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		<id>https://wiki.ezgame.cc/index.php?title=Equipment&amp;diff=711</id>
		<title>Equipment</title>
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		<updated>2025-07-13T18:17:47Z</updated>

		<summary type="html">&lt;p&gt;109.250.148.89: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses redirect|Gear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hero panel equipment icon.png]] [[Equipment]] or &#039;&#039;&#039;gear&#039;&#039;&#039; refers to any [[item]] which can be wielded or worn by a [[character]]. Equipment is managed through the &#039;&#039;&#039;Equipment&#039;&#039;&#039; tab of the [[Hero panel]].&lt;br /&gt;
&lt;br /&gt;
== Equipment slots ==&lt;br /&gt;
[[File:Equipment slots.jpg|right|400px|thumb|Equipment panel]]&lt;br /&gt;
The Equipment tab of the [[hero panel]] opens with a preview of of the character model, and, to the left, an [[Inventory]] pane displaying the equipment the character&#039;s [[profession]] has access to.&lt;br /&gt;
&lt;br /&gt;
; 1. [[Inventory]] pane             : Shows all equipment, [[upgrade component]]s, and [[gathering tool]]s currently held in the character&#039;s inventory. These items are &#039;&#039;not&#039;&#039; equipped. Items in this list can be filtered by equipment type using the dropdown, by name via the search field, or by clicking on the slot it can be placed in. Unlocked [[Legendary equipment]] will appear on the top with x/y where x is the number of available and y the number of overall unlocks.&lt;br /&gt;
; 2. [[Armor]]                      : A slot for each of the six armor types, from top to bottom: helm, shoulders, chest, gloves, leggings, and boots. The visibility of helm, shoulders, and gloves may be toggled here.&lt;br /&gt;
; 3. [[Weapon]] sets                : Two pairs of main-hand and off-hand weapon slots. The visibility may be toggled here.&lt;br /&gt;
; 4. [[Attribute]]s                 : The current values of all the character&#039;s attributes, updated dynamically with the changes of equipment and temporary [[effect]]s.&lt;br /&gt;
; 5. [[Back item]], [[Trinket]]s, [[Relic]] : Seven slots for: (top row) one [[back item]], two [[accessory|accessories]], one [[relic]], (bottom) one [[amulet]], and two [[ring]]s.&lt;br /&gt;
; 6. [[Gathering tool]]s       : Three slots for a [[harvesting sickle]], a [[logging axe]], and a [[mining pick]].&lt;br /&gt;
; 7. [[Underwater mode|Aquatic]]    : A slot for an [[Aquatic Headgear]] and two slots for [[aquatic weapon]]s.&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
: &amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt; [[Elementalist]]s and [[engineer]]s only have one aquatic weapon set.&lt;br /&gt;
&lt;br /&gt;
== Using equipment ==&lt;br /&gt;
All characters begin the game with a set of [[starting equipment]]. This equipment will need to be replaced as the character progresses through the game, and there are many methods for acquiring new equipment: [[crafting]], [[loot]], purchasing from various [[merchant]]s, or buying it off of the [[Trading Post]]. Equipment items vary in [[Item#Rarity|rarity]] and minimum level requirement.&lt;br /&gt;
&lt;br /&gt;
Equipment can be equipped or unequipped any time that the character is not [[Combat#Combat mode|in combat]], and there are several ways to do so. Equipping a a new item returns the previous one to the inventory.&lt;br /&gt;
&lt;br /&gt;
* On the Equipment tab, it&#039;s possible to drag and drop items between the inventory pane and their appropriate equipment slot.&lt;br /&gt;
* From either the Equipment tab or the inventory, double-clicking an item will equip it as long as it is usable by your character&#039;s profession and/or race.&lt;br /&gt;
* Ttems in the inventory can be equipped by right-clicking on them and selecting the &amp;quot;Equip&amp;quot; option from the shortcut menu.&lt;br /&gt;
* For the equipped items, the right-click menu shows options to either unequip the item or to replace it with another item in the inventory.&lt;br /&gt;
&lt;br /&gt;
Equipping a weapon by double-clicking or via the shortcut menu will place them in the slot of currently-wielded weapon set; if a two-handed weapon is equipped  when wielding a main-hand/off-hand set, both main- and off-hand weapons will be returned to the inventory.&lt;br /&gt;
&lt;br /&gt;
Equipping an accessory or ring by double-clicking or via the shortcut menu will first fill any empty slots; if both accessory or ring slots are filled, it will replace the item in the left-hand slot.&lt;br /&gt;
&lt;br /&gt;
=== Comparing equipment ===&lt;br /&gt;
{{see|Item#Rarity}}&lt;br /&gt;
Anytime that a tooltip is shown for an item the character can equip, a second tooltip will be shown for the currently equipped corresponding item. This allows for side-by-side comparison of the two items&#039; statistics: &lt;br /&gt;
* For accessories and rings, both equipped items will be shown.&lt;br /&gt;
* For weapons, the comparison will be against your currently wielded (terrestrial or aquatic) weapon set only. If you are wielding a two-handed weapon, you will not see a comparison for off-hand weapons.&lt;br /&gt;
&lt;br /&gt;
=== Modifying equipment appearance ===&lt;br /&gt;
{{see|label=Primary articles|Wardrobe, Dye}}&lt;br /&gt;
Armor, weapons, back items, and gathering tools can have different [[skin]]s applied to them through the [[Wardrobe]] tab of the [[Hero panel]]. Armor can be further modified through the [[Dye]] interface.&lt;br /&gt;
&lt;br /&gt;
== Attribute bonuses ==&lt;br /&gt;
{{see|Attribute combinations, Equipment acquisition by stats}}&lt;br /&gt;
Armor, weapons, trinkets, and back items add bonuses to the character&#039;s primary and secondary [[attribute]]s. These bonuses are provided in the form of [[attribute combination]]s, which are found on most equipment. Most items have one major attribute bonus and up to two minor bonuses; items with the [[celestial]] attribute combination confer a smaller bonus to all attributes. The number and magnitude of these bonuses depend on the level, rarity, and type of the equipment.&lt;br /&gt;
&lt;br /&gt;
== Upgrading equipment ==&lt;br /&gt;
{{main|Upgrade component}}&lt;br /&gt;
[[Upgrade component]]s can be slotted into most types of equipment, except for the [[relic]]s. Adding an upgrade component grants various bonuses while wielding that equipment item, from an increase to an [[attribute]] to an extra [[effect]] added to [[attack]]s. Some upgrades additionally provide special [[cosmetic aura|cosmetic effects]]. &lt;br /&gt;
&lt;br /&gt;
A upgrade component slotted in an item can be replaced with another one, but doing so will destroy the previous upgrade, except for the [[legendary equipment|legendary equipment and upgrades]]. Most upgrade components placed in items cannot be recovered except by using an [[Upgrade Extractor]] or a special high tier [[salvage kit]] that specifically recovers upgrade components. [[Glyph (upgrade)|Glyph]]s, which are placed in the [[gathering tool]]s, are the only type of upgrade components that can be freely swapped without any restrictions.&lt;br /&gt;
&lt;br /&gt;
=== Upgrade slot ===&lt;br /&gt;
Almost all weapons, all armor, non-{{rarity|ascended|ascended}} trinkets, back items and gathering tools have at least one standard upgrade slot that can hold an [[upgrade component]]; two-handed weapons have two upgrade slots. Some items can be found with an upgrade component already attached. The upgrade component has a level requirement – be sure the target item supports that level.&lt;br /&gt;
&lt;br /&gt;
* [[Loot]] items of {{rarity|masterwork|masterwork}}-quality or better almost always come with an upgrade; lesser-quality loot items do not.&lt;br /&gt;
* [[Crafting|Crafted]] trinkets always have an upgrade.&lt;br /&gt;
* Except for a few specialty recipes, crafted armor and weapons do not have upgrades.&lt;br /&gt;
* [[Renown Heart NPC]]s typically sell both {{rarity|fine|fine}} and {{rarity|masterwork|masterwork}} versions of equipment, and in these cases the masterwork version will have an upgrade.&lt;br /&gt;
* [[Dungeon merchant]]s sell armor and weapons with attached upgrades.&lt;br /&gt;
* [[Personal story]] rewards above a certain level will contain an upgrade.&lt;br /&gt;
&lt;br /&gt;
Applying an upgrade to an item causes it to become [[soulbound]], except for [[account bound]] gear, which will remain account bound after upgrading.&lt;br /&gt;
&lt;br /&gt;
=== Infusion and Enrichment slots ===&lt;br /&gt;
{{main|Infusion}}&lt;br /&gt;
All [[ascended equipment|{{rarity|ascended}} equipment]] have at least one slot for [[infusion]]s. All [[ascended amulets|{{rarity|ascended}} amulets]] have one [[enrichment]] slot.&lt;br /&gt;
* Armor items have one infusion slot.&lt;br /&gt;
* Weapons have one infusion slot; two-handed weapons have two infusion slots.&lt;br /&gt;
* Rings, accessories, and back items have one infusion slot.&lt;br /&gt;
* [[Infused equipment]] (only rings and back items) have two infusion slots.&lt;br /&gt;
* [[Attuned equipment]] (only rings) have two infusion slots.&lt;br /&gt;
* Rings that have been both attuned and infused have three infusion slots.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Template#Equipment_Template|Equipment Template]]&lt;br /&gt;
&lt;br /&gt;
{{Equipment by rarity nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Heldenfenster]]&lt;br /&gt;
[[es:Equipamiento]]&lt;br /&gt;
[[fr:Équipement]]&lt;/div&gt;</summary>
		<author><name>109.250.148.89</name></author>
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