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		<id>https://wiki.ezgame.cc/index.php?title=Graphical_user_interface&amp;diff=343</id>
		<title>Graphical user interface</title>
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		<summary type="html">&lt;p&gt;170.85.29.39: /* Content guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[graphical user interface]] (GUI) is the interface displayed on top of the player&#039;s view of the game world. The interface features [[#Overlay information|overlay information]], head-up display ([[#HUD|HUD]]) elements (such as the [[#Skill bar|skill bar]]), and movable [[#Other elements|panels]]. It is primarily mouse-driven, but certain functions may be assigned keyboard shortcuts in the [[Options#Control Options|Control Options]], some of which are bound by default.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;Note: All keyboard [[controls|shortcuts]] provided in this article are the game&#039;s default bindings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overlay information ==&lt;br /&gt;
Overlay elements appear as a part of the game world and change position according to the player&#039;s view.&lt;br /&gt;
&lt;br /&gt;
=== Nameplates ===&lt;br /&gt;
[[File:Nameplate_sample.jpg|frame|left|A player character&#039;s nameplate, displaying character&#039;s name, tag of the represented [[guild]], [[Map_completion#World_completion|world completion]] achievement, and the number of unlocked [[mastery|mastery points]]]] &amp;lt;!-- this one was aligned left to avoid weird layout flow --&amp;gt;&lt;br /&gt;
All [[NPC]]s and [[character|player characters]] in the world have &#039;&#039;&#039;nameplates&#039;&#039;&#039; denoting various bits of information about them, including their name and [[Character#Progression|level]]. For players, the number can be yellow instead of green, indicating the number of unlocked [[Mastery|Masteries]] instead of their level. NPCs have their role displayed along with their name (such as &#039;&#039; &#039;[Merchant]&#039; &#039;&#039;), while players have their current [[title]] listed under their name if the player chooses to display one, and represented [[guild]] name and tag displayed. If a player&#039;s character has attained [[Map completion#World completion|world completion]], that character will have a small star displayed on their nameplate as well, to the left of character level. A miniature health-bar is also shown.&lt;br /&gt;
&lt;br /&gt;
Unless a character is selected, only the name and guild tag portion of their nameplate is displayed. Holding {{key|Left Alt}} displays the whole nameplates of nearby allies. Holding {{key|Left Ctrl}} displays the whole nameplates of nearby enemies. [[Options]] exist to have nameplates be shown all the time for enemies or allies. When an NPC or a character is selected, they are marked with a small downwards pointing arrow above the head and a circle around the feet, green for allies, and red for enemies.&lt;br /&gt;
&lt;br /&gt;
Certain special or functional NPCs have an icon displayed above their head, regardless of whether they are selected. These include [[vendor]]s, [[scout]]s, NPCs with roles in [[Dynamic event|event]]s, key [[personal story]] characters, and many others. [[Downed]] players and [[pet]]s also have an icon displayed above their heads. Players can choose to display a [[File:Commander tag (red).png|15px]] [[Commander]] tag or [[File:Mentoring Badge.png|20px]] [[Mentoring Badge]] above their heads to make it easier for other players to find and follow them.&lt;br /&gt;
&lt;br /&gt;
[[Call Target|Targets]] may be called on selected NPCs and players with {{key|Ctrl}}+{{key|T}}, which displays a large red [[File:Call Target.png|20px]] target reticle above their head. Other players may then switch straight to this target by pressing {{key|T}}.&lt;br /&gt;
&lt;br /&gt;
During [[PvP League]] seasons players will have a badge next to their name depending on which division they&#039;re in. [[File:Bronze Division Badge.png|20px]] [[File:Silver Division Badge.png|20px]] [[File:Gold Division Badge.png|20px]] [[File:Platinum Division Badge.png|20px]] [[File:Legendary Division Badge (Season_Five).png|20px]] After a PvP season has ended, players will have the badge for the division they were in when the season ended.&lt;br /&gt;
&lt;br /&gt;
Character nameplates are color-coded based on their relationship with the player character at that time:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #942213;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; Red text — Hostile enemy.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #eae75a;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; Yellow text — Neutral (turns hostile if attacked). .&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #4fa641;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; Green text — NPC ally.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #24cca8;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; Teal text — Player ally.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #fab572;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; Gold text — Fellow player guild member.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #2f85c2;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; Blue text — [[Party]] member, as well as one&#039;s [[pet]] or [[minion]].&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #fff; -webkit-text-stroke: 1px black;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; White text — [[NPC rank|Ambient creature]], neutral and dies in one hit.&lt;br /&gt;
&lt;br /&gt;
Nameplates on the NPCs and characters should not be confused with the [[#Target indicator|target indicator]], which is part of the HUD (heads-up display).&lt;br /&gt;
&lt;br /&gt;
=== Combat indicators ===&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| [[File:Critical display.jpg|80px|frame|left|[[Critical hit]] floating text.]]&lt;br /&gt;
| [[File:Combo_notification.jpg|80px|frame|right|A skill [[combo]] icon with the name of the resulting effect.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Floating combat text appears above in-world elements as [[damage]] is dealt or received. This text is color-coded as follows:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #fff; -webkit-text-stroke: 1px black;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; White text — damage dealt.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #f7ec11;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; Yellow text — [[barrier]] damage dealt.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #f6050b;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; Red text — damage received.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #3cce23;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; Green text — [[healing]] provided or received.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #6fd5e3;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; Light blue text — barrier applied to allies.&lt;br /&gt;
* [[Critical hit]]s are shown with slightly larger text in a red splash&lt;br /&gt;
* If a skill [[combo]] occurs, a heart-shaped icon and the name of the resulting effect are shown&lt;br /&gt;
&lt;br /&gt;
=== Resources gained ===&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| [[File:Bonus experience.jpg|120px|thumb|[[Experience#Experience modifiers|Bonus experience]]]]&lt;br /&gt;
| [[File:Resource gain.jpg|120px|thumb|Various resources]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Certain resources will show the value gained for a second before fading out:&lt;br /&gt;
* [[Experience]] — &#039;&#039;&#039;{{yellow|1234 xp}}&#039;&#039;&#039; &amp;lt;!-- does not use thousands separators --&amp;gt;&lt;br /&gt;
** Also — &#039;&#039;&#039;{{yellow|&amp;lt;sup&amp;gt;&#039;&#039;Bonus!&#039;&#039;&amp;lt;/sup&amp;gt; 12345 xp}}&#039;&#039;&#039; &amp;lt;!-- does not use thousands separators --&amp;gt;&lt;br /&gt;
* [[Karma]] — &amp;lt;!-- Shade of purple is arbitrarily selected and not exact from in-game --&amp;gt; &amp;lt;span style=&amp;quot;color:#b049c9&amp;quot;&amp;gt;&#039;&#039;&#039;1234&#039;&#039;&#039; [[File:Karma.png|link=Karma|16px|alt=Karma]]&amp;lt;/span&amp;gt; &amp;lt;!-- not thousands separated --&amp;gt; &lt;br /&gt;
* [[Luck]] — &#039;&#039;{{yellow|1,234 Luck}}&#039;&#039; &amp;lt;!-- uses thousands separators --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are anchored about a meter above the character&#039;s feet, with a slight 3D offset visible when moving the camera.&lt;br /&gt;
&lt;br /&gt;
== HUD ==&lt;br /&gt;
=== Adjusting HUD elements ===&lt;br /&gt;
The position and size of certain HUD (heads-up display) elements can be changed. These elements include the [[#Chat panel|chat panel]] and the [[#Compass|compass]]. Both can be resized within certain bounds, and can have their positions swapped with other elements on the same respective sides of the screen.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;chat panel&#039;&#039;&#039; can be swapped with the [[#Party_and_Squad|party interface]] by dragging on the space to the right of the chat tabs. Drag it towards the &#039;&#039;&#039;party interface&#039;&#039;&#039; until a white rectangular outline appears. Then release the mouse button and the elements will swap places.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;compass&#039;&#039;&#039; can be swapped with the elements in the top-right corner of the screen in exactly the same manner.&lt;br /&gt;
&lt;br /&gt;
=== Skill bar ===&lt;br /&gt;
{{main|Skill bar}}&lt;br /&gt;
[[File:Guardian Skillbar.png|thumb|right|600px|The skill bar of a [[guardian]].]]&lt;br /&gt;
[[File:Mount Skillbar.png|thumb|right|600px|The skill bar of a [[roller beetle]].]]&lt;br /&gt;
&lt;br /&gt;
The [[skill bar]] displays the icons of a character&#039;s currently equipped [[skill]]s. Skills can be activated by clicking on their icon, or by pressing their assigned keyboard shortcut - which is displayed beneath the skill icon.&lt;br /&gt;
&lt;br /&gt;
* {{key|1}}–{{key|5}} &#039;&#039;&#039;Weapon skills:&#039;&#039;&#039; Slots one to five activate weapon related attacks.&lt;br /&gt;
** By default, the first skill [[auto-attack]]s after attacking a foe.&lt;br /&gt;
** The &#039;&#039;&#039;auto attack&#039;&#039;&#039; skill can be changed by pressing {{key|Left Ctrl}}+{{Key|Right-Click}} while the cursor is over a different skill icon (except for targeted skills).&lt;br /&gt;
* {{key|6}} &#039;&#039;&#039;Healing skill:&#039;&#039;&#039; The sixth slot (immediately to the right of the [[#Health orb|health orb]]) is a designated [[healing skill]].&lt;br /&gt;
* {{key|7}}–{{key|9}} &#039;&#039;&#039;Utility skills:&#039;&#039;&#039; Slots seven through nine represent the character&#039;s [[utility skill]]s.&lt;br /&gt;
* {{key|0}} &#039;&#039;&#039;Elite skill:&#039;&#039;&#039; The last slot is for the character&#039;s [[elite skill]].&lt;br /&gt;
&lt;br /&gt;
Skills that require the player to target them have a red target reticule around the keyboard shortcut, below the skill icon.&lt;br /&gt;
&lt;br /&gt;
The skill bar indicates whether the selected target is out of [[range]] of a skill by showing a red line beneath that skill&#039;s icon.&lt;br /&gt;
&lt;br /&gt;
==== Profession mechanic bar ====&lt;br /&gt;
{{main|Profession mechanic}}&lt;br /&gt;
The &#039;&#039;&#039;profession mechanic bar&#039;&#039;&#039; ({{key|F1}}—{{key|F5}}) appears above the weapon skills (to the upper-left of the [[#Health orb|health orb]]). Its features depend on the character&#039;s profession mechanic:&lt;br /&gt;
&lt;br /&gt;
* {{g}} [[Guardian]]s: three [[virtue]]s; it is lit by blue flames whenever [[Virtue of Justice]] is ready to cause burning on attack.&lt;br /&gt;
* {{w}} [[Warrior]]s: the yellow bar shows the character&#039;s current [[adrenaline]] relative to their maximum and marks the three stages. To its right is the [[burst]] skill for the currently equipped main-hand weapon.&lt;br /&gt;
* {{re}} [[Revenant]]s: two [[legend]]s the player can swap between by invoking the other legend&lt;br /&gt;
* {{en}} [[Engineer]]s: a [[tool belt]] which shows skills which depend on the equipped [[healing skill|healing]], [[utility skill|utility]], and [[elite skill|elite]] skills.&lt;br /&gt;
* {{r}} [[Ranger]]s: the commands to manage the ranger&#039;s [[pet]].&lt;br /&gt;
* {{t}} [[Thieves]]: the [[steal]] commands are on the left; the bar shows the amount of [[initiative]] points accumulated.&lt;br /&gt;
* {{e}} [[Elementalist]]s: the four elemental [[attunement]]s.&lt;br /&gt;
* {{m}} [[Mesmer]]s: the four different ways of [[shatter]]ing [[illusion]]s and shows the number of illusions active.&lt;br /&gt;
* {{n}} [[Necromancer]]s: the green [[life force]] bar fills as creatures near the necromancer die. To its right is the command to enter [[Death Shroud]].&lt;br /&gt;
&lt;br /&gt;
Some elite [[specialization]]s modify the contents of the profession mechanic bar.&lt;br /&gt;
&lt;br /&gt;
==== Special action skill ====&lt;br /&gt;
{{see|Special action skill}}&lt;br /&gt;
&lt;br /&gt;
In certain content, a &#039;&#039;&#039;[[special action skill]]&#039;&#039;&#039; will appear above the profession mechanic bar. This button follows the same principles as typical skill bar skills.&lt;br /&gt;
&lt;br /&gt;
==== Active effects monitor ====&lt;br /&gt;
{{see|Effect}}&lt;br /&gt;
The &#039;&#039;&#039;active effects monitor&#039;&#039;&#039; shows current [[condition]]s, [[boon]]s, and other [[effect]]s on the character. This appears above the right-hand side of the [[#Skill bar|skill bar]] - the [[healing skill|healing]] and [[utility skill|utility]] [[skill]]s.&lt;br /&gt;
&lt;br /&gt;
==== Weapon swap ====&lt;br /&gt;
{{main|Weapon swap}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|[[File:Weapon Swap Button.png|right|frame|48px|Weapon Swap button.]]&lt;br /&gt;
|[[File:Weapon drop button.png|right|frame|48px|Drop button.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weapon swap&#039;&#039;&#039; button (to the left of the skill bar) switches between the two equipped [[weapon]] sets. The feature is unlocked at [[Character#Progression|level]] 10, it is bound by default to {{key|`}}. Both the [[elementalist]] and [[engineer]] professions, who have access to [[attunement]]s and [[kit]]s respectively, can&#039;t swap their weapon sets while in [[combat]] or inside a started [[Structured PvP|PVP match]].&lt;br /&gt;
&lt;br /&gt;
After picking up a [[bundle]] (or other non-weapon items) the weapon swap button changes to a drop button. In addition, holding a bundle changes your available weapon skills ({{key|1}}–{{key|5}}). Clicking the drop button drops the held item and restores the currently equipped weapon&#039;s skills.&lt;br /&gt;
&lt;br /&gt;
==== Template select ====&lt;br /&gt;
{{main|Template}}&lt;br /&gt;
The &#039;&#039;&#039;template select&#039;&#039;&#039; is located directly above the weapon swap button. This selection provides quick access to changing character&#039;s available [[Template#Build_Template|build templates]] and [[Template#Equipment_Template|equipment templates]].&lt;br /&gt;
&lt;br /&gt;
==== Mastery Skill menu ====&lt;br /&gt;
{{main|Mastery skill}}&lt;br /&gt;
[[File:Mastery skill menu.jpg|140px|thumb|right|Mastery Skill menu with the [[Summon Conjured Doorway]] skill selected for the &amp;quot;Activate Mastery Skill&amp;quot; keybind.]]&lt;br /&gt;
{{quotation|in-game hint|You now have access to the Mastery Skill menu. Clicking this button will bring up a list of mastery skills you can use.}}&lt;br /&gt;
The &#039;&#039;&#039;Mastery Skill menu&#039;&#039;&#039; is located directly below the weapon swap button. It provides quick access to the [[mastery skill]]s unlocked by training the &#039;&#039;[[Guild Wars 2: End of Dragons|End of Dragons]]&#039;&#039;, &#039;&#039;[[Guild Wars 2: Secrets of the Obscure|Secrets of the Obscure]]&#039;&#039;, and &#039;&#039;[[Guild Wars 2: Janthir Wilds|Janthir Wilds]]&#039;&#039; expansions&#039; [[Mastery|masteries]].&lt;br /&gt;
&lt;br /&gt;
Right-clicking one of the skills sets it as the current for the &amp;quot;Activate Mastery Skill&amp;quot; keybind (default {{key|J}}). Individual keys can be assigned to each of the skills in the [[Options#Control_Options|Control Options]] as well.&lt;br /&gt;
&lt;br /&gt;
==== Mount button ====&lt;br /&gt;
{{main|Mount}}&lt;br /&gt;
&lt;br /&gt;
Left-clicking the &#039;&#039;&#039;mount button&#039;&#039;&#039; (to the right of the skill bar) summons and mounts the currently selected mount. Right-clicking it allows to change the selected mount. Alternatively, mounts can be activated (mounted) , or by pressing their assigned keyboard shortcut - which is displayed beneath the mount icon.&lt;br /&gt;
&lt;br /&gt;
When mounted, weapon and utility skills are replaced by mount skill bar, while the mount button changes to the [[Dismount|dismount]] button.&lt;br /&gt;
&lt;br /&gt;
==== Novelty button ====&lt;br /&gt;
{{main|Novelty}}&lt;br /&gt;
The &#039;&#039;&#039;novelty button&#039;&#039;&#039; is directly below the mount button. The button is a generic symbol with a select adjacent to it. The button activates the currently selected [[novelty]]. The select allows you to change the type of [[novelty]] activated by the button (e.g. tonic, toy). Individual novelties must be changed in the [[hero panel]].&lt;br /&gt;
&lt;br /&gt;
==== Health orb ====&lt;br /&gt;
{{see|Health}}&lt;br /&gt;
The red &#039;&#039;&#039;health orb&#039;&#039;&#039; divides the skill bar into two halves. It is a visual indicator of the player [[character]]&#039;s current [[health]] relative to their maximum health. The current health value is also displayed as a white number in the center of the orb. Hovering over the orb displays a [[#Tooltips|tooltip]] showing the character&#039;s current and maximum health.&lt;br /&gt;
&lt;br /&gt;
==== Endurance bar ====&lt;br /&gt;
{{see|Endurance}}&lt;br /&gt;
The &#039;&#039;&#039;endurance bar&#039;&#039;&#039; is the yellow arc above the [[#Health orb|health orb]]. It shows how much [[endurance]] the player [[character]] has available for [[dodge|dodging]]. A player is able to dodge twice without waiting for endurance regeneration, which is indicated by the line through the center of the arc.&lt;br /&gt;
&lt;br /&gt;
=== Experience bar ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:250px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;border:1px solid #c8ccd1; background-color:#fff;&amp;quot;&amp;gt;[[File:Mastery_experience_left.jpg|x52px|Left side of the Experience bar.]][[File:Mastery_experience_right.jpg|x52px|Right side of the Experience bar.]]&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Left and right side of the Experience bar.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;experience bar&#039;&#039;&#039; runs along the entire bottom edge of the screen, beneath the [[#Skill bar|skill bar]]. Hovering over the bar displays a [[#Tooltips|tooltip]] showing the current progress towards the next level.&lt;br /&gt;
&lt;br /&gt;
On the left end is the player&#039;s current [[Character#Progression|level]]. This number is accompanied by the player&#039;s effective level in green, if the player [[character]]&#039;s level has been [[Dynamic level adjustment|dynamically adjusted]].&lt;br /&gt;
&lt;br /&gt;
The amount of the bar filled with [[experience]] depicts the character&#039;s progress towards the item displayed at the right end of the experience bar. If the player character is below level 80, the right end of the experience bar shows the next level. If the player character has reached level 80, the experience bar shows progress on the current [[mastery]] track while playing [[Heart of Thorns]] or [[Path of Fire]] material.&lt;br /&gt;
&lt;br /&gt;
During [[structured PvP]] the experience bar is replaced with a [[PvP Rank]] bar, which shows your progress to the next [[PvP Rank|rank]] increase. During [[World versus World]] the experience bar is replaced with [[World Experience]] bar, which works the same way as PvP Rank bar.&lt;br /&gt;
&lt;br /&gt;
=== Target indicator ===&lt;br /&gt;
[[File:Target display.jpg|250px|thumb|right|Target information.]]&lt;br /&gt;
The &#039;&#039;&#039;target display&#039;&#039;&#039; is located in the top center of the screen and provides information about the currently selected enemy or ally. Displayed are the target&#039;s name, a portrait, current health, [[effect]]s, level, [[NPC rank|rank]], [[ability (NPC)|abilities]] and [[Defiance bar]] if any.&lt;br /&gt;
&lt;br /&gt;
The color of the enemy NPC&#039;s level varies depending on the apparent or adjusted level of the player character. If the character is four or more levels higher than the enemy, the mob&#039;s level has a green tint to it. If the character&#039;s level is three or more levels below that of the mob, the mob&#039;s level has a red tint to it. If there is a greater level difference, the mob&#039;s level appears as purple-red.&lt;br /&gt;
&lt;br /&gt;
==== Player interaction ====&lt;br /&gt;
Players can interact with each other by right-clicking their name or portrait in the target display, a member of a party, contacts, guild panel, or chat. This will bring a dropdown list of actions for the targeted player [[account]]/[[character]]:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Whisper&#039;&#039;&#039; – Start private conversation in the [[Chat panel]]&lt;br /&gt;
* &#039;&#039;&#039;Invite to Party&#039;&#039;&#039; – Send an invite to your [[party]] or join their party&lt;br /&gt;
* &#039;&#039;&#039;Inspect Cosmetics&#039;&#039;&#039; – Open [[Cosmetic Inspection]] window displaying currently applied [[skin]]s&lt;br /&gt;
* &#039;&#039;&#039;Send Mail&#039;&#039;&#039; – [[Mail]] a message&lt;br /&gt;
* &#039;&#039;&#039;Add Friend&#039;&#039;&#039; – Add to your [[Contacts and LFG panel|friends list]]&lt;br /&gt;
* &#039;&#039;&#039;Guild Invite&#039;&#039;&#039; – Invite to your [[guild]] (requires member rank with proper privileges)&lt;br /&gt;
* &#039;&#039;&#039;Block&#039;&#039;&#039; – Add to your [[Contacts and LFG panel|block list]], you will not see what they say in chat and they cannot contact you in any way.&lt;br /&gt;
* &#039;&#039;&#039;Report&#039;&#039;&#039; – [[Player Conduct Report|Report]] target player for improper conduct.&lt;br /&gt;
&lt;br /&gt;
=== Compass ===&lt;br /&gt;
&amp;lt;!-- Please Note: Redirects here from Minimap and Mini Map --&amp;gt;&lt;br /&gt;
[[File:Compass.jpg|thumb|right|250px|Compass and its UI elements]]&lt;br /&gt;
The &#039;&#039;&#039;compass&#039;&#039;&#039; (often referred to as a &#039;&#039;&#039;minimap&#039;&#039;&#039;) shows an overhead view of various features centered around the player character. Locations obscured from above are revealed after the character travels nearby - this applies primarily to underground and underwater passages.&lt;br /&gt;
&lt;br /&gt;
UI elements on the right hand side of the compass are normally hidden and only show when the mouse cursor is hovered over it. The entire compass section can be moved to either bottom-right or top-right corner of the screen by clicking and dragging its UI section on the right. Fully zoomed in, the horizontal and vertical [[range]] of the compass is 4250 [[unit]]s and the diagonal range is 6000 units.&lt;br /&gt;
&lt;br /&gt;
On the right-hand side are the following icons:&lt;br /&gt;
* &#039;&#039;&#039;{{map icon|misc|Compass Zoom In icon.png}} Zoom In&#039;&#039;&#039; - Zooms in by one notch.&lt;br /&gt;
* &#039;&#039;&#039;{{map icon|misc|Compass Zoom Out icon.png}} Zoom Out&#039;&#039;&#039; - Zooms out by one notch.&lt;br /&gt;
* &#039;&#039;&#039;{{map icon|misc|Hero panel story journal icon.png}} Pan to Story&#039;&#039;&#039; - Pans the view of the compass to the location of the next [[personal story]] step.&lt;br /&gt;
* &#039;&#039;&#039;{{map icon|misc|Map navigation toggle rotation.png}} Toggle Rotation&#039;&#039;&#039; / &#039;&#039;&#039;Pan to Character&#039;&#039;&#039; - Toggles whether upwards on the compass is always north, or the direction the [[camera]] is facing in. If the character is not in the central position on the compass, pans the view to the character.&lt;br /&gt;
* &#039;&#039;&#039;{{map icon|misc|Compass icon.png}} World Map&#039;&#039;&#039; - Opens the fullscreen [[#Map|world map]]; shortcut {{key|M}}.&lt;br /&gt;
&lt;br /&gt;
The compass can also be [[Options|configured]] to display a clock in the corner, either displaying &#039;&#039;local time&#039;&#039;, &#039;&#039;server time&#039;&#039; or &#039;&#039;Tyrian time&#039;&#039;. Whether the clock is in 12 or 24-hour format depends on the system time settings - configured outside of the game. Tyrian time refers to the in-game time cycle as seen by the in-game day/night cycle.&lt;br /&gt;
&lt;br /&gt;
The compass shares much of its information and graphical markers with the larger [[#Map|map]] interface. In addition to the icons shown on the [[#Map|world map]], the compass also shows:&lt;br /&gt;
* {{gathering icon|mine}} - [[Ore]] [[Gathering#Resource nodes|nodes]].&lt;br /&gt;
* {{gathering icon|wood}} - [[Wood|Logs]].&lt;br /&gt;
* {{gathering icon|plant}} - [[Ingredients]].&lt;br /&gt;
* [[File:Downed ally.png|16px]] - [[Downed]] allies.&lt;br /&gt;
* [[File:Downed enemy.png|16px]] - [[Downed]] enemies (in [[PvP]] and [[World versus World|WvW]]).&lt;br /&gt;
* Certain events and map occurrences, like reward chests spawning, will produce map pings. These are indistinguishable from those done by players.&lt;br /&gt;
&lt;br /&gt;
Many of the compass icons will display a symbol next to it to show the relative altitude between it and the player character:&lt;br /&gt;
&lt;br /&gt;
* [[File:Above.png|10px]] - Item is above player character&lt;br /&gt;
* [[File:Below.png|10px]] - Item is below player character&lt;br /&gt;
&lt;br /&gt;
Like with the [[#Map|world map]], holding down {{key|Shift}} allows a player to ping points,or draw white lines by clicking and dragging with the right mouse button. Clicking on the compass while holding {{key|Alt}} will place a personal waypoint that displays an icon for the player and all party members, both on the compass and on the world map. [[Commander]]s have the capabilities of placing additional [[Commander#Map directives|icons]] for their squad members to see.&lt;br /&gt;
&lt;br /&gt;
=== Content guide ===&lt;br /&gt;
&lt;br /&gt;
[[File:Unexplored_area.jpg|thumb|Content guide showing the nearest unexplored area]]&lt;br /&gt;
&lt;br /&gt;
{{quotation|In-game description.|The Content Guide points the way to nearby events, renown hearts, scouts, and unexplored areas. Check here if you&#039;re ever lost and looking for something to do!}}&lt;br /&gt;
The &#039;&#039;&#039;content guide&#039;&#039;&#039; acts as a compass that points towards the nearest [[story]] instance starting point, [[Dynamic event|event]] or [[map completion]] objective, depending on its setting:&lt;br /&gt;
&lt;br /&gt;
* Default - Will point only towards the next story objective until all available story is complete.&lt;br /&gt;
* Off - Disables the content guide altogether.&lt;br /&gt;
* Disable Personal Story - The content guide ignores story objectives, and prioritizes objectives as follows:&lt;br /&gt;
** [[Renown hearts]] based on distance to the character and character level.&lt;br /&gt;
** Nearest event within the currently revealed parts of the map.&lt;br /&gt;
** Other map completion objectives and unexplored areas.&lt;br /&gt;
* Disable Events and Personal Story - The content guide will only point towards map completion objectives, prioritizing hearts based on distance and character level.&lt;br /&gt;
&lt;br /&gt;
When no more story is available and the content guide is set to default, it will behave the same when as when it&#039;s set to &amp;quot;Disable Personal Story&amp;quot;. When no more story is available and all objectives in a map are completed, the guide will attempt to point towards zoning portals leading to other maps with missing objectives.&lt;br /&gt;
&lt;br /&gt;
=== Pinned objectives ===&lt;br /&gt;
* [[Achievement]]s can be displayed to tracking the watch lists using the [[File:Achievements Watch List.png]] &#039;&#039;Watch List&#039;&#039; in the [[hero panel]].&lt;br /&gt;
* [[Wizard&#039;s Vault]] objectives can be tracked, they however replace normal tracked [[achievement]]s in the UI.&lt;br /&gt;
** [[File:Swap to Achievements.png|25px|Swap to Achievements‎]] [[File:Swap to Wizard&#039;s Vault.png|25px|Swap to Wizard&#039;s Vault‎]] These buttons in the right top corner allows you to switch between the Achievement Watchlist and the Wizard&#039;s Vault Watchlist.&lt;br /&gt;
* If no objectives are selected and &#039;&#039;Daily Completionist&#039;&#039; has not be completed, [[daily]] achievements are shown depending on a player&#039;s current game type: PvE, WvW or PvP.&lt;br /&gt;
&lt;br /&gt;
=== Event involvement ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:250px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;border:1px solid #c8ccd1; background-color:#fff;&amp;quot;&amp;gt;[[File:Event assist.jpg|right|248px|Event assistant.]][[File:Event assist completed.jpg|right|248px|Event completion medal.]]&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Event involvement.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;event assistant&#039;&#039;&#039; shows the current objectives of the player, such as [[dynamic event|events]] in the area. The messages in the event assistant are color coded:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #3fda52;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; Green text — [[personal story]]line steps&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #edcc4b;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; Yellow text — [[renown heart]]s and [[Adventure]]s&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #ec762c;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; Orange text — [[dynamic event]]s&lt;br /&gt;
* &amp;lt;span style=&amp;quot;font-size: 16px; color: #b43113;&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt; Red text — [[Dungeon]], [[Fractals of the Mists]], [[Raid]] and [[Strike Mission]] objectives&lt;br /&gt;
&lt;br /&gt;
After each event&#039;s completion, a medal will appear showing the character&#039;s level of participation. (Successfully completed &#039;&#039;heart tasks&#039;&#039; will also show a filled heart.) Rewards are indicated as follows:&lt;br /&gt;
* {{experience}} — The amount of [[experience]] earned.&lt;br /&gt;
* {{karma}} — The amount of [[karma]] earned.&lt;br /&gt;
* {{gold}} {{silver}} {{copper}} — The number of coins earned - gold, silver, or copper.&lt;br /&gt;
&lt;br /&gt;
=== Reward chests ===&lt;br /&gt;
[[File:Bonus chests.jpg|thumb|250px|Multiple bonus chests]]&lt;br /&gt;
{{main|Bonus chest}}&lt;br /&gt;
The &#039;&#039;&#039;reward chests&#039;&#039;&#039;, &#039;&#039;&#039;bonus chests&#039;&#039;&#039;, or &#039;&#039;&#039;bouncy chests&#039;&#039;&#039; are a reward delivery method through the user interface, as opposed to looting objects in the world or dropped items from enemies.&lt;br /&gt;
* The chests will frequently perform a little wiggle, urging the player to open them, hence the nickname &amp;quot;bouncy chest&amp;quot;. They will also occasionally exhibit a glow.&lt;br /&gt;
* These also include non-chest elements, such as [[Expansion]] advertisements, [[Mastery point]]s, [[Renown Heart]] completions, [[Level rewards]], or [[Mount Trial Active|Mount Trial]] activation.&lt;br /&gt;
* By left-clicking on these notification icons, a popup opens and shows the contained rewards.&lt;br /&gt;
* Most of them can instead be right-clicked to instantly accept the content without the intermediary popup.&lt;br /&gt;
&lt;br /&gt;
=== Loot notifications ===&lt;br /&gt;
The &#039;&#039;&#039;loot notifications&#039;&#039;&#039; are a list of recently received items and currencies. Up to 10 items can be shown, and it will automatically scroll through them as more are acquired. Hovering over a notification will show its tooltip, including the current amounts stored. Left-clicking will open the [[inventory]] or [[wallet]] respectively.&lt;br /&gt;
&lt;br /&gt;
=== Menu bar ===&lt;br /&gt;
[[File:Menu bar.jpg|250px|thumb|right|The menu bar.]]&lt;br /&gt;
The &#039;&#039;&#039;menu bar&#039;&#039;&#039; is located in the top-left corner of the screen. The icons provide links to the various game UI panels.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Shortcut&lt;br /&gt;
! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Options Menu Bar icon.png]]&lt;br /&gt;
| [[Game menu]]&lt;br /&gt;
| {{key|Esc}}&lt;br /&gt;
| Opens a panel with links for [[options]], [[account]] settings, [[Support panel|support]], and to log out of the game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contacts Menu Bar icon.png]]&lt;br /&gt;
| [[Contacts and LFG panel|Contacts and LFG]]&lt;br /&gt;
| {{key|Y}}&lt;br /&gt;
| Opens a panel for contacts and the [[Looking For Group]] tool.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hero panel Menu Bar icon.png]]&lt;br /&gt;
| [[Hero panel|Hero]]&lt;br /&gt;
| {{key|H}}&lt;br /&gt;
| Opens a panel with information about the [[character]] and [[account]].&lt;br /&gt;
[[File:Trading Post Pickup.png|12px]] Indicates that there are [[hero point]]s available to spend or that [[specialization]] traits have not been fully chosen.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inventory Menu Bar icon.png]]&lt;br /&gt;
| [[Inventory]]&lt;br /&gt;
| {{key|I}}&lt;br /&gt;
| Opens a panel to show items in the [[character]]&#039;s inventory. The icon is tinted red when the inventory is full.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mail Menu Bar icon.png]]&lt;br /&gt;
| [[Mail]]&lt;br /&gt;
| &#039;&#039;no default&#039;&#039;&lt;br /&gt;
| Opens a panel to read or send mail. Displays a number when there is unread mail.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Guild panel Menu Bar icon.png]]&lt;br /&gt;
| [[Guild panel|Guild]]&lt;br /&gt;
| {{key|G}}&lt;br /&gt;
| Opens a panel with [[guild]] information, shows currently active [[Influence|guild upgrades]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WvW Menu Bar icon.png]]&lt;br /&gt;
| [[World vs. World panel|World vs. World]]&lt;br /&gt;
| {{key|B}}&lt;br /&gt;
| Opens a panel with [[World versus World]] information and access to the game mode.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PvP Menu Bar icon.png]]&lt;br /&gt;
| [[PvP panel|PvP]]&lt;br /&gt;
| &#039;&#039;no default&#039;&#039;&lt;br /&gt;
| Opens a panel with [[Structured PvP]] information and access to the game mode.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wizard&#039;s Vault icon.png]]&lt;br /&gt;
| [[Wizard&#039;s Vault]]&lt;br /&gt;
| {{key|Shift + H}}&lt;br /&gt;
| Opens a panel with [[Wizard&#039;s Vault]] information and rewards.&lt;br /&gt;
[[File:Trading Post Pickup.png|12px]] Indicates that there are more than nine objectives completed and their rewards to be claimed.&amp;lt;br&amp;gt;Shows the number of completed objectives with rewards to be claimed inside of the red circle otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Black Lion Menu Bar icon.png]]&lt;br /&gt;
| [[Black Lion Trading Company]]&lt;br /&gt;
| {{key|O}}&lt;br /&gt;
| Opens a panel that includes the [[Gem Store]], [[Currency Exchange]] and [[Trading Post]].&lt;br /&gt;
[[File:Trading Post Pickup.png|12px]] Indicates that there are [[item]]s or [[coin]]s to be picked up from the Trading Post. Hovering over it indicates which.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trading Post Gift.png|12px]] Points out that there are complimentary gifts available in the [[Gem Store]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trading Post New.png|12px]] Light blue background indicates that there are new items in the Gem Store.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: For new players, some of the icons will not be available until their first character reaches a certain level. See [[Level rewards|Level Rewards]] for more details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chat panel ===&lt;br /&gt;
[[File:Full Chat Panel.jpg|250px|thumb|The chat panel in its default state.]]&lt;br /&gt;
The &#039;&#039;&#039;[[chat panel]]&#039;&#039;&#039; contains a history of in-game chat for the duration of the login session. By default, it is situated in the bottom left corner of the HUD. If pulled upwards it will attach itself to the top left of the screen.&lt;br /&gt;
&lt;br /&gt;
=== Party and Squad ===&lt;br /&gt;
{{main|Party|Squad}}&lt;br /&gt;
[[File:Party.jpg|250px|thumb|Party interface.|right]]&lt;br /&gt;
The &#039;&#039;&#039;party/squad panel&#039;&#039;&#039; is used to create or join a party/squad and accessed on the top left (default: {{key|P}}). After joining a [[party]] or a [[squad]], the &#039;&#039;&#039;party display&#039;&#039;&#039; appears shows the avatars, health, professions, and levels of your party members. It also shows speech bubbles when party members send a chat message and effects currently on the party member.&lt;br /&gt;
&lt;br /&gt;
== Other elements ==&lt;br /&gt;
{{section-stub|Terminology|Bouncy&#039;s pop-up panels, Upgrade Extractor, WvW related (Objective Claiming, Objective Upgrades)}}&lt;br /&gt;
In addition to the main HUD elements listed above, there are several temporary information and interaction windows.&lt;br /&gt;
&lt;br /&gt;
;[[Book]]s&lt;br /&gt;
: Since &#039;&#039;[[Guild Wars 2: Path of Fire]]&#039;&#039;, some [[book]] objects open a book panel when interacted with.&lt;br /&gt;
&lt;br /&gt;
;[[Container]] preview&lt;br /&gt;
: Displays the container&#039;s possible loot pool.&lt;br /&gt;
&lt;br /&gt;
;[[Crafting station]] panel&lt;br /&gt;
: Displays the character&#039;s available crafting recipes.&lt;br /&gt;
&lt;br /&gt;
;[[Select Decoration|Decoration palette]]&lt;br /&gt;
: Displays available [[decoration]]s.&lt;br /&gt;
&lt;br /&gt;
;[[Fishing]]&lt;br /&gt;
: Display fishing elements: Controllable bar, difficulty of the pond relative to your fishing power, level of Fishing Party bonus, and progress bar for this (currently occurring) catch.&lt;br /&gt;
&lt;br /&gt;
;[[Fractals of the Mists#Difficulty scale|Fractal]] difficulty scale selection&lt;br /&gt;
: A window showing all four tiers of available fractal difficulty scales.&lt;br /&gt;
&lt;br /&gt;
;[[Homestead#Layouts and plots|Homestead layouts]]&lt;br /&gt;
: Introduced with &#039;&#039;[[Guild Wars 2: Visions of Eternity]]&#039;&#039;. Players can save [[decoration]] layouts, share them, and freely switch between homestead plots using the Layouts feature.&lt;br /&gt;
&lt;br /&gt;
;[[Volunteer&#039;s Blessing|Instance closing]]&lt;br /&gt;
: A panel that appears on the left side of the screen when an instance begins to close.&lt;br /&gt;
&lt;br /&gt;
;Map&lt;br /&gt;
: Pressing {{key|m}} opens the game [[map]]. It functions similarly to the compass but can zoom out to reveal the entire world map.&lt;br /&gt;
&lt;br /&gt;
;[[Mystic Forge]] panel&lt;br /&gt;
: Displays the item combination interface for the [[Mystic Forge]].&lt;br /&gt;
&lt;br /&gt;
;[[NPC]] dialogue&lt;br /&gt;
: Displays dialogue and interaction options when speaking with an [[NPC]].&lt;br /&gt;
&lt;br /&gt;
;[[Ranger]] [[Pet]] related&lt;br /&gt;
: Includes the Pet Management panel and [[Acht]]&#039;s pet unlock messages.&lt;br /&gt;
&lt;br /&gt;
;[[Raid]] selection&lt;br /&gt;
: Accessed in the [[Lion&#039;s Arch Aerodrome]]. Squad leaders can select which encounter to enter, including specific bosses of multi-encounter raid wings and all challenge modes.&lt;br /&gt;
: This same UI is also used for some [[instance]]d PvE content, such as [[public instance]]s.&lt;br /&gt;
&lt;br /&gt;
;[[Screen border]]&lt;br /&gt;
: When the player is under certain effects the edges of the screen is modified to indicate the effect.&lt;br /&gt;
:* Normal damage is indicated with increasing shades of red.&lt;br /&gt;
:* The blind condition is indicated by darkened and fading edges.&lt;br /&gt;
:* The dazed condition is indicated by purple-pink edges.&lt;br /&gt;
:* The stun condition is indicated by white edges.&lt;br /&gt;
:* Some other special effect such as a [[Fool&#039;s Dog Treat]] effect.&lt;br /&gt;
&lt;br /&gt;
;Tooltips&lt;br /&gt;
: Hovering over a [[skill]] icon in the [[user interface]] reveals a tooltip describing the skill&#039;s effects. The information updates dynamically as the character’s [[attribute]]s and [[trait]]s change. Blue text indicates effects modified or enabled by traits.&lt;br /&gt;
&lt;br /&gt;
;Unclaimed loot&lt;br /&gt;
: If auto-loot is disabled, an unclaimed [[loot]] window appears when searching a corpse. It lists the [[item]]s found, which can optionally be taken.&lt;br /&gt;
&lt;br /&gt;
;Unlocked pop-up&lt;br /&gt;
:Appears when a certain feature has been unlocked.&lt;br /&gt;
:* [[Legendary equipment]] unlocked&lt;br /&gt;
:* [[Mount]] unlocked&lt;br /&gt;
:* [[Mastery]] unlocked&lt;br /&gt;
&lt;br /&gt;
;[[Vendor]]s&lt;br /&gt;
: Interacting with a [[vendor]] opens the vendor panel.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
To take a screenshot without GUI, the GUI can be toggled with {{key|control}}+{{key|shift}}+{{key|H}} before taking a screenshot with {{key|print screen}}. This creates a normal quality JPEG. Stereoscopic (3D) screenshots can be created by assigning it to a keybind. The user may append &amp;quot;-bmp&amp;quot; to the [[Command_line|command line]] to take all screenshots in the [[wikipedia:lossless|lossless]] bitmap format.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Before the [[Game updates/2022-06-28|June 28, 2022 update]], a little [[File:Repairs shield yellow damage.png|20px]] yellow shield used to be displayed below the health orb if the character had some damaged [[armor]] as a result of being [[defeated]]. If an armor piece was broken, the shield would become cracked and red. [[File:Repairs shield red broken.png|20px]] Hovering the icon showed what piece of armor was damaged/broken. Damaged or broken armor could be [[Repairs|repaired]] at no cost at Equipment Repairs NPCs or [[anvil]]s spread around the world.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Account Medals]]&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Options]]&lt;br /&gt;
* [[Login screen]]&lt;br /&gt;
&lt;br /&gt;
{{Graphical user interface nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:User interface]]&lt;br /&gt;
[[de:Benutzerinterface]]&lt;br /&gt;
[[es:Interfaz de usuario]]&lt;br /&gt;
[[fr:Interface utilisateur]]&lt;/div&gt;</summary>
		<author><name>170.85.29.39</name></author>
	</entry>
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