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		<id>https://wiki.ezgame.cc/index.php?title=Distract,_Destroy,_Distrust&amp;diff=179674</id>
		<title>Distract, Destroy, Distrust</title>
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		<summary type="html">&lt;p&gt;149.40.62.19: /* Dialogue */ Corrected minor point of dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Story infobox&lt;br /&gt;
| id = 572&lt;br /&gt;
| name = Distract, Destroy, Distrust&lt;br /&gt;
| storyline = The Icebrood Saga&lt;br /&gt;
| chapter = No Quarter | chapter number = 3&lt;br /&gt;
| step number = 4&lt;br /&gt;
| location = Drizzlewood Coast&lt;br /&gt;
| level = 80&lt;br /&gt;
| prev = Snapping Steel&lt;br /&gt;
| next = Turnabout&lt;br /&gt;
| year = 1333&lt;br /&gt;
| requires = pof, lws5&lt;br /&gt;
| gallery1 = Drizzlewood Coast loading screen.jpg&lt;br /&gt;
| gallery1-text = Loading screen&lt;br /&gt;
}}&lt;br /&gt;
[[Distract, Destroy, Distrust]] is the fourth story step of [[No Quarter]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
;Cause havoc to create a distraction so a message can be delivered to Ryland.&lt;br /&gt;
* Meet with Smodur at Umbral Grotto.&lt;br /&gt;
* (Acquire unexploded ordnance from wrecked submarines in the port.) &amp;lt;!--only on screen, not in the list--&amp;gt;&lt;br /&gt;
* Ordnance recovered from submarines: x/3&lt;br /&gt;
* Locate and fix the weapon in the overlook.&lt;br /&gt;
* (Destroy and salvage car parts around the lighthouse.) &amp;lt;!--only on screen, not in the list--&amp;gt;&lt;br /&gt;
* Vehicles stripped by lighthouse: x/3&lt;br /&gt;
* Return to Smodur.&lt;br /&gt;
* Obtain a flame core from an effigy or ritual.&lt;br /&gt;
* Listen to Smodur&#039;s next orders.&lt;br /&gt;
* Find a Flame munitions expert to charge the crystal.&lt;br /&gt;
* Reach the enemy supply bunker.&lt;br /&gt;
* Interact with the bunker vent.&lt;br /&gt;
* Choose or refuse to drop the crystal into the bunker vent.&lt;br /&gt;
* Enter the bunker.&lt;br /&gt;
* (Look around the bunker for any useful information.) &amp;lt;!--only on screen, not in the list--&amp;gt;&lt;br /&gt;
* Search the Bunker &amp;lt;br&amp;gt; {{Event bar empty|color=green}}&lt;br /&gt;
* Talk over your findings with Rytlock.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* {{rewards item|Scrap of Icebrood Saga Mastery|qty=2}}&lt;br /&gt;
* {{rewards item|Gilded Strongbox|id=86062}}&lt;br /&gt;
* {{rewards item|Sip of Liquid Karma}}&lt;br /&gt;
* {{rewards item|United Legions Ballista Blueprint}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{section-stub|location|missing content, remove stub tag if all is here}}&lt;br /&gt;
&lt;br /&gt;
;Assemble Dominion weapon&lt;br /&gt;
The parts can be found in the small hut beside [[Mistgate Graveyard]] in [[Petraj Overlook]], guarded by a few [[Dominion]] foes if Petraj Overlook is under Dominion control or by [[Ash Legion]] individuals if controlled by [[United Legions]]. Review the notes to determine the correct sequence, then repeat it to complete the assembly. The colour code hinted at is sky means blue, and fire means red. The correct response is &amp;quot;Firing: red. Elevation: blue. Breach: green.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Collect ordnance&lt;br /&gt;
Go to the green circled area underwater in [[Port Cascadia]]. To obtain the ordnance, interact with [[Sunken Submarine]]s under the water. Your weapon skills will change; 4 of the skills will be an explosion, and 1 will be the ordnance. The order will be random. Press the ordnance icon correctly 5 times to recover it. If you press the explosion icon or don&#039;t choose anything, you will be knocked back and will need to restart the sequence. Obtain the ordnance from 3 submarines to complete this step.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
{{Environmental skill table header}}&lt;br /&gt;
{{Environmental skill table row|Extraction Success}}&lt;br /&gt;
{{Environmental skill table row|Extraction Fail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Strip vehicle parts&lt;br /&gt;
On the beach below and to the West of the [[Stone Root]] POI in [[Lighthouse Point]] there are 3 [[Dominion]] armored cars that need to be destroyed and parts salvaged from. Aside from mobility, these vehicles are not very difficult targets. Be aware of other [[Dominion]] forces wandering in the area, and try to avoid them, since they complicate the mission unnecessarily.&lt;br /&gt;
&lt;br /&gt;
;Return to Smodur&lt;br /&gt;
Talk to Smodur at {{Point of interest|Pavilion of the Legions}} when the above tasks are done. After some dialogue, you will be tasked to obtain a flame core.&lt;br /&gt;
&lt;br /&gt;
;Obtain flame core&lt;br /&gt;
Complete either {{event|Eliminate the Dominion and their Flame Shaman before the ritual is completed}} or {{event|Defeat the Magma Effigy}}. This will spawn [[Effigy Scrap]] on the ground. Interact with it to obtain the flame core.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
;[[Charr]]&lt;br /&gt;
* [[Crecia Stoneglow]] &amp;lt;small&amp;gt;(voice only)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Flame Legion Fire Shaman]]&lt;br /&gt;
* [[Iron Legion Engineer]]&lt;br /&gt;
* [[Rytlock Brimstone]]&lt;br /&gt;
* [[Smodur the Unflinching]]&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
* Charr Corpse&lt;br /&gt;
* Damaged Invention&lt;br /&gt;
* [[Destroyed Charr Vehicle]]&lt;br /&gt;
* [[Effigy Scrap]]&lt;br /&gt;
* [[Experimental Weapon Parts]]&lt;br /&gt;
* [[Giant Door]]&lt;br /&gt;
* Odd Schematics&lt;br /&gt;
* Strange Device&lt;br /&gt;
* [[Sunken Submarine]]&lt;br /&gt;
* Supply Crate&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
;Talking to Smodur the Unflinching&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; Ah, [[Pact Commander|Commander]]. I&#039;ve got new orders for you.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; &amp;quot;Orders.&amp;quot;&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Iron Legion charr:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; Salvage and requisitions. If you have a problem with that, feel free to go crying to Crecia.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; Salvage and requisitions.  Not the most glamorous, but necessary if we&#039;re going to win this war.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; What are we salvaging?&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; We&#039;ve crippled submarines off the port. Retrieve intact torpedoes for our ordnance cache. End any [[Dominion]] you encounter.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Iron Legion charr:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; Also, we&#039;ve seized plans for an enemy weapon. It needs to be assembled. Try to recall your training, if you can.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; Also, we&#039;ve seized plans for an enemy weapon. This may be a challenge, but you&#039;ll need to assemble it.&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; Once you manage that, I&#039;ll send someone to collect it.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; We&#039;re supposed to be creating diversions—keeping Dominion attention on us instead of [[Malice Swordshadow|Malice]].&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; You&#039;ll make plenty of noise, Brimstone. Destroy any enemy vehicles you come across and recover their parts.&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; Materiel often has far greater value than ranks on the ground. Gears over grunts, I like to say.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; You say a lot.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; And after we&#039;re done with the salvage mission?&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; I&#039;ll share next steps when appropriate. Keep me apprised.&lt;br /&gt;
&lt;br /&gt;
;Talking to Smodur the Unflinching again&lt;br /&gt;
:You have your assignment. Every minute you waste brings the Dominion closer to winning.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Got it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Walking away:&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Cre&#039;s been dealing with that guy for months. Can&#039;t believe she hasn&#039;t throttled him.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Well, she did work beside [[Bangar Ruinbringer|Bangar]] for years.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; (grunts) Let&#039;s just get this done.&lt;br /&gt;
&lt;br /&gt;
;Experimental Weapons Parts:&lt;br /&gt;
:A note left on top of the weapon reads:&lt;br /&gt;
:&amp;quot;The researchers down there must be half [[asura]], I can&#039;t make horns or tails out of this! Color code or not, all these parts just look like levers!&amp;quot;&lt;br /&gt;
:{{dialogue icon|quest}} &#039;&#039;Keep reading the notes.&#039;&#039;&lt;br /&gt;
:: &amp;quot;I just remember them saying &#039;Firing means Fire, elevate means to the Sky.&#039; Burn me, is that code? Are they [[Iron Legion|Iron]] or [[Ash Legion]]?&amp;quot; Those do sounds like instructions, however...&lt;br /&gt;
::{{dialogue icon|quest}} &#039;&#039;Attempt to fix the weapon.&#039;&#039;&lt;br /&gt;
::: There are three parts—firing lever, elevation crank, breach side—and three color-coded areas of the weapon.&lt;br /&gt;
:::{{dialogue icon|quest}} &#039;&#039;Firing: green. Elevation: blue. Breach: red.&#039;&#039;&lt;br /&gt;
:::{{dialogue icon|quest}} &#039;&#039;Firing: red. Elevation: blue. Breach: green.&#039;&#039;&lt;br /&gt;
::::The parts fit together smoothly.&lt;br /&gt;
::::{{dialogue icon|quest}} &#039;&#039;Leave the weapon alone.&#039;&#039;&lt;br /&gt;
:::{{dialogue icon|quest}} &#039;&#039;Firing: red. Elevation: green. Breach: blue.&#039;&#039;&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Leave the weapon alone.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Leave the weapon alone.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Leave the weapon alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Smodur, the Dominion weapon is functional.&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor| That took you about as long as I thought it would. Carry on, Commander.}}&lt;br /&gt;
:&#039;&#039;&#039;Iron Legion Engineer:&#039;&#039;&#039; Thanks. We&#039;ll get it where it needs to go.&lt;br /&gt;
&lt;br /&gt;
;At the Submerged Scrapyard:&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Careful. They&#039;ve been knocked around a lot. I don&#039;t trust those torpedoes not to explode.&lt;br /&gt;
&lt;br /&gt;
;Interacting with an empty Sunken Submarine&lt;br /&gt;
:This submarine has been emptied of its ordnance.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Leave.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
;Collecting all ordnance from submarines:&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Hey, Smodur, we&#039;ve recovered the torpedoes.&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor| Good to see you can work unsupervised.}}&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; We&#039;re allies, not lackeys.&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor|You&#039;re a soldier in the field, [[Tribune]]. Do the job.}}&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; You can take that job and sh—&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; We&#039;ll call you when the next task is done.&lt;br /&gt;
&lt;br /&gt;
;After collecting the car parts:&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Smodur, we&#039;ve finished collecting the car parts.&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor|Yes, I heard.}}&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; What are you gonna use all that scrap for, anyway?&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor|It would take too long to explain it to you. Just worry about your mission.}}&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Can&#039;t imagine why so many Iron keep jumping ship.&lt;br /&gt;
&lt;br /&gt;
;Finishing all tasks:&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor|Commander, report to base. There&#039;s more to be done.}}&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Care to elaborate?&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor|When you need to know.}}&lt;br /&gt;
&lt;br /&gt;
;Talking to Smodur:&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Smodur—&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; You need to be properly armed for your next assignment. Shaman, where&#039;s the crystal?&lt;br /&gt;
:&#039;&#039;&#039;Flame Legion Fire Shaman:&#039;&#039;&#039; Right next to you. It&#039;s not ready yet.&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; You were given a direct order. Since you don&#039;t have a conventional [[imperator]], maybe you&#039;ve forgotten what that means.&lt;br /&gt;
:&#039;&#039;&#039;Flame Legion Fire Shaman:&#039;&#039;&#039; Sir. Your orders were, and I quote, &amp;quot;...to add a [[Flame Legion|Flame]] boost to Iron munitions.&amp;quot; Priority one, you said.&lt;br /&gt;
:&#039;&#039;&#039;Flame Legion Fire Shaman:&#039;&#039;&#039; I haven&#039;t the time or the extra energy to power the crystal as well.&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; I need solutions, not excuses soldier.&lt;br /&gt;
:&#039;&#039;&#039;Flame Legion Fire Shaman:&#039;&#039;&#039; Give them the crystal as is. A flame core could complete the charging process.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Where can we find on of those?&lt;br /&gt;
:&#039;&#039;&#039;Flame Legion Fire Shaman:&#039;&#039;&#039; A few of our shamans joined Dominion. They use the cores to fuel their burning effigies.&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; Excellent. You have your next mission. See to it, Commander.&lt;br /&gt;
&lt;br /&gt;
;Flame Legion Fire Shaman:&lt;br /&gt;
:Hail, Commander. Need something?&lt;br /&gt;
:{{dialogue icon|quest}} &#039;&#039;I need to know more about this crystal.&#039;&#039;&lt;br /&gt;
::What exactly do you want to know?&lt;br /&gt;
::{{dialogue icon|quest}} &#039;&#039;What am I looking for?&#039;&#039;&lt;br /&gt;
:::You will require a flame core—it is the work of multiple shamans channeling their energy into a single source. It is used to fuel dangerous things, like effigies.&#039;&#039;&lt;br /&gt;
:::{{dialogue icon|quest}} &#039;&#039;Where could I find one?&#039;&#039;&lt;br /&gt;
::::Look for any rituals by our enemies to summon flame effigies—and failing that, the effigies themselves. Even partly expended flame cores should work.&#039;&#039;&lt;br /&gt;
::::{{dialogue icon|more}} &#039;&#039;How are effigies created?&#039;&#039;&lt;br /&gt;
:::::Usually they were crafted by many shamans over days, but our betrayers are desperate to swell their fighting forces. I have heard they are attempting to craft them much faster.&#039;&#039;&lt;br /&gt;
:::::{{dialogue icon|more}} &#039;&#039;That sounds dangerous. Does it work?&#039;&#039;&lt;br /&gt;
::::::I don&#039;t doubt they will be successful, but possibly at the expense of their own lives. Restraint...has never been an activity my people have prized.&lt;br /&gt;
::::::{{dialogue icon|more}} &#039;&#039;Why would they risk their own lives?&#039;&#039;&lt;br /&gt;
:::::::Same reason we risk ours. They believe in the fight. Effigies can&#039;t be bargained or reasoned with. They don&#039;t feel pity or remorse or fear. It takes strength and—I hate to say it—bravery.&lt;br /&gt;
:::::::{{dialogue icon|back}} &#039;&#039;I want to ask you something else.&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(same as &amp;quot;I need to know more about this crystal.&amp;quot;)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:::::::{{dialogue icon|end}} &#039;&#039;That sounds familiar—and scary.&#039;&#039;&lt;br /&gt;
::::::{{dialogue icon|back}} &#039;&#039;I want to ask you something else.&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(same as &amp;quot;I need to know more about this crystal.&amp;quot;)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::::::{{dialogue icon|end}} &#039;&#039;Good-bye.&#039;&#039;&lt;br /&gt;
:::::{{dialogue icon|back}} &#039;&#039;I want to ask you something else.&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(same as &amp;quot;I need to know more about this crystal.&amp;quot;)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:::::{{dialogue icon|end}} &#039;&#039;Good-bye.&#039;&#039;&lt;br /&gt;
::::{{dialogue icon|back}} &#039;&#039;I want to ask you something else.&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(same as &amp;quot;I need to know more about this crystal.&amp;quot;)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::::{{dialogue icon|end}} &#039;&#039;Okay, I&#039;ll get to that.&#039;&#039;&lt;br /&gt;
:::{{dialogue icon|back}} &#039;&#039;I want to ask you something else.&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(same as &amp;quot;I need to know more about this crystal.&amp;quot;)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;That&#039;s all I needed to know.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|quest}} &#039;&#039;What exactly is this crystal?&#039;&#039;&lt;br /&gt;
:::I am forbidden by Smodur to give details. &amp;quot;Need to know only,&amp;quot; he said. I respect you, Commander, but I cannot ignore a direct order.&lt;br /&gt;
:::{{dialogue icon|back}} &#039;&#039;I understand. Let me ask you something else, then.&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(same as &amp;quot;I need to know more about this crystal.&amp;quot;)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Hm. That&#039;s reassuring... I need to go.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|more}} &#039;&#039;I have more questions.&#039;&#039;&lt;br /&gt;
:::I&#039;ll answer what I can.&lt;br /&gt;
:::{{dialogue icon|quest}} &#039;&#039;I want to ask you about this crystal mission.&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;&#039;(same as &amp;quot;I need to know more about this crystal.&amp;quot;)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:::{{dialogue icon|more}} &#039;&#039;How can I help out there?&#039;&#039;&lt;br /&gt;
:::Your presence here is already heartening to the troops, but I suspect they could use your aid in the field. Your efforts will not go unnoticed.&lt;br /&gt;
::::{{dialogue icon|back}} &#039;&#039;I had another question for you.&#039;&#039;&lt;br /&gt;
::::{{dialogue icon|end}} &#039;&#039;Thanks, I&#039;ll get right on it.&#039;&#039;&lt;br /&gt;
:::{{dialogue icon|more}} &#039;&#039;What are you and the other shamans up to?&#039;&#039;&lt;br /&gt;
::::On Smodur&#039;s orders, we have been using our affinity with flame to infuse the Iron Legion ammunition—mostly for siege weapons—with literal firepower.&lt;br /&gt;
::::{{dialogue icon|more}} &#039;&#039;Isn&#039;t that what the Flame Legion did to help the dredge?&#039;&#039;&lt;br /&gt;
:::::That is a shameful episode of our history. But back then we infused the weapons themselves. It carried...a greater cost.&lt;br /&gt;
:::::{{dialogue icon|more}} &#039;&#039;What kind of cost?&#039;&#039;&lt;br /&gt;
::::::The kind that kills. Our women were the most vulnerable. They expended their powers to infuse the weapons, and often...expended their lives as well.&#039;&#039;&lt;br /&gt;
::::::{{dialogue icon|more}} &#039;&#039;That&#039;s awful.&#039;&#039;&lt;br /&gt;
:::::::So many bright young charr. All their potential. Gone. Efram was not the imperator yet, and was outspoken in his resistance to the Molten Alliance. We can try, but we&#039;ll never erase that mark.&lt;br /&gt;
:::::::{{dialogue icon|back}} &#039;&#039;I understand regret. Trust me... May I ask you something else?&#039;&#039;&lt;br /&gt;
:::::::{{dialogue icon|end}} &#039;&#039;I&#039;ve heard enough.&#039;&#039;&lt;br /&gt;
::::::{{dialogue icon|back}} &#039;&#039;Maybe we should change the subject.&#039;&#039;&lt;br /&gt;
::::::{{dialogue icon|end}} &#039;&#039;That&#039;s...terrible. I think I&#039;ve heard enough.&#039;&#039;&lt;br /&gt;
:::::{{dialogue icon|back}} &#039;&#039;I have another question for you.&#039;&#039;&lt;br /&gt;
:::::{{dialogue icon|end}} &#039;&#039;Say no more.&#039;&#039;&lt;br /&gt;
::::{{dialogue icon|back}} &#039;&#039;I have another question for you.&#039;&#039;&lt;br /&gt;
::::{{dialogue icon|end}} &#039;&#039;Well, damn. Sounds impressive, but I have to go.&#039;&#039;&lt;br /&gt;
:::{{dialogue icon|end}} &#039;&#039;Actually, I have somewhere else to be.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Actually, I have to go.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|more}} &#039;&#039;I have more questions.&#039;&#039;  &amp;lt;small&amp;gt;&#039;&#039;&#039;(same as above)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Sorry, I can&#039;t talk right now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;After defeating a Flame effigy or stopping a ritual:&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; You seeing that glowing rubble?&lt;br /&gt;
&lt;br /&gt;
;Effigy Scrap:&lt;br /&gt;
:A twisted pile of metal and scrap.&lt;br /&gt;
:{{dialogue icon|quest}} &#039;&#039;Look for a flame core.&#039;&#039;&lt;br /&gt;
:: In the wreckage sits a glowing orb. It is warm to the touch.&lt;br /&gt;
::{{dialogue icon|quest}} &#039;&#039;Pick up the core and leave.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Leave the scrap alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Picking up the core:&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Smodur, we&#039;ve got a flame core.&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor|Get it to the nearest munitions shaman ASAP. Time&#039;s coming when we&#039;ll need that crystal at full power.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;If taking the core to the Fire Shaman at the Pavilion of the Legions:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
;Flame Legion Fire Shaman:&lt;br /&gt;
:You&#039;re back, and you have the flame core. Give it here and I&#039;ll infuse it.&lt;br /&gt;
:{{dialogue icon|quest}} &#039;&#039;Here you go.&#039;&#039;&lt;br /&gt;
::It&#039;s done. Hopefully that will please the Iron imperator. If he can be pleased.&lt;br /&gt;
:::{{dialogue icon|quest}} &#039;&#039;Thank you for all your help.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Actually, I have to go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
;Flame Legion Fire Shaman:&lt;br /&gt;
:Commander, yes? How may this one aid you?&lt;br /&gt;
:{{dialogue icon|quest}} &#039;&#039;I need this crystal infused with the power of this core. Smodur&#039;s orders.&#039;&#039;&lt;br /&gt;
:: That is...unusual, but I will look into it. I know better than to question Imperator Smodur. One moment.&lt;br /&gt;
::{{dialogue icon|quest}} &#039;&#039;All right.&#039;&#039;&lt;br /&gt;
::: There. It is...done. If this works, put in a good word for me with Smodur. If it doesn&#039;t, well... Ahem. Excuse me, I need a moment to catch my breath.&lt;br /&gt;
:::{{dialogue icon|quest}} &#039;&#039;Sure... thank you.&#039;&#039;&lt;br /&gt;
::{{dialogue icon|end}} &#039;&#039;Actually, I&#039;ll be right back.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Nothing right now, thanks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;After charging the crystal:&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If charged at the Pavilion of the Legions:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; Commander, once the crystal&#039;s charged, report to me for your target.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Where are we headed?&lt;br /&gt;
::&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; A traitor gave Dominion all they need to build a weapon we can&#039;t afford to leave in their hands.&lt;br /&gt;
::&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; I&#039;ve got a location on their supply bunker. Make your way there and await instructions.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor| Commander, do you have that charged crystal yet?}}&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Got it. What does it do?&lt;br /&gt;
::&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor| Gives us back an edge. Iron materiel fell under Dominion control. Now they have a weapon we can&#039;t afford to leave in their hands.}}&lt;br /&gt;
::&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor| I&#039;ve got the location of their supply bunker. Make your way there and await instructions.}}&lt;br /&gt;
&lt;br /&gt;
;Interacting with the bunker:&lt;br /&gt;
:&#039;&#039;&#039;Unknown Voice:&#039;&#039;&#039; (indecipherable echo)&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Did you hear a voice?&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Not sure. Thought he said this was a supply bunker.&lt;br /&gt;
:&#039;&#039;&#039;Commander:&#039;&#039;&#039; Smodur, what exactly does this crystal do again?&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor| Destroy Dominion&#039;s ability to use Iron resources against us. As I said.}}&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Yeah, but how?&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor| With a really big boom. You wanted a distraction, this is it. Stop wasting time and drop the grenade.}}&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; I don&#039;t like this. Something feels off.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Iron Legion charr:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor| Your imperator has given a direct order. Will you go against your legion...Commander?}}&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor| This is war, Commander. We do what&#039;s necessary, or we lose.}}&lt;br /&gt;
&lt;br /&gt;
;Vent:&lt;br /&gt;
:A stream of smoke pours out of a large vent.&lt;br /&gt;
:{{dialogue icon|choice}} &#039;&#039;Drop the crystal down the vent.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|choice}} &#039;&#039;Refuse to drop the crystal down the vent.&#039;&#039;&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Leave it alone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If you choose &amp;quot;Drop the crystal down the vent&amp;quot;:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Everyone out of the line of fire. NOW!&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; If we let Dominion keep the tech, the [[High Legion|legions]] will lose more lives.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If you choose &amp;quot;Refuse to drop the crystal down the vent&amp;quot;:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; It&#039;s the best cover we can give Cre and Malice.&lt;br /&gt;
:&#039;&#039;&#039;Unknown Voice:&#039;&#039;&#039; (pained dying scream)&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; That was more than just a grenade!&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; The way in has gotta be below us somewhere. Let&#039;s go!&lt;br /&gt;
&lt;br /&gt;
;Entering the bunker:&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; What have we done? What have we done?&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; This is not how we save the charr.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Smodur, the supply depot was fully staffed...&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor| Yes. People are a resource.}}&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; You bastard—&lt;br /&gt;
:&#039;&#039;&#039;Smodur the Unflinching:&#039;&#039;&#039; {{flavor| There&#039;s no time to be squeamish! We need to get serious if we&#039;re going to win.}}&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If charr:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; This can&#039;t be who we are. Not again.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If sylvari:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; It isn&#039;t winning if we become monsters in the process.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; If we become the monster, we&#039;ve already lost.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; I&#039;ll check the bodies. Could be survivors.&lt;br /&gt;
&lt;br /&gt;
;Talking to Rytlock before examining all the evidence:&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Give me some space, Commander. I&#039;ll let you know when I&#039;ve got something for you. &lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;You got it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Charr Corpse:&lt;br /&gt;
:The corpse of a charr impaled on a spike.&lt;br /&gt;
:{{dialogue icon|end}} &#039;&#039;Leave.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Strange Device:&lt;br /&gt;
:The corpses look unarmed. The uniforms are military, but nothing else makes them seem like soldiers.&lt;br /&gt;
:{{dialogue icon|quest}} &#039;&#039;Look for more evidence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Supply Crate:&lt;br /&gt;
:Assuming that ozone that you smell didn&#039;t come from the crystal bomb, it seems that this was an active workshop, not a supplies barracks.&lt;br /&gt;
:{{dialogue icon|quest}} &#039;&#039;Look for more evidence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Damaged Invention:&lt;br /&gt;
:The inventions scattered around the room don&#039;t look like any you&#039;ve seen before—this might have been a research and development group.&lt;br /&gt;
:{{dialogue icon|quest}} &#039;&#039;Look for more evidence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Odd Schematics:&lt;br /&gt;
:From what you can see among the chaos, a lot of the inventions looked well-structured and nearly complete...something you imagine Smodur would not appreciate.&lt;br /&gt;
:{{dialogue icon|quest}} &#039;&#039;Look for more evidence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Alternative option for any evidence you inspect last&lt;br /&gt;
:{{dialogue icon|quest}} &#039;&#039;I better check in with Rytlock and see what he found.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;After examining the evidence&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Commander, there&#039;s no one left alive.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Everything I&#039;m seeing says this is more than just a supply bunker.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; Far as I can tell, they were doing some sort of R &amp;amp; D. Smodur wasn&#039;t lying about that at least.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Doesn&#039;t make me feel any better.&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; This won&#039;t either. I recognize her—she&#039;s one of Malice&#039;s personal guards. And she&#039;s carrying the Ash Imperator&#039;s sigil.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; That&#039;s an order to defect. Could Malice be playing both sides?&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;If Ash Legion charr:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; She&#039;s Ash. No offense. We&#039;ve got to warn Cre.&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;&#039;Otherwise:&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; She&#039;s Ash. We&#039;ve got to warn Cre.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; Let&#039;s not jump to conclusions. Crecia?&lt;br /&gt;
:&#039;&#039;&#039;Crecia Stoneglow:&#039;&#039;&#039; {{flavor| Great timing, Commander. Malice got that message to [[Ryland Steelcatcher|Ryland]]. He&#039;s agreed to another parley. Meet us at the hidden base.}}&lt;br /&gt;
:&#039;&#039;&#039;Rytlock Brimstone:&#039;&#039;&#039; We can&#039;t talk about this over comms. I don&#039;t trust Malice. And I sure as hell don&#039;t trust Smodur.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;Character name&amp;gt;:&#039;&#039;&#039; We&#039;ll pull Crecia aside after. Let&#039;s handle Ryland first.&lt;br /&gt;
&lt;br /&gt;
== My story ==&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = Drizzlewood Coast loading screen.jpg&lt;br /&gt;
| text = Smodur the Unflinching gave us our next &amp;quot;orders,&amp;quot; as well as a good dose of posturing. He tasked us with creating a diversion while Malice Swordshadow got word to Ryland that [[Cinder Steeltemper|Cinder]] had been captured. &lt;br /&gt;
&lt;br /&gt;
After a mission, Smodur gave us a crystal, which we infused with a Flame Core. Later, when Rytlock and I got to a Dominion supply bunker, Smodur urged us to drop it down the vent. As soon as I heard the explosion, I knew it was a mistake—one Rytlock and I will live with forever. Smodur, on the other hand, didn&#039;t even flinch at the loss of life. In the wreckage we found an Ash agent with orders to defect. Orders from Malice Swordshadow.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{bug|Selecting the &amp;quot;Refuse to drop the crystal down the vent&amp;quot; option at the vent may simply close the dialogue window without progressing the story. A way to &amp;quot;fix&amp;quot; this is to interact with the vent again and use the option to drop the crystal yourself.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Flame Legion Fire Shaman&#039;s statement that &#039;&#039;&amp;quot;Effigies can&#039;t be bargained or reasoned with.  They don&#039;t feel pity or remorse or fear.&amp;quot;&#039;&#039; is a paraphrased quote from the 1984 film [[w:The Terminator|The Terminator]].&lt;br /&gt;
&lt;br /&gt;
{{The Icebrood Saga nav}}&lt;br /&gt;
[[de:Zerstreuen, zerstören, zweifeln]]&lt;br /&gt;
[[es:Despistar, destruir, desconfiar]]&lt;br /&gt;
[[fr:Distraction, destruction, défiance]]&lt;/div&gt;</summary>
		<author><name>149.40.62.19</name></author>
	</entry>
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