;t just die out.&#039;&#039;&lt;br /&gt;
:::You may have a point. Who&#039;s to say they aren&#039;t still kidnapping new members, the [[gw1:Chosen|Chosen]], and inducting them—just more secretly.{{sic|question mark}} The very thought gives me a shiver.&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;You and me both.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;You never know.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Weird.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;After heart completion if not human&lt;br /&gt;
:We&#039;re out here on some wild goose chase because our queen is getting a bit paranoid. White Mantle. Seriously? With [[Elder Dragon|dragons]] destroying everything, she&#039;s got her best units on White Mantle patrol?&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;What&#039;s a White Mantle?&#039;&#039;&lt;br /&gt;
::It&#039;s not a White Mantle, it&#039;s the White Mantle. It was an ancient religious cult kind of thing. They lived in [[Kryta]], worshipped &amp;quot;[[mursaat|beings of light]],&amp;quot; and sacrificed kids. That&#039;s about all I know.&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;That&#039;s enough.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|dignity}} &#039;&#039;You talk about your queen like that? No wonder humans have barely survived.&#039;&#039;&lt;br /&gt;
::Don&#039;t tell me you don&#039;t talk about your...whatever it is you have...like that. Seriously. The White Mantle disappeared back when Kryta was still at [[Human-charr conflict|war]] with [[charr]]. It&#039;s a waste of our time.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;What&#039;s a White Mantle?&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Whatever you say.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|ferocity}} &#039;&#039;If you&#039;re her best units, then your race is in trouble.&#039;&#039;&lt;br /&gt;
::Hey! You don&#039;t gotta get personal. It&#039;s not my fault we&#039;re out here digging through ruins and coming up with only rubbish, [[ghost]]s, and squat.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;So, what&#039;s a White Mantle?&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Whatever you say.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Good luck with that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;After heart completion if a member of the [[Durmand Priory]]&lt;br /&gt;
:You&#039;re Priory, right? Me too. They&#039;ve embedded me here, undercover, to keep an eye on this Seraph investigation. They&#039;re looking into the White Mantle.&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;That&#039;s a Krytan organization, right?&#039;&#039;&lt;br /&gt;
::It used to be and may still be. During the Krytan-Ascalonian war with the [[charr]], the White Mantle were a religious group with great power. Many historians say they tipped the balance of the war.&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;And you believe they&#039;re still around?&#039;&#039;&lt;br /&gt;
:::The Krytan queen does, which is why she sent the Seraph out here to look around. I&#039;m here to make sure the Priory&#039;s interests are represented and to collect whatever information they find.&lt;br /&gt;
:::{{dialogue icon|more}} &#039;&#039;The White Mantle are of huge historical importance.&#039;&#039;&lt;br /&gt;
::::Exactly. Even though we haven&#039;t found any present-day White Mantle, we have found artifacts from way back when. A few ghosts have popped up too, which is fascinating.&lt;br /&gt;
::::{{dialogue icon|end}} &#039;&#039;Keep up the good work.&#039;&#039;&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Very interesting.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Very interesting.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Very interesting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs with unique hidden dialogue]]&lt;br /&gt;
[[de:Späher Findelay]]&lt;/div&gt;</summary>
		<author><name>184.160.183.116</name></author>
	</entry>
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